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I agree. It could be that you pick up an "item" and to use it, you would need that number of screws. After you use it, it takes the screws and disappears from your inventory so you can't just keep using it over and over again. Maybe you could do a similar thing with weapons where you use the item, it takes the screws and gives you the weapon?Well, I was thinking of doing it a bit differently (Walls that look like dispensers, walking up to one and hitting use activates it), but this is also pretty interesting...I'll think about that.EDIT: Also, what are you looking for in an invasion map? I might try one...Was this aimed at me? lol
Well, I was thinking of doing it a bit differently (Walls that look like dispensers, walking up to one and hitting use activates it), but this is also pretty interesting...I'll think about that.
So I have been thinking about this dispenser thing and I started wondering, what if you could use screws for more then just buying weapons, but u could use them to open up new areas and passages around the map, leading to more weapons and items?
Quote from: "TheDoc"EDIT: Also, what are you looking for in an invasion map? I might try one...Was this aimed at me? lol
EDIT: Also, what are you looking for in an invasion map? I might try one...
No guys, the dispenser idea is unnecessary and it is a bit too much like Eddie and Screw Scramble.One of the big mistakes this project made last time was adding an overload of unnecessary stuff.Do you really want the project to make the same big mistake twice?There are other better and simpler ways to add more goals into the game mod.Like having new areas of the maps open up as the waves go on for players to explore.
This is starting to sound like COD Zombies
I personally love alot of gimmicks, but starting out simple is the ideal thing to do, then add onto it after a v1a has been released.Another question: There's one map (MMINV07, I think?) I saw that was just a giant sinkhole in the desert. How would that even work? when I spawned, say, a big eye in the sinkhole, it couldn't get out. There was nowhere to go besides around it. I fail to see how that would be a good invasion map.
Quote from: "TheDoc"This is starting to sound like COD ZombiesYes, quite, but I don't want it to be EXACTLY like it, but maybe one map where it is similar to it? I dunno.
Also, what are you looking for in an invasion map? I might try one...
Quote from: "SilverSin"Quote from: "TheDoc"This is starting to sound like COD ZombiesYes, quite, but I don't want it to be EXACTLY like it, but maybe one map where it is similar to it? I dunno.And I'm not against it being like Zombies. Hell, I was thinking of a MM8BDM/Zombies mod just the other day. But I don't think that's what Ashley envisioned; hence, it's up to her (him?).Yeah, we should probably wait on the Zombies thing and get the actual invasion thing dont first.Quote from: "TheDoc"Also, what are you looking for in an invasion map? I might try one...Are you looking for height variation? Small maps? Big, booby-trapped maps? And approximately how many monster spawnpoints per map?I dont know about you guys but when I think of invasion maps, I think of small- medium size maps, kind of open so you can run around, and not a bunch of complex stuff, just a simple map. the amount of monster spawners would probably depend on the size of the map.
#MegaMoby
Welp, seeing as this hasn't seem to have gone anywhere for a while, need any monster coders?