Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: JaxOf7 on February 01, 2016, 11:36:50 PM

Title: [Suggestion] AoE Effects
Post by: JaxOf7 on February 01, 2016, 11:36:50 PM
http://www.best-ever.org/download?file=aoeparticles2.pk3
So Centaur Flash is getting a non-canon particle effect in the next update.
AoE effects allow people to see AoE attacks from a distance and better discern when they have been used in general, especially in team games.
So I made effects for the remaining 3 invisible AoE weapons: Time Slow, Flash Stopper, Gravity Hold.
Title: Re: [Suggestion] AoE Effects
Post by: Russel on February 02, 2016, 12:19:24 AM
This was discussed elsewhere, I asked him specifically to place it here on the forums for ease of tracking.

Moved to pending because this is a good idea, but it will be implemented in a slightly different manner.
Title: Re: [Suggestion] AoE Effects
Post by: JaxOf7 on August 01, 2016, 05:00:09 PM
Posting after V5 to say Flash Stopper is the only invisible weapon left.
Title: Re: [Suggestion] AoE Effects
Post by: Russel on August 02, 2016, 03:20:46 AM
That was because the ones you proposed left a lot to be desired for and focus was placed more heavily on other things. This is why the topic wasn't moved.
Title: Re: [Suggestion] AoE Effects
Post by: CutmanMike on March 21, 2017, 04:33:12 PM
Again RIP best ever, no link available so I can't check out the suggestion. How do you show "light" in this engine I wonder? The only thing I can think of is a very quick white circle that grows in size and fades out.
Title: Re: [Suggestion] AoE Effects
Post by: JaxOf7 on March 26, 2017, 01:52:00 AM
http://allfearthesentinel.net/download?file=aoeparticles3.pk3 (http://allfearthesentinel.net/download?file=aoeparticles3.pk3)

Few more attempts at Flash Stopper FX.
Title: Re: [Suggestion] AoE Effects
Post by: Russel on March 30, 2017, 07:08:34 AM
I liked number 5 a lot. Korby said it animated too fast.
We have one set up for 5b already, but I personally liked the animation made for number 5 on here much more.

Again, I'll talk to the team about it. So far I've only got Korby's opinion but that's likely because instant messages are flighty when it comes to remembering things.