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Author Topic: Custom Project : Upgraded Maps  (Read 67652 times)

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December 07, 2010, 12:37:24 AM
Reply #15

Offline TERRORsphere

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Re: Custom Project : Upgraded Maps
« Reply #15 on: December 07, 2010, 12:37:24 AM »
Nobody calls DTD a nobody!
*implying you are a nobody.

December 07, 2010, 12:41:40 AM
Reply #16

Offline RainsLikeSnow

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Re: Custom Project : Upgraded Maps
« Reply #16 on: December 07, 2010, 12:41:40 AM »
I think the pharoh man looks good because its not just a building with a maze sorta thing inside, there is more roaming it in.

December 07, 2010, 12:55:30 AM
Reply #17

Offline VyseTheLegend96

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Re: Custom Project : Upgraded Maps
« Reply #17 on: December 07, 2010, 12:55:30 AM »
Quote from: "Skye.EXE"
Nevermind, i'm not leaving, was it really necessary to lock it? I didn't want it locked till i was sure i was leaving. OFTO

Quote from: "Yellow Devil"
Here's some screenies of the maps I've worked on so far. Only one view, obviously the whole thing isn't just the room I took a picture of. Except Top Man. God I hate that tileset.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I Think Dive Man Is A Little low on Detail, but other than that thumbs up. Yes I Am Aware You Will Eat Me Now  :lol:

Quote from: "DoomThroughDoom"
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.
yay your back, all i need to do is add items to drill mans stage then ill pm you

December 07, 2010, 08:02:06 AM
Reply #18

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #18 on: December 07, 2010, 08:02:06 AM »
Quote from: "DoomThroughDoom"
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.

I didn't make the title, but I do have an obbsession for big squares... ehe...heh... yeah

December 07, 2010, 07:10:05 PM
Reply #19

Offline Hallan Parva

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Re: Custom Project : Upgraded Maps
« Reply #19 on: December 07, 2010, 07:10:05 PM »
I'd like to draw blueprints* for Cossack Citadel, Gemini Man, and Top Man.


*I can't figure out Doom Builder for the life of me. I'm still a great mapper though, so I'll post my ideas for everyone to work from.

December 07, 2010, 07:10:46 PM
Reply #20

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #20 on: December 07, 2010, 07:10:46 PM »
I've already done topman, but you can draw some pweeety pictures for me

December 07, 2010, 07:27:20 PM
Reply #21

Offline Kackebango

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Re: Custom Project : Upgraded Maps
« Reply #21 on: December 07, 2010, 07:27:20 PM »
Give me Knightman

December 07, 2010, 09:30:42 PM
Reply #22

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #22 on: December 07, 2010, 09:30:42 PM »
What's the magic word?

You're up

December 07, 2010, 09:32:59 PM
Reply #23

Offline Mr. X

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Re: Custom Project : Upgraded Maps
« Reply #23 on: December 07, 2010, 09:32:59 PM »
I'm running into problems with Toad Man and MIGHT (keyword:  MIGHT) need to drop out.  I'll probably figure out for sure this weekend or so.

December 07, 2010, 09:33:47 PM
Reply #24

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #24 on: December 07, 2010, 09:33:47 PM »
I'll keep you on 'till conformation

...Problem being?

December 07, 2010, 10:07:16 PM
Reply #25

Offline Mr. X

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Re: Custom Project : Upgraded Maps
« Reply #25 on: December 07, 2010, 10:07:16 PM »
I'm trying to get it to rain outside.  I've got a weather generator and everything, but the rain will still only fall at the same speed as snow no matter what I do.

December 07, 2010, 10:08:59 PM
Reply #26

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #26 on: December 07, 2010, 10:08:59 PM »
Didn't you have working rain in ClockWork Factory? Can't you copy that?

Glad to see it's outside, I kind of expected that in the original stage... heh.

December 07, 2010, 10:11:07 PM
Reply #27

Offline Mr. X

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Re: Custom Project : Upgraded Maps
« Reply #27 on: December 07, 2010, 10:11:07 PM »
That was just a line def.  Just having linedefs everywhere is absolutely ugly, so a weather generator similar to the one that produces snow in Cossack's stage is needed.

December 07, 2010, 11:34:47 PM
Reply #28

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #28 on: December 07, 2010, 11:34:47 PM »
Quote from: "DoomThroughDoom"
Nobody calls DTD a nobody!
*implying you are a nobody.

Correction: I Meant Someone ELSE, Thats Why I Quoted It, Sorry 'Bout That. Short Version: Derp Me.

December 08, 2010, 03:55:38 AM
Reply #29

Offline VyseTheLegend96

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Re: Custom Project : Upgraded Maps
« Reply #29 on: December 08, 2010, 03:55:38 AM »
ok drill man is done, and flash man is done updating
i would put screen shots, but what do i do after i paste them in word? i wont let me save them as a pic so i can upload to tiny pic :S
anyways ill pm skye these tomorrow