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Author Topic: DMG Zone, An Upcoming Open World Mod  (Read 10273 times)

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August 05, 2016, 12:55:38 PM
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Offline DMGUYDZ64

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DMG Zone, An Upcoming Open World Mod
« on: August 05, 2016, 12:55:38 PM »
So recently i started working on a mod that i had on my mind for a long time, I'd like to call it "DMG Zone"

How does it work ? How do you play it ? :
* It's an Open world MM8BDM Mod based on the famous MMSP Mod in which you have to kill enemies to get coins, and spend those coins to enter Minigames and get even more coins, And get yourself upgraded by buying Items and weapons from stores .

Can i RP on it ? :
* It's up to you, You decide and choose your own playstyle .

What happens if i die ? :
* You lose your stuff, Duh .

How is the progress going ? :
* So far i got the Hubworld 50% Done and will try to regroupe all Most of my previous Megadventure maps into this mod, They'll act like Hidden Minigames that when completed, will give you a reward .

When are you planning to Release this ? :
* Probably by the end of the month, Once i get NPCs and Hub world completed, I'll update my earlier MA Maps of course

Ok that sound good, where are the Screenshots ? :
* Check my MA Mod here if you want to try the latest public versions for some of the Minigames maps, There will be more Minigames by the way, and those maps are subject for modifications .

Please tell me are there secrets ? :
Plenty !, The level is very huge and there are many spots that suit for secrets, Keep your eyes open for any .

Huge level ? Come on, I don't want to get lost :
Um, Not exactly, the level won't be literally very huge but there be big enough to be satisfying .

Here's a sneak peak on the Hub world map That i'm still updating, Will be huge and have various stuff to do :

(click to show/hide)

August 07, 2016, 02:09:54 PM
Reply #1

Offline TheRealRoyale

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #1 on: August 07, 2016, 02:09:54 PM »
Real good idea. :P

August 07, 2016, 05:28:53 PM
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Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #2 on: August 07, 2016, 05:28:53 PM »
Thanks .

August 09, 2016, 10:19:44 AM
Reply #3

Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #3 on: August 09, 2016, 10:19:44 AM »
More progress on the Main level, "I" is not dead :

(click to show/hide)

August 11, 2016, 11:21:25 AM
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Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #4 on: August 11, 2016, 11:21:25 AM »
Still working, I'm very glad about the progress so far ...

(click to show/hide)

August 11, 2016, 03:16:04 PM
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Offline Rozark

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #5 on: August 11, 2016, 03:16:04 PM »
I don't mind the part if it's open world, that sounds quite nice.
The part that bothers me about this (visual quirks aside) is that there's too much space and not enough interesting features to make the world "entertaining".

The cave is the most dominant example of this. There's a lot of uninteresting flat land with seemingly little effort thrown into it (again, details aside because I'm going to go on a limb and say these aren't final). Walls seem to exist for the sole reason of breaking up this monotony and instead don't contribute or reinforce the floors.

The first screenshot was fine, but this latest batch of images seemed like a mess.

August 12, 2016, 12:03:07 AM
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Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #6 on: August 12, 2016, 12:03:07 AM »
The 4th Screenshot represents one of the Hidden Minigame which i am still working on, The 3rd and 2nd Screenshots are part of the Main Hubworld, Will be given more details and even NPCs eventually, the 1st screenshot is a part of the Hubworld which i think is completed for now .

August 16, 2016, 03:25:19 PM
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Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #7 on: August 16, 2016, 03:25:19 PM »
The canyon section is getting improved, Meanwhile here's a quick look at the city section which will feature stores, Hotels, Garages ... etc, I May not be able to finish it by the end of the month though :/

(click to show/hide)

August 17, 2016, 05:44:08 PM
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Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #8 on: August 17, 2016, 05:44:08 PM »
(click to show/hide)

August 17, 2016, 08:17:01 PM
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Offline RifleGod

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #9 on: August 17, 2016, 08:17:01 PM »
Looks preety nice.

However, the backgrounds need more detail. No clouds, nothing.

August 17, 2016, 09:44:39 PM
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Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #10 on: August 17, 2016, 09:44:39 PM »
Oh yeah, I'm preparing for a skybox already, which will also have various buildings to make it look nicer .

August 17, 2016, 10:39:29 PM
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Offline fortegigasgospel

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #11 on: August 17, 2016, 10:39:29 PM »
You should probably put your screenshots into spoilers, also, just to make sorting through them a bit quicker.

August 17, 2016, 11:18:27 PM
Reply #12

Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #12 on: August 17, 2016, 11:18:27 PM »
Thanks i did that .

August 20, 2016, 02:17:33 PM
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Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #13 on: August 20, 2016, 02:17:33 PM »
I did something stupid again Ahaha , Although i feel like the textures don't really fit for that restaurant .
(click to show/hide)

August 21, 2016, 01:10:18 PM
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Offline DMGUYDZ64

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Re: DMG Zone, An Upcoming Open World Mod
« Reply #14 on: August 21, 2016, 01:10:18 PM »
Roads for cars, Okay ... I'm also working on a Driving system based on WaveBiker from the Vanilla game that can be turned on/off, You will need lot of coins to buy one of these from the cars shop and it will require fuel (Just needs some new sprites), I've also worked on Race rounds that you can start from Arcade machines, Will require 2 players or round won't start (Don't worry, You can exit the round if nobody is in) :
(click to show/hide)