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Author Topic: The Idea(s) Topic  (Read 215977 times)

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January 24, 2016, 07:15:20 AM
Reply #540

Offline ScrapHeap

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Re: The Idea(s) Topic
« Reply #540 on: January 24, 2016, 07:15:20 AM »
Isn't that what the Co-op mode is? Fighting the robot masters as they would normally fight (With the exception of Toad Man)?

January 24, 2016, 08:19:43 AM
Reply #541

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #541 on: January 24, 2016, 08:19:43 AM »
I'm no coder but I'd argue programming a class with a couple of things would probably be easier then programing Co-op, also stages for co-op need to be done too to do that, so coders AND mappers who can do full stages.

January 24, 2016, 09:38:53 AM
Reply #542

Offline ScrapHeap

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Re: The Idea(s) Topic
« Reply #542 on: January 24, 2016, 09:38:53 AM »
No, I'm more talking about the idea behind it. Fighting the robot masters as actual bosses rather than playing as them, going through their stages, all that stuff.

January 24, 2016, 06:36:52 PM
Reply #543

Offline Emmanuelf06

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Re: The Idea(s) Topic
« Reply #543 on: January 24, 2016, 06:36:52 PM »
It was an idea in the an file of King Yamato (KYclass), he showed me this project about fighting each robotmaster in some different and original areas, but the robotmasters are stronger than you (more hp and others) like the one of MMSP except there is no map with it, like that, you can use your class or can add coop for it....it could be really fun.

MMSP is cool but not fast paced enough i think.....maybe because it's too much canon...? What about if the enemies are like in doom? Faster to kill for more fast paced action.

January 24, 2016, 10:23:12 PM
Reply #544

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #544 on: January 24, 2016, 10:23:12 PM »
How about a custom chapter with community-made RMs?

January 28, 2016, 05:15:04 AM
Reply #545

Offline SaviorSword

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Re: The Idea(s) Topic
« Reply #545 on: January 28, 2016, 05:15:04 AM »
Main question now is...
Whose gonna do the work?

January 28, 2016, 05:49:51 AM
Reply #546

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #546 on: January 28, 2016, 05:49:51 AM »
Didn't this idea come about before? And then it became it's own Cutstuff fan game instead, which I haven't kept up to date on at all.

January 29, 2016, 10:02:09 PM
Reply #547

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #547 on: January 29, 2016, 10:02:09 PM »
My fiance had an idea from a dream which I liked, she suggested I put it here.
Under a spoiler for length, obviously certain details could be altered if turned into a mod.
(click to show/hide)

February 04, 2016, 02:04:01 AM
Reply #548

Offline Goomba98

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Re: The Idea(s) Topic
« Reply #548 on: February 04, 2016, 02:04:01 AM »
I feel there should be fanmade expansions for MegaMari and RosenkreuzStilette, even if they technically aren't Mega Man fangames.

February 17, 2016, 04:45:50 PM
Reply #549

Offline Promestein

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Re: The Idea(s) Topic
« Reply #549 on: February 17, 2016, 04:45:50 PM »
This is something I was thinking of doing myself for purely selfish reasons, but I'm nowhere near skilled enough to actually do it. I've been working on my first map for nearly a year, and it's still awful; although low quality might actually be more fitting here.

Essentially, I was thinking of making a Mega Man II map pack of some sort. Mega Man II was the only Mega Man game I owned until I was 16, so I have some reverence for it regardless of its quality or lack thereof, and I felt that it could be interesting to have new stage variants that pull from it more or just emphasize different qualities of the map. For instance, MMIIWOO could be very different from MM2WOO with the added emphasis on caves and with more water. MMIIMET could be a more vertically-oriented MM2MET. MMIIHAR could take place in some sort of under-construction building.
So, it'd basically just be an excuse to make some new stages for Air, Metal, Wood, Clash, Needle, Hard, Top, and Magnet, along with a Wily Station stage. Hell, you could change up some weapons and make it Quint's Revenge-themed if you really wanted, although I never intended to even attempt that.

February 27, 2016, 12:52:06 AM
Reply #550

Offline Superjustinbros

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Re: The Idea(s) Topic
« Reply #550 on: February 27, 2016, 12:52:06 AM »
I personally liked the aesthetics of MMIICRA, IMO the stage tiles had a lore more going on that just the pipes and big spheres.

March 01, 2016, 09:48:40 AM
Reply #551

Offline UltimateChimichanga

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Re: The Idea(s) Topic
« Reply #551 on: March 01, 2016, 09:48:40 AM »
Net Battle style duels. You get an assortment of items and weapons to choose from at the beginning of the match that you have to use to fight your opponent in a small arena. The camera would be in third person, and you would always be facing forward and locked to the tiles on the floor.

April 08, 2016, 01:10:50 AM
Reply #552

Offline bolbislap

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Re: The Idea(s) Topic
« Reply #552 on: April 08, 2016, 01:10:50 AM »
i had a idea for a megaman 4 minus infinity mission mode

April 11, 2016, 04:44:01 AM
Reply #553

Offline ice

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Re: The Idea(s) Topic
« Reply #553 on: April 11, 2016, 04:44:01 AM »
wanted to do this, but don't think I'd ever have the time to be able to now, but basically make a full 3D conversion pack to drop in the skins folder for mm8bdm replacing EVERY sprite with an N64 quality mesh model

April 11, 2016, 08:27:24 AM
Reply #554

Offline MusashiAA

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Re: The Idea(s) Topic
« Reply #554 on: April 11, 2016, 08:27:24 AM »
A Doom Center-like map, but for MM8BDM.

Really, that's it.