Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: VyseTheLegend96 on November 06, 2010, 02:51:33 AM

Title: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 06, 2010, 02:51:33 AM
I was thinking we could give mega man 5 for the GB a try as it has its own original set of stages and robot masters(stardroids).

Stages:
Mercury~Star Dood
Venus-?
Mars-?
Neptune-?
Jupiter-?
Saturn~LlamaHombre
Pluto-DONE~Gamester552
Uranus~Jack Corvus
Wily Space Craft Stage-?
NemZ made a Terra/Darkmoon tileset, so it could be made into a map.


Weapons- ALL DONE~Asd967 (King Yamato)

Skins:
Uranus, venus and jupiter are finished. ( never got permission to use venus or jupiter as i never got a response)
Saturn~Star Dood
I dont know who's on the others, or if more are done.


So who wants to help?

Thanks to all who contribute!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 06, 2010, 03:17:04 AM
I believe this is already in the works and CutmanMike is handling this one himself.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 06, 2010, 04:12:09 AM
i was told by brotoad, that he said he wasnt going to do stages because of the color issue
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 06, 2010, 04:35:52 AM
Interesting development, then...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on November 06, 2010, 05:47:47 AM
The tilesets exist.
An NES palette exists.
MSPaint exists.

Figure out how to make the tilesets. It's not that hard.
(By the way, I'm saying "Get the original tilesets and recolor them with the NES palette.")
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CutmanMike on November 06, 2010, 12:02:56 PM
I'm not doing the maps for this (for obvious reasons) but if the skins come across I'll probably do the weapons
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 06, 2010, 05:07:57 PM
Quote from: "CutmanMike"
I'm not doing the maps for this (for obvious reasons) but if the skins come across I'll probably do the weapons
alright then, skins will be needed then, and apparently the tile sets wont be too hard, but we still need to do them...ill update the Original Post
and yes the maps will be kinda hard to do, but if anyones wants to try to do some let me know, as there is know time limit to get this finished
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Blaze Yeager on November 06, 2010, 05:42:59 PM
Zero.EXE did do Jupiter & Venus (Check The List of Skins to show it)
Kackebango is doing Uranus (Check His Skins for proof)
Brotoad's Doing Mars (He Said it on the list of skins thread)
I Did Mercury (He's Gonna Get Touched up by Brotoad when ever he gets to it)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 06, 2010, 05:51:17 PM
Quote from: "Blaze"
Zero.EXE did do Jupiter & Venus (Check The List of Skins to show it)
Kackebango is doing Uranus (Check His Skins for proof)
Brotoad's Doing Mars (He Said it on the list of skins thread)
I Did Mercury (He's Gonna Get Touched up by Brotoad when ever he gets to it)
so you are allowing me to use your mars skin when he is done? ill ask others if i could use their skins
this still leaves us with a bit of stardroids though
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Blaze Yeager on November 06, 2010, 05:52:53 PM
Quote from: "VyseTheLegend96"
so you are allowing me to use your Mercury skin when he is done? ill ask others if i could use their skins
this still leaves us with a bit of stardroids though
Fix'd

Yeah...once i get it back...may take a while
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 06, 2010, 05:53:24 PM
I'm assuming they will, because I believe it was always assumed a Mega Man 5 Game Boy expansion was going to be done eventually.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 06, 2010, 05:54:45 PM
Quote from: "Blaze"
Quote from: "VyseTheLegend96"
so you are allowing me to use your Mercury skin when he is done? ill ask others if i could use their skins
this still leaves us with a bit of stardroids though
Fix'd

Yeah...once i get it back...may take a while
oh this is fine, no hurry
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: brotoad on November 06, 2010, 06:13:25 PM
trift-EXE made sunstar and pluto too!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 06, 2010, 06:18:01 PM
Quote from: "brotoad"
trift-EXE made sunstar and pluto too!
wow looks like a lot of skinsare coming along lolol
anyways i found these cool youtube videos which had some of there stages colored in,kinda gives you a idea
here is neptune, noticed the stage in the backround
also its his theme in 8bit
http://www.youtube.com/watch?v=GmR7Nnh5 ... re=related (http://www.youtube.com/watch?v=GmR7Nnh5mmc&feature=related)
EDIT: im going to do some research into every stardroids stage, and post ideas, some of these can be hard to tell because of the lack of color, but i will try to make a thing fitting to their stage. just tell me what you think would be good in the stage.
but we still need tile sets...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 06, 2010, 08:02:43 PM
Quote from: "Korby"
The tilesets exist.
An NES palette exists.
MSPaint exists.

Figure out how to make the tilesets. It's not that hard.
(By the way, I'm saying "Get the original tilesets and recolor them with the NES palette.")

Where can I find the tilesets?  I'm looking in the usual places but to no avail.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 07, 2010, 03:36:45 PM
Quote from: "Mr. X"
Quote from: "Korby"
The tilesets exist.
An NES palette exists.
MSPaint exists.

Figure out how to make the tilesets. It's not that hard.
(By the way, I'm saying "Get the original tilesets and recolor them with the NES palette.")

Where can I find the tilesets?  I'm looking in the usual places but to no avail.
i also do not see them
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Blaze Yeager on November 07, 2010, 09:54:13 PM
Quote from: "Mr. X"
Quote from: "Korby"
The tilesets exist.
An NES palette exists.
MSPaint exists.

Figure out how to make the tilesets. It's not that hard.
(By the way, I'm saying "Get the original tilesets and recolor them with the NES palette.")

Where can I find the tilesets?  I'm looking in the usual places but to no avail.
someone on Sprites Inc. was doing rips of the tiles Mr.X
can't remember the name of the thread
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 07, 2010, 09:58:58 PM
Actually, I found that thread but the sets are such an incoherent mess I can't tell what's what.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: tsukiyomaru0 on November 07, 2010, 10:24:13 PM
to rip, use VBA with the SGB setting in Options -> Gameboy. That adds colors to the game (well, SOME color). And the tile ripping can be done with Tools -> Map Viewer OR Tools -> Tile Viewer. When cutting the tiles off with MS Paint or another program, remember that tiles are always 8x8 or 16x16.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: saskrotch on November 07, 2010, 11:07:21 PM
i for one would love to see this expansion done in the original GBC/Super Gameboy palletes
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 08, 2010, 03:35:03 AM
Quote from: "Mr. X"
Actually, I found that thread but the sets are such an incoherent mess I can't tell what's what.
so, were you doing the tiles?  ;)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 08, 2010, 04:20:38 AM
Obviously not yet since I haven't found a clean tile sheet.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 08, 2010, 04:22:46 AM
Quote from: "Mr. X"
Obviously not yet since I haven't found a clean tile sheet.
hmm but WILL you do them if we find some? if so ill write you down on the op for the job of doing them
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 08, 2010, 04:25:32 AM
I'd try.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 08, 2010, 07:51:36 AM
If you can find stage maps, I can also help with tile ripping.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 08, 2010, 02:42:41 PM
Quote from: "VyseTheLegend96"
I was thinking we could give mega man 5 for the GB a try as it has its own original set of stages and robot masters(stardroids).
The main issue we might have with this is that the game is in black and white colors.
But if you will compare some stardroids with robot master stages(example: Neptune and wave man) you can probably see the similarities and visualize the colors. Or you can just be creative.(or ask me, i may have a idea)
But basically this expansion is for their stages. !We also need skins. If we do the skins Mike said he would do the weapons.! Anyways, this will include the following stages:
Mercury
Venus
Mars
Neptune
Jupiter
Saturn
Pluto
Uranus
Wily Space Craft Stage
*The reason Terra and Sunstar arent included is because they have no stage.
So whoever wants to give these a shot, as it may be kinda difficult, lemme know. I have ideas for every stage, so even if you dont have a idea, and are good at doom building, just lemme know and we can make the stage.

We also need tiles to be made first, so if someone will do those lemme know.
Mr.X said he would do these if we can find a tile sheet.
So we need a tile sheet.


Item, how they make work.(im writing them here if Mike may wanna check this out, but hes probably going to do it like this anyway, im just giving the stage desgners ideas of what to put as a similar item to these)
Salt Water: Shoots out a blob of water, kinda like search snake in the way it shoots out, but when the water hits the ground it splatters and does damage. If it hits before it splatters, it does mor dmg.
Photon Missile: Shoots a missle out, it delays before actually going forward, can set these up as a trap.
Bubble Bomb: Shoots out bubbles kinda like air man(as if it were straight up, itd be pretty useless, and it will continually go up). When it touches a enemy or wall it explodes.
Electric Shock: Sends a continual short range wave of electricity. Mega man cannot move while using it, only jump.
Black hole: Shoots out, lands, doesnt move, sucks enemies in, once it sucks them in, projectiles shoot out and its done. lol sorta like galaxy mans weapon
Grab Buster: Shoots out, and it steals enemies hp.
Break Dash: Chargable, if not charge it just shoots plasma shots. If it is charge mega man dashes quickly, damages enemies if they are hit.
Deep Digger: Like guts man item, but its makes projectiles when it hits a wall.
Spark chase: looks like gemini laser, but it just homes in on enemies.



So who wants to help?

(Just replace the robot master weapons for this game with a weapon similar to theirs, we can add the real weapons once they are done)

Skins
Mercury-Blaze
Mars-Brotoad
( it looks like kackebango has uranus, and zero.EXE did jupiter and venus, but i havent got permission for these yet, trift.exe also has done pluto and sunstar, but i havent got a response saying i could use them yet)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 08, 2010, 02:44:25 PM
Next time, just edit the first post.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 08, 2010, 03:47:42 PM
Quote from: "Mr. X"
Next time, just edit the first post.
woops didnt mean to do that
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 10, 2010, 03:17:38 AM
i dont mean to double post but
i could not find a stage map, or a tile sheet, so im kinda confused on what to do now lol
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 10, 2010, 03:24:01 AM
Clearly you didn't look hard enough.

http://www.vgmaps.com/Atlas/GB-GBC/index.htm#MegaManV
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 10, 2010, 03:31:09 AM
Quote from: "Mr. X"
Clearly you didn't look hard enough.

http://www.vgmaps.com/Atlas/GB-GBC/index.htm#MegaManV
oh thanks, me and Korby looked, but couldnt find one
so CopShowGuy, would you mind tile ripping these?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on November 10, 2010, 03:49:50 AM
I think it would be cool to play on a classic game boy palette really
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 10, 2010, 03:50:25 AM
I think that would stick out like a sore thumb.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on November 10, 2010, 04:01:27 AM
Greetings all, I just thought I'd shoot out this minor suggestion for the Stardroids weapons' palettes: IMO they should make the user have colors similar to the respective Stardroid. If I knew where the sprites for the actual robot arms were, I'd whip up a few examples.

EDIT: Found them:
(click to show/hide)

This example depicts Saturn and Pluto's weapons.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: brotoad on November 10, 2010, 01:33:41 PM
actually, on the megaman wiki, clicking on the pages on the weapons shows their official colours in their artwork
http://megaman.wikia.com/wiki/Mega_Man_V
check them out!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on November 10, 2010, 02:06:28 PM
Quote from: "brotoad"
actually, on the megaman wiki, clicking on the pages on the weapons shows their official colours in their artwork
http://megaman.wikia.com/wiki/Mega_Man_V
check them out!

Amazingly enough, those official colors are basicly all of my examples! (Except for Venus' and Terra's weapons, the former I didn't get around to doing and the latter doesn't have an official art work.)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Azdrerios on November 10, 2010, 05:35:02 PM
Is it just me or am I the only one who's annoyed by the fact that this will never be a part of the "official" release?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: RushJet1 on November 11, 2010, 01:34:44 AM
Not really.

Anyway,

http://www.sprites-inc.co.uk/forum/show ... php?t=9027 (http://www.sprites-inc.co.uk/forum/showthread.php?t=9027)

tilesets
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 11, 2010, 01:44:04 AM
That was the one I found earlier but it's messy.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 02:13:02 AM
Quote from: "RushJet1"
Not really.

Anyway,

http://www.sprites-inc.co.uk/forum/show ... php?t=9027 (http://www.sprites-inc.co.uk/forum/showthread.php?t=9027)

tilesets
we have copshowguy tile ripping the stage maps right now.
And the Uranus skin is done, but Kackebango wanted to release it to the public, so you can download it now
some skins will be exclusive to the spansion though
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on November 11, 2010, 03:09:49 AM
Quote from: "Azdrerios"
Is it just me or am I the only one who's annoyed by the fact that this will never be a part of the "official" release?

What? I thought if all of the skins were made, this would become an official expansion? I mean, CutmanMike said he'd make the weapons if the skins were made and I doubt he'd do that if it wasn't going to become official.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on November 11, 2010, 04:26:52 AM
Well, what does "official" really mean anyway?

If you finish this I'm sure Mike will at least plug it on the blog, which means everyone will know about it/download it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 04:32:12 AM
Quote from: "Disco"
Well, what does "official" really mean anyway?

If you finish this I'm sure Mike will at least plug it on the blog, which means everyone will know about it/download it.
mmhmmm
most likely
as long as people know how to add spansions
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Azdrerios on November 11, 2010, 10:40:12 AM
What I meant with "not a part of the official release" was that it will never be an actual part of the game; just an addable .wad that you have to put in that 'Extra Command Line Parameters' box when you start up the game.

That will cause quite a few problems: first, it is highly unlikely that lots and lots of servers will use it, not to forget that you can never actually get the Star Droid weapons in the original MM1-MM6 stages.. 'cept if you happen to find Eddie. Also, the map rotation can never contain stages from more than one addable .wad.. at least to my knowledge.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on November 11, 2010, 12:49:11 PM
Quote from: "Azdrerios"
What I meant with "not a part of the official release" was that it will never be an actual part of the game; just an addable .wad that you have to put in that 'Extra Command Line Parameters' box when you start up the game.

So is roboenza and CutmanMike even made that, and that seemed to turn out just fine

Quote
That will cause quite a few problems: first, it is highly unlikely that lots and lots of servers will use it
see above

Quote
not to forget that you can never actually get the Star Droid weapons in the original MM1-MM6 stages.. 'cept if you happen to find Eddie.
There are a lot of weapons that don't appear on the early stages and only appear later on, I think having them show up as Eddie items is more than cool enough. I think there may be some way for the server admin to tweak weapon slots too? I dunno.

Quote
Also, the map rotation can never contain stages from more than one addable .wad.. at least to my knowledge.
This, however, could one day pose a problem if true...

One step at a time though!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Azdrerios on November 11, 2010, 02:15:54 PM
I'm still calling derp here. Why not just add 'em into the game once they're released and balance-checked? It would do far more justice to the efforts of those who are making these expansions.

And when things come to Roboenza, there aren't actually that many extra .wads in the market yet, thus it is still rather easy to use it.. but imagine things when there are like 10+ super cool .wads that everyone uses randomly. How the heck are we supposed to know which one to add into the game?

I do not wish to sound like a doomsayer, but here's predicting we're gonna find ourselves constantly rebooting MM8BDM, desperately trying to find the right .wad; or just playing servers that don't have extra .wads in them because of all the hassle they create.

However, if adding these expansions into the game is out of the question because of technical difficulties, then I understand.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: brotoad on November 11, 2010, 02:21:51 PM
mike only has interest in adding the skins and weapons to the official game  but that shouldn't stop you from making the stages, however black and white they may be!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: KillerChair on November 11, 2010, 02:26:43 PM
I personally say if you are going to make the maps you should think of fitting colours.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kackebango on November 11, 2010, 02:44:30 PM
http://www.mediafire.com/?fmf84oeym3ncgkv (http://www.mediafire.com/?fmf84oeym3ncgkv)
Change the link on the front page. This is the new corrected version.

And why arent you adding the Jupiter and Venus links?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 11, 2010, 02:46:14 PM
Because it's going to be added altogether in one big pack at the end.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 04:15:36 PM
Quote from: "Kackebango"
http://www.mediafire.com/?fmf84oeym3ncgkv
Change the link on the front page. This is the new corrected version.

And why arent you adding the Jupiter and Venus links?
i was told i should ask permission from zero exe to use them, but he hasnt been on for a while now
so im still waiting
i was told mike said if we did the skins, he would do the weaps, and we are planning to color it
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on November 11, 2010, 04:45:24 PM
Quote
It would do far more justice to the efforts of those who are making these expansions.
Indeed, but I don't think it would be fair justice to all mike's work to be @#$%-talked for not making his creation an entirely open-source type effort either
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 11, 2010, 06:37:29 PM
I am starting work on Mars' tileset.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 06:40:06 PM
Quote from: "CopShowGuy"
I am starting work on Mars' tileset.
great!, im not sure on what process we should add color to the tiles though hmm
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 11, 2010, 06:43:12 PM
I'm going to rip them as they are and then post them here.  After that, people can throw ideas for color around.  I'll find some NES palettes and then color it after getting some input and repost it.  That way, we'll have the B&W tileset and a color one.  Either could be used.

I actually think it would be pretty cool to play them in B&W.  All retro style.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 07:12:33 PM
Quote from: "CopShowGuy"
I'm going to rip them as they are and then post them here.  After that, people can throw ideas for color around.  I'll find some NES palettes and then color it after getting some input and repost it.  That way, we'll have the B&W tileset and a color one.  Either could be used.

I actually think it would be pretty cool to play them in B&W.  All retro style.
i would too, sorta, but, some people dont want it like that.
we'll see, we might have to make a poll
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 11, 2010, 08:04:46 PM
And here it is.  Mars' GB tileset:
(http://img641.imageshack.us/img641/1434/marstileset.png)

Let's discuss how much I cheated to do this.  All previous tilesets were done in 16x16 pixel tiles.  This worked out because that was what Cutmanmike was using before and the NES worked with 8x8s.  Game Boy doesn't do 8x8, so 16x16 doesn't quite work.  I had to erase certain parts of the tiles so they would line up.  I widened other tiles as well.  So what you see above is 16x16, but I had to edit a lot of stuff to make them work like that.

I can keep doing it like this or make smaller, acutal sized tiles.  I'm not mapper, so I don't know how that would affect anything.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 08:06:14 PM
Quote from: "CopShowGuy"
And here it is.  Mars' GB tileset:
(http://img641.imageshack.us/img641/1434/marstileset.png)

Let's discuss how much I cheated to do this.  All previous tilesets were done in 16x16 pixel tiles.  This worked out because that was what Cutmanmike was using before and the NES worked with 8x8s.  Game Boy doesn't do 8x8, so 16x16 doesn't quite work.  I had to erase certain parts of the tiles so they would line up.  I widened other tiles as well.

I can keep doing it like this or make smaller, acutal sized tiles.  I'm not mapper, so I don't know how that would affect anything.
i swear these do not look black and white to me, it looks like the GB has some color
im unsure on the above too
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 11, 2010, 08:07:24 PM
I think it works better they way you're doing it.  Thanks!  Now, for colors.  Personally, I think they should be colored, but perhaps a poll is in order.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 11, 2010, 08:08:00 PM
Yeah, the GameBoy wasn't in true Black & White.  It was closer to Brown & Yellow-ish green.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 08:10:06 PM
Quote from: "VyseTheLegend96"
Quote from: "CopShowGuy"
And here it is.  Mars' GB tileset:
(http://img641.imageshack.us/img641/1434/marstileset.png)

Let's discuss how much I cheated to do this.  All previous tilesets were done in 16x16 pixel tiles.  This worked out because that was what Cutmanmike was using before and the NES worked with 8x8s.  Game Boy doesn't do 8x8, so 16x16 doesn't quite work.  I had to erase certain parts of the tiles so they would line up.  I widened other tiles as well.

I can keep doing it like this or make smaller, acutal sized tiles.  I'm not mapper, so I don't know how that would affect anything.
i swear these do not look black and white to me, it looks like the GB has some color
im unsure on the above too
well, wasnt it on the GBC?
well lets see, i dont know if we need to add color to them, maybe make them brighter
we'll see
EDIT: yes a poll may need to be done, personally, id like to see them with more color, but it does have some color, and making them brighter might work, lemme see
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 11, 2010, 08:11:23 PM
Well, GBC did ad a bit of color:  Those tiles are actually the "colorized" versions.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 08:14:13 PM
Quote from: "Mr. X"
Well, GBC did ad a bit of color:  Those tiles are actually the "colorized" versions.
added poll
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 11, 2010, 08:15:41 PM
You've got to change it so people can only select one option.  Right now, I can select all of them.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 11, 2010, 08:16:07 PM
Can we get like a preview or something of what a level would look like with the current tileset?  Maybe make a small square room  with a raised platform in the middle and texture them?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 08:18:44 PM
Quote from: "Mr. X"
You've got to change it so people can only select one option.  Right now, I can select all of them.
i changed it,
idk someone could try a room, i think we should test both out
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Azdrerios on November 11, 2010, 09:38:13 PM
Hey, I may not look like it, but I'm quite adept at spriting stuff. I could try making some extra stage graphics for Terra and/or Sunstar.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 09:53:43 PM
Quote from: "Azdrerios"
Hey, I may not look like it, but I'm quite adept at spriting stuff. I could try making some extra stage graphics for Terra and/or Sunstar.
ummmm maybe...
looks like for now most people want it to be re colored, ill give a few days though, copshowguy, are you still ripping?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Azdrerios on November 11, 2010, 09:56:16 PM
Quote from: "VyseTheLegend96"
ummmm maybe...
Due all respect, I demand a "Yes" or a "No". I don't want to work on them only to find out they will never be used.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on November 11, 2010, 09:57:38 PM
Quote
well lets see, i dont know if we need to add color to them, maybe make them brighter
Keep in mind, I'm willing to bet from that shot that Mars was intended to be a fairly dark and 'rusty' stage

Other tilesets are probably already much brighter

But hey, I could be wrong
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 11, 2010, 10:05:32 PM
Quote from: "VyseTheLegend96"
looks like for now most people want it to be re colored, ill give a few days though, copshowguy, are you still ripping?
Yeah, I'm still ripping.  I'll start on Jupiter next.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 11, 2010, 10:13:12 PM
Quote from: "Azdrerios"
Quote from: "VyseTheLegend96"
ummmm maybe...
Due all respect, I demand a "Yes" or a "No". I don't want to work on them only to find out they will never be used.
you know what, go for it

and yes i do think mars is dark to, but the colors on the other stages are to dull,etc
so brightening them up is still good, if you look at knight man's stage you can see how bright the sprites usually are, if we leave them dark it will really stick out
im unsure, once again, goes back to the poll
EDIT: Ok jupiter
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 12, 2010, 12:00:36 AM
So i was looking for some 8 bit versions of the songs here, so lemme post what i think should be used

Mars: http://www.youtube.com/watch?v=-IuxNmKT ... re=related (http://www.youtube.com/watch?v=-IuxNmKTbCY&feature=related)
Neptune: http://www.youtube.com/watch?v=GmR7Nnh5 ... re=related (http://www.youtube.com/watch?v=GmR7Nnh5mmc&feature=related)
Uranus: http://www.youtube.com/watch?v=GAFHVKGL ... re=related (http://www.youtube.com/watch?v=GAFHVKGLsQo&feature=related)
Saturn: http://www.youtube.com/watch?v=QK2jCKKk ... re=related (http://www.youtube.com/watch?v=QK2jCKKkXJg&feature=related)
Pluto: http://www.youtube.com/watch?v=fG_RZ6MD ... re=related (http://www.youtube.com/watch?v=fG_RZ6MDXVc&feature=related)
Jupiter: http://www.youtube.com/watch?v=mgopALdl ... re=related (http://www.youtube.com/watch?v=mgopALdlUoU&feature=related)
Mercury: http://www.youtube.com/watch?v=gW000uog ... re=related (http://www.youtube.com/watch?v=gW000uogNkc&feature=related)

I very well suggest these for the stardroid stages
BUT!
As you may notice. no venus is done
so ill let anybody transform that into 8 bit if they want
this also leaves the wily stage music
2.
if we are going to make a sunstar and terra stage, we also need music for that
3.
this only really matters if you want 8 bit music, instead of the 4 bit originals
EDIT: sunstar kinda has a theme already, but no 8 bit version still
Terra also kina has a theme
and i forgot, we need boss battle music too
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 12, 2010, 04:20:06 AM
Jupiter Tileset:
(http://img819.imageshack.us/img819/8052/jupitertileset.png)

Tried my best to get the animated tiles.  Had to make up the lightning tube animation.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 12, 2010, 04:33:54 AM
Quote from: "CopShowGuy"
Jupiter Tileset:
(http://img641.imageshack.us/img641/8052/jupitertileset.png)

Tried my best to get the animated tiles.  Had to make up the lightning tube animation.
ok great
keep it up :)



a few more skins need to be done
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Azdrerios on November 12, 2010, 07:43:30 AM
Quote from: "VyseTheLegend96"
I very well suggest these for the stardroid stages BUT! As you may notice. no venus is done
I'd guess the guy who made those is eventually going to go for Venus, too. Just give him some time.

Quote
if we are going to make a sunstar and terra stage, we also need music for that
Since Terra's theme isn't very stage-y, I suggest we give him the space-shooter stage's theme (the one where you dodge the asteroids and fight against Wily Star). As for Sunstar, changing a battle theme into a stage theme isn't impossible (just look at Ballade's stage music in Mega Man 10). I think Sunstar's stage should be a low-gravity fire stage, because he does represent Sun and all.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on November 12, 2010, 08:19:13 AM
Quote
this only really matters if you want 8 bit music, instead of the 4 bit originals
I think as long as you guys aren't ABOVE 8-bit, you shouldn't have to worry too much about it and just keep it authentic.

(Let me know if you all want me to shut up with the chiming in my opinion thing, this project is just really cool to me so I'm following it)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kackebango on November 12, 2010, 01:46:40 PM
http://www.mediafire.com/?xlbz1aek2949z34 (http://www.mediafire.com/?xlbz1aek2949z34)
It's V3 of Uranus. I deleted the old ones. In this version he attacks with his right arm in his frontframes.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 12, 2010, 04:01:32 PM
Quote from: "Azdrerios"
Quote from: "VyseTheLegend96"
I very well suggest these for the stardroid stages BUT! As you may notice. no venus is done
I'd guess the guy who made those is eventually going to go for Venus, too. Just give him some time.

Quote
if we are going to make a sunstar and terra stage, we also need music for that
Since Terra's theme isn't very stage-y, I suggest we give him the space-shooter stage's theme (the one where you dodge the asteroids and fight against Wily Star). As for Sunstar, changing a battle theme into a stage theme isn't impossible (just look at Ballade's stage music in Mega Man 10). I think Sunstar's stage should be a low-gravity fire stage, because he does represent Sun and all.
as i stated in that post, i said well they kinda both do have a theme
terra theme as a space shooter?
i dont know about exactly what you mean by that, you mean everybody can jump into something and get a spaceship and fly it?
id rather do that as a seperate stage from Terra's
And sunstar, you can kinda see how his stage will be, hes a ancient robot(lol) thats theme is a sun, he almost looks egyptian like

venus will probably be done yes

lol another Uranus version, ok ill update it..
Disco opinions are fine, ill do whatever as long as the majority wants it
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Max on November 12, 2010, 04:08:07 PM
No. He meant the theme for the stage should be the space shooter MMV tune, as terra's music is a simple loop.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Azdrerios on November 12, 2010, 04:14:15 PM
Quote from: "Yellow Devil"
No. He meant the theme for the stage should be the space shooter MMV tune, as terra's music is a simple loop.
Yes, this is exactly what I meant! Thank you, helpful Orange Devil!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 12, 2010, 04:50:40 PM
Quote from: "Yellow Devil"
No. He meant the theme for the stage should be the space shooter MMV tune, as terra's music is a simple loop.
oh lol thanks hmm lemme see which theme exactly?
you mean this 1? http://www.youtube.com/watch?v=XXsV4eVw ... re=related (http://www.youtube.com/watch?v=XXsV4eVwbEw&feature=related)
that could work
btw this is the wily stage music
http://www.youtube.com/watch?v=ZQTHSogm ... re=related (http://www.youtube.com/watch?v=ZQTHSogmqAw&feature=related)
i really like this song
so really we should be working on skins, making some songs into 8 bit, and getting ready to add color to the tiles, as it seems more people want it that way
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 12, 2010, 07:04:51 PM
So it seems the majority wants the tiles recolored?  If that's the case, I'd suggest going with 8-bit music instead of GameBoy tunes.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 12, 2010, 07:07:45 PM
Quote from: "CopShowGuy"
So it seems the majority wants the tiles recolored?  If that's the case, I'd suggest going with 8-bit music instead of GameBoy tunes.
yes thats why i posted that reply that had the 8 bit remixes in it
i also included the ones that need remixes
i do believe they will be re colored, but imma still wait a little bit longer, i really dont wanna dissapoint anyone.. but it seems like they will be re colored
i wish there was a way to like have a option and it could switch the tiles to original or new colored, whicever you wanted
what are you working on now copshowguy?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 12, 2010, 07:14:57 PM
I have all the maps saved to my computer.  Next up is Mercury.  I'll probably just go in order of the planets in our solar system now:

Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.

I'll go in that order.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 12, 2010, 07:23:26 PM
Quote from: "CopShowGuy"
I have all the maps saved to my computer.  Next up is Mercury.  I'll probably just go in order of the planets in our solar system now:

Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.

I'll go in that order.
ok then
has anybody been in contact with zero exe or trift exe lately? if i canot get permission from them we might have to redo the skins ourselves
(BTW i am testing sigs/avatars, so ignore it for now lol)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 12, 2010, 08:13:02 PM
So should I try coloring the tiles and see what looks good?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 12, 2010, 09:20:14 PM
Quote from: "Mr. X"
So should I try coloring the tiles and see what looks good?
hmm yes, try to keep the colors close to the GBC ones though, just send them to me and we'll look at them :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 12, 2010, 09:39:23 PM
Mercury Tileset:
(http://img26.imageshack.us/img26/1947/mercurytileset.png)

So I made up the animated tiles for this stage too.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 12, 2010, 10:28:06 PM
Quote from: "CopShowGuy"
Mercury Tileset:
(http://img26.imageshack.us/img26/1947/mercurytileset.png)

So I made up the animated tiles for this stage too.
cool
i think we are really progressing with this expansion
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on November 13, 2010, 01:00:57 AM
Quote from: "VyseTheLegend96"
ok then
has anybody been in contact with zero exe or trift exe lately? if i canot get permission from them we might have to redo the skins ourselves
(BTW i am testing sigs/avatars, so ignore it for now lol)


Sir, if he has them up for download then I'm sure he's alright with them going into the expansion (that doesn't mean we shouldn't seek out his permission of course.)

On a different note, I think his Jupiter's front frames should be edited slightly to give them two pixel-wide eyes. Currently, he looks quite odd. Other than that, they look quite good.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 13, 2010, 01:23:39 AM
Quote from: "The_Broker"
Quote from: "VyseTheLegend96"
ok then
has anybody been in contact with zero exe or trift exe lately? if i canot get permission from them we might have to redo the skins ourselves
(BTW i am testing sigs/avatars, so ignore it for now lol)


Sir, if he has them up for download then I'm sure he's alright with them going into the expansion (that doesn't mean we shouldn't seek out his permission of course.)

On a different note, I think his Jupiter's front frames should be edited slightly to give them two pixel-wide eyes. Currently, he looks quite odd. Other than that, they look quite good.
well Brotad has told me i should not use them unless i get permission from them
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on November 13, 2010, 01:46:23 AM
Brotoad would be right. Zero.exe and trift.exe put work into making those sprites. To use them without permission is still theft. Even if it's up for download.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 13, 2010, 08:06:28 AM
I've been tampering with Mars' tileset and seeing how colors would affect it.

Old:
(http://img641.imageshack.us/img641/1434/marstileset.png)

New:
(http://img44.imageshack.us/img44/8071/marstilesetcolor.png)

I replaced the brown with a rusty red, made the background a true black, and darkened both of the greys.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Max on November 13, 2010, 08:08:16 AM
That does look good, but I'm wondering if it would look bad in a stage. I know it's the gameboy, but all of the tiles are one colour and it wouldn't really look that good... Maybe some of the tiles could be other colours, or maybe we could mix and match tilesets?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on November 13, 2010, 08:10:57 AM
Yes. One color is absolutely horrible to work with. It gets repetitive, boring and even ugly to look at. Take a look at the NES tiles for inspiration and mix it up a bit.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 13, 2010, 08:13:14 AM
Then it is as I feared.  Colorizing them will take as much work as ripping them.  Each stage seems to only have a total color palette of 4, so making it more diverse will take some thinking and tweaking.  

I'll continue to make the tilesets first.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ice on November 13, 2010, 08:19:56 AM
idk, I think both tilesets look good, maby if you mix and match them (then again, it might remind me of X-mas with all the green and red)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on November 13, 2010, 02:22:22 PM
Quote from: "Ivory"
Brotoad would be right. Zero.exe and trift.exe put work into making those sprites. To use them without permission is still theft. Even if it's up for download.

I should have remembered that these expansions don't count as private use. My apologizes sir. Would it still be alright to post my picture of the edited Jupiter sprites (NOT a download for them, just my take on how the front sprites should look.)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 13, 2010, 06:13:13 PM
Quote from: "CopShowGuy"
Then it is as I feared.  Colorizing them will take as much work as ripping them.  Each stage seems to only have a total color palette of 4, so making it more diverse will take some thinking and tweaking.  

I'll continue to make the tilesets first.
yeah, just rip for now, we'll color them later :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 14, 2010, 12:25:04 AM
alright, im going on vacation for a week and will be back next sunday, please pm me any new skins, or anything you need to tell me about
i would think no one would have a done a map yet,...
hopefully when im back we will have all the stage maps, and maybe we will already have them colored, maybe
then we will start working on maps
see ya guys :)
EDIT: nope ill be back friday, not sunday
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 14, 2010, 03:40:30 AM
Attention everyone:  I've colorized Mars.

(http://img101.imageshack.us/img101/1434/marstileset.png)

Or at least, I've gotten a start on it.  How does it look?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on November 14, 2010, 03:45:37 AM
Oh, that looks way better now.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 14, 2010, 04:54:13 AM
Quote from: "Mr. X"
Attention everyone:  I've colorized Mars.

(http://img101.imageshack.us/img101/1434/marstileset.png)

Or at least, I've gotten a start on it.  How does it look?
looks a lot better than the original
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 14, 2010, 05:48:47 AM
(http://img844.imageshack.us/img844/1434/marstileset.png)

I've finished coloring them.  There were a few iffy spots (there's a thing that looks like a vertical conveyor belt in the bottom right that odd, but the ugly black spot was in the original, so...) but I think the colors look decent.  However, I realized there's a big problem with the tiles:  They're 18 by 18, not 16 by 16.  Plus, there aren't really enough to make a full level, so I'm going to try making some general sprites that would make it look a whole lot better.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: brotoad on November 14, 2010, 02:12:13 PM
not bad! NES tiles can only have 4 colours usually but capcom used sneaky sprite layering, but who cares cause these look good!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 14, 2010, 04:13:09 PM
Quote from: "Mr. X"
I've finished coloring them.  There were a few iffy spots (there's a thing that looks like a vertical conveyor belt in the bottom right that odd, but the ugly black spot was in the original, so...) but I think the colors look decent.  However, I realized there's a big problem with the tiles:  They're 18 by 18, not 16 by 16.  Plus, there aren't really enough to make a full level, so I'm going to try making some general sprites that would make it look a whole lot better.

That vertical conveyor belt is actually supposed to be animated.  And thanks for pointing out the grid is the wrong size...I forgot to change the grid size in Photoshop when I rebuilt my computer. :?

Should I redo them?  It might be easier now because I often noticed that there were 2 pixels left over to either side of a tile when I made them.
*EDIT* And looking at an old map with the new grid, things line up perfectly now...
Given how fast I can do these, I can redo the past 3 within a few hours (but won't get started today).

The colors look much better by the way.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 15, 2010, 07:23:15 PM
Here are some redos and some new ones:

Mercury:
(http://img832.imageshack.us/img832/1947/mercurytileset.png)

Venus:
(http://img109.imageshack.us/img109/6489/venustileset.png)

Terra:
(http://img819.imageshack.us/img819/4642/terratileset.png)

Mars:
(http://img221.imageshack.us/img221/1434/marstileset.png)

Jupiter:
(http://img600.imageshack.us/img600/8052/jupitertileset.png)


Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 15, 2010, 08:14:02 PM
Ok, I'll redo Mars' tiles when I have time (this week is fairly busy for me) but would people like me to strictly adhere to NES limitations (which I'd need spelled out to me very clearly since I really don't know the limitations other than the color palette I have) or are they fine with using the colors I already posted?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: brotoad on November 15, 2010, 08:19:05 PM
a nes sprite or tile can only have 4 colours per 8x8 area, for characters nes used two sprites to get around this (megamans face is a separate sprite to his body)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 15, 2010, 08:21:31 PM
Obviously black doesn't count since every sprite is outlined, but does white count?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Max on November 15, 2010, 08:23:50 PM
Both black and white count.
That's why Megaman was only Black, Blue, Cyan and White. His face was a serperate sprite pasted over the hole in his helmet like brotoad said.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 15, 2010, 08:24:54 PM
Well that makes things incredibly difficult then.  I don't know if I'll be able to use perfect NES limitations then.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Max on November 15, 2010, 08:25:55 PM
I would prefer it if you didn't, really. The old mars one was great, and it looked 8bit even if it broke limitations. MM9 and 10 broke the limits occasionly, who cares?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 15, 2010, 08:29:47 PM
Thanks.  I'll stick with the color scheme I originally used.  BTW, thanks for the tiles, CopShowGuy.  However, I'm going to have to make quick edits to Mars simply because I don't think using just those tiles would look good in a 3-D space.  By quick edits, I mean I'm going to make a wider version of the platform I had as red with a yellow top and a blue section beneath that.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 15, 2010, 08:31:17 PM
Do what you need to do.  Let's just keep it believable.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 15, 2010, 10:27:33 PM
Will do.

By the way, I've finished coloring Venus' tiles, but I can't connect to any image hosting or file hosting websites right now, so I'll post them ASAP.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: brotoad on November 15, 2010, 10:44:16 PM
not important, but transparent counts as a colour too, but as they said, just keep it believeable because as long as it looks good nobody cares! if you're not making this for an actual nes game then it's not important!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 16, 2010, 02:35:34 AM
Mercury
(http://img823.imageshack.us/img823/1947/mercurytileset.png)

Venus
(http://img132.imageshack.us/img132/6489/venustileset.png)

Any suggestions would be appreciated.  By the way, this is really fun actually.  If I had all of the tilesets right now (my internet refuses to load the Mars and Terra sheets), I'd do them all ASAP.  Also, about Jupiter, I've actually never played MM5GB, is that ice on the floor of his stage?

EDIT
Mars (again)
(http://img508.imageshack.us/img508/3896/marstileset2.png)

The tiles on the left were made by me because Mars really lacked any tiles that could be used as ledges that don't look like crap.  I also changed some colors where I felt I really used too much.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 16, 2010, 07:07:28 AM
They look alive!
I think the red-orange you used (as seen on those "extended" platforms) is a bit too bright.  Go for more of a rusty Mars red.
Yeah, Jupiter has some ice on the floors.  So colder colors are suggested.

Also, I reuploaded Terra.  It disappeared or something...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 16, 2010, 06:22:39 PM
Saturn:
(http://img227.imageshack.us/img227/1593/saturntilesett.png)

Healthy amount of tiles in that stage.  Not a whole lot to stand on though.
Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 16, 2010, 08:12:10 PM
Yeah, I thought the brightness might be a problem.  I'll try to improve it.  Are the others okay?

EDIT:  Mars...again.
(http://img225.imageshack.us/img225/3896/marstileset2.png)

Those were the next darkest reds from the orangish one.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on November 16, 2010, 08:57:04 PM
Just chiming in as a player, I feel like Venus could use a little more color for contrast, but maybe I'm not visualizing 3-D well enough

Maybe add a color in those stripe-things on the pipes?

You guys are the experts, just my two cents.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 16, 2010, 08:58:47 PM
Yeah, I'm a bit fearful of that, too.  That's why I tried to have some contrast with the orange tube, but I'm not sure if it's enough.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 16, 2010, 10:38:37 PM
Maybe it's just the colors, but I keep getting reminded of McDonald's (yellow and red) instead of the factory-like interior the stage looks like.  Here's what I did with it:
(http://img543.imageshack.us/img543/7615/mayhaps.png)

Maybe even darker on those lids...

The other problem with all of the tilesets (not your colorizations), is that there's too much background and not enough platform.  Most of the stages seem to be using the same pipe tiles except recolored as a good chunk of tiles.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 16, 2010, 10:40:49 PM
So, do you want me to replace all of the gold in the stage with blue or just those platforms?  Also, yeah, that's why I had to make those Mars tiles, there were no logical platforms that were wider than one tile.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 16, 2010, 10:42:22 PM
Just on tiles where that red and gold clash (upper left portion of tiles).  It looks good on those pipes at the upper right.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 17, 2010, 06:25:27 PM
Venus with added animated tiles:
(http://img46.imageshack.us/img46/6489/venustileset.png)

Uranus (AKA "Guts Man in SPAAAAAACE!"):
(http://img714.imageshack.us/img714/8332/uranustileset.png)

Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 18, 2010, 07:28:08 PM
Neptune:
(http://img526.imageshack.us/img526/1853/neptunetileset.png)

Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Wil on November 18, 2010, 08:24:29 PM
everytime i see pluto i snigger, is this wrong

anyway, nice work kids, i never liked this game (i thought the mega arm was flippy) but this looks pretty cool.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 19, 2010, 10:28:47 PM
Pluto, eh?
(http://img580.imageshack.us/img580/3977/plutotileset.png)

I'm impressed, more platform tiles than background ones.
Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 20, 2010, 05:17:30 AM
ok im back
everything is looking good
i still think that we need the skins done
because getting the skins done means we get the weaps..
but stages can be done before the weaps if you want
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: brotoad on November 20, 2010, 02:08:19 PM
if any thing the skins are the least important part, you can do the stages and weapons before adding skins!
making the weapons is best first, unless you make the stages without weapon pickups, otherwise you might mae a stage with all the weapons then suddenly decide "hey photon missile would be good here!" or something
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 20, 2010, 05:41:24 PM
Quote from: "brotoad"
if any thing the skins are the least important part, you can do the stages and weapons before adding skins!
making the weapons is best first, unless you make the stages without weapon pickups, otherwise you might mae a stage with all the weapons then suddenly decide "hey photon missile would be good here!" or something
like i said mike said he'd do the weaps if we did the skins, so skins=weaps
would you mind making sure of this with mike though? i dont really get much replies from him..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 21, 2010, 11:07:12 PM
mr x you still doing the re coloring?
is anybody wanting to do the skins that havent been done yet?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 21, 2010, 11:10:07 PM
I'm home from college for the next week which means I'm not on my computer as much.  If somebody else wants to continue recoloring, fine by me.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 22, 2010, 10:52:25 PM
Dark Moon:
(http://img441.imageshack.us/img441/1615/darkmoontileset.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 23, 2010, 08:58:28 PM
Dr. Wily 1:
(http://img252.imageshack.us/img252/8635/drwily1tileset.png)
All skybox material.

Dr. Wily 2:
(http://img40.imageshack.us/img40/4281/drwily2tileset.png)
Long stage...

Dr. Wily 3:
(http://img99.imageshack.us/img99/6471/drwily3tileset.png)
Short stage...

Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.

All done.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 23, 2010, 10:35:36 PM
Quote from: "CopShowGuy"
Dr. Wily 1:
(http://img252.imageshack.us/img252/8635/drwily1tileset.png)
All skybox material.

Dr. Wily 2:
(http://img40.imageshack.us/img40/4281/drwily2tileset.png)
Long stage...

Dr. Wily 3:
(http://img99.imageshack.us/img99/6471/drwily3tileset.png)
Short stage...

Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Dark Moon, Wily.

All done.
thanks sooo much
so lets get these recolored
then we will do the skins/weaps and then the stages, but once we can get these re colored stage could be worked on a bit, but it might be easier to have weaps first
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 29, 2010, 03:18:38 PM
Is anybody recoloring these right now? if not, is there anyone who wants to?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on November 29, 2010, 03:22:23 PM
Greetings sir, I was curious if you needed Botchats at any point? If so, I'd like to volunteer for this job.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 29, 2010, 05:30:17 PM
Quote from: "The_Broker"
Greetings sir, I was curious if you needed Botchats at any point? If so, I'd like to volunteer for this job.
yeah you could do that if you'd like
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Messatsu on November 29, 2010, 06:47:55 PM
Have anyone taking care of the music?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on November 29, 2010, 07:22:15 PM
there are some videos on youtube that made them into 8 bit songs, but if you can do them better than ill use them
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Messatsu on November 29, 2010, 07:29:01 PM
Quote from: "VyseTheLegend96"
there are some videos on youtube that made them into 8 bit songs, but if you can do them better than ill use them

Interesting.  Wasn't aware of the youtube variations.  I was just looking at the original music.  I sure as heck can't write music, but I could make loops of either if that's what you wanted.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on November 30, 2010, 12:04:48 AM
Quote from: "VyseTheLegend96"
Is anybody recoloring these right now? if not, is there anyone who wants to?
Oh, I thought Mr. X was on it.  He's been busy as of late though.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on November 30, 2010, 12:40:16 AM
Well, I said I'd be unavailable during the week of Thanksgiving, but I now have a healthy dose of homework to keep me away from any real time consuming projects.  As I said earlier, anybody who wants to do it can.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 01, 2010, 04:15:10 AM
we really need someone to re color the tiles, or we're going to have to use the originals
as i do not want this taking a loonng time
and im hoping someone can do the weps, if not then we'll have to wait for mike which might take a while, its up to you guys if you want it done more quickly or not
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 01, 2010, 04:49:59 AM
You're asking for at least 9 stages, 8 weapons, and many skins but you don't want it to take a long time?  Yeah, good luck with that.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 01, 2010, 02:33:54 PM
haha i know its going to take a long time  obviously, but it can be done quicker than if nothing happened for a week, then it will obviously take a longer time
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 01, 2010, 02:37:36 PM
So do something yourself.  Some of us do have lives, you know.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 01, 2010, 03:24:25 PM
i know, im basically just telling people the update
we have lots of jobs, and im just letting people know if they wanna help out,  :|
and i will help once stages are being made until then im trying to learn how to sprite..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on December 01, 2010, 05:09:17 PM
The botchats are all done sir, do you want me to PM them to you? Or post them here?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 01, 2010, 05:23:01 PM
Quote from: "The_Broker"
The botchats are all done sir, do you want me to PM them to you? Or post them here?
pme them to me, thanks!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on December 01, 2010, 06:09:19 PM
Keep in mind that MM8BDM was created in just under a year. And it was constant work from a Decorate and ACS veteran and a small team of spriters. If your expecting to get the MMV Expansion out with a team of people with lives(I don't mean that in a bad way, but I mean it in a time commitment way), lack of expertise in modding, then you REALLY need to rethink your priorities.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 01, 2010, 06:45:19 PM
Quote from: "Ivory"
Keep in mind that MM8BDM was created in just under a year. And it was constant work from a Decorate and ACS veteran and a small team of spriters. If your expecting to get the MMV Expansion out with a team of people with lives(I don't mean that in a bad way, but I mean it in a time commitment way), lack of expertise in modding, then you REALLY need to rethink your priorities.
im not wanting it done quickly, its not like im expecting it to be done in a month, i take back that other comment then'
still
Jobs Available:
Skins- i do not think we can use trift or zero exe skins as ive waited a month and have got no feedback on if i can use theirs. so we still got a lot of hese to do
Weapons, people can start doing these if they like
Tile Recolors, we can work on these and Mr. X canwork on them again when he is free and if he still wants to, but until then anyone is welcome
i think that is all for now, after the tiles and weaps we could work on stages...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on December 01, 2010, 07:10:36 PM
Mr. CutmanMike said he'd work on the weapons when the skins were finished sir. Of course, he could have changed his mind, but it's still a possiblity.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on December 01, 2010, 09:34:13 PM
Quote from: "VyseTheLegend96"
and im hoping someone can do the weps, if not then we'll have to wait for mike which might take a while, its up to you guys if you want it done more quickly or not
If CutmanMike offers to do your weapons, you should let CutmanMike do your weapons. Can't get more top-notch quality than that.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on December 01, 2010, 09:35:40 PM
Regarding the maps, you could always start working on them with the game boy textures and then switch to the recolored textures once they're done.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 01, 2010, 10:48:56 PM
hmmmmm
cutmanmike can do the weapons,,,but we still need to do the skins
i guess we could work on the stages but, we wouldnt have weaps for them for a while..
up to you guys
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Alucard on December 02, 2010, 01:29:29 AM
ok, I'm working on Neptune...Blaze said I could work on it. :P

Right now I'm finding sprites. Being it my first skin, help would be greatly appreciated.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 02, 2010, 03:56:45 AM
Quote from: "Alucard"
ok, I'm working on Neptune...Blaze said I could work on it. :P

Right now I'm finding sprites. Being it my first skin, help would be greatly appreciated.
lol wouldnt you need to ask me for that? lol but you can do it, i dont know much about spriting(yet), so someone else might know...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Alucard on December 02, 2010, 08:41:53 PM
alright, I'll see if I can find someone who'd want to help XD
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 02, 2010, 08:49:42 PM
Quote from: "Alucard"
alright, I'll see if I can find someone who'd want to help XD
you can still make the skin for the expansion, im just saying i dont know where to find sprite lol
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Alucard on December 02, 2010, 09:26:06 PM
I really just need help with sprite-finding. cutmanmike's tutorial can get with the rest.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on December 02, 2010, 09:44:47 PM
http://www.sprites-inc.co.uk/files/Classic/MMV/Boss/

Would this do it sir?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Alucard on December 02, 2010, 09:56:12 PM
I already have those sprites...but...I have no idea where to find rotations XD
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on December 02, 2010, 10:04:23 PM
Quote from: "Alucard"
I already have those sprites...but...I have no idea where to find rotations XD

You have to make those yourself sir.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Alucard on December 02, 2010, 10:36:07 PM
Crap...not good at spriting  :? Gah...Now what am I gonna do?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on December 02, 2010, 10:48:52 PM
Do it anyway.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 02, 2010, 10:54:57 PM
Well, considering 99% of skin making is spriting, I'd say you're out of luck.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Alucard on December 03, 2010, 12:37:54 AM
I'd guess so...you can remove me for Neptune then  :(
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 03, 2010, 03:57:23 PM
imma try to re color the tiles, it may be a bit slow because im busy with some stages but it will be done
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kackebango on December 03, 2010, 04:10:32 PM
I'm gonna take on Neptune.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on December 03, 2010, 05:41:45 PM
Quote from: "Kackebango"
I'm gonna take on Neptune.

May I make a suggestion for his sprite sir? Since his weapon has the same colorations as the ice slasher/water wave/blizzard attack, you should make his primary (blue) and secondary (cyan) colorations reflect this so when he's using one of those four weapons, he'll look like his concept art. Plus, make his feet and shoulder pads green so they will not be colored.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kackebango on December 03, 2010, 06:22:08 PM
Quote from: "The_Broker"
Quote from: "Kackebango"
I'm gonna take on Neptune.

May I make a suggestion for his sprite sir? Since his weapon has the same colorations as the ice slasher/water wave/blizzard attack, you should make his primary (blue) and secondary (cyan) colorations reflect this so when he's using one of those four weapons, he'll look like his concept art. Plus, make his feet and shoulder pads green so they will not be colored.

As you wish good sir.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on December 03, 2010, 06:54:12 PM
The Broker sounds a lot more like Jolene than Grubba....
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Alucard on December 03, 2010, 09:05:32 PM
Go ahead, Kack. Follow your dreams! ...ok not really but still.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kackebango on December 03, 2010, 09:43:01 PM
Sunstar - Trift.exe
Mercury - Blaze
Venus - Zero.exe
Terra -
Mars - Brotoad
Jupiter - Zero.exe
Saturn -
Uranus - Kackebango
Neptune - Kackebango
Pluto - Trift.exe

That's the current status, right?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 03, 2010, 10:34:05 PM
Quote from: "Kackebango"
Sunstar - Trift.exe
Mercury - Blaze
Venus - Zero.exe
Terra -
Mars - Brotoad
Jupiter - Zero.exe
Saturn -
Uranus - Kackebango
Neptune - Kackebango
Pluto - Trift.exe

That's the current status, right?
hmm sorta, trift exe and zero exe need to be done, as they havent been on for a long time (LONG) so i dont think we're getting permission for them, so those need to be done to, and kackebango could you please send it to me by e-mail when your finished with neptune?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on December 04, 2010, 12:29:29 AM
Quote from: "Kackebango"
As you wish good sir.

Good luck to you sir and thanks for taking my suggestion.

Quote from: "Korby"
The Broker sounds a lot more like Jolene than Grubba....

Were you the one who sent those belching beetles into my air vents my good sir?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on December 04, 2010, 03:36:00 AM
...No? Clearly it was not me.
It must have been that Great Gonzales kid.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on December 15, 2010, 06:38:46 AM
It's been a while, any progress on this?

This topic is my most anticipated content on the whole board, hang in there guys
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 15, 2010, 03:06:33 PM
Quote from: "Disco"
It's been a while, any progress on this?

This topic is my most anticipated content on the whole board, hang in there guys
no there really isnt much knew, im quite busy so i dont really have time to learn how to make tiles and such, though if someone could do them i could start doing maps, even if no one helped with that(im sure some would though)

but otherwise no
we need the skins, and tiles right now mainly
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on December 15, 2010, 03:36:56 PM
Well, here's a wiki page for you guys to play around with:
http://mm8bdm.wikia.com/wiki/Mega_Man_V_%28Game_Boy%29 (http://mm8bdm.wikia.com/wiki/Mega_Man_V_%28Game_Boy%29)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 16, 2010, 03:32:54 AM
ill sprite saturn since nobody seems to want to
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 16, 2010, 03:33:43 AM
Quote from: "BradeDude"
ill sprite saturn since nobody seems to want to
go for it! :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 16, 2010, 03:38:46 AM
So, uh, Vyse.  Exactly what are you doing for this expansion other than creating this thread and yelling at people to go faster?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 16, 2010, 03:41:45 AM
Quote from: "Mr. X"
So, uh, Vyse.  Exactly what are you doing for this expansion other than creating this thread and yelling at people to go faster?
im not yelling at anybody to go faster....
and i was going to do  some stages and once i have a little bit of time i might learn how to do tiles and things...
you wanna help?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on December 16, 2010, 07:52:36 PM
To be fair, almost all big projects with a large team need one of those guys, and it is somewhat a job in itself

Which isn't to say Vyse shouldn't contribute more and get his hands dirty
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 16, 2010, 07:57:01 PM
Contribute more?  He's done nothing.  He has no experience.  I just think somebody with experience should be running an expansion.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 16, 2010, 08:03:30 PM
Quote from: "Mr. X"
Contribute more?  He's done nothing.  He has no experience.  I just think somebody with experience should be running an expansion.
experience doing what?
i just made the thread(getting permission from Brotoad to do so)
Im doing what i can to help with this expansion and to get it organized. Thats all i can do.
(why are you talking to me about this? korby is making 1 skin for his expansion, i do not see why you shouldnt be talkign to him about "experience" or if he should be doing more) but if you want to i could let you take this over, but it would be no change, since it wouldnt go any better since you could already contribute anyways...
so, if i really dont have the "experience" thats needed to organize a expansion,(not contribute, since anyone can already do that) then ill let anyone with "experience" take over. ill just contribute when i can..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 16, 2010, 08:22:38 PM
First of all, Korby has created skins before, therefore he has made something.  He was also a forum regular, so I could tell he has some idea how to run something.  That expansion may not have been getting too far, but it got far more disjointed once somebody started pming and selling out maps early.  Just saying.

I'm sorry if this sounds harsh, but you literally just appeared in this forum and within a few days started this major expansion for a game that everybody wants done.  When things weren't going fast, you were suddenly upset, saying we'll have to use old tiles and stuff because it isn't going fast enough even though the expansion wasn't that old.  I can't work with somebody who suddenly shows up out of nowhere, starts running stuff without being able to do anything himself, and starts filling everybody's inboxes with messages saying "I've got ideas (even though the ideas were basically just obvious stuff that should already have been in the stages anyways), work with me on a map even though I have no experience thus making you have to do the map."  It's an uncomfortable working environment.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Max on December 16, 2010, 08:33:07 PM
Plus Korby is doing the leftovers himself, you just make the topic and expect others to work on it. Truthfully, I think you just love the power.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 16, 2010, 08:38:03 PM
maybe you should handover the topic, to someone who can at least make levels well, i will take over the sprites.... you got yourself way in over your head dude  :cry:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 16, 2010, 09:09:55 PM
Quote from: "Mr. X"
First of all, Korby has created skins before, therefore he has made something.  He was also a forum regular, so I could tell he has some idea how to run something.  That expansion may not have been getting too far, but it got far more disjointed once somebody started pming and selling out maps early.  Just saying.

I'm sorry if this sounds harsh, but you literally just appeared in this forum and within a few days started this major expansion for a game that everybody wants done.  When things weren't going fast, you were suddenly upset, saying we'll have to use old tiles and stuff because it isn't going fast enough even though the expansion wasn't that old.  I can't work with somebody who suddenly shows up out of nowhere, starts running stuff without being able to do anything himself, and starts filling everybody's inboxes with messages saying "I've got ideas (even though the ideas were basically just obvious stuff that should already have been in the stages anyways), work with me on a map even though I have no experience thus making you have to do the map."  It's an uncomfortable working environment.
hmm
i was just starting out
everyone is a noob at some point
i dont go pming people "ideas" anymore
I said that one time because i thought it was the point of someone running the thread to make sure members are int ouch
I dont do anything like i used to do, now i just make maps
thats all im doing
but like i said, anyone with experience could take over this, but i think it would make no difference
"to someone who can at least make levels well" youve never even seen my levels(nobody really has), and even if they do suck, it doesnt matter, there is other stuff to do.
Take over the sprites??
anyways Mr. X ill pm you one of my stages tonight, it should be done then

~and i do think i started this expansion to quickly, but even though im not exactly like i used to be, i wasnt just going to give up, and i do think i should of made my own thread for my own maps first, but i wasnt just going to quit, like i said anybody with "experience" can take this over, even though i see no differnce
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 16, 2010, 09:33:54 PM
post it here because we all are on the verge of mutiny and all we can see that your doing is taking on more projects, also i suggest using the nes style versions on youtube, and yes, i will take over the sprites because you need a knight in golden armor...but you can only afford his noble squire
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 16, 2010, 09:36:48 PM
Knight in golden armor...what?

Anyways, ignoring that, yes, seeing your map design sooner rather than later would be preferable.  As a small thing, I also prefer having a person that's trying to get everybody communicating to be able to make a post with some actual grammar.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 16, 2010, 09:39:56 PM
Quote from: "Mr. X"
Knight in golden armor...what?
*pssst* he needs brotoad!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 16, 2010, 10:03:31 PM
Quote from: "Mr. X"
Knight in golden armor...what?

Anyways, ignoring that, yes, seeing your map design sooner rather than later would be preferable.  As a small thing, I also prefer having a person that's trying to get everybody communicating to be able to make a post with some actual grammar.
I will, just tell me what to do and I'll do it. I just figured out how to use the skybox so things are going smoothly.
@BradeDude Yeah, you can do the rest of the sprites, thanks!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 16, 2010, 10:08:21 PM
np need weapon rotations and tiles for what?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 16, 2010, 10:28:29 PM
Quote from: "BradeDude"
np need weapon rotations and tiles for what?
cutmanmike was going to do everything with the weapons i think....
tiels need to be done for anything mr x hasnt done, which i could tell ya in a sec...(i think the one mr x did was mars..1 sec)
Yup mars was the only recoloration finished, anything else can be done
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 16, 2010, 10:32:38 PM
i think mikey will just code them, and its less work for him if i do
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 16, 2010, 10:56:39 PM
No, Mars, Mercury, and Venus were all done.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 16, 2010, 11:15:31 PM
Quote from: "Mr. X"
No, Mars, Mercury, and Venus were all done.

oh? did you post them? i must of missed that..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 16, 2010, 11:30:30 PM
(click to show/hide)
There they all are.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 16, 2010, 11:35:13 PM
Quote from: "Mr. X"
(click to show/hide)
There they all are.
Oh, awesome!(Must of missed them when i was on vacation.)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 16, 2010, 11:36:18 PM
x you forgot that you changed that last one to blue and red
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on December 16, 2010, 11:40:10 PM
Yeah, I know.  I wasn't going to specifically find the latest version of Mars since Vyse already saw it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 17, 2010, 03:06:05 PM
Quote from: "BradeDude"
x you forgot that you changed that last one to blue and red
so your going to do the rest of the tiles?
if so ill put you down, as long as Mr X doesnt want to do any more tiles.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 17, 2010, 03:25:45 PM
tiles saturn and weapon rotations

EDIT: anyone who would to help out pm me, and will find out if mikey is handing out a medal for this
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 17, 2010, 11:55:36 PM
dublepoast: finished terra started saturn skin and did a little bit on jupiter
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 18, 2010, 03:08:44 AM
Quote from: "BradeDude"
dublepoast: finished terra started saturn skin and did a little bit on jupiter
Cool! Would you mind pming them to me?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 18, 2010, 03:17:59 AM
maybe when i have actual access to a computer, i will post them here
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 18, 2010, 03:19:01 AM
Quote from: "BradeDude"
maybe when i have actual access to a computer, i will post them here
Ummmm, it would be nice if you could pm them to me, i was going to release everything at once(like any other expansion).
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 18, 2010, 03:21:55 AM
i cant pm a not finished skin, ya get ya tiles 'ere, and get the skin and rotations pm'd savvy?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 18, 2010, 03:27:20 AM
Quote from: "BradeDude"
i cant pm a not finished skin, ya get ya tiles 'ere, and get the skin and rotations pm'd savvy?
Huh?
I thought you finished Terra, but if you'd like, just pm them when you can.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 18, 2010, 04:39:52 AM
Tiles I meant
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 18, 2010, 05:44:58 AM
Quote from: "BradeDude"
Tiles I meant
oh yeah, anything you do for this expansion, just pm me it
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 18, 2010, 06:21:52 AM
Okey dokie doctah jones!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on December 19, 2010, 02:47:54 AM
Well, stuff like tiles that people can't use yet, it can't hurt to release to keep people interested, in my opinion. But yeah obviously you more than likely want to release the whole playable expansion at once.

Point is, hope you at least plan on releasing some tidbits
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on December 21, 2010, 10:18:22 PM
stealth bump

Also, are you planning to add in a single player chapter?

I hope so.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on December 22, 2010, 01:53:44 AM
Quote from: "Disco"
stealth bump

Also, are you planning to add in a single player chapter?

I hope so.
yeah i was hoping to, but i dont know how that works exactly, i mean we could add terra as like a enker type mini boss and sunstar as the main boss or something, but i dont know how one would make it a single mode chapter..
i need to updated the op and ask a few more questions to everybody, ill do that in a bit
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: MLDKF on December 26, 2010, 03:51:23 PM
Is this expansion done yet?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on December 26, 2010, 09:34:59 PM
You silly, silly person. You're silly.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on December 30, 2010, 12:03:16 AM
Anyway, if this thing starts nearing completion and nobody else is willing to, I'll see if I can figure out how to do that myself
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on December 31, 2010, 06:05:54 PM
Quote from: "Disco"
Anyway, if this thing starts nearing completion and nobody else is willing to, I'll see if I can figure out how to do that myself
nooooooo where near done
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on January 04, 2011, 09:50:10 AM
Quote from: "Disco"
Anyway, if this thing starts nearing completion
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 06, 2011, 01:30:04 AM
Quote from: "Homer Simpson"
Doh!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 10, 2011, 09:08:18 PM
Bumped

alright checklist right now so stand back:

tiles:
(click to show/hide)

Skins:
(click to show/hide)

Weapons:
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on January 10, 2011, 09:29:58 PM
The yellow used in venus looks like vomit.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 10, 2011, 10:19:40 PM
hmm, does it look like electricity flowing? because if i darken it i get worse vomit, lighter and it will look like pee

also thats jupiter korb
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on January 10, 2011, 10:22:01 PM
meh.

Change the palette for the walls and you can keep the lightning colors on yer precious lightning.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 10, 2011, 10:24:42 PM
ill change it grey
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on January 10, 2011, 10:43:09 PM
Don't we already have Venus tiles anyway
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 10, 2011, 11:09:57 PM
Quote from: "BradeDude"
also thats jupiter korb
yes
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 10, 2011, 11:27:00 PM
alrighty time for a update now

I have a few questions for you all.

1. Are we doing a Terra stage?
2 Imma start taking names for who is doing what maps(not really a question lol). the reason im taking map reservations now is for people to start plannign what they are going to do for the map etc...
Imma list a few things i think have to be in these stages, so i would suggest not taking them if you dont know how to do it. (im sure this is common sense, and this is also for people making things for the game that arent maps)
Saturn, the whole gravity changing gimmick.
Venus, bubblesss.
Mercury, conveyor belts.
neptune
well i have a question for this one
I was thinking that someone could incorporate that ship into this stage or the backround, im hoping we could use that...
any other gimmick you can think of that matches their stage will be cool
just puttign this out there, but these thigns need to made before mappers can use it anyways..

but anyways
I kinda wanna do Mars, Pluto, and i want to do the Wily stage as i want to try something new with it, but someone else could take them depending on mapping skills, as i want these maps to be real good.
but anyways,
when maps are submitted to me ill look them over and have a few select people and see if the map is good.

And my last question is, when exactly do we want to make these maps?
I mean the weapons arent done yet, and soon mm7 and them will be done and we could possibly use some of their weapons, what do you guys think? If you guys wanna wait then ill probably take reservations for maps when we do start them.
If i have anymore questions i will post them as i may have forgot some.....

at BradeDude, nice.

Any questions?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on January 11, 2011, 03:16:49 AM
Jupiter's stage is an ice stage.  And there are a few tiles where there is ice on the floor.  It definitely needs cooler colors.  Yellow is too warm.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 11, 2011, 04:00:30 AM
Quote from: "CopShowGuy"
Jupiter's stage is an ice stage.  And there are a few tiles where there is ice on the floor.  It definitely needs cooler colors.  Yellow is too warm.
ah yes, it does need a few ice looking textures, though it also has some electric aspects to it
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 11, 2011, 10:56:38 AM
Quote from: "VyseTheLegend96"
Quote from: "CopShowGuy"
Jupiter's stage is an ice stage.  And there are a few tiles where there is ice on the floor.  It definitely needs cooler colors.  Yellow is too warm.
ah yes, it does need a few ice looking textures, though it also has some electric aspects to it
Ah ok a light blue it shall be any map makers don't touc jupiter its outdated
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on January 11, 2011, 05:04:05 PM
Quote from: "VyseTheLegend96"
neptune
well i have a question for this one
I was thinking that someone could incorporate that ship into this stage or the backround, im hoping we could use that...
any other gimmick you can think of that matches their stage will be cool
just puttign this out there, but these thigns need to made before mappers can use it anyways..
I reckon it should be in two parts kind of like Ice Man's stage. First there's the top of the submarine (it looks like a submarine atleast), and then there's a hole or two that leads into the inside of it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 11, 2011, 07:32:01 PM
ill be kinda busy because im making my first weapon and will pick up where i left off when its finished
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 11, 2011, 09:23:12 PM
Quote from: "Myroc"
Quote from: "VyseTheLegend96"
neptune
well i have a question for this one
I was thinking that someone could incorporate that ship into this stage or the backround, im hoping we could use that...
any other gimmick you can think of that matches their stage will be cool
just puttign this out there, but these thigns need to made before mappers can use it anyways..
I reckon it should be in two parts kind of like Ice Man's stage. First there's the top of the submarine (it looks like a submarine atleast), and then there's a hole or two that leads into the inside of it.
i agree with this, and it is a submarine i think
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: MLDKF on January 12, 2011, 05:58:45 PM
So, when's this gonna be finished?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on January 12, 2011, 06:04:48 PM
When it's done. Just count yourself lucky if it GETS finished..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ambrose on January 12, 2011, 06:15:54 PM
I'm just glad people are at least making it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 12, 2011, 06:41:19 PM
Quote from: "Disco"
When it's done. Just count yourself lucky if it GETS finished..
i forsee late spring
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 12, 2011, 09:11:14 PM
(http://i53.tinypic.com/2912n1y.png)
im posting this now to see if everybody is ok with the color set im using
its going to be the colors used since i can only use 4, right?
i just wanna make sure this is ok before it do everything like this, just to learn they dont liek the color im using xD
EDIT: top left are the ones im working on
EDIT: is it too light of a purple or should i use a darker purple?
EDIT: or is the outline color not pink enough?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on January 12, 2011, 10:42:08 PM
Which planet is that?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: brotoad on January 13, 2011, 03:17:50 AM
it's on;y 4 colours per tile, not the whole set! liven it up a bit with different colours!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 13, 2011, 04:04:41 AM
Quote from: "brotoad"
it's on;y 4 colours per tile, not the whole set! liven it up a bit with different colours!
it was pluto and im obviously not done with it, i just want to know what color i should use, like pink or purple or what?
and on only 4 per tile, ok i can do that then.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 13, 2011, 02:53:59 PM
i hope your not  replacing the outlines with pink, 4 colors should be dark black, purple, pink, and white
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 13, 2011, 05:05:24 PM
Quote from: "BradeDude"
i hope your not  replacing the outlines with pink, 4 colors should be dark black, purple, pink, and white
im not replacing outlines with pink, whats black will be black
alright lemme find the right color for purple and pink...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 13, 2011, 11:28:34 PM
(http://i55.tinypic.com/2my436d.png)
PINK!!!!
lol
anything i do wrong? or are the colors bad?
transparencies will be added soon
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on January 14, 2011, 02:13:03 PM
Looks good, those tiles do.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 14, 2011, 08:58:44 PM
Quote from: "ficarra1002"
Looks good, those tiles do.
*whew*
good
ill try doing uranus next
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on January 14, 2011, 09:13:26 PM
Im happy, I have another project to watch and wait for.
Its nice to watch the b/w tiles be reborn in color.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 14, 2011, 09:51:26 PM
Quote from: "ficarra1002"
Im happy, I have another project to watch and wait for.
Its nice to watch the b/w tiles be reborn in color.
yeah me too
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on January 15, 2011, 01:51:16 AM
I think the machinery should be a slightly different color than the rocks.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on January 15, 2011, 02:24:13 AM
Hm, maybe I could try my hand at recoloring some tiles.... how hard could it be, right? (famous last words)

Are any not spoken for?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 15, 2011, 02:40:14 AM
Quote from: "Disco"
Hm, maybe I could try my hand at recoloring some tiles.... how hard could it be, right? (famous last words)

Are any not spoken for?
uranus and the wily stages havent been done yet(neptune and saturn have been reserved)


the tiles with the machinery and rocks on it cant be changed as it would breack the four color rule since
the machinery had black white purple and pink, anymore colors would be over 4..

EDIT: i found a small eroor in pluto tileset, ill make sure that is used when we use them.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on January 15, 2011, 04:52:27 PM
Quote from: "VyseTheLegend96"
the tiles with the machinery and rocks on it cant be changed as it would breack the four color rule since
the machinery had black white purple and pink, anymore colors would be over 4.
I think his point was that everything doesn't have to be purple and pink. If you're using black and white, you still have two colors left to use.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 15, 2011, 05:43:39 PM
Quote from: "Myroc"
Quote from: "VyseTheLegend96"
the tiles with the machinery and rocks on it cant be changed as it would breack the four color rule since
the machinery had black white purple and pink, anymore colors would be over 4.
I think his point was that everything doesn't have to be purple and pink. If you're using black and white, you still have two colors left to use.
are you saying i can use 4 colors excluding black and white?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on January 15, 2011, 06:04:31 PM
Quote from: "VyseTheLegend96"
Quote from: "Myroc"
Quote from: "VyseTheLegend96"
the tiles with the machinery and rocks on it cant be changed as it would breack the four color rule since
the machinery had black white purple and pink, anymore colors would be over 4.
I think his point was that everything doesn't have to be purple and pink. If you're using black and white, you still have two colors left to use.
are you saying i can use 4 colors excluding black and white?
No, I'm saying the machinery can use different colors than the rocks, which are completely separate tiles.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 15, 2011, 08:41:59 PM
some of them have both machinery and rocks
i will recolor the machinery though if you want me to
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on January 15, 2011, 10:28:39 PM
I don't think anyone would care overly much if you cheated a tiny bit. Hell, Capcom did for 9 and 10.

...I think.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kackebango on January 16, 2011, 12:32:25 AM
It's time to end my vacation and to finally start working on the freaking Neputune-skin.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 16, 2011, 01:53:33 AM
Quote from: "Kackebango"
It's time to end my vacation and to finally start working on the freaking Neputune-skin.
YAY

what color would you want me to use for the machinery?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 24, 2011, 03:16:06 AM
well, Disco are you doing Uranus tile recoloring? if not im going to do it, and im wondering if BradeDude is still doing the other tile sets besides uranus and wily stages.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 27, 2011, 12:36:07 PM
If you mean the other tilesets besides saturn and neptune, I will go down the line and if nobody is working on them ill pluck em off and with addition of the weapons template we can do some weapons our self
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 27, 2011, 03:23:34 PM
Quote from: "BradeDude"
If you mean the other tilesets besides saturn and neptune, I will go down the line and if nobody is working on them ill pluck em off and with addition of the weapons template we can do some weapons our self
ok, so are you working on the tiles sets right now?
Ill be doing the Urans tileset now, prob be up tomorrow.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on January 28, 2011, 01:18:28 AM
tomorrow i am, hopefully have it done then too
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on January 29, 2011, 03:48:12 AM
Quote from: "BradeDude"
tomorrow i am, hopefully have it done then too
oh i forgot to work on it
*dies* ill finish it during the weekend
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: MLDKF on February 11, 2011, 02:39:32 AM
How are the weapons coming along?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on February 11, 2011, 10:47:45 AM
Im doing the rotations, that's all
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on February 11, 2011, 03:32:58 PM
oh yeah bradedude, you still working on tile sets?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on March 11, 2011, 05:46:03 PM
You guys are really dropping the ball here.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on March 11, 2011, 06:04:17 PM
Especially when King Yamato just have done ALL the weapons. >_>
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on March 11, 2011, 06:12:42 PM
Is this dead or on hold?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Max on March 11, 2011, 06:28:02 PM
Vyse has left the forum, I'm betting on dead.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on March 11, 2011, 06:29:45 PM
So all of that was pointless...  :|
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on March 11, 2011, 06:46:43 PM
Quote from: "Yellow Devil"
Vyse has left the forum
Says who?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: MidnightTH on March 13, 2011, 11:52:24 PM
I did Plutos Botchat  :ugeek:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on March 14, 2011, 12:11:12 AM
Quote from: "MidnightTH"
I did Plutos Botchat  :ugeek:

Sir, I was appointed the botchats maker and I have already made botchats for every Stardroid and submitted them. Sorry!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on March 14, 2011, 05:04:44 AM
All those wasted tilesets... :cry:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on March 14, 2011, 05:06:20 AM
I'd hate for this to go to waste. if Vyse isn't coming on, lets just start where we left off and keep working.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on March 14, 2011, 05:57:05 AM
Agreed. Let someone who will actually manage this expansion take over.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on March 14, 2011, 07:27:11 AM
Here we go again..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: MidnightTH on March 17, 2011, 08:02:48 PM
Well you can Use my Pluto Botchat  :ugeek:

 http://www.mediafire.com/?epyp8y86h6wpcq7 (http://www.mediafire.com/?epyp8y86h6wpcq7)

 Guess where i got the RareRoaming Line from


 Kitty wants some Candy, Meeyow.

 EDIT: Put it in your Skins folder, And Launch MM8BDM With it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Alucard on March 18, 2011, 01:08:58 AM
Quote from: "MidnightTH"
Put it in your Skins folder, And Launch MM8BDM With it.

NO. DO NOT PUT IT IN SKINS.

I found out the hard way that the bots in Skins folder do NOT WORK.

But if you release the skin, it'll be a different story.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on March 18, 2011, 01:05:28 PM
Why does everybody want to use the skins folder to launch custom content? It's called 'skins' for a reason. If it was there for extra content, it would be called 'addons' or something.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on March 18, 2011, 04:01:44 PM
Okay, so, Vyse issue aside, what was the status of this project?

Mr. X was ripping/coloring some tiles but got bored/quit.
CopShowGuy was maybe still working on some map related stuff?
BradeDude was doing some skins I guess
CutmanMike said he'd do the weapons, which is awesome, but he's obviously a busy guy at the moment so we won't see those for a while.
King Yamato also did a crapload of MMV weapons that are probably available to be included if we ask nicely, I do not know the quality of them but iirc Yamato has made several classes for the class mod so I expect they're at least reasonably well-made.
The_Broker has completed all botchats
Vyse was recoloring some of the tiles as well before the topic died

Have I left anything out?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on March 18, 2011, 05:22:41 PM
I only ripped the tiles.  I don't have any programs that can allow me to do anything else in this game.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on March 18, 2011, 05:34:11 PM
Mr. Brotoad said he was going to make at least the Mars skin, but he too is busy so don't expect it anytime soon.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on March 18, 2011, 05:47:02 PM
Hello.
Im very sorry for being gone so long.
If everybody is ready to continure to work on this and finish it then we can do it.
Ive just been really busy with school and other things, plus I started to lose enthusiasm.
So, what's new with everything?

EDIT: I will resume tile coloring today.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on March 18, 2011, 06:10:25 PM
Phew! Welcome back!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on March 18, 2011, 06:22:36 PM
Quote from: "Disco"
Phew! Welcome back!
Thanks! Anyways, you were saying some weapons are done?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on March 18, 2011, 06:25:00 PM
viewtopic.php?f=28&t=2055 (http://cutstuff.net/forum/viewtopic.php?f=28&t=2055)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on March 18, 2011, 06:33:24 PM
Quote from: "VyseTheLegend96"
Hello.
Im very sorry for being gone so long.
If everybody is ready to continure to work on this and finish it then we can do it.
Ive just been really busy with school and other things, plus I started to lose enthusiasm.
So, what's new with everything?

EDIT: I will resume tile coloring today.

Awwwwww Yeaaaaaah
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: KnightMan on March 25, 2011, 01:34:02 AM
Is anyone actually doing the maps? Because I would be glad to do one, as long as someone supplied me with the tileset!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on March 25, 2011, 06:24:11 PM
All the tilesets are in this topic.  Only a few were recolored.  I can repost them if you're having trouble seeing them.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: KnightMan on March 26, 2011, 02:47:06 AM
That would be great, thanks.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on March 26, 2011, 06:16:39 PM
Here are all the finished tilesets, colored and original.

Mercury:
(http://img832.imageshack.us/img832/1947/mercurytileset.png)
(http://img823.imageshack.us/img823/1947/mercurytileset.png)

Venus:
(http://img46.imageshack.us/img46/6489/venustileset.png)
(http://img132.imageshack.us/img132/6489/venustileset.png)

Terra:
(http://img819.imageshack.us/img819/4642/terratileset.png)
(http://i973.photobucket.com/albums/ae214/IBEBLADEMAN/terratileset.png)

Mars:
(http://img221.imageshack.us/img221/1434/marstileset.png)
(http://img225.imageshack.us/img225/3896/marstileset2.png)

Jupiter:
(http://img600.imageshack.us/img600/8052/jupitertileset.png)

Saturn:
(http://img809.imageshack.us/img809/5259/saturntileset.png)

Uranus:
(http://img714.imageshack.us/img714/8332/uranustileset.png)

Neptune:
(http://img526.imageshack.us/img526/1853/neptunetileset.png)

Pluto:
(http://img580.imageshack.us/img580/3977/plutotileset.png)

Dark Moon:
(http://img441.imageshack.us/img441/1615/darkmoontileset.png)

Dr. Wily 1:
(http://img252.imageshack.us/img252/8635/drwily1tileset.png)

Dr. Wily 2:
(http://img40.imageshack.us/img40/4281/drwily2tileset.png)

Dr. Wily 3:
(http://img99.imageshack.us/img99/6471/drwily3tileset.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: MLDKF on March 26, 2011, 06:29:46 PM
So, how much has this game been finished?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: KnightMan on March 27, 2011, 12:06:51 AM
Quote from: "CopShowGuy"
Here are all the finished tilesets, colored and original.
*snip*
Thanks! I'll get started on Venus.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on March 27, 2011, 12:10:39 AM
You may want to recolor some of Venus'.  I made them and tried to have a bit of variety with the colors in the orange tube, but I think it needs more.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on March 27, 2011, 10:50:15 PM
Quote from: "KnightMan"
Quote from: "CopShowGuy"
Here are all the finished tilesets, colored and original.
*snip*
Thanks! I'll get started on Venus.
Alright, just send the map to me afterwards.
We have got a few skins, tilesets( a few more need to be done), and maybe weaps ( havent got to try them because ive still been busy, shouldnt be that way the next few weeks though) done.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 02, 2011, 03:02:45 PM
Remember that the tiles are 8x8!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 02, 2011, 09:04:39 PM
Here is my version of Jupiter Tileset.
(http://i56.tinypic.com/dqhj68.png)
It's not done yet.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on April 02, 2011, 09:27:20 PM
Oh wow. That looks really decent, actually!

Only thing that bothers me about it is that the ice could probably have a lighter shade of blue, but nothing major.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 02, 2011, 09:34:28 PM
Quote from: "Myroc"
Only thing that bothers me about it is that the ice could probably have a lighter shade of blue, but nothing major.
It's Called: Matching up the NES pallets.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 02, 2011, 10:30:34 PM
Here is my version of Jupiter Tileset. It's DONE!
(http://i51.tinypic.com/2zido1z.png)
EDIT:
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 02, 2011, 10:34:54 PM
I think the ice should be white, but other than that it looks great!

Actually, I think all of the blue stuff looks out of place.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Galaxy Sisbro on April 02, 2011, 10:40:06 PM
We are in the space but... blue ice?
Hmmmm...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on April 03, 2011, 12:02:35 AM
I like the edited lighter blue. But I agree, it should be white, but with a extremely light tint of blue. Almost like this.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 03, 2011, 01:41:00 AM
Yeah, why is space blue

otherwise seems okay
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on April 04, 2011, 01:37:40 AM
Quote from: "Disco"
Yeah, why is space blue

otherwise seems okay
i agree, and white ice.
BTW somebody wanna do Uranus? if not ill do it this week.
And BTW Pluto has been done (copshowguy didnt include it in his post last page)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: mrjnumber1 on April 04, 2011, 09:23:08 AM
Quote from: "VyseTheLegend96"
BTW somebody wanna do Uranus? if not ill do it this week.
HEHHHHHHHHHHHH


For the most part, the graphics used so far are solid; the main problem with them is the flat gradients that don't vary much in lightness or huge and as a result look, frankly, unremarkable.
(Ah, and also, lots of the tiles violate NES tile color rules)

Just a few palette changes makes a lot of things look a lot more accurate to how an NES game would look.

(click to show/hide)

Of course, this isn't perfect. The white for the red/green doesn't preserve the general yellow I'd like it to, and changing it to a bright yellow blends it with another palette too much.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Shade Guy on April 04, 2011, 09:34:28 AM
Hm, looks good MrJ. The colour scheme (at least the reds/yellows) remind me of a hybrid of Elec and Fire man's tiles. I don't know whether that's a bad thing or not  :)

However, I think the colours in the space BG need to be lighter. I can't really imagine stars being such a solid red.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 04, 2011, 12:09:19 PM
The nebulae could be the standouts color-wise, sort of like in crazy whacked-out paper airplane star fox world

http://www.youtube.com/watch?v=6XzfcIOquWk&t=1m20s (http://www.youtube.com/watch?v=6XzfcIOquWk&t=1m20s)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: mrjnumber1 on April 04, 2011, 04:09:30 PM
Quote from: "Shade Guy"
Hm, looks good MrJ. The colour scheme (at least the reds/yellows) remind me of a hybrid of Elec and Fire man's tiles. I don't know whether that's a bad thing or not  :)

However, I think the colours in the space BG need to be lighter. I can't really imagine stars being such a solid red.

I'd say it's because I picked the red palette for the stars, heheh. In actuality, it should vary heavily between the 4 palettes.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on April 04, 2011, 05:25:57 PM
Quote from: "VyseTheLegend96"
And BTW Pluto has been done (copshowguy didnt include it in his post last page)

Whoops.  Sorry about that.  But the colorized tilesets look great!
As for the space backgrounds.  Stars can really be any color you want them to be.  Given that gasses burn different colors and atmospheres can skew their perceived colors.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 04, 2011, 05:37:59 PM
(http://i74.photobucket.com/albums/i248/Cowman_bucket/saturnv2-1.png)
Did a few touch ups.

EDIT: Did a few more.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 04, 2011, 10:23:18 PM
Quote from: "VyseTheLegend96"
Quote from: "Disco"
Yeah, why is space blue

otherwise seems okay
i agree, and white ice.
BTW somebody wanna do Uranus? if not ill do it this week.
And BTW Pluto has been done (copshowguy didnt include it in his post last page)
Do you mean the tileset?
I can do the coloring.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 04, 2011, 10:25:57 PM
Quote from: "mrjnumber1"
Quote from: "VyseTheLegend96"
BTW somebody wanna do Uranus? if not ill do it this week.
HEHHHHHHHHHHHH


For the most part, the graphics used so far are solid; the main problem with them is the flat gradients that don't vary much in lightness or huge and as a result look, frankly, unremarkable.
(Ah, and also, lots of the tiles violate NES tile color rules)

Just a few palette changes makes a lot of things look a lot more accurate to how an NES game would look.

(click to show/hide)

Of course, this isn't perfect. The white for the red/green doesn't preserve the general yellow I'd like it to, and changing it to a bright yellow blends it with another palette too much.
Hey! this is not the same 4 colors just for the tileset!
(Yes, i know that i disobeyed the color limit. But you can fix that whif SPRITE LAYERING.)
EDIT: This pic?
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on April 05, 2011, 12:45:37 AM
Quote from: "Toad Man"
(click to show/hide)
I like the stars/space redish, but I'd like it brighter.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 05, 2011, 01:40:52 AM
Toad Man, only a certain amount of sprites can be on a screen at a time. If you have to use sprite layering on the background sprites whenever the color limit is broken, you won't have very many enemies, or even Mega's face.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 05, 2011, 01:50:13 AM
About violating the color limits, I asked before making the tiles and was informed to just not go overboard, but I could violate them somewhat.  That's why there were too many colors.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 05, 2011, 03:33:36 AM
MM8BDM itself isn't "perfect" 8-bit, if I remember right.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on April 05, 2011, 08:06:19 AM
Heck, on that note, not even Mega Man 9 or 10 are "perfect 8-bit", I believe. It's acceptable as long as it looks 8-bit. Go nuts.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: mrjnumber1 on April 05, 2011, 05:23:12 PM
Quote from: "Mr. X"
About violating the color limits, I asked before making the tiles and was informed to just not go overboard, but I could violate them somewhat.  That's why there were too many colors.
Thing is though, it was very simple to keep each tile valid just fine. You (or whoever did these tiles) weren't/wasn't very far off. It just didn't feel right to leave them alone.

Quote
MM8BDM itself isn't "perfect" 8-bit, if I remember right.
Of course not, although the actual phrase 8-bit is so commonly used incorrectly. :)

Quote
It's acceptable as long as it looks 8-bit. Go nuts.
I agree when it comes to mixing textures on maps, but can we not at least get individual tiles correct?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 05, 2011, 08:51:39 PM
Here's Mercury's Tileset!
(http://img84.imageshack.us/img84/1947/mercurytileset.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 06, 2011, 05:31:09 AM
Looks really good

My only suggestion is to make the background a little redder

and also I think it'd be a good idea to settle on a standardized color design for the "S" logo in all the stages
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 06, 2011, 07:31:23 PM
Quote from: "Disco"
Looks really good

My only suggestion is to make the background a little redder

and also I think it'd be a good idea to settle on a standardized color design for the "S" logo in all the stages
1: I can do that soon.
2: Teh "SunStar" Logo MUST be in diffinet colors. (Play MM 2-6 and look at the Wily logo.)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 06, 2011, 07:32:10 PM
But Mercury was already done!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 06, 2011, 09:03:18 PM
Quote from: "Mr. X"
But Mercury was already done!
But still.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Anonymous on April 06, 2011, 09:24:48 PM
Quote from: "Toad Man"
Quote from: "Mr. X"
But Mercury was already done!
But still.
We need Mo' titlesets
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 07, 2011, 05:13:18 AM
Why wouldn't you do one that wasn't done?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 07, 2011, 07:47:26 PM
Quote from: "Mr. X"
Why wouldn't you do one that wasn't done?
Ripping = Stress
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 07, 2011, 07:48:57 PM
But all of them have been ripped.  You just colored a set that's already been colored.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 07, 2011, 08:27:47 PM
Quote from: "Mr. X"
But all of them have been ripped.  You just colored a set that's already been colored.
You may be unhappy that I'm saying this...
But...
(click to show/hide)
EDIT:
Quote from: "Mr. X"
But all of them have been ripped.
Then show me the tilesets. (And show me the animated tiles!)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 07, 2011, 09:58:25 PM
(click to show/hide)

Also, yours are not 8-bit. Cut down on the colors, you could easily remove one shade from each one.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 07, 2011, 10:03:54 PM
Quote from: "Korby"

Also, yours are not 8-bit. Cut down on the colors, you could easily remove one shade from each one.
Bah, it's a problem and i can't fix it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 07, 2011, 10:16:03 PM
Yes. You can. It's incredibly simple to fix. Just replace one of the shades with either the one above it or the one below it for the best contrast.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 07, 2011, 10:42:03 PM
Plus, the colors are really dark and ugly.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on April 07, 2011, 10:56:48 PM
Please, give the guy a break...  :(
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 07, 2011, 11:03:54 PM
I'm trying to give him criticism or help him improve with comments, unlike what most people do.

He just brushes it off :/
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 07, 2011, 11:09:30 PM
I just don't see the point if they were already done, and his colors really don't go together very well at all.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on April 08, 2011, 12:13:16 AM
I got (that is to say DID) as many animations as I could.  Not all of the stage maps had animations included.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 08, 2011, 08:54:17 PM
Quote from: "Chimera Man"
Please, give the guy a break...  :(
What he said.  :cry:  :(
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 08, 2011, 11:42:50 PM
Well, this just gives mappers the initiative to choose tiles individually to suit their design. more options are never really a bad thing, I'd venture.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 09, 2011, 07:39:21 PM
Mars is next!!
(http://img855.imageshack.us/img855/3896/marstileset2.png)
It's not done yet.
(Please note that the mines are a SPRITE.)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 09, 2011, 08:07:33 PM
Quote from: "Korby"
Quote from: "CopShowGuy"
Here are all the finished tilesets, colored and original.


Saturn:
(http://img227.imageshack.us/img227/1593/saturntilesett.png)


Where is the image?!?!
EDIT: the image is back! :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CHAOS_FANTAZY on April 09, 2011, 08:10:30 PM
Quote from: "Toad Man"
Where is the image?!?!

It's been incorrectly linked to.  Right-click the text saying "Image," click "Copy Image Location," and paste into Address Bar to see.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 09, 2011, 09:05:44 PM
Quote from: "CHAOS_FANTAZY"
Quote from: "Toad Man"
Where is the image?!?!

It's been incorrectly linked to.  Right-click the text saying "Image," click "Copy Image Location," and paste into Address Bar to see.
ERROR 404:
CAN'T BE FOUND
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 09, 2011, 09:19:44 PM
That is an INCREDIBLY huge amount of colors on Mars.
Plus, your color scheme choice isn't that great.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 09, 2011, 09:20:33 PM
Also, you just used some of my colors.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 09, 2011, 09:49:57 PM
Quote from: "Korby"
That is an INCREDIBLY huge amount of colors on Mars.
Plus, your color scheme choice isn't that great.
What shall i change?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 09, 2011, 10:08:58 PM
Perhaps kill more than half of the shades there? That's closer to Wily Wars style.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 09, 2011, 10:35:08 PM
Quote from: "Korby"
Perhaps kill more than half of the shades there? That's closer to Wily Wars style.
what
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 10, 2011, 04:17:44 AM
Reduce the amount of colors. It's not that hard.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: tsukiyomaru0 on April 10, 2011, 05:12:38 AM
The nes palette actually has less than 64 colors, somewhat around 55. However, I think that what you mean is "reduce the number of colors per tile (8x8 pixels)", as the MAXIMUM number of colors per tile supported by NES is 4 or, in case of foreground overlay, 3 + transparent..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 10, 2011, 05:53:49 AM
...Yes, tsuki. That's what I said. Reduce the amount of colors.

And I know the maximum color allowance of the NES, Tsuki. I've known it for a long time.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 15, 2011, 08:11:08 PM
Quote from: "Disco"
I'd change the rocks, maybe make them more frozen and cometlike

I dunno
That's a problem.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 25, 2011, 03:28:28 AM
Those look great, Korb.

Anyhow, Vyse is going to be busy for about a month and has asked me to manage the project during his absence. I'll try to live up to the responsibility.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 25, 2011, 09:33:00 PM
Quote from: "Korby"
It took some work, but I got it to look okay and still be true 8-bit.
(http://i74.photobucket.com/albums/i248/Cowman_bucket/tilesbleh-2.png)
Will these suffice?
The rocks look weird.
But might work.
EDIT: They can't work. Why? They partly use the GBC pallet.
And if they DO use the NES pallet, it just looks bad.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 25, 2011, 09:46:02 PM
Quote from: "Toad Man"
The rocks look weird.
But might work.
EDIT: They can't work. Why? They partly use the GBC pallet.
And if you DO use the NES pallet, it just looks bad.
Perhaps if the area in between the rocks were darkened a little?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 25, 2011, 09:54:26 PM
(http://i.imgur.com/l7R35.png)
So which one?
The pink one or the orange one?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on April 25, 2011, 11:34:27 PM
If i had to pick between pink and orange, id pick pink. I originally imagined the rocks to be a pink color (but not that bright of a pink though, but eh).
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 26, 2011, 01:33:28 AM
Those bars really need to be fixed though..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 26, 2011, 04:20:18 AM
I used palletes YOU chose, Toad Man. So if they're part of the "GBC" palette, it's YOUR fault.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on April 26, 2011, 02:16:39 PM
Sorry, but that doesn't really matter so much to worth that argument...

Either one is cool - also, the orange rocks are better in my opinion, but it's okay either of them, Toadman.  ;)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on April 26, 2011, 04:38:56 PM
Sigh. This post was originally going to explain why I got mad, but I can't quite put it into words, so I'll just say he acted like a child.

Still, the bars need to be fixed.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 27, 2011, 01:49:30 AM
These ones look pretty good, maybe you could make them more like that style?

(http://img5.imageshack.us/img5/1285/capture1303868488.jpg)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 27, 2011, 11:51:38 AM
Quote from: "Disco"
These ones look pretty good, maybe you could make them more like that style?

(http://img5.imageshack.us/img5/1285/capture1303868488.jpg)
I wish i could, but that file is a JPG.
If you make it a PNG, I'll use it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Mr. X on April 27, 2011, 04:23:52 PM
I think you're using too many color schemes per tileset. Now, I don't mean NES limitwise, I mean in comparison to real Mega Man stages. The majority of those stages have one main color and other colors are used as backup. You're just using tons of colors everywhere.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 27, 2011, 04:59:24 PM
Quote
I wish i could, but that file is a JPG.
If you make it a PNG, I'll use it.

Well, it was just a screenshot of your own tileset...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Dark Phil on April 28, 2011, 05:55:58 AM
Quote
*The reason Terra and Sunstar arent included is because they have no stage.

This may have already been addressed or expressed but in Terra's "stage" (The area that you fight him) you do have a limited amount of sprites but you could make this stage as somewhat of a basic battle arena. Don't make it to fancy with a lot things and gimmicks like most other stages have. In the end, this would end up looking like an area in which you fight Punk, Ballade, ect. except bigger and with multiple people. I think it would be nice but then again, I can't program so its really not up to me, I just wanted to share an idea.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 28, 2011, 02:40:59 PM
Well, if someone can fetch us those tiles it's certainly a possibility.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: MegaTuga on April 28, 2011, 02:59:17 PM
Quote
*The reason Terra and Sunstar arent included is because they have no stage.

I seem to remember that the place where you fight Terra is some sort of small moon.

Also Sunstar... if we manage to drag the fight on and oon he keeps burning the ground, creating anotehr room below...

Just suggestions of course.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on April 28, 2011, 05:37:53 PM
I don't think Terra's boss small area warrants its own stage. You could probably include the two tiles if future mappers ever want to use the MMV tileset for their own maps, though.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 28, 2011, 09:03:25 PM
It does seem leave a little bit of a planetary gap, though

I would at least like to get those tiles, possibly for something special or whatnot
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on April 29, 2011, 12:22:51 AM
I ripped Terra's stage.  I ripped ALL stage tiles.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Dark Phil on April 29, 2011, 01:08:26 AM
Well, if Terra does not get his own stage, is Terra going to be like the Punk and Ballade or is he not going to get anything?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on April 29, 2011, 05:05:21 PM
We'll worry about that in more detail once we start tackling the monumental task of Campaign programming
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Toad Man on April 29, 2011, 11:40:41 PM
Quote from: "Mr. X"
I think you're using too many color schemes per tileset. Now, I don't mean NES limitwise, I mean in comparison to real Mega Man stages. The majority of those stages have one main color and other colors are used as backup. You're just using tons of colors everywhere.
It's a problem....
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 04, 2011, 10:38:31 PM
Just letting you all know that I'm checking this topic daily

I'll try to get a little more organized after this weekend and maybe help things along a little more actively
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on May 05, 2011, 12:34:14 AM
Quote from: "Disco"
Just letting you all know that I'm checking this topic daily

I'll try to get a little more organized after this weekend and maybe help things along a little more actively
I subscribed. Your post made me think there was an update  :|
Did I ever mention this was my first MM game?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 13, 2011, 05:12:17 AM
Sorry, I lied, it's been a hellcrazy week or two for me. After THIS weekend I should have some time.

MMVGB Devs, how would you feel about getting together and organizing via chat at regular intervals for a couple things?

I'm still working on the full agenda or anything, but is that a horribly offensive concept to any of you right now?

I think it would help the cohesiveness of the project a great deal.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on May 13, 2011, 06:30:47 PM
Are there any stages I could work on?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 13, 2011, 08:23:40 PM
Quote from: "Jack Corvus"
Are there any stages I could work on?
Can you link a few stages you've made in the past?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on May 14, 2011, 09:25:17 AM
Quote from: "Disco"
Quote from: "Jack Corvus"
Are there any stages I could work on?
Can you link a few stages you've made in the past?

PM'd you some stages.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ficarra1002 on May 14, 2011, 01:08:28 PM
Quote from: "Jack Corvus"
Quote from: "Disco"
Quote from: "Jack Corvus"
Are there any stages I could work on?
Can you link a few stages you've made in the past?

PM'd you some stages.
Erm, are you even part of this project?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 14, 2011, 06:34:47 PM
Quote from: "Disco"
Those look great, Korb.

Anyhow, Vyse is going to be busy for about a month and has asked me to manage the project during his absence. I'll try to live up to the responsibility.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on May 14, 2011, 10:24:33 PM
I know I didn't say anything and that others are already at work and/or done with these (and I took a bit of inspiration from things others had already done, so props for that), but it looked like a fun project and I had some free time to kill.  It's totally up to whomever is in charge whether to use these or not, no hard feelings from me;  I already had my fun.

All are made with NES legal 3-color pallets on black (except Neptune, which uses white to allow a bit more shading of the skybox).  I also took the liberty to not just recolor but also alter them (for example, making the stardroid logos bigger to eliminate the kibble frames) and in some cases create new tiles from scratch to help fill out the set a bit for 3D.  Some sets also include animation tiles.

edit: made some slight tweaks/additions, most notably expanding the gun batteries on Mars.

(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on May 15, 2011, 01:00:44 AM
Promote that man!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on May 15, 2011, 02:31:45 AM
Amazing. Nice job.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 16, 2011, 05:13:13 AM
Those are very impressive, Nemz! They manage to add a lot of color while still somehow being very clear to the game boy origins in a certain way. Clever work, and all of you who've contributed tile work have done a great job as well.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: KnightMan on May 16, 2011, 07:06:58 AM
Quote from: "NemZ"
I know I didn't say anything and that others are already at work and/or done with these (and I took a bit of inspiration from things others had already done, so props for that), but it looked like a fun project and I had some free time to kill.  It's totally up to whomever is in charge whether to use these or not, no hard feelings from me;  I already had my fun.

All are made with NES legal 3-color pallets on black (except Neptune, which uses white).  I also took the liberty to not just recolor but also alter them (for example, making the stardroid logos bigger to eliminate the kibble frames) and in some cases create new tiles from scratch to help fill out the set a bit for 3D.  Some sets also include animation tiles.

edit: made some slight tweaks/additions, most notably expanding the gun batteries on Mars.

*snip*
Wow! I guess I better update the tiles on Venus's stage.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 16, 2011, 11:25:25 AM
Oh, and Jack, you're good to go, give mapping a shot if you think you have it in you
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kackebango on May 16, 2011, 02:07:59 PM
Hell.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 16, 2011, 07:17:30 PM
Quote from: "Kackebango"
Hell.
Something wrong Kackey?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on May 21, 2011, 03:13:24 PM
Quote from: "Disco"
Oh, and Jack, you're good to go, give mapping a shot if you think you have it in you

Sweet, which maps can I do?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 22, 2011, 05:21:42 AM
Vyse has informed me he's going to be working on a few maps, but as of right now they're all open.

(If I'm wrong about this, someone correct me)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on May 23, 2011, 04:46:18 PM
I guess King Yamato would like doing maps... but he isn't confident about his mapping skill...  :?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on May 28, 2011, 09:17:19 AM
Well, for an expansion this anticipated it's important to be demanding, I think, even if it's a horrible pain in the ass, but if he wants to give it a shot he may
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Blaze Yeager on May 29, 2011, 02:19:24 AM
Found these while Snooping on Loda...apparently we'll be getting RW5FC
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on May 29, 2011, 07:19:56 AM
That's a HORRIBLE choice of color scheme for Pluto.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on May 29, 2011, 02:08:08 PM
Quote from: "NemZ"
That's a HORRIBLE choice of color scheme for Pluto.


Sir, you should post your schemes on their forums and see how they like them.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on May 29, 2011, 04:44:50 PM
got a link?  I've never heard of this loda place and google isn't being helpful.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on May 29, 2011, 05:25:02 PM
Hmmm... I guess we don't need the FC version.

I mean, we are doing good like this, right?  :roll:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on June 06, 2011, 12:14:22 AM
back from a long leave, and i see tiles are done, there goes green and pink saturn tiles still need the skins? i hope so because im not fond of throwing things out
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on June 07, 2011, 08:13:39 PM
Do you guys need any props done?

I'm out of work and I don't feel like going back to my skins yet, so... yeah.

I'm open to do any enemy props for you.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: KnightMan on June 08, 2011, 07:21:05 AM
Quote from: "Star Dood"
Do you guys need any props done?

I'm out of work and I don't feel like going back to my skins yet, so... yeah.

I'm open to do any enemy props for you.
Could you do Feeber (http://megaman.wikia.com/wiki/Feeber) for me?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on June 10, 2011, 12:45:49 AM
Dah. I can do that, if I have a sprite to base it off of.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: KnightMan on June 10, 2011, 08:40:27 AM
Here you go:

(http://img11.imageshack.us/img11/1637/feebler.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on June 11, 2011, 01:51:28 PM
I would like to help with this expansion. Is there any spritework that needs to be done?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Yuri Sakazaki on June 12, 2011, 11:13:40 AM
I too, would love to help on any spritework for this expansion. I already have a few MMV enemy skins underway.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 12, 2011, 02:13:40 PM
Quote from: "Kapus"
I would like to help with this expansion. Is there any spritework that needs to be done?

An idea I had was that Kapus could sprite T. Khamen (http://megaman.wikia.com/wiki/T._Khamen) from Uranus' stage. Anybody agrees?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 12, 2011, 04:08:30 PM
Quote from: "Jack Corvus"
Quote from: "Kapus"
I would like to help with this expansion. Is there any spritework that needs to be done?

An idea I had was that Kapus could sprite T. Khamen (http://megaman.wikia.com/wiki/T._Khamen) from Uranus' stage. Anybody agrees?

Sure, and Lakister can help with the enemies too.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on June 12, 2011, 04:33:37 PM
Hoo boy.

How many different rotations would I have to make for this?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 13, 2011, 11:43:24 AM
Quote from: "Kapus"
Hoo boy.

How many different rotations would I have to make for this?

Well, I have an idea for Uranus' Stage, just to mainly make him as a decoration inside. Also, I start making Uranus' Stage?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on June 13, 2011, 01:10:40 PM
Quote from: "Kapus"
Hoo boy.

How many different rotations would I have to make for this?

I'd guess 5, and 2 of those are just reflections.  I assume it will be attached to a wall and above the player's heads so there's no need for any rear views.  Heck, with the 1/4 angle as the original graphic the hardest part is already done for you anyway.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on June 13, 2011, 04:15:58 PM
I figured it would be mounted on to the wall so you couldn't see the back frame. Do you think the back/right frame would be visible, though?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on June 13, 2011, 04:29:14 PM
I doubt they'll be needed.  To be safe though the mapper could always add columns on either side just a few squares away and put it up high, just enough that it's nearly impossible to get up close to it from the side without rush shenanigans.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on June 14, 2011, 06:07:21 AM
Considering the evolution of the MM8BDM community since this expansion originally started, way back in the genesis of the game, we may wish to consider adding MMVGB Classes to our expansion. What do you guys think/are there any coders who feel they are up to the task?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 14, 2011, 11:42:06 AM
I can't code at all. The best thing I could do is come up with concepts for each class.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 14, 2011, 04:18:03 PM
Let's do it.

I already did Mars.

INB4 someone calls dibs on the classes.

EDIT:
Which skins are already complete?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on June 14, 2011, 05:09:18 PM
I'd like to request someone remake recolor-ish Uranus, considering its current version uses GB shading instead of NES style(read: none)

Not really my place to say anythin' but yeah, it bugs me a lot.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 14, 2011, 05:14:08 PM
Quote from: "Korby"
I'd like to request someone remake recolor-ish Uranus, considering its current version uses GB shading instead of NES style(read: none)

Not really my place to say anythin' but yeah, it bugs me a lot.

Hmm, Kackebango did that skin IIRC.

If I see him I'll tell him that.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on June 14, 2011, 10:00:44 PM
Quote from: "Chimera Man"
Which skins are already complete?
I was under the impression that they all were, but I don't have them right at my fingertips this particular second, so I could be wrong.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 14, 2011, 10:15:00 PM
Quote from: "Disco"
Quote from: "Chimera Man"
Which skins are already complete?
I was under the impression that they all were, but I don't have them right at my fingertips this particular second, so I could be wrong.

http://mm8bdm.wikia.com/wiki/User_Created_Skins

From what I see, Venus and Jupiter were done by Zero-EXE; Uranus is done by Kackebango (but looks like it needs a style revamp).
I made one for Mars already and it's attached with his class.
Anyone knows who is Trift.exe? It seems he did Sunstar and Pluto and his collaboration would be pretty good.
Blaze, as far as I know, tried to make Mercury but stopped.
There's no info on Terra or Saturn, though.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on June 15, 2011, 12:42:18 AM
I wouldn't mind doing Saturn.  ;)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 15, 2011, 12:47:12 AM
Quote from: "LlamaHombre"
I wouldn't mind doing Saturn.  ;)

You mean the Skin? Go ahead.  ;)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 15, 2011, 11:50:40 AM
Right then. I will do Uranus' Stage, just I will use temporary textures until someone tells me which textures I will use. Should I use NemZ's?

Quote from: "NemZ"

(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on June 15, 2011, 02:34:29 PM
Trift.exe disappeared. It would be nice if someone could contact him, his skins were great.
I believe he was friends with Zero.exe, if that's any help.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 15, 2011, 04:44:32 PM
Okay: Jack Corvus, you can use NemZ's tilesets - since he did them for our project.

Squidgy, contact Zero.EXE and see what you can find about him, Trift.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on June 16, 2011, 12:54:26 AM
Okay, I'll see what I can do. Let's hope they're still alive...

EDIT: Slight problem, neither have been on the forum in a looong time and they don't have their emails listed. I know Zero-EXE is a mod/admin/some important thing on some site, maybe we could contact him? It was like Megaman Fan Universe or something along those lines, full of sprites and stuff. I'll look for it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 16, 2011, 01:50:28 AM
Quote from: "squidgy617"
Okay, I'll see what I can do. Let's hope they're still alive...

EDIT: Slight problem, neither have been on the forum in a looong time and they don't have their emails listed. I know Zero-EXE is a mod/admin/some important thing on some site, maybe we could contact him? It was like Megaman Fan Universe or something along those lines, full of sprites and stuff. I'll look for it.

Sure, search for that site.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on June 16, 2011, 01:52:42 AM
Can't find it. I know CutmanMike gave me a link to a sheet from there back when the game was being developed, but the development forum was removed, so I can't find it anymore.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Yuri Sakazaki on June 16, 2011, 02:00:59 AM
I believe it is this site. (http://mmfanfactory.co.cc/forums/index.php?PHPSESSID=51e1ab33ed734f71f1213ed46706a3ea&)

Heck, I randomly found it while I was listening to MusashiAA's stuff.  :ugeek:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 16, 2011, 02:20:25 AM
Quote from: "Lakister"
I believe it is this site. (http://mmfanfactory.co.cc/forums/index.php?PHPSESSID=51e1ab33ed734f71f1213ed46706a3ea&)

Heck, I randomly found it while I was listening to MusashiAA's stuff.  :ugeek:

That's helpful, thanks!  :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on June 16, 2011, 02:25:35 AM
Chimera, did you get a hold of anyone? I see Zero's email is listed on his profile. Should make things easier.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on June 16, 2011, 03:46:24 AM
Progress.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/tkharmen.png)

This has to be the hardest spriting project I have ever taken.


I think I can do it, though!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 16, 2011, 08:29:06 AM
Quote from: "Kapus"
Progress.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/tkharmen.png)

This has to be the hardest spriting project I have ever taken.


I think I can do it, though!

Looking good so far Kapus, and I'm nearly done adding the Uranus Textures

EDIT: Now with a screenshot to show my progress
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Shade Guy on June 16, 2011, 09:16:26 AM
Are you planning to add stuff to the gray area? It looks a bit bland at the moment.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 16, 2011, 09:35:00 AM
Quote from: "Shade Guy"
Are you planning to add stuff to the gray area? It looks a bit bland at the moment.

Yes, the screenshot was a screenshot I took after I added in most textures. As for the map, I just did a small section of it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 16, 2011, 03:19:47 PM
@Squidgy: When I was about to do it yesterday, the connection here got down... Now I don't even know if he accepted my MSN invitation.  :mad:

@Kapus: Good spriting, it will be colored later.  ;)

@Jack Corvus: Nice, keep going.  :p
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CopShowGuy on June 17, 2011, 12:13:04 AM
Quote from: "Jack Corvus"
Quote from: "Kapus"
Progress.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/tkharmen.png)

This has to be the hardest spriting project I have ever taken.


I think I can do it, though!

Looking good so far Kapus, and I'm nearly done adding the Uranus Textures

EDIT: Now with a screenshot to show my progress
(click to show/hide)

Now that's what I like to see!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 17, 2011, 01:55:27 AM
It seems Zero.EXE didn't accepted my friend request...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on June 17, 2011, 02:00:18 PM
I'd just shoot him an e-mail, if I were you. Its on his profile on that site.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 17, 2011, 04:53:34 PM
Done, waiting for his (their) answer.  ;)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 17, 2011, 04:59:31 PM
Going back to the subject of Uranus' Textures, there are some textures which I have no clue what to do with them...
In particular, these:
(http://img189.imageshack.us/img189/3706/unused.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 17, 2011, 05:43:12 PM
Quote from: "Jack Corvus"
Going back to the subject of Uranus' Textures, there are some textures which I have no clue what to do with them...
In particular, these:
(http://img189.imageshack.us/img189/3706/unused.png)
If I recognize well:

* The 3x3 "box" at the left is for stepping block/wall decoration.
* The 1x4 "pointers" are animations for the 1x4 "rocks". Actually, they worked as a rock spawner, not unlike the crystal ones at Crystal Man's stage.
* The 2x1 "wires" and the 3x3 "rubble" are wall/background decoration.

EDIT: Zero.EXE gave us the permission to use his Venus and Jupiter skins. He will ask Trift.exe for his as well.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Copy Robot on June 17, 2011, 06:09:18 PM
You could probably use this for some help with some other textures. (http://vgmaps.com/Atlas/GB-GBC/index.htm#MegaManV)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 17, 2011, 06:18:17 PM
More news:

Kackebango allowed me to tweak Uranus to fit the NES shading style.

As I finish Mercury here, then his skin will be tweaked.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on June 17, 2011, 06:36:45 PM
Hopefully the tweaked skins will also look more like their concept arts while using weapons with similar colors.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 17, 2011, 06:40:01 PM
Quote from: "Mr. Joe"
You could probably use this for some help with some other textures. (http://vgmaps.com/Atlas/GB-GBC/index.htm#MegaManV)

Thanks Mr. Joe!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 17, 2011, 06:41:58 PM
Quote from: "The_Broker"
Hopefully the tweaked skins will also look more like their concept arts while using weapons with similar colors.

That's my goal, sir.  ;)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on June 17, 2011, 06:44:57 PM
Quote from: "Chimera Man"
Quote from: "The_Broker"
Hopefully the tweaked skins will also look more like their concept arts while using weapons with similar colors.

That's my goal, sir.  ;)

Wonderful sir! I look forward to seeing the tweaked skins with my botchats in-game.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on June 17, 2011, 06:54:00 PM
I kinda liked Kackebango's skin's "touch" (it is a gameboy expansion after all), but unless he did all of them to have the similar style it would be useless to want to keep it that way, I suppose.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on June 17, 2011, 07:34:27 PM
Quote from: "Jack Corvus"
Going back to the subject of Uranus' Textures, there are some textures which I have no clue what to do with them...
In particular, these:
(http://img189.imageshack.us/img189/3706/unused.png)

The 3x3 section with wires are just a way to break up large areas that would otherwise just be a solid blah of gray stone.  If the 'windows' in the rock get big enough the broken wire tiles below can be used in a top/bottom pair to give it a little more detail.

The 2 sets of 4 tiles on the right were intended to allow animated block droppers, which should be accompanied by the T/Kamen sprite since they were part of the miniboss.

The darker 3x3 section is just an additional rock texture, more appropriate to a wall that's meant to be off in the distance or a darkened tunnel than the brighter gray tiles would be.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on June 17, 2011, 09:08:50 PM
Done.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/TKhamen2.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on June 17, 2011, 09:16:09 PM
Any colors, or?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on June 17, 2011, 09:40:16 PM
No side view?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on June 17, 2011, 09:42:36 PM
I meant that I had finished the front view! I haven't started on the side view yet.

Would you like me to color the sprites in?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 18, 2011, 05:03:45 AM
Quote from: "Kapus"
I meant that I had finished the front view! I haven't started on the side view yet.

Would you like me to color the sprites in?

Sure, if you want to.

Also - finished Mercury skin.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 21, 2011, 11:58:46 AM
Well, may I suggest we use the textures of the fan game Starman -Upgraded-?

This is what I'm talking about.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on June 21, 2011, 01:25:10 PM
That doesn't use the NES palette.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on June 21, 2011, 03:42:15 PM
Also, we already have the textures at hand.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on June 30, 2011, 04:01:39 PM
Bump: I finished adding in all the Uranus Textures, and Now i'll be working on the stage. After that, I'll make the Pluto textures (textures, not stage)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on June 30, 2011, 06:02:00 PM
For a bump with Saturn, I'm still working on him. I'm just not at home as often this week, and Saturn had the most retarded poses ever.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 09, 2011, 06:16:46 AM
This is very interesting; you guys need anymore help with this expansion?
I don't have any experience with helping in making expansions and I would like to know how.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Shade Guy on July 09, 2011, 07:42:54 AM
Well, on the first post, it says there ideally will be 9 stages, skins for each stardroid and weapons. The weapons have been done, I think some of the skins have been done. So...I guess you could do some of the remaining skins or maps.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 09, 2011, 07:41:26 PM
How would I be able to import the textures from "Megaman V" ?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 09, 2011, 08:48:40 PM
Quote from: "Gamester522"
How would I be able to import the textures from "Megaman V" ?

Well, if you don't know how to do that, I am able to do it. I have already added in the textures for Uranus' stage. Just tell me what stage you'd like to make.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 09, 2011, 09:41:22 PM
Quote from: "Jack Corvus"
Quote from: "Gamester522"
How would I be able to import the textures from "Megaman V" ?

Well, if you don't know how to do that, I am able to do it. I have already added in the textures for Uranus' stage. Just tell me what stage you'd like to make.
I would like to do Pluto's stage, I've been studying it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 09, 2011, 09:49:30 PM
Quote from: "Gamester522"
Quote from: "Jack Corvus"
Quote from: "Gamester522"
How would I be able to import the textures from "Megaman V" ?

Well, if you don't know how to do that, I am able to do it. I have already added in the textures for Uranus' stage. Just tell me what stage you'd like to make.
I would like to do Pluto's stage, I've been studying it.

Huh. I was just about to do the Pluto textures. Make a design/layout and I'll give you the textures ASAP.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 09, 2011, 09:52:17 PM
In Doom Builder right?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 09, 2011, 09:54:11 PM
Quote from: "Gamester522"
In Doom Builder right?

Ofc, just start working on the map using other textures. I'll send them to you soon.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 09, 2011, 09:55:26 PM
Quote from: "Jack Corvus"
Quote from: "Gamester522"
In Doom Builder right?

Ofc, just start working on the map using other textures. I'll send them to you soon.
Count on me, I'm on it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 09, 2011, 10:21:21 PM
I'll try a Stardroid, if one isn't taken.

Neptune, maybe?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on July 09, 2011, 11:28:26 PM
Speaking of Stardroids, whatever happened with Trift and Zero-EXE? Did you ever get permission from Trift?

EDIT: Haha, Trift has a profile on that very site! Link to the profile, in case you didn't hear back. (http://mmfanfactory.co.cc/forum/index.php?action=profile;u=5) His profile has his e-mail, since I believe before you contacted Zero-EXE and not Trift directly.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 12:00:00 AM
Quote from: "squidgy617"
Speaking of Stardroids, whatever happened with Trift and Zero-EXE? Did you ever get permission from Trift?

EDIT: Haha, Trift has a profile on that very site! Link to the profile, in case you didn't hear back. (http://mmfanfactory.co.cc/forum/index.php?action=profile;u=5) His profile has his e-mail, since I believe before you contacted Zero-EXE and not Trift directly.
I sent an e-mail to Trift, he said I could do Pluto.
Also, thanks for his e-mail address squidgy617  :mrgreen:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 10, 2011, 12:25:18 AM
im still doing saturn and terra, unless someone takes terra off my hands and ill try my hand at saturn's stage


Edit: WHAT THE HECK?!?!?! 100 TILES?! MY WRISTS HURRRRT
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 12:37:29 AM
When making a DM stage it's hard to know where to begin.
Anyone have any pointers or advice?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 10, 2011, 01:43:19 AM
So no go on a skin for me?

Perhaps I could release it as a spoiler, heheh...

Neptune is pretty damn cool.

Also, gamestar, you mainly want to have either an open, spacey area (knight man), or a compact, closed in area (fire man). Sometimes you can combine them (stone man). Of course, you gotta base it off of their level. Hope that helped. :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 01:45:43 AM
Quote from: "Star Dood"
So no go on a skin for me?

Perhaps I could release it as a spoiler, heheh...

Neptune is pretty damn cool.

Also, gamestar, you mainly want to have either an open, spacey area (knight man), or a compact, closed in area (fire man). Sometimes you can combine them (stone man). Of course, you gotta base it off of their level. Hope that helped. :)
Thanks for the advice  :mrgreen:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 10, 2011, 02:21:43 AM
also weapon placement is really important, dont have the super nerfed weapons in the open! make'em work for it
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 02:23:21 AM
Quote from: "NitroBro"
also weapon placement is really important, dont have the super nerfed weapons in the open! make'em work for it
Got it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Shade Guy on July 10, 2011, 02:42:38 AM
Yeah, a good idea is to have a weak/moderate weapon (something like Fire Storm, Ice Slasher, Blizzard Attack, etc.) accesible from every spawn. Keep the really good weapons away from the spawns, as Nitro said, make 'em work for them.

Don't forget to leave some room for MMV weapons, too!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 03:54:20 AM
Quote from: "Shade Guy"
Yeah, a good idea is to have a weak/moderate weapon (something like Fire Storm, Ice Slasher, Blizzard Attack, etc.) accesible from every spawn. Keep the really good weapons away from the spawns, as Nitro said, make 'em work for them.

Don't forget to leave some room for MMV weapons, too!
Aren't the MMV weapons going to replace some of the premade weapons?

 i.e. Gemini Laser is replaced with Spark Chaser; Charge Kick is replaced with Break Dash, etc.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 10, 2011, 06:03:43 AM
no, if they did you downloaded the wrong one because i can get all the weapons
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 07:50:05 AM
Quote from: "NitroBro"
no, if they did you downloaded the wrong one because i can get all the weapons
Where, or how, do I get the Stardroid weapons?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 10, 2011, 09:08:40 AM
Quote from: "Gamester522"
Quote from: "NitroBro"
no, if they did you downloaded the wrong one because i can get all the weapons
Where, or how, do I get the Stardroid weapons?

http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2055
^ From here. Add them in as Resources and I'll start working on the textures.

EDIT: OMG GUYS WE HAVE A PROBLEM

(click to show/hide)
I put in Nemz's textures, and it turned out black! (also ignore the ! its something minor.)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 10:57:51 AM
Great Thanks Jack; BTW the photo you posted, what exactly are we looking at here?
Just curious :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 10, 2011, 10:58:21 AM
That's rather odd.  It's like the red part of the RGB channels are missing or something... all of that should be much more pink/purple.

(click to show/hide)

...and why the hell are you mixing them with airman tiles or carpeting an entire floor with animated fan tiles?   :?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 11:11:45 AM
Uhhhh.......How do I add the weapons to doom builder?

Oh wait....Never mind, never mind, I figured it out Never mind  :mrgreen:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 10, 2011, 11:28:55 AM
Quote from: "NemZ"
That's rather odd.  It's like the red part of the RGB channels are missing or something... all of that should be much more pink/purple.

(click to show/hide)

...and why the hell are you mixing them with airman tiles or carpeting an entire floor with animated fan tiles?   :?

That was just a test Nemz.

My guess is since it's not in the Doom Palette or in the MM8BDM it rounds it of to the nearest one
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 11:30:54 AM
Quote from: "Jack Corvus"
Quote from: "NemZ"
That's rather odd.  It's like the red part of the RGB channels are missing or something... all of that should be much more pink/purple.

(click to show/hide)

...and why the hell are you mixing them with airman tiles or carpeting an entire floor with animated fan tiles?   :?

That was just a test Nemz.

My guess is since it's not in the Doom Palette or in the MM8BDM it rounds it of to the nearest one
Gameboy Black and White FTW!!!! JK XD
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 11:49:24 AM
I'm nervous. What if I finish the map, and it doesn't work out and doesn't meet everyone's expectations. :?
....I don't want to let anyone down.

No. I'm not letting anyone down!  :cool:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 12:03:37 PM
Do any of you know how to do shafts that go to different levels like in CRYMM5 Stage?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Shade Guy on July 10, 2011, 12:19:09 PM
1. Triple post...Maaaay want to avoid doing that in the future.

2. Here's how to do it. I'll assume you've made the shaft's entry/exit already. First, you must create a thing called 'actor hits floor' (type 9999) and place it in the pit. When editing the thing, go into the tab 'action' and make the action 'teleport group' (action 77). Give the thing a 'source thing ID'. Move on for now.

Next, create a thing called 'teleport (Z height)' (type 9044). Wherever you place this thing, the previous thing will teleport to it. Go into the action tab and choose an unused tag number.

Now, go back to the 'actor hits floor' thing and go into the action tab. the tag number of the 'teleport (Z height)' thing is the number you must put into the 'target thing ID' section.

So, for example, if the 'teleport (Z height)' thing has a tag of 2, you must make 2 the 'target thing ID'.

Hope this helps.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 12:26:28 PM
Quote from: "Shade Guy"
1. Triple post...Maaaay want to avoid doing that in the future.

2. Here's how to do it. I'll assume you've made the shaft's entry/exit already. First, you must create a thing called 'actor hits floor' (type 9999) and place it in the pit. When editing the thing, go into the tab 'action' and make the action 'teleport group' (action 77). Give the thing a 'source thing ID'. Move on for now.

Next, create a thing called 'teleport (Z height)' (type 9044). Wherever you place this thing, the previous thing will teleport to it. Go into the action tab and choose an unused tag number.

Now, go back to the 'actor hits floor' thing and go into the action tab. the tag number of the 'teleport (Z height)' thing is the number you must put into the 'target thing ID' section.

So, for example, if the 'teleport (Z height)' thing has a tag of 2, you must make 2 the 'target thing ID'.

Hope this helps.
I did all the steps you stated, but it's not teleporting. I just fall in a pit and stay there.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: overwarelord on July 10, 2011, 12:42:23 PM
need help with dah music?  :|
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: overwarelord on July 10, 2011, 12:43:26 PM
by the way do you know how to make a avatar????????????????  :(
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 10, 2011, 12:45:47 PM
I think someone has the Music covered.
What's this picture?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 10, 2011, 12:50:40 PM
Quote from: "overwarelord"
by the way do you know how to make a avatar????????????????  :(

Way way waaaaay off topic.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 10, 2011, 02:02:32 PM
we're using bolsmaz 8-bit versions if i remember from long ago, and as for the avatar use the direct link
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on July 10, 2011, 02:41:25 PM
I don't see why we wouldn't want to use the authentic music so long as it doesn't exceed limitations like MM7's did or something. Otherwise rescaling it seems like unnecessary changes to the original megaman-ness.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 10, 2011, 02:46:04 PM
i believe the 8 bit version should be used because gameboy music came across and being... timid, and besides, we colored the tiles.... changing the music cant be no worse
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Disco on July 10, 2011, 02:54:09 PM
I dunno, big difference between making something Black and White usable in-game and altering the classic music which doesn't need it to be serviceable... I'll give em another listen, test them out in-game or something and see.

Not like it'll be hard for the mapper to change if we end up feeling differently, I spose.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 10, 2011, 02:56:38 PM
maybe there should be an easter egg! but we'll see.... lemme take another look in star man's wad
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 10, 2011, 03:42:43 PM
Quote from: "Jack Corvus"
My guess is since it's not in the Doom Palette or in the MM8BDM it rounds it of to the nearest one

Were you using the old version or the color-corrected one I posted last week?  I found some of the RGB values were slightly off of NES standards from the palette I pulled them off of.

I'm not really familiar with doom's graphical limitations though.  Does it really have a limited palette?  That's kinda weird.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 10, 2011, 03:43:23 PM
Quote from: "NemZ"
Quote from: "Jack Corvus"
My guess is since it's not in the Doom Palette or in the MM8BDM it rounds it of to the nearest one

Were you using the old version or the color-corrected one I posted last week?  I found some of the RGB values were slightly off of NES standards from the palette I pulled them off of.

I'm not really familiar with doom's graphical limitations though.  Does it really have a limited palette?  That's kinda weird.

I used the one I found on your topic.

Also here are the doom limitations:
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 10, 2011, 04:04:10 PM
and skulltag is stuck to just these colors?  I'm finding this hard to believe as I'm almost positive I've seen colors used in 8bmmdm that aren't on that palette.

edit:  I just checked that against cutman tiles pulled out with slumped and neither the limish green nor the brown used as shading are precisely on that chart.  I call shenanigans.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on July 10, 2011, 06:22:47 PM
Mike made an edit to the palette, but I don't know how severe it was.

I do know that 192 was changed to Mega's Cyan.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: overwarelord on July 10, 2011, 07:33:23 PM
music's taken coverd ok well I think I have a thew skin's to show I have done mars,murcury,Terra,venus and sunstar.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 10, 2011, 07:38:14 PM
you have been busy, thanks for doing terra but i will have to ask that refrain from saturn as that i am halfway done
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 10, 2011, 07:47:10 PM
Jack, does it look that way in both graphic modes?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 10, 2011, 07:48:53 PM
Quote from: "NemZ"
Jack, does it look that way in both graphic modes?

I'll tell you this NemZ. I am not changing my graphic mode to Open GL. The last time I did it made me have to reset my controls. And I don't feel like doing that for the millionth time. But I will give it a shot.

Well. I give another shot. Make the test room, change the video renderer and take screenshots.
Here:
SOFTWARE:

(click to show/hide)

OPENGL:

(click to show/hide)

There.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 10, 2011, 09:13:47 PM
Well that settles that then.  Thanks.

Crap, I really hope I don't have to recolor all of that because the palette file I extracted from megagame seems to have an extremely small selection of purples.

I'll PM cutmanmike for advice on fixing this.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: mrjnumber1 on July 10, 2011, 11:59:47 PM
There just aren't any purples. It's how the palette is.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 11, 2011, 09:29:36 AM
I made a new version of the palette (PLAYPAL) file in megagame into something that better reflects what the NES could do.  If I can convince Mike to include it in the next update the problem will fix itself.  As a side benefit, all the existing stages that should include decent purples but apparently don't in software mode (quite a few, actually) should be fixed as well.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: overwarelord on July 11, 2011, 02:05:02 PM
you have been busy, thanks for doing terra but i will have to ask that refrain from saturn as that i am halfway done)

oh ok  :lol:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on July 11, 2011, 04:02:44 PM
Quote from: "Gamester522"
Quote from: "squidgy617"
Speaking of Stardroids, whatever happened with Trift and Zero-EXE? Did you ever get permission from Trift?

EDIT: Haha, Trift has a profile on that very site! Link to the profile, in case you didn't hear back. (http://mmfanfactory.co.cc/forum/index.php?action=profile;u=5) His profile has his e-mail, since I believe before you contacted Zero-EXE and not Trift directly.
I sent an e-mail to Trift, he said I could do Pluto.
Also, thanks for his e-mail address squidgy617  :mrgreen:
Do what with Pluto now? The stage, skinning his sprites, or making a whole new skin? Whatever it is, I'd like to obtain permission for the skins of Pluto and Sunstar.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on July 11, 2011, 04:12:55 PM
I already have them, no need to worry.  :geek:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 11, 2011, 06:13:23 PM
Quote from: "squidgy617"
Quote from: "Gamester522"
Quote from: "squidgy617"
Speaking of Stardroids, whatever happened with Trift and Zero-EXE? Did you ever get permission from Trift?

EDIT: Haha, Trift has a profile on that very site! Link to the profile, in case you didn't hear back. (http://mmfanfactory.co.cc/forum/index.php?action=profile;u=5) His profile has his e-mail, since I believe before you contacted Zero-EXE and not Trift directly.
I sent an e-mail to Trift, he said I could do Pluto.
Also, thanks for his e-mail address squidgy617  :mrgreen:
Do what with Pluto now? The stage, skinning his sprites, or making a whole new skin? Whatever it is, I'd like to obtain permission for the skins of Pluto and Sunstar.
Just the stage is all I asked to do ( I should have said that earlier), it's still sketchy but it develops nicer as I continue working on it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on July 12, 2011, 03:27:21 PM
Quote from: "Chimera Man"
I already have them, no need to worry.  :geek:
Awesome! Pluto's my favorite Stardroid, and Trift did such a good job, so I was hoping those would be used.
Just out of curiousity, which Stardroids have yet to be done? I might skin some sometime.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on July 12, 2011, 05:01:09 PM
Saturn's the only one.



HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGH
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 12, 2011, 05:35:44 PM
Am I allowed to make a skin?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on July 12, 2011, 06:46:46 PM
I don't see why you couldn't.
And also, he's not the only one. Come on, whatever happened to Dark Moon? Honestly I'm considering making him, even if he's the most lame devil of them all.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 12, 2011, 09:08:27 PM
Question: Is Sunstar made?

I'll do him, along with some props, too.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on July 13, 2011, 12:41:17 AM
Quote from: "LlamaHombre"
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGH
Quote from: "LlamaHombre"
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGH
Quote from: "LlamaHombre"
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGH

I give up!

Saturn never stands still. The shameful part is that I couldn't even make a SINGLE DECENT WALKING FRAME.

I'm sorry about this, but there is no way this is happening.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 13, 2011, 12:48:41 AM
i still have my saturn, and he runs like magnet man
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on July 13, 2011, 12:51:37 AM
Now I'm curious on what that looks like.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on July 13, 2011, 05:31:57 PM
Quote from: "squidgy617"
Quote from: "Chimera Man"
I already have them, no need to worry.  :geek:
Awesome! Pluto's my favorite Stardroid, and Trift did such a good job, so I was hoping those would be used.
Just out of curiousity, which Stardroids have yet to be done? I might skin some sometime.

The only ones that need yet to be skinned are Neptune and Terra.

Nitro, please show us this Saturn skin.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 13, 2011, 06:18:02 PM
hate to be mean but this is all your getting it is what llama asked for ithe beginning
(http://i973.photobucket.com/albums/ae214/IBEBLADEMAN/saturnsneak.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on July 13, 2011, 06:20:46 PM
Quote from: "NitroBro"
hate to be mean but this is all your getting it is what llama asked for ithe beginning
(http://i973.photobucket.com/albums/ae214/IBEBLADEMAN/saturnsneak.png)

Looking well done. Keep going!  ;)

Also Squidgy - which one would you prefer? Neptune or Terra?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 13, 2011, 06:22:54 PM
Llama i wanna see what you have done, i hate to see someone throw away good work, and plus you'll be credited
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on July 13, 2011, 06:35:40 PM
(http://i55.tinypic.com/33ngsjo.png)

Maybe if he had a single frame where he stood like a NORMAL PERSON, this would be better.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 13, 2011, 06:38:32 PM
:shock:  i already have a standing frame but thanks anyways
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on July 13, 2011, 07:17:58 PM
Why not just have him in his leaning crouchy pose? That's how Slashman works!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on July 13, 2011, 07:25:28 PM
Yeah, but it looks sooooo damn odd with someone like Saturn.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 13, 2011, 07:55:10 PM
i feel pretty good about the way saturn stands now but thanks for the suggestion
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: squidgy617 on July 14, 2011, 02:30:51 AM
Quote from: "Chimera Man"
Quote from: "squidgy617"
Quote from: "Chimera Man"
I already have them, no need to worry.  :geek:
Awesome! Pluto's my favorite Stardroid, and Trift did such a good job, so I was hoping those would be used.
Just out of curiousity, which Stardroids have yet to be done? I might skin some sometime.

The only ones that need yet to be skinned are Neptune and Terra.

Nitro, please show us this Saturn skin.
Not sure I'll skin anyone, but if I do it'll probably be Terra.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on July 14, 2011, 04:38:50 AM
Whomever is making the Saturn should keep in mind his concept art (realized that the brown and tans should be reflected via primary and secondary, since his weapon uses both colours as such) and remember that uncolourable colours should be implemented! His head jewel/chest jewel should be coloured orange.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on July 14, 2011, 02:58:53 PM
Quote from: "squidgy617"
Quote from: "Chimera Man"
Quote from: "squidgy617"
Awesome! Pluto's my favorite Stardroid, and Trift did such a good job, so I was hoping those would be used.
Just out of curiousity, which Stardroids have yet to be done? I might skin some sometime.

The only ones that need yet to be skinned are Neptune and Terra.

Nitro, please show us this Saturn skin.
Not sure I'll skin anyone, but if I do it'll probably be Terra.

I see. If that's the case, I would do Neptune if you do Terra, and we would have all the skins.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 14, 2011, 08:58:09 PM
K. Thanks for the info.

Thing is, I might only do the rotations, so no firing, etc.

I hope that would be helpful.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 17, 2011, 03:47:19 AM
How's the music being handled for this expansion?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 17, 2011, 07:18:22 AM
Quote from: "VyseTheLegend96"
So i was looking for some 8 bit versions of the songs here, so lemme post what i think should be used

Mars: http://www.youtube.com/watch?v=-IuxNmKT ... re=related (http://www.youtube.com/watch?v=-IuxNmKTbCY&feature=related)
Neptune: http://www.youtube.com/watch?v=GmR7Nnh5 ... re=related (http://www.youtube.com/watch?v=GmR7Nnh5mmc&feature=related)
Uranus: http://www.youtube.com/watch?v=GAFHVKGL ... re=related (http://www.youtube.com/watch?v=GAFHVKGLsQo&feature=related)
Saturn: http://www.youtube.com/watch?v=QK2jCKKk ... re=related (http://www.youtube.com/watch?v=QK2jCKKkXJg&feature=related)
Pluto: http://www.youtube.com/watch?v=fG_RZ6MD ... re=related (http://www.youtube.com/watch?v=fG_RZ6MDXVc&feature=related)
Jupiter: http://www.youtube.com/watch?v=mgopALdl ... re=related (http://www.youtube.com/watch?v=mgopALdlUoU&feature=related)
Mercury: http://www.youtube.com/watch?v=gW000uog ... re=related (http://www.youtube.com/watch?v=gW000uogNkc&feature=related)

I very well suggest these for the stardroid stages
probably the 4th time mentioning but who's counting?probably the same people who are not reading earlier posts
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 18, 2011, 04:47:06 AM
Find someone else to make Saturn. I can't. :(
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NitroBro on July 18, 2011, 04:57:19 AM
who the he-?!

WHY DOESNT ANYONE READ EARLIER POSTS??
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on July 20, 2011, 05:56:03 PM
Finally found enough time and motivation to start spriting again.

So I finished T Khamen.
(http://i584.photobucket.com/albums/ss288/Mubarik1995/tkhamenfinished-1.png)
(Reduce colors if/where necessary!)

Hope this meets everyone's expectations! Glad to have contributed to this project some how.
This is probably the most difficult spriting project I have taken up and finished. Glad I didn't have to do all 5 rotations! That would have been a nightmare!

Then again, his back is just a pile of rocks, so..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 20, 2011, 06:55:48 PM
I've mustered up enough motivation to work on something. Can you put that helicopter thing in if I sprite it? It is pretty cool, you have to admit.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 20, 2011, 07:04:00 PM
Quote from: "Kapus"
Finally found enough time and motivation to start spriting again.

So I finished T Khamen.
(http://i584.photobucket.com/albums/ss288/Mubarik1995/tkhamenfinished-1.png)
(Reduce colors if/where necessary!)

Hope this meets everyone's expectations! Glad to have contributed to this project some how.
This is probably the most difficult spriting project I have taken up and finished. Glad I didn't have to do all 5 rotations! That would have been a nightmare!

Then again, his back is just a pile of rocks, so..

Oooohhh nice work Kapus Thanks.

Quote from: "Star Dood"
I've mustered up enough motivation to work on something. Can you put that helicopter thing in if I sprite it? It is pretty cool, you have to admit.

Wait you mean Biree Spark (http://megaman.wikia.com/wiki/Biree_Spark)? I think we could use that for Jupiter's stage.

Also one other request:
Could you guys do Monkikki (http://megaman.wikia.com/wiki/Monkikki) from Uranus stage as a decoration? I'd like the jumping and idle sprites please.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on July 20, 2011, 07:05:13 PM
I wouldn't mind doing that, but I think I have too many spriting projects to finish at the moment.

Sorry.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 20, 2011, 07:06:19 PM
Quote from: "Kapus"
I wouldn't mind doing that, but I think I have too many spriting projects to finish at the moment.

Sorry.

Of course Kapus. I'm pretty sure you're not the only guy who can sprite here ;)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 20, 2011, 09:03:46 PM
Really good work on the tkhamen, Kapus, though you got kind of crazy with the colors (as you seem to have realized).  I did a quick once-over on it to make it blend into the stage better.  We can at least pretend this version might have been doable on the NES with 2 background tile palettes (gold and grey/red) and 2 layers of sprites (blue and mm's face colors)

(http://i344.photobucket.com/albums/p343/nemss1/tkhamen.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on July 20, 2011, 09:06:11 PM
I just colored it based on the artwork. I'm no good at doing color limitations, so I decided to leave it up to you guys.

Glad you like it, though!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 20, 2011, 09:20:07 PM
Quote from: "Kapus"
I just colored it based on the artwork.

Fair enough, let's just blame it on the capcom staffers then.   :p  

But seriously, great job on the rotations!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 20, 2011, 09:47:22 PM
Well, I could do that, but it's not what I meant.

Remember the bigass helicopter in Neptune's stage? I meant that. I just forgot his name...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 20, 2011, 09:50:07 PM
hyoey?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Copy Robot on July 20, 2011, 09:55:24 PM
(http://www.iaza.com/work/110721C/iaza15382969002700.png)

Comments so far?? I only ask because I don't like how the front's helmet came out.
Colors stolen from Returning Monking from MM3
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 20, 2011, 10:01:11 PM
Impressive, Mr. Joe.Now watch out for meoters in the asteroid field I think his face in the front could use a little touching up, and perhaps it could be a little wider.

EDIT: Pardon, I meant skinnier. And the helmet looks fine.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 21, 2011, 12:06:49 AM
Here are some screen shots of how the pluto stage is doing.
Note: -Still a WIP
-My display is on OpenGL
-Spikes appear in Doom builder but not during the testing for some reason
-Haven't really started to apply textures to the upper level yet
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Let me know if the pictures aren't showing up
Thanks to Jack Corvus for sending me the Pluto Textures.
Any comments or advice would be appreciated :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on July 21, 2011, 12:11:55 AM
Okay.

Pictures aren't showing up.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on July 21, 2011, 12:18:00 AM
Are those really the only textures you had to use? Feels like it needs more variety.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 21, 2011, 12:26:51 AM
Shoot.....
Okay let's this again but with URL's instead.
I r SmarT
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
and Kapus, there are more textures; think of this as an outline.
I'm still new to this, and I find detailing a little difficult. Plus, I've been working on the
lower level more than the upper.
I'll look at Pluto's stage again, and thanks for the comment. :)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on July 21, 2011, 12:58:35 AM
Oh. Okay.

If you need any help with this map, I'll gladly assist!

I'm gonna regret saying this, aren't I?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 21, 2011, 03:47:47 AM
I'm working on a Soshi Breaker.

Can you use it?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 21, 2011, 03:56:32 AM
Quote from: "Star Dood"
I'm working on a Soshi Breaker.

Can you use it?
Well, the Soshi Breaker isn't an enemy in Pluto's Stage, but due to the nature of the enemy, Pluto's stage layout and stage appearance, I'll think about it.
or are talking to someone else?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 21, 2011, 04:35:07 AM
I don't really care. Pluto or Mercury's stage would have it.

The rotations are almost done, with the colors following the palette of hnbf2 Robot Master's School.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 21, 2011, 04:45:27 AM
Quote from: "Star Dood"
I don't really care. Pluto or Mercury's stage would have it.

The rotations are almost done, with the colors following the palette of hnbf2 Robot Master's School.
When you said Pluto "OR" Mercury, do you mean only one stage could have it and not the other?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 21, 2011, 07:48:41 AM
Quote from: "Gamester522"
Here are some screen shots of how the pluto stage is doing.
Note: -Still a WIP
-My display is on OpenGL
-Spikes appear in Doom builder but not during the testing for some reason
-Haven't really started to apply textures to the upper level yet
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Let me know if the pictures aren't showing up
Thanks to Jack Corvus for sending me the Pluto Textures.
Any comments or advice would be appreciated :)

(click to show/hide)

Fixed those for you. And nice job on the map too, it looks pretty nice.

Quote from: "Kapus"
If you need any help with this map, I'll gladly assist!
No me
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 21, 2011, 11:24:38 PM
No. I meant either could have it. The only problem is, usually only one stage has one paticular prop. For example, Picket Man is only found in Guts Man's stage.

I really don't care what stage(s) it's in.

Also its finished.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 22, 2011, 12:11:56 AM
Quote from: "Star Dood"
No. I meant either could have it. The only problem is, usually only one stage has one paticular prop. For example, Picket Man is only found in Guts Man's stage.

I really don't care what stage(s) it's in.

Also its finished.
No thanks, leave it for whoever might do Mercury's Stage.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Copy Robot on July 22, 2011, 07:12:16 PM
(http://img10.imageshack.us/img10/4873/monkikki.png)

Back Right standing made me raeg so hard (which doesn't make sense cause the jumping came out fine) that I'm giving this to someone who wants to finish it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on July 22, 2011, 07:13:43 PM
So, all you need is just one sprite for back/right?

I'll do it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on July 26, 2011, 09:26:47 PM
Pardon my double post.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/gorrilathing.png)

Here's the backright frame.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 27, 2011, 09:10:45 AM
Dat incomplete outside area

(click to show/hide)

Also thanks Kapus and Mr Joe for those sprites!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on July 27, 2011, 09:35:01 AM
Quote from: "Jack Corvus"
Dat incomplete outside area

(click to show/hide)

Also thanks Kapus and Mr Joe for those sprites!
"That's some very nice textures you have there...
...be a shame if someone were to blow it up, with Hyper Bombs!"  :lol:



jk

Looks good Jack, great job
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: overwarelord on July 28, 2011, 12:58:14 PM
hmmm... saturn I found this slow time glitch :? I went da wrong path is that glitch gonna be there?

(http://imageshack.us/photo/my-images/94/weirdsaturnglicharea.png/)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on July 28, 2011, 01:19:31 PM
...What?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 28, 2011, 01:35:23 PM
Quote from: "overwarelord"
hmmm... saturn I found this slow time glitch :? I went da wrong path is that glitch gonna be there?

(http://imageshack.us/photo/my-images/94/weirdsaturnglicharea.png/)

(click to show/hide)

Fixed that for y-
Wait what does that have to do with the expansion?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Tails on July 28, 2011, 01:59:57 PM
I think he thinks this is a Mega Man 5 DISCUSSION. It's an actually project, overware.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Lobsters on July 30, 2011, 06:08:24 AM
Is anyone mapping Neptune's stage, by chance? And if so please excuse (my dear aunt Sally) my laziness of checking through sixty pages of posts. I am not a good mapper still a novice. But I have some ideas for a layout.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 30, 2011, 12:20:59 PM
Quote from: "Lobsters"
Is anyone mapping Neptune's stage, by chance? And if so please excuse (my dear aunt Sally) my laziness of checking through sixty pages of posts. I am not a good mapper still a novice. But I have some ideas for a layout.

Actually no, no one wanted to map Neptune yet.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 31, 2011, 12:26:42 AM
Tada, Soshi Breaker.

(http://img833.imageshack.us/img833/9218/soshibreaker.png) (http://imageshack.us/photo/my-images/833/soshibreaker.png/)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Lobsters on July 31, 2011, 10:39:54 AM
Sorry if this is already done. In Neptune's awesome stage (I like vehicle levels: Neptune, Charge Man, Wheel Gator, Grizzly Slash/Cresant Grizzly, etc.) I was wondering if someone could make a decoration of the gun batteries.
(click to show/hide)

EDIT: Oh, and I guess I'll take Neptune since it is availible. A word of caution though, like I said in my prior post, I am still a novice at mapping. Don't know how to write this without coming off as advertising. I have a map pack up on the forums if you could look at for a back ground check on my mapping abilities as a novice.Once again, sorry if this sounds like advertising.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 31, 2011, 03:04:20 PM
That could be rather hard to do... The problem I have with this is we have no idea what their colors are. Plus, most props are enemies, or at least something that preforms an action. (I.E: Tellies, Crystal Droppers, Stegoras, etc.)

So... I'm not exactly sure that would work. :?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on July 31, 2011, 09:04:50 PM
Easy enough.

(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/deckgun.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on July 31, 2011, 09:12:48 PM
Nicely done.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on July 31, 2011, 10:09:52 PM
Quote from: "LlamaHombre"
Nicely done.

Couldnt have said it better myself! Good work NemZ!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on July 31, 2011, 11:23:10 PM
Oh. I see how it is.

IGNORE ME, HUH? THAT'S WHAT YA LIKE DOING, EH? WELL GET A LOAD OF THIS: NOW I'M GONNA IGNORE YOU! *starts ignoring everyone*

All rage aside, good work.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on August 01, 2011, 01:45:32 AM
Quote from: "NemZ"
Easy enough.

(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/deckgun.png)
The front and back frames look a little too wide, but great work other than that.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on August 01, 2011, 09:55:23 AM
I guess the outer sides of the orange parts could be trimmed a pixel on each side without any fuss.  Better now?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 01, 2011, 01:51:34 PM
I actually sort of prefer the original.

Also, I'm a little upset, because I think I did Soshi Breaker for nothing... I don't know who's making Mercury's stage, and the person for Pluto's said he doesn't need it. Plus, this gun thing (which is great, by the way) seems to have overshadowed my work...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on August 01, 2011, 03:45:08 PM
Quote from: "Star Dood"
Plus, this gun thing (which is great, by the way) seems to have overshadowed my work...

Rage Roboenza overshadows my map pack, do you see me complaining? Not really.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 01, 2011, 04:16:20 PM
No,no,no. I mean the Soshi Breaker. Now I don't even know if it will be helpful.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on August 01, 2011, 06:13:42 PM
How do you know the comments were all about my work?  For all you know LLama meant you.

Soshi Breaker looks pretty good, but it's probably a bit too colorful.  White, yellow, red, black, gray, and two blues... try cutting that down a bit.

Hell, I forgot that NES sprites should actually be 3 colors + invisible (otherwise it's actually 2 sprites, like all the robot masters), so my deck gun needs trimming down as well.  Oh well, so much for the gray bit.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on August 02, 2011, 02:30:08 AM
I don't think the 3 colors + invisible law is something to be really strict about. If I recall correctly, some of the MM8BDM skins actually use more than 3 colors (not counting invisible) in their palette.

I don't think that gun would look as nice if you trimmed down the colors, even if it is more accurate.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Lobsters on August 02, 2011, 05:45:28 AM
Okay I have a few questions about how you guys think Neptune's Stage should be made.

- Should I have a group of sectors with floor textures that are black, white, and greys to make a mosaic of sorts of Neptune?

- Ice, Gemini Man Style of underwater or Deep Water/Swimmable water. (Currently I only know how to make Deep Water)

- And I know very little scripting, should there be the steam vents similar to Elec Man's little wall beams?

And great work on the Soshi Breaker and the Guns.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Shade Guy on August 02, 2011, 06:30:12 AM
For the mosaic, I guess you could do something similar to Mr.X's or Knight Man's stages...Perhaps make the Stardroid symbol instead of Neptune himself?

I'd suggest using Ice/Gemini/Centaur Man style water to further resemble Neptune's stage. Unless there comes a stage where Mega Man can swim in, swimmable water should be kept to custom maps in my opinion.

Adding steam vents would be a nice touch to the map, so I'd say go for it. The only problem is that this would require creating custom projectiles/actors/whatever you call it...Though someone else could do that for you. The coding wouldn't be too difficult, and you could probably copypasta the ACS scripts from Elec Man's stage to get the gist of it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on August 02, 2011, 11:26:55 AM
Quote from: "Lobsters"
- Should I have a group of sectors with floor textures that are black, white, and greys to make a mosaic of sorts of Neptune?

If you need help, I can help you.  :ugeek:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 02, 2011, 02:35:59 PM
Hmm... I sort of had a different idea for Neptune's stage, but it's your map. I suppose I'll still relay it to you.

I was hoping for a map that had the top and bottom sections of the ship. The top would be a little flat, with Hyoey (the battlecopter) maybe flying around. (I'll make it for you, I love that enemy!)

At each end of the top section, there are holes, which is where the bottom section is. There could be ladders, teleporters, or whatever you want to get back to the top.

Here, you could have a little water section, with spikes in some places and maybe even a Swim Ball that can damage you if you touch it. (I'll sprite that too, if you want it) Then, you can have a little room without anything, and next are some places with the steam vents. Maybe you could add the rushing water, somehow. Then you get to the end, and you can be teleported back up to the top.

The deck would have to be fairly wide, in order to successfully house weapons, fighters, items, etc. That means the bottom would also be about the same width. Obviously, Salt Water should be easy to reach, along with a few 'beginner' weapons, such as Charge Kick, Blizzard Attack, etc.

Underneath, there should be some hard to reach items, like E-Tanks and Big Healths. Some weapons could be readily available, like, for example, Bubble Bomb, or maybe Grab Buster. Some tougher, more powerful weapons, like Knight Crush or even Skull Barrier, could be in some hard to reach places. For example, you could have one over some spikes, or perhaps underneath some.

Items should be kept to Tango Roll, Item 1, and maybe a new support item being introduced, like the Mega Arm Grab. That way, you could get items and weapons that were recently unobtainable.

Eh? This is coming from a novice mapper, so it may be bad...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Lobsters on August 02, 2011, 07:39:56 PM
Okay maybe I should say this isn't the first map I made. This would be around my ninth map.

    This is my current thoughts on Neptune, with everyone's ideas put in. I think the Stardroid symbol mosaic should be on the floor of the underwater area and perhaps the one of Neptune on the deck. The Gun batteries appear at the edges of the deck. In an area that is unavailable to players, that shows the helicopter enemy flying around a helipad. Now the the steam vents could be used in a tunnel to a sniper tower on the deck containing Magnet Missiles. The only way I can think of implementing the running water is through using the sector carry action. Just make it on fast speed. The Deck could have gargo containings and one could be a one-way passage to a lower level.  The spikes I want in but am iffy on how to implement them.  Not to sure on how to use the spikes in the water. I want them in, but I don't want this map to be too gimmicky.

 


(click to show/hide)

Oh and one last thing, If the textures and weapons are availible I could use them please.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 02, 2011, 08:10:29 PM
So I take it that you want Hyoey?

I'll do it for you.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on August 02, 2011, 08:40:13 PM
Quote from: "Lobsters"
Oh and one last thing, If the textures and weapons are availible I could use them please.
Here are the weapons:
viewtopic.php?f=28&t=2055 (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2055)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Lobsters on August 04, 2011, 11:46:15 PM
Turns out I already have the weapons you guys are using. Haha thanks again though. Still need the textures. I could start mapping without them but I just don't want to have to retexture everything.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on August 04, 2011, 11:53:30 PM
Could I make Saturn's map?

I'm a load better of a mapper than skinner.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: WheelieCarbonate on August 04, 2011, 11:56:17 PM
Llama is actually a really good mapper.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on August 04, 2011, 11:56:55 PM
Never speak of the box in public
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Lobsters on August 07, 2011, 07:01:46 AM
Somewhat of a status update on Neptune.
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on August 07, 2011, 12:41:44 PM
Quote from: "Lobsters"
Somewhat of a status update on Neptune.
(click to show/hide)

Pretty good. I guess I'll make the textures now. (Because I feel like it)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on August 07, 2011, 01:43:54 PM
NemZ made textures for all the Stardroids, you know...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on August 07, 2011, 01:47:10 PM
Oh, so we have the textures ready? He did all the coding for us? Where's that Texture wad NemZ!

Edit: You wrong Llama. NemZ made tilesets. If NemZ made the textures, I dont think you'd ever had that problem with the burnerman textures >_>
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on August 07, 2011, 08:24:45 PM
Heh, if I made the textures that little sizing problem would probably be the least of your concerns.  I know NOTHING about the process of actually making the texture files, stages, coding, etc; I just do art assets and leave the other work to more capable hands.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on August 07, 2011, 10:34:35 PM
Importing textures is very, very easy.


It's just time consuming when you have a lot of different things to import.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Lobsters on August 11, 2011, 10:58:15 PM
Hey, sorry it isn't done. But here is the remains of my Neptune Map. I can't help you guys. Take it apart, Adjust, finish it. I don't care. Don't even have to give me credit for it. Not even if you finish it and keep the mosaic. And well here is the broken husk of what could be a decent map made by a novice. With some help from others of course.

So in other words, I am bailing on this.
http://www.mediafire.com/?8i082kjm8xhpsqa (http://www.mediafire.com/?8i082kjm8xhpsqa)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on August 11, 2011, 11:05:48 PM
I'll take a look at it and see if I wanna finish it!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on August 17, 2011, 02:21:46 PM
I am showing progress of the Pluto stage.
It is nearly done.
Here are some OpenGL's; yes there are changes from my last update.
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 17, 2011, 04:07:39 PM
I don't know about you, but I could definetly see Soshi Breaker being used there.

Good work, anyhoo.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 23, 2011, 08:22:31 PM
bump

Working on a Neptune skin. I almost have the side done.

Heh, if only he swam while moving...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on August 24, 2011, 01:58:35 AM
Quote from: "Star Dood"
bump

Working on a Neptune skin. I almost have the side done.

Heh, if only he swam while moving...

You've got his fins and shoulder pads green I hope sir but I look forward to seeing more sprites done.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 24, 2011, 12:04:05 PM
I'm more of a everything blue-and-cyan guy, but I'll see if it looks all right.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on August 24, 2011, 10:47:27 PM
Quote from: "Star Dood"
I'm more of a everything blue-and-cyan guy, but I'll see if it looks all right.

That looks good on some robot masters, but others need that bit of uncolorable-ness (See: Old Blizzard Man vs Fixed Blizzard Man, which Mr. Brotoad graciously let me fix.)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 27, 2011, 02:58:19 PM
DOH

I forgot to post my work!

(http://img192.imageshack.us/img192/3569/neptuneo.png) (http://imageshack.us/photo/my-images/192/neptuneo.png/)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on August 27, 2011, 03:00:51 PM
That's quite a bit of workspace you have there.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 27, 2011, 03:11:57 PM
Yup! Like to have a lot of room to experiment.

However, I think his torso on the side is a little cruddy...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on August 28, 2011, 10:13:29 AM
He looks very stretched out in the front frame.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on August 29, 2011, 08:14:49 PM
Just out of curiosity, where does this Expansion stand as of now?

i.e. what maps are left? what skins are left?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on August 29, 2011, 11:37:41 PM
To my limited knowledge, I think Saturn and Neptune must be finished skin-wise.

I believe maps are:
Neptune (Kapus might be working on it)
Venus (Not too sure)
Saturn (Also not too sure)
Jupiter (Again, not too sure)

I'm not sure on a lot of things, as you can see.

I would also like to reclaim my position for working on Saturn, if I can.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on August 29, 2011, 11:38:39 PM
I'd like to work on Saturn, but nobody's given me an Okay of any sort, so I don't want my horrible work to be wasted.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Kapus on August 29, 2011, 11:43:38 PM
Oh, I forgot to say: I'm not working on Neptune.

Sorry.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on August 31, 2011, 10:15:10 PM
Quote from: "LlamaHombre"
I'd like to work on Saturn, but nobody's given me an Okay of any sort, so I don't want my horrible work to be wasted.

Go on.  :geek:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on September 02, 2011, 01:57:13 AM
Grr, Neptune is turning out to be tricky.

I'll see if I can try and finishe it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Sora on September 06, 2011, 05:32:57 PM
Has anyone done a skin for Terra yet?  I might try that once I finish my huge pile of other stuff first...  :shock:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on September 06, 2011, 09:57:26 PM
Quote from: "Sora"
Has anyone done a skin for Terra yet?  I might try that once I finish my huge pile of other stuff first...  :shock:

I had began a little, but it's complicated. You can do it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Sora on September 06, 2011, 10:25:20 PM
Well, if you already have work on it and you want to finish it, I don't have to do it.  I was just checking to see if I could help with anything here.

If you don't want to finish him, I'd be more than happy to work on him.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Chimera Man on September 07, 2011, 05:33:28 AM
Quote from: "Sora"
Well, if you already have work on it and you want to finish it, I don't have to do it.  I was just checking to see if I could help with anything here.

If you don't want to finish him, I'd be more than happy to work on him.

Sure, you may do Terra's skin.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on September 16, 2011, 02:38:30 AM
BUMP

After Chimera's supposed 'leaving' (which was most likely my fault) this topic has been slowly slipping under.

I have brung good news to keep it alive! Neptune's skin is nearly finished!

I also bring forth a question: Is anyone working on Saturn's skin?
Title: BUMP
Post by: Magnet Dood on September 23, 2011, 09:59:41 PM
Anyone workin on Mars' Map?

I'm trying to learn how to make good maps, so I'd like to start out with one that's not too gimmicky.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on September 23, 2011, 11:46:57 PM
I'd start with just generic maps before you attempt anything official.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on September 23, 2011, 11:54:23 PM
Llama makes a good point. While I admire your will to want to make maps for expansions. You lack the experience to make good maps. I think you would be going in way over your head. So like Llama said, try generic mapping first. It also looks better for your mapping portfolio. In other words, why trust someone who has never actually made a map over someone who has?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on September 24, 2011, 02:30:58 AM
Hmm...

All right. I just thought there was going to be less coding stuff Mars' map, considering he only has the conveyor belts, but I guess I'll try making some generic map. Maybe it'll be accepted into CS_CM (then again, with all the flak it gets, that would most likely be a bad thing...)

I always seem to choose the wrong thing to do...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Galaxy Sisbro on September 24, 2011, 05:17:14 PM
And that's why everyone is yelling about CSCM quality.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on September 24, 2011, 09:31:58 PM
Hiya.

I have an incomplete Neptune skin here.

(http://i51.tinypic.com/2vmub2v.png)

The walking is a work in progress. Please tell me how it looks.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on September 24, 2011, 09:32:54 PM
His side frame hurts my eyes.
Title: Everything hurts my eyes.
Post by: Kenkoru on September 24, 2011, 09:34:02 PM
That inconsistent walking.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on September 24, 2011, 09:34:49 PM
That was kinda the best I could do while staying in proportion...

And I wanted to know if the frames that move their arms were fine. If they are, I'm going to change all the walking frames to look like that.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 01, 2011, 03:19:01 PM
I'm going back and tweaking the tiles a bit, mostly just grouping them where sensible instead of leaving them all broken up like they currently are (should make it easier on you guys importing them if you haven't already done so).

It occurs to me that the deck guns for Mars are going to be a real bitch to sort out.  I've tried to keep them arranged in a clear way so it's easy to see how the various sides, front, back, and top all go together, but the longbarrelled ones are especially tricky.  To make them look right I think you're probably going to need to make them two separate sectors, one the main gun 'block' fully 360' textured and a second one for the barrels with a 16px transparent area below the actual graphic on every exposed side.  It also needs to be placed in the stage in a relatively flat area so that there's no way to look at the gun from below, otherwise that open gap is going to look like crap.

Here's a quick isometric projection of what I'm talking about:

(http://i344.photobucket.com/albums/p343/nemss1/marsgun.png)

Left is what it should look like in-game, right is the two parts viewed separately with the necessary transparent area marked in blue.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 03:45:17 PM
There were deck guns on Mars' stage?

Damn, those could do some damage...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 01, 2011, 03:58:40 PM
Yep.  See for yourself, mostly appearing in the second half of the stage:

http://www.vgmaps.com/Atlas/GB-GBC/MegaManV-Mars.png

They don't actually shoot though, which is kinda lame.  ...we should fix that.   :twisted:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 04:49:48 PM
Holy shit, those things are huge.

And I'm going to be making Mars; we'll need to implement em.

I was hoping to put Tyhorn in there, though...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 01, 2011, 05:02:41 PM
It also might be a problem to have floor tiles under the barrels.  Maybe just the barrels should be actors?  Then they could be animated to rotate while they fire... something like Bass Buster I guess?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on October 01, 2011, 05:10:33 PM
Now that we have 3D floors to work with, I don't see why we can't use them to implement the barrels on the cannons, while having normal raised sectors for the cannon base.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 05:11:03 PM
I'm sure that would work fine.

I'm terrible at coding actors though... I'm gonna have to ask someone to make actors for me. I can't even code my Soshi Breaker.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 01, 2011, 05:16:22 PM
Quote from: "Myroc"
Now that we have 3D floors to work with, I don't see why we can't use them to implement the barrels on the cannons, while having normal raised sectors for the cannon base.

3D floors?   :shock:

Clearly I've gotten more behind during my hiatus from the community than I realized.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 05:19:01 PM
I still don't have any idea how to implement them.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 01, 2011, 06:24:56 PM
Well, if and when you figgure it out here's a new set of textures so it can be animated while firing.

(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/marsgun.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 06:25:56 PM
Can someone take up Neptune?

I honestly didn't do too great a job with it, but there is some respectable stuff there.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 08:54:36 PM
SPEAKING OF DOUBLE POSTING

(http://img43.imageshack.us/img43/253/33ngsjo.png) (http://imageshack.us/photo/my-images/43/33ngsjo.png/)

Here's some progress on Saturn. I did take Nitro's running and edited it a bit.

Also finished up Llama's take on standing.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 01, 2011, 09:06:46 PM
That wasn't standing.

That was part of a walking frame.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 09:08:18 PM
/me facepalms

I think it looks ok for standing anyway.
Title: Don't ruin Saturn or I will eat you.
Post by: LlamaHombre on October 01, 2011, 09:10:06 PM
He's missing an arm on his standing frame.

It bothers me to death how his arms don't move when he's running though.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 09:11:35 PM
Well, that's how I recieved the sheet.

And I suck at that stuff anyway...

It's a start, though.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 01, 2011, 09:14:10 PM
I don't consider it a start until it looks decent.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 09:18:55 PM
:l

Some people are so hard to please these days...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 01, 2011, 09:26:15 PM
Is everything taken? Just asking.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 09:27:41 PM
Skin wise? I think; but you can take Neptune. He's being a pain. Here's his sheet that I started on:

(http://i51.tinypic.com/2vmub2v.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 01, 2011, 09:29:48 PM
I'll try that out.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 01, 2011, 09:30:55 PM
It would probably be better to start from scratch on the side frames and the walking though, Strange Metool.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 09:31:25 PM
Is the side seriously that bad?

and metool still hasn't recieved my message argle-blargle
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 01, 2011, 09:32:45 PM
The sude looks horrible.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 09:34:06 PM
*/me shouts angrily to the sky*

Whatever. I tried, and failed.

Is the firing frame any good?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on October 01, 2011, 09:34:56 PM
Give me an example of a person who can walk purely by tilting his feet while not moving any other part of his body and I might consider your walking frames acceptable.

Sorry about being so blunt about it,  but walking sprites aren't made purely by moving the legs/feet around. Walking and running (especially running) are much more dynamic motions.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 09:35:24 PM
Burst Man. Ha!

EDIT: Knight Man too.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 01, 2011, 09:39:07 PM
They have solid reasons to, and they at least pick their feet off the floor.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 09:41:12 PM
I'M TERRIBLE AT MAKING WALKING FRAMES, ALL RIGHT? NOT ALL OF US ARE PERFECT, YOU KNOW!

Just look at my attempt at Dynamo Man; it sucked. Neptune: sucks, and now, Saturn sucks too!

I can't do it right!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 01, 2011, 09:42:57 PM
Try harder, then.

Make a stick figure or something and show me how it would run.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 01, 2011, 10:54:16 PM
Here's what the A frame sprites look like now.

(http://www.iaza.com/work/111002C/iaza19895111643100.png)

Are they fine? Give me feedback.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 01, 2011, 10:58:44 PM
His feet are inconsistent.

And the sude pose still looks horrible.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: xColdxFusionx on October 01, 2011, 11:10:49 PM
Front looks fine
Front/Side looks fine
Side - feet are sideways
Side/Back - feet are backwards
Back - feet are backwards

Fix this please.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 01, 2011, 11:30:47 PM
I think my feet were a little more consistent than this...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 02, 2011, 02:09:01 AM
/me bites fingernails

Is this any better?

(http://img27.imageshack.us/img27/253/33ngsjo.png) (http://imageshack.us/photo/my-images/27/33ngsjo.png/)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Shade Guy on October 02, 2011, 02:34:46 AM
Looks like he's skating across the ground.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on October 02, 2011, 03:53:02 AM
Don't forget to make his forehead/chest jewels uncolorable orange too!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 12:45:49 PM
(http://www.iaza.com/work/111003C/iaza19895142565500.png)

Any better?

Neptune's legs are symmetrical, making it tough to make backside and back sprites.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 02, 2011, 01:44:49 PM
Honestly, I think that his feet should be like the actual game- flat.

I know you're trying to make him look like he has webbed feet, but... It just doesn't look good.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 05:36:19 PM
(http://www.iaza.com/work/111003C/iaza19840636618400.png)

Straight feet.

Looks more like elf shoes.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 02, 2011, 05:37:13 PM
Compare where Neptune's feet end on his Front/R to his Front frame.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 05:40:37 PM
(http://www.iaza.com/work/111003C/iaza19840635970500.png)

Fixed?

Foreshortening.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 02, 2011, 05:42:30 PM
No.

His feet end at different pixels.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 05:52:12 PM
...Now?

(http://www.iaza.com/work/111003C/iaza19840617207000.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 02, 2011, 05:52:56 PM
Front, Front/R, and Back/R are good.

Sude sucks, Back needs foot work.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 05:57:08 PM
(http://www.iaza.com/work/111003C/iaza19840692764200.png)

Tried again.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 02, 2011, 05:58:09 PM
You're getting there with the back frame. The green part could be wider around the actual fins of the feet.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: xColdxFusionx on October 02, 2011, 06:02:19 PM
Quote from: "Strange Metool"
...Now?

(http://www.iaza.com/work/111003C/iaza19840617207000.png)


Side feet are pointed sideways and down
I don't think anyone can physically do that with their feet...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 06:03:44 PM
(http://www.iaza.com/work/111003C/iaza19840644679500.png)

Yet again.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 02, 2011, 06:04:39 PM
Every frame is good except for the Sude frame, which I'd recommend doing from scratch.
Title: Argh, why don't you get it.
Post by: Kenkoru on October 02, 2011, 06:05:00 PM
The bottom of his feet should always be flat.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 06:25:47 PM
(http://www.iaza.com/work/111003C/iaza19840686920400.png)

Now?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: xColdxFusionx on October 02, 2011, 06:28:54 PM
Better, but his side feet should be pointing more forward than sideways.
Title: I'm getting tired of this
Post by: Strange Metool on October 02, 2011, 06:30:54 PM
Dang.

(http://www.iaza.com/work/111003C/iaza19840694761900.png)

Tried again.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: xColdxFusionx on October 02, 2011, 06:38:54 PM
It still looks like his feet are sideways in the side frame.
They should be pointed forward in the direction he's facing, not at the camera.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: ice on October 02, 2011, 06:40:26 PM
extend the feet forwards a bit and you'll win a internet, might work if you use one of the legs from the front R for the side
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 02, 2011, 07:46:02 PM
The biggest problem with Neptune is that he isn't big (thick) enough, at least from the side.  It would look so much better if he was all hunched over, not standing straight up.  Make his back stand out more, bring his elbows back and make his upper arms longer, bend the legs at the knee, etc.

edit:  here, something like this.  (and what was with all the white?)

(http://i344.photobucket.com/albums/p343/nemss1/neptune.png)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 08:56:38 PM
What do you think so far?

(http://www.iaza.com/work/111003C/iaza19895111024600.png)

His side pose kind of reminds me of Magma Dragoon now.

I really don't know what to do with the side feet - I just moved the front point to the side. When I expand it, it often makes a diamond shape with the lower sides pinched to the left.

EDIT: You beat me to it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 02, 2011, 08:59:18 PM
NemZ just won the whole thread.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 02, 2011, 09:07:41 PM
Great.

Just great.

I feel like quitting now.

Is there anything else other than skins?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: KillerChair on October 02, 2011, 09:45:14 PM
So... How far in terms of percentage is this expansion? :p
Just getting a bit curious...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 02, 2011, 10:42:36 PM
Quote from: "Strange Metool"
I feel like quitting now.

Man, don't be like that.  I'm just helping out a little because I figured that it would be easier to show rather than describe what I was trying to say.  There's TONS of frames left to do for that skin.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 02, 2011, 11:44:56 PM
The white looked a lot better than all that blue...

Don't give up so soon, Metool. I think we may need a Mars skin... (someone clarify that please)

EDIT: TRY NUMBER THREE

(http://img36.imageshack.us/img36/253/33ngsjo.png) (http://imageshack.us/photo/my-images/36/33ngsjo.png/)

Changelog:
Added orange jewel on top
Made his left arm move
Picked up his feet

Eh?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 03, 2011, 12:10:26 AM
Endlessly better.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 12:16:33 AM
/me brohugs Llama

All right! Now to start on those rotations!... and sprites for rotations... which includes walking... *sigh*

Those firing frames will be murderous...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 03, 2011, 12:35:30 AM
Quote from: "Star Dood"
The white looked a lot better than all that blue...

White is the most common color by far used by special weapons, meaning that if you have white parts all over the place the skin will look really crappy and bland most of the time.  Basically anything you want white (other than eyes) you should make cyan instead unless there's a VERY good reason for it, as it's going to end up white most of the time anyway.  Besides, the green shoulders/fins should already be more than enough to make the skin unique.

PS:  The shading should probably go away as well, since it just looks weird and wrong when the colors change to things that clash.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 12:36:49 AM
I just think he looks silly.

Anyway, I'll be taking Mercury's map.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on October 03, 2011, 04:16:11 AM
Quote from: "Star Dood"

EDIT: TRY NUMBER THREE

(http://img36.imageshack.us/img36/253/33ngsjo.png) (http://imageshack.us/photo/my-images/36/33ngsjo.png/)

Sorry to bring this up again, but don't forget about the orange jewel on his chest too! It's looking very nice so far sir.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 08:20:47 PM
For a joke, maybe I should make a seperate skin that has him slide around everywhere  :lol:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Strange Metool on October 03, 2011, 08:38:15 PM
Meaning, Mars is available?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 08:39:06 PM
I think he might be. (emphasis on think)

Lemme check around this topic and see.

EDIT: Sorry, apparently Chimera did Mars.

A lot of maps are still open, though.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Myroc on October 03, 2011, 09:06:56 PM
Quote from: "Star Dood"
EDIT: TRY NUMBER THREE

(click to show/hide)
Something about his feet in the second and fourth frame irks me. It seems like he is skating more than anything.

Kudos on trying to make the running more lively, though.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 09:09:14 PM
Seriously? Again?

Damnit, that was a problem in the last two attempts.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on October 03, 2011, 10:03:24 PM
Personally, I think the skatewalk is fine.
Quickman runs on his tiptoes and Iceman literally skates. It's okay to have quirky walkers.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 10:27:21 PM
Question: Would anyone know how to possibly make the conveyor belts switch directions in Mercury's stage?

Other Question: How do you do animated tiles?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: DarkAura on October 03, 2011, 10:38:01 PM
Quote from: "Star Dood"
Question: Would anyone know how to possibly make the conveyor belts switch directions in Mercury's stage?

Other Question: How do you do animated tiles?

Aura - The conveyor belts shouldn't be that difficult to script, I think. So I can probably try something like that.

As for the animated tiles, again I ain't good at teaching. If you would like to show me the textures to animate, I can piece it together for ya.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 10:50:14 PM
Hmm hmm hmm, okey dokey:

(http://img97.imageshack.us/img97/5954/mercurytiles.png) (http://imageshack.us/photo/my-images/97/mercurytiles.png/)

If memory serves me well, I believe that the ones on the left are on the end of the conveyor belt, and the ones on the right are on the conveyor belt itself.

Also, should I add the barrels?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: DarkAura on October 03, 2011, 10:54:11 PM
Quote from: "Star Dood"
Hmm hmm hmm, okey dokey:

(http://img97.imageshack.us/img97/5954/mercurytiles.png) (http://imageshack.us/photo/my-images/97/mercurytiles.png/)

If memory serves me well, I believe that the ones on the left are on the end of the conveyor belt, and the ones on the right are on the conveyor belt itself.

Also, should I add the barrels?

Aura - I'll fetch the barrels, don't worry. I'll present what we've got at the end of the day.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 10:56:23 PM
Why the hell am I mapping? I can't even import textures for christ's sake.

Why not let Dark and Lament do it?  :lol:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: DarkAura on October 03, 2011, 11:19:23 PM
Quote from: "Star Dood"
Why the hell am I mapping? I can't even import textures for christ's sake.

Why not let Dark and Lament do it?  :lol:

Aura - Can't map

Lament - Well, somewhat. We can map, but only in making maps that mimic other maps from different games. Hate to get off-topic but, for example:

(click to show/hide)

This is a map we made, not an official map. Decent, I know. It may look like a good map but, upon closer inspection, it almost perfectly mimics the first area in the Tallon Overworld in the first Metroid Prime game. That's pretty much the only things we can map. So, to sum it up, We can't map unless mimicking another map.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 11:23:39 PM
Ya gotta make ya layouts. Layout is one of the most important aspects of a map.

And making maps that mimic something are perfectly fine too.

Now, how am I going to make those barrels? I would think they require a damage linedef on the bottom, but I suck at coding.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: DarkAura on October 03, 2011, 11:27:16 PM
Quote from: "Star Dood"
Ya gotta make ya layouts. Layout is one of the most important aspects of a map.

And making maps that mimic something are perfectly fine too.

Now, how am I going to make those barrels? I would think they require a damage linedef on the bottom, but I suck at coding.

Aura - Yeah, damages anything while it's falling, able to stand on while dormant, and explodes when shot at enough similar to MMPOIL's oil vats.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 03, 2011, 11:30:08 PM
Quote from: "DarkAura"
Aura - Yeah, damages anything while it's falling
Right
able to stand on while dormant
And be pushed by, don't forget
and explodes when shot at enough similar to MMPOIL's oil vats.
They exploded when shot? Huh, I don't remember that. I got rid of that ROM too soon...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: DarkAura on October 03, 2011, 11:45:21 PM
Aura - Wait a minute...they don't explode? Could've sworn that...I guess they don't.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 04, 2011, 12:02:04 AM
CONFIRMED: THE BARRELS DO NOT EXPLODE

However, they can be defeated with 3 shots.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 04, 2011, 12:04:27 AM
I kinda like the skating as well, actually.  Gives him some character.

The real fun, however, is that because of the asymmetrical way he wears that hoop you'll actually need to do full 8 rotations on Saturn for nearly every pose rather than just the 5 most skins have with mirroring.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on October 04, 2011, 01:32:24 AM
Unless he wants to be lazy and do it like every other skin in the game.

Thankfully, BladeRoden wasn't and Pirate Man has full rotations!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 04, 2011, 01:41:15 AM
Yeah haha no.

No way I'm doing that. I'm just gonna be lazy.  ;)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 04, 2011, 01:48:39 AM
"...and that is why no one will remember your name."
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 04, 2011, 01:50:00 AM
:l

I'm sure my name will not go down in history, I'm not exactly excited for it.

With all the other skins I'm doing for expansions, I'd rather just complete one and leave it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on October 04, 2011, 01:57:53 AM
Wrong. Your name will go down in history. Just not for reasons you'll like.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 04, 2011, 02:40:37 AM
Quote from: "Star Dood"
With all the other skins I'm doing for expansions, I'd rather just complete one and leave it.

Quality is more important that quantity, man.  Take the time to do it right and people will appreciate it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 04, 2011, 02:41:10 AM
All right, I tried the whole eight rotations, and... well, it didn't work out too well...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 04, 2011, 03:01:23 AM
So keep trying until it does work.  It's not like there's a time limit.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 04, 2011, 10:18:27 PM
So I recieved the conveyor belts from DarkAura and Lament today.

I was extremely impressed by the belts, but the barrels contain a few problems.

Let's see... The barrels had these major flaws:
They got pushed when shot at
They don't die in lava
They don't hurt you when they land on you because that would destroy the barrel
If a barrel spawns directly on top of another barrel, they fuse and the conveyors won't carry em

Here's the map if anyone is brave enough to fix the stuff.

http://www.mediafire.com/file/84h8yba4x ... orTest.wad (http://www.mediafire.com/file/84h8yba4x5a89af/ConveyorTest.wad)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gummywormz on October 05, 2011, 12:05:36 AM
Quote from: "Star Dood"
They got pushed when shot at  Add -PUSHABLE and +NODAMAGETHRUST
They don't die in lava
They don't hurt you when they land on you because that would destroy the barrel
If a barrel spawns directly on top of another barrel, they fuse and the conveyors won't carry em Try +BLOCKEDBYSOLIDACTORS

Here's the map if anyone is brave enough to fix the stuff.

http://www.mediafire.com/file/84h8yba4x ... orTest.wad (http://www.mediafire.com/file/84h8yba4x5a89af/ConveyorTest.wad)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: TheBladeRoden on October 06, 2011, 07:50:55 PM
Quote from: "Korby"
Unless he wants to be lazy and do it like every other skin in the game.

Thankfully, BladeRoden wasn't and Pirate Man has full rotations!

I still haven't fully recovered
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on October 06, 2011, 08:01:31 PM
I cannot blame you. It did not look fun at all.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: TorchMan19 on October 20, 2011, 11:56:05 PM
Could try a hand at Pluto's stage.
Just PM me His tutlesets and Im ready to go!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on October 25, 2011, 02:40:50 AM
Quote from: "TorchMan19"
Could try a hand at Pluto's stage.
Just PM me His tutlesets and Im ready to go!
I've already done Pluto's Stage.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on October 27, 2011, 09:08:48 PM
Hmmm...
Im reallly sorry everyone.
I had to get rid of my computer because of a school change.
Could somebody tell me what has been done?
Ill update the op....
I haven't really done anything regarding doom for a long time, so i might not be too much of a help. But at least i can keep everything organized.

Once again, sorry.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on October 27, 2011, 09:13:28 PM
I'm pretty sure you can't be considered the "leader" of this expansion anymore.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on October 27, 2011, 09:17:46 PM
yeah i know, but i can update the op. unless you want to have someone else remake the thread. unless you want to just leave it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on October 27, 2011, 09:19:18 PM
Mm, I guess you can update the op.
Continue on.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on October 27, 2011, 09:21:13 PM
Sure just need to know what's done. (Ill try to look and see by myself, but who's doing it might have changed)
Im not expecting to be the "leader" or anything, but i wouldnt mind still helping out.

Ok, ive made myself familiar with mapping again, if i can figure out how to add tilesets, ill give any map needed to be done a go.

Alright, just need to know which are open and ill map. (ill need the tilesets too)

I noticed some weapons are done, which?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on October 27, 2011, 11:35:03 PM
Quote from: "VyseTheLegend96"
Sure just need to know what's done. (Ill try to look and see by myself, but who's doing it might have changed)
Im not expecting to be the "leader" or anything, but i wouldnt mind still helping out.

Ok, ive made myself familiar with mapping again, if i can figure out how to add tilesets, ill give any map needed to be done a go.

Alright, just need to know which are open and ill map. (ill need the tilesets too)

I noticed some weapons are done, which?
I'm not entirely sure about the maps (I know I've done Pluto), but here's all the MMV weapons:
viewtopic.php?f=28&t=2055&hilit=mmv (http://cutstuff.net/forum/viewtopic.php?f=28&t=2055&hilit=mmv)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on October 28, 2011, 02:41:23 PM
Ok ill update the op that the weapons are done....and that pluto (map) is done.

You did pluto? Has anybody else tested it or looked over it?
We'll probably need a testing team once we have a decent number of stages to test.



I'm really confused on who's doing what for maps.
People take them, then drop them.

If you are working on a map, please say so and ill update the op.

Are all the skins finished?

If i could know who's doing what for maps, i could start working on one today.
But its my fault for not being here to take note of these things, but its better to organize things now then never.

EDIT: I edited the op. I put what i did know and what i dont know. If anybody can fill me on the status of these things, ill update the op.
Will look through the thread later today.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on October 28, 2011, 05:11:25 PM
Quote from: "VyseTheLegend96"
Ok ill update the op that the weapons are done....and that pluto (map) is done.

You did pluto? Has anybody else tested it or looked over it?
We'll probably need a testing team once we have a decent number of stages to test.



I'm really confused on who's doing what for maps.
People take them, then drop them.

If you are working on a map, please say so and ill update the op.

Are all the skins finished?

If i could know who's doing what for maps, i could start working on one today.
But its my fault for not being here to take note of these things, but its better to organize things now then never.

EDIT: I edited the op. I put what i did know and what i dont know. If anybody can fill me on the status of these things, ill update the op.
Will look through the thread later today.

I'm working on Uranus' stage.  :ugeek:
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on October 28, 2011, 05:24:01 PM
Quote from: "Jack Corvus"
Quote from: "VyseTheLegend96"
Ok ill update the op that the weapons are done....and that pluto (map) is done.

You did pluto? Has anybody else tested it or looked over it?
We'll probably need a testing team once we have a decent number of stages to test.



I'm really confused on who's doing what for maps.
People take them, then drop them.

If you are working on a map, please say so and ill update the op.

Are all the skins finished?

If i could know who's doing what for maps, i could start working on one today.
But its my fault for not being here to take note of these things, but its better to organize things now then never.

EDIT: I edited the op. I put what i did know and what i dont know. If anybody can fill me on the status of these things, ill update the op.
Will look through the thread later today.

I'm working on Uranus' stage.  :ugeek:

Alright, great. Adding to the op..
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: LlamaHombre on October 28, 2011, 06:00:43 PM
And I will be starting Saturn's stage this weekend.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on October 28, 2011, 07:18:05 PM
Alright, awesome.
Adding it to the op.

To figure out who is doing what, if someone doesnt say they are doing something not done yet in...i dont know...3 days....can we call it available (out of everything still needing to be done)?

Because if they dont visit this thread in the next 3 days i doubt they're working on anything.

IDK just trying to figure out a way so we can figure out who's doing what.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on October 28, 2011, 07:52:40 PM
You could read your own thread.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on October 28, 2011, 11:51:32 PM
I've got Mercury (map) and Saturn (skin).
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Gamester522 on October 29, 2011, 04:02:33 AM
Quote from: "VyseTheLegend96"
You did pluto? Has anybody else tested it or looked over it?
I've gave the map to Jack to look at.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on October 29, 2011, 06:27:46 PM
Ok upated the OP.

@Gamester552-Alright

@Korby-Yes i can read my own thread. I will (and did for the most recent part of it). But from what i have read there has been a lot of switching between who's doing what. If the people who are actually doing whatever they are working on say so, i will know for sure.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on October 29, 2011, 06:38:34 PM
Quote from: "VyseTheLegend96"
*The reason Terra and Sunstar arent included is because they have no stage.
So whoever wants to give these a shot, as it may be kinda difficult, lemme know.

I made a tileset combining Terra with Darkmoon so that stage is a possibility, actually.

Sunstar's stage is Wily's space station.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: VyseTheLegend96 on October 29, 2011, 07:12:56 PM
Quote from: "NemZ"
Quote from: "VyseTheLegend96"
*The reason Terra and Sunstar arent included is because they have no stage.
So whoever wants to give these a shot, as it may be kinda difficult, lemme know.

I made a tileset combining Terra with Darkmoon so that stage is a possibility, actually.

Sunstar's stage is Wily's space station.

I see.

Yea true.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on November 20, 2011, 04:07:28 PM
(http://img341.imageshack.us/img341/253/33ngsjo.png) (http://imageshack.us/photo/my-images/341/33ngsjo.png/)

I'm opening this topic in the name of justice.

Bump for Saturn's front and back poses. I couldn't get the feet to look right...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on November 20, 2011, 08:53:48 PM
I know it's in the sprite and all, but does he really have to do the side leg thing in his sprites?  It looks straight-up retarded.  and what are you going to do for the rest of his walking frames, pretend he has a limp or actually make both legs shoot out at crazy angles for no apparent reason?

Just... no.

Also he should have some sort of crotch, not just legs starting inexplicably from the waist.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on November 20, 2011, 09:32:30 PM
Quote from: "NemZ"
I know it's in the sprite and all, but does he really have to do the side leg thing in his sprites? Yes  It looks straight-up retarded. So what? I didn't say it was final, anywho. Besides, plenty of other sprites do this- they virtually have to.  and what are you going to do for the rest of his walking frames, pretend he has a limp or actually make both legs shoot out at crazy angles for no apparent reason? The walking still isn't fucking good!? opjdigjziohj

Just... no.

Also he should have some sort of crotch, not just legs starting inexplicably from the waist. Yeah, I just noticed that. Will fix.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Copy Robot on November 20, 2011, 09:45:23 PM
Quote from: "Mr. Joe"
I know Magic Man is already done, but... oh wait no he's still dashing

(http://img691.imageshack.us/img691/9631/magicmansprites.png)

How's this?

Quote from: "Mr. Joe"
(http://img191.imageshack.us/img191/9631/magicmansprites.png)

I won j?

They virtually have to eh?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on November 20, 2011, 11:18:07 PM
I think it looks better when they do, anyway.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on November 21, 2011, 12:17:22 AM
@Star Dood:

I wasn't ripping on your work such as it is, I just think you'd be much better off letting go of this limitation.  The walking is fine in the 3/4 view but it's going to look goofy as hell from the front/back if you stick to this look.  At least compromise a little and bring the leg in while leaving him kinda bowlegged rather than throwing it way out to the side like a damn kickstand.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on November 22, 2011, 08:56:03 PM
All right, fine.

Now, I'm taking up Mercury's stage again, so I'm gonna need a texture wad because Slade is wonky on my computer, and probably a fixed version of the barrels, shown in this map:

http://www.mediafire.com/file/84h8yba4x%20...%20orTest.wad

All help is greatly appreciated

Also, happy thanksgiving!
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: NemZ on January 28, 2012, 08:33:19 PM
So... what's going on with this expansion?  Anybody actually doing anything?

It sure would be nice to see at lease one of the expansions I helped out actually get released...  :(
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Jc494 on January 29, 2012, 10:22:20 AM
Quote from: "NemZ"
So... what's going on with this expansion?  Anybody actually doing anything?

It sure would be nice to see at lease one of the expansions I helped out actually get released...  :(

I really don't know what's going in. We have 1 stage ready and a few skins ready as well. As for Uranus' stage, I stopped working on is as just about every map I make gets rejected by the community (My RNC, TBG and B&C maps are all rejected or just plain rubbish). I could work on it more, but there's no guarantee that it will be good and/or people like it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: fortegigasgospel on January 29, 2012, 04:31:51 PM
How is there NOT a Mercury skin? For crying out loud people you just need the standing sprites, the firing sprites, and the hurt sprites, the running sprites can be him as a blob. I'd do it but the whole making the new sprites, and I don't know about trying to make an open hand.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on January 29, 2012, 06:06:52 PM
Mercury was made by Chimera Man a while ago, actually. Even better? He walks.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Beed28 on January 30, 2012, 07:32:27 PM
Just thought up a BOTCHAT for Mars, just for fun.

(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on January 30, 2012, 08:49:17 PM
I care not for this botchat! Only war!

Needs more original stuff than just that, but it is funny.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Hallan Parva on January 30, 2012, 09:27:53 PM
Code: [Select]
[IntroStrings]
"I am Mars! The god of war!"
"I'll knock you into orbit!"

[FragStrings]
"All is fair in love and war."
"What? It's called cgDeathc-match for a reason."
"Hmph."

[KilledStrings]
"Feh, lucky shot!"
"How... how dare you!"
"I die for honor!"

[RoamingStrings]
"Where are my troops? I didn't order a retreat!"
"Onward, to victory!"
"All roads lead to Rome..."
"I could've sworn I passed that weapon before!"

[WinStrings]
"The sweet smell of victory!"
"Huzzah! Huzzah!"
"I've brought great honor to the Stardroids!"

[LoseStrings]
"What!? This cannot be!"
"You may have won the battle, but you won't win the war!"
"I demand a rematch!"
BOTCHATS

NOW 103% LESS SUCK
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on January 30, 2012, 09:40:41 PM
That's better.

I'm going to do one for Neptune.

(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Beed28 on January 30, 2012, 11:24:39 PM
Let me try... uh... :shock: Uranus:

(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on January 30, 2012, 11:28:19 PM
That's pretty funny.
Title: I did not play MegaMan V "yet".
Post by: MasterXman on January 30, 2012, 11:57:06 PM
Now Terra gets a botchat!
(click to show/hide)
I know this isn't going to get used. But I tried... No really. This may suck alot.
Title: Re: I did not play MegaMan V "yet".
Post by: fortegigasgospel on January 31, 2012, 12:08:17 AM
Quote from: "xxkirbysonicxx1"
Now Terra gets a botchat!
(click to show/hide)
I know this isn't going to get used. But I tried... No really. This may suck alot.
"Why is my name even Terra when I represent the Earth?"
You do know that Terra IS the Earth right? Like our moon's name is Luna.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Beed28 on January 31, 2012, 12:47:58 AM
Didn't Terra and the other Stardroids try to destroy the Earth?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: GameAndWatcher on January 31, 2012, 02:18:53 AM
Pluto:
(click to show/hide)
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Lobsters on January 31, 2012, 06:36:34 AM
Quote from: "Beed28"
Didn't Terra and the other Stardroids try to destroy the Earth?
Yeah something along the lines of destroy or enslave humanity/robot supremacy. I don't recall much of the plot other than Terra kicking Mega Man's ass in the intro movie.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on January 31, 2012, 02:09:10 PM
Wait a second everyone! I already submitted botchats for everybody! The main post should have said so but it's missing for some reason.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on January 31, 2012, 02:26:55 PM
Aww... But it's so much fun!

Oh well...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: The_Broker on January 31, 2012, 02:29:01 PM
Heh, this is the second time somebody's made botchats. I do wish Mr. Vyse would add my name to the original post so this wouldn't happen again.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on January 31, 2012, 02:30:14 PM
Vyse is probably dead by now.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on January 31, 2012, 03:45:34 PM
You should consider making a new topic where you can update the front page. The front page is easily the most important page of any topic.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on January 31, 2012, 03:53:44 PM
Yes, this topic is very disorganized. A new topic would be great, but I don't want to start it. As much as I want to stuff my face into this lead it, I'd rather finish the two expansions I'm leading right now (DOS/R&F2) before doing anything else.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on January 31, 2012, 04:03:37 PM
Well, I'll tell you what.

If you PM me an exact copy paste update for the front page, I'll edit it for you whenever you need me too.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Geno on April 05, 2012, 10:07:19 PM
Nevermind.
But I'd like to help with something, but I don't know what.
Anything skin related.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Superjustinbros on November 29, 2012, 09:57:57 PM
Big apologies for the bump, but I felt like sharing this:

(http://i913.photobucket.com/albums/ac331/Superjustinbros/MegaManVRobotMasterMugs.png)

Mugshots for the Stardroids excluding Sunstar, incase the MMV expansion becomes added to MM8BDM with a campaign mission to boot, so these could be used to construct a "Stage Select" screen alike the seven main chapters currently in the game.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Korby on November 29, 2012, 10:26:23 PM
Sunstar would probably be the boss, and campaigns tend to have the boss in the middle as a mugshot, so it'd be better to have one for him than Terra.

Aside from that, there's a bit of a size issue on some of them, most notable on Saturn. It might look nicer if you could see more of his head. I'm rather fond of Jupiter, I think it looks nice.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: DarkAura on November 30, 2012, 12:00:16 AM
It'd be nice to have a battle against Dark Moon midway through the campaign similar to fighting Megaman? in the PoweredUp expansion
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Superjustinbros on November 30, 2012, 04:23:47 AM
Not sure why I would put Terra in the center; but to speak the truth, it was mostly for image width/height, and how in the game, after defeating each set of Robot Masters, you then pick Terra on the new marker to go to either the Dark Moon battle or the Terra battle. I also didn't have a mugshot of Sunstar as none exist to my knowledge, while all the other Robot Masters were ripped from their intro mugshots (Terra being from the game's intro) but colored based on their official artwork.

I could suggest a path as to how the campaign chapter would play out, and also define proper weapon color schemes. But as I lack programming skills, I can't really contribute anything apart from charts and sample sprites. :(
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: CHAOS_FANTAZY on November 30, 2012, 11:32:13 AM
(http://24.media.tumblr.com/tumblr_m63n67xoO41r2nhcko1_500.png)
SunStar's mugshot does leave a lot to be desired, but I thought I'd drop this here and try to help out.

And, from what I know, spriting weapons is very helpful.  Coding is still the hardest part, yes, but it is hard to sprite those weapons, too--so if you can do that, I think they'd appreciate it.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Magnet Dood on November 30, 2012, 09:01:13 PM
Hey, it's the expansion every one thinks I lead except no.

Though, to be honest, it has entered my mind in the past few days. I just got MMV for the Game Boy, actually, so maybe I'll take this up whenever I finish DOS and R&F2.

A.K.A, never.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: PotatoStrike on March 12, 2014, 05:53:06 PM
I've got an idea:

Why not add a shop with P-Chips system?
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: Ivory on March 12, 2014, 05:59:18 PM
I've already warn you once, watch the date of the posts you bump.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: PotatoStrike on March 12, 2014, 08:12:13 PM
Oh sorry man!
This is very annoying: the majority of the post are of a precedent year on this site.
And that's why I think it's too late for posting.
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: SmashTheEchidna on March 12, 2014, 08:20:16 PM
Here's a tip: Try not to scroll down while looking for threads to post in. The closer they are to the top, the more active they are.

or you could just read the date of the last post...
Title: Re: [Expansion]Mega Man 5 Game Boy
Post by: PotatoStrike on March 12, 2014, 10:00:21 PM
Ah, thank you SmashTheEchidna.