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Author Topic: Custom Project : Upgraded Maps  (Read 67643 times)

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December 06, 2010, 07:02:55 PM
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Offline Max

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Custom Project : Upgraded Maps
« on: December 06, 2010, 07:02:55 PM »
Quote from: "Skye.EXE"
Heya Everyone! I have put some major thought (And Very Little Work XD) Into a set of maps, a map of every map on MM8BDM, Only UPGRADED! A Whole new layout for upgraded maps, Music from the Anniversary Collection, Along With Some Custom Maps, And maybe some custom weps and skins! I know a little about programming weps though, any contributions will be accepted! Here's the list of claimed Maps to make:

OUR DEADLINE IS MARCH 19TH!

Spoilered for space.

(click to show/hide)

December 06, 2010, 08:00:10 PM
Reply #1

Offline TERRORsphere

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Re: Custom Project : Upgraded Maps
« Reply #1 on: December 06, 2010, 08:00:10 PM »
Quote from: "Yellow Devil"
Flameman: Yellow Devil
:cry: How are you going to improve it?...

December 06, 2010, 08:03:27 PM
Reply #2

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #2 on: December 06, 2010, 08:03:27 PM »
I set the main map outside and put a lot more oil in it, which is ANNOYING because you have to set each block it's own "thing". I doubt it will be as good as yours, I am in no way a good mapmaker.

December 06, 2010, 08:10:11 PM
Reply #3

Offline Ivory

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Re: Custom Project : Upgraded Maps
« Reply #3 on: December 06, 2010, 08:10:11 PM »
Oh how I loved figuring out the flameman oil for my own map that uses it. Took 45 minutes or so to get everything working. My biggest draw back was not realizing until I checked the global acs that it has to be script 1 and 2.

December 06, 2010, 08:12:25 PM
Reply #4

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #4 on: December 06, 2010, 08:12:25 PM »
Haha, mine is going well, it's just a sector action 3 and custom things right? Once you've got one working floor it's all easy. Might take some screenies of my maps.

December 06, 2010, 08:34:43 PM
Reply #5

Offline TheBladeRoden

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Re: Custom Project : Upgraded Maps
« Reply #5 on: December 06, 2010, 08:34:43 PM »
Wily Castle 4 Intrigues me, but that would require ripping all my own textures somehow

December 06, 2010, 08:50:29 PM
Reply #6

Offline VyseTheLegend96

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Re: Custom Project : Upgraded Maps
« Reply #6 on: December 06, 2010, 08:50:29 PM »
im thinking about doing bombman, metal man, i was doing needleman, maybe cossack(deciding), napalmman, and centaur man, i might do shadowman if skye doesnt do it, we were thinking about doing it together anyways

i was thinking about attempting knight man, but the one already has taken all my ideas already

December 06, 2010, 08:53:15 PM
Reply #7

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #7 on: December 06, 2010, 08:53:15 PM »
Calm down! Take it slooow dude

December 06, 2010, 09:08:34 PM
Reply #8

Offline Mr. X

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Re: Custom Project : Upgraded Maps
« Reply #8 on: December 06, 2010, 09:08:34 PM »
Quote from: "VyseTheLegend96"
im thinking about doing bombman, metal man, i was doing needleman, maybe cossack(deciding), napalmman, and centaur man, i might do shadowman if skye doesnt do it, we were thinking about doing it together anyways

i was thinking about attempting knight man, but the one already has taken all my ideas already

Here's a smart tip:  Take one map and work on it.  Don't start calling 50 maps, because then you'll feel rushed and end up half-assing most of them.  Pick one map, and fine tune it until it is good.

December 06, 2010, 09:14:03 PM
Reply #9

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #9 on: December 06, 2010, 09:14:03 PM »
Here's some screenies of the maps I've worked on so far. Only one view, obviously the whole thing isn't just the room I took a picture of. Except Top Man. God I hate that tileset.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

December 06, 2010, 09:45:02 PM
Reply #10

Offline TERRORsphere

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Re: Custom Project : Upgraded Maps
« Reply #10 on: December 06, 2010, 09:45:02 PM »
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.

December 06, 2010, 10:45:22 PM
Reply #11

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #11 on: December 06, 2010, 10:45:22 PM »
Nevermind, i'm not leaving, was it really necessary to lock it? I didn't want it locked till i was sure i was leaving. OFTO

Quote from: "Yellow Devil"
Here's some screenies of the maps I've worked on so far. Only one view, obviously the whole thing isn't just the room I took a picture of. Except Top Man. God I hate that tileset.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I Think Dive Man Is A Little low on Detail, but other than that thumbs up. Yes I Am Aware You Will Eat Me Now  :lol:

Quote from: "DoomThroughDoom"
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.

December 06, 2010, 11:42:38 PM
Reply #12

Offline Ivory

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Re: Custom Project : Upgraded Maps
« Reply #12 on: December 06, 2010, 11:42:38 PM »
I'm warning you again, do not triple post to answer 3 question.

Don't do it again.

December 06, 2010, 11:55:25 PM
Reply #13

Offline Mr. X

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Re: Custom Project : Upgraded Maps
« Reply #13 on: December 06, 2010, 11:55:25 PM »
Quote from: "Skye.EXE"
Quote from: "DoomThroughDoom"
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.

Somebody did bring it up.  Here's the message.
Quote from: "DoomThroughDoom"
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.

December 07, 2010, 12:12:03 AM
Reply #14

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #14 on: December 07, 2010, 12:12:03 AM »
Quote from: "Mr. X"
Quote from: "Skye.EXE"
Quote from: "DoomThroughDoom"
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.

Somebody did bring it up.  Here's the message.
Quote from: "DoomThroughDoom"
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
Facepalm