or that Toadman was a pair of eyes inside a toad's mouth.
I just realized yellow devil is just a blob after seeing megaman powered up for the psp, didnt you say you were part metal?!
Quote from: "Parad0x"I just realized yellow devil is just a blob after seeing megaman powered up for the psp, didnt you say you were part metal?!
I am metal
OMG GUYZ I HAD NO IDEA CUT MAN HAD TEH ROLLIN CUTTAR ON HIS HEAD>>11!.1.!1!!1!!!one
I just realized yellow devil is just a blob after seeing megaman powered up for the psp, didnt you say you were part metal?!Liquid, yellow metal. Which means he's REALLY hot, and that explains why he does damage. Happy now?
Each nanobot is it's own computer and I can control them remotely with the tiny antennae in my eye. They're lined with a circle of goo which connects to the others when the nanobots come together, otherwise I wouldn't be solid and the bots would just fall out of place.
Megaman is a milked franchise!!
Megaman is a milked franchise!!
This times 10. People must really hate fun games with characters they know and love, because the whining about MegaMan sequels never seems to ceases. I also don't like the term 'milking'. There's a lot of concept work and heart that goes into new, official MegaMan games, things that we only get glimpses of from artbooks and stuff. If they really put no effort into a MegaMan game, you would be able to tell the difference big time.Quote from: "DoomThroughDoom"Megaman is a milked franchise!!
As long as the games are good, keep milking it.
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?
Quote from: "Korby"I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?
Lets just say the RMs pull off a Metal Man once you fight them again
...Ya follow?
[crazier theories, Yellow Devil?!? (http://img200.imageshack.us/img200/5162/greenbombers.jpg)
- Speaking of Top Man, not only is his design in general just really strange, but think about how pretty much every Robot Master, no matter how weird, has a stage that fits them well enough, if not to a T. Now realize that TOP MAN'S STAGE is a giant greenhouse full of massive cats and bulldozers. Likewise, Shadow Man, a ninja RM, has a stage consisting of some underground lava-filled facility. These are facts from the first time you play MM3, but some people don't really sit to think about it and really realize how weird it is 'till much later.
Stop this Top bashing at once!Huh, good point. Never looked at it that way :)
As stated by his MegaMan and Bass info CD, "Being equipped with the auto balance system, he can spin rapidly." These mining planets could easily have differing gravities, so it seems pretty logical to me that TopMan would be sent out to them, having a built in system to help him cope with awkward changes in gravity he may encounter!
Might as well post this since apparently nobody knew about this.
For MM7's Wily Capsule, if you use Freeze Cracker to hit Wily then hit him with Thunder Bolt a split second later, you cause him to skip his 4 elemental balls of doom attack and go straight to the electric floor attack. Obviously, you can't hit him with Thunder Bolt all of the time, but it's just enough to help you win.
I believe this is caused by the fact that lightning hits Wily's Capsule just before he uses his floor attack, and by electrocuting him with Thunder Bolt, you trigger the floor attack prematurely. Pretty awesome!
And my question is: Is it explained why Mega Man has exhausts in his feet, despite he doesn't fly with rocket fuel? More a suction cup? Or a homage to Astro Boy?
Questioning why he has those things are on his feet is like questioning why Mario, Sonic, and Mickey Mouse wear gloves all of the time: there isn't a reason.
I actually had no idea Snake and Shadow were made by other creators, I thought I heard they were all made by Wily and Light...
I also thought Zero was a girl when I first played MMX, lol.He was supposed to be a she. Then excutive meddling though no one would want to be a heroine *cough* metroid *cough* and changed Zero to a guy... Zero was also supposed to be the main character, but then they thought no one would want to play as someone who doesn't look like Megaman, thus X was born. Not that it matter, Zero got his own(better IMO) series anyways!
Auto in MM3 looks like Guts Man's face,
Quote from: "Snake33AU"Auto in MM3 looks like Guts Man's face,
Oh hoh hoh, filters.
Did you know ZX is the worst series?
Quote from: "Snake33AU"Auto in MM3 looks like Guts Man's face,
Oh hoh hoh, filters.
Did you know ZX is the worst series?
And why do people keep mixing up Auto and Auto? I heard someone say something about collecting materials form the various planets in MM3 to build Auto, and now this guy's saying Auto's face in MM3 looks like Guts Man. Is this an innocent mixup or is there some evidence about Auto being built from what was left from Auto or something?
Quote from: "Relias"And why do people keep mixing up Auto and Auto? I heard someone say something about collecting materials form the various planets in MM3 to build Auto, and now this guy's saying Auto's face in MM3 looks like Guts Man. Is this an innocent mixup or is there some evidence about Auto being built from what was left from Auto or something?
I fucking lol'd my ass off. I'm guessing you don't know the filters.
This forum is swear friendly, but not G.amma friendly :/
I think Brotoad did it.
G[size=1].[/size]amma
I think GM must be a shortening for a rude word in another language. Did you ever type it in on it's own?
G.amma friendly code:Code: [Select]G[size=1].[/size]amma
Just to mess with all the people who actually thought G.amma was Auto.
Two pieces of trivia for you!
Bomb Man has a lighter in his right hand, between his 2nd and 3rd fingers. It's how he lights his bombs.
I'm actually giving megaman a thumbs up in my MM1 sprite.
Atomic fire heals Bubbleman?Something tells me that Capcom's logic isn't good at all eh?
But yet below that it explains how in the comic, Bubble Man had to flee the water because it was heated up by Heat Man. =S This logic fails me > < lol.
CutMan's weaknesses are (according to the MMKB (http://megaman.wikia.com/wiki/Cut_Man):
--Leaf Shield (Mega Man: The Power Battle)
TIMBER!!Quote from: "PressStart"CutMan's weaknesses are (according to the MMKB (http://megaman.wikia.com/wiki/Cut_Man):
--Leaf Shield (Mega Man: The Power Battle)
What? he was built to cut down trees....
*Fire Storm seems odd, but then again Cut Man ain't Super man (no pun intended).
*Leaf Storm, however ironic it looks, seems to make some sense seeing as cutters can get jammed from cutting through thick wood or vines (or this case, leaves) constantly.
*Slash Claw is just plain... odd, but I guess it's the same as Fire storm's description. :roll:
Fire melts metal, but that could be used for any master... I'm thinking they just had to make ends meet and the weaknesses were thought up on the spot.
I'm playing through Mega Man 10 with Bass for the second time, but I only just noticed that during the griping Bass-contracts-Roboenza-but-doesn't scene, he says "We gotta go teach that old cook a lesson he won't soon forget."
Old cook? Apparently, Bass is after Mr. Food (http://www.mrfood.com/), not Dr. Wily.
I agree, it was in Power Battles/Fighters too which REALLY annoyed me.
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!well, for clownman, when he's caught in the tornado hold he flies up while yelling "mommy" then he's somehow tangled into a ball, then he says "what have you done to me" while grenademan just giggles when you hit him, and bass (who dosent have a weakness) just says "what!?" (my reaction when grenademan giggled)
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?use magnet missle on magnet man,7 hits!same with each robotmaster!still weak to they're select a boss weaknesses,so dont use top spin on top man if you dont want a speed run :mrgreen:
Also, the Freeze Man thing. I didn't know that healed him!
Quote from: "Korby"I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?use magnet missle on magnet man,7 hits!same with each robotmaster!still weak to they're select a boss weaknesses,so dont use top spin on top man if you dont want a speed run :mrgreen:
Also, the Freeze Man thing. I didn't know that healed him!
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!I kinda agree. Just like Yellow Devil said, it was mostly annoying in Power Fighters and Battles where they recoiled and you could not hit them. In that case though, I kinda see it as an extra challenge to not use their weaknesses/charged shots. You get more points for faster times, so when I'm playing co-op I tend to use half charged shots and let the other player hit him with charged shots.
In that case, have you ever heard of the Megaman PC games?I am vaguely aware of them from looking up sprites the have appeared in MS Paint Masterpieces (http://www.ferretcomic.com/). I thought that webcomic had far more original content before looking into some of the less popular games. Saw one video of the 1st game, too, and at least it looked functional. Ugly, but functional.
No? Good.
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.Live long and prosper, Megaman, for everlasting peace!(click to show/hide)
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.Live long and prosper, Megaman, for everlasting peace!(click to show/hide)
Ah, the Capcom hand. The best way to tell a true Megaman fan from a casual fan is to do this hand sign.Wow. I've been doing that hand gesture for years (minus the posing) and didn't even know about this. Never paid attention to character art for Capcom games other than Street Fighter. Unless I picked it out of Nintendo Power or instruction booklets subliminally.
I'm playing through Mega Man 10 with Bass for the second time, but I only just noticed that during the griping Bass-contracts-Roboenza-but-doesn't scene, he says "We gotta go teach that old cook a lesson he won't soon forget."
Old cook? Apparently, Bass is after Mr. Food (http://www.mrfood.com/), not Dr. Wily.
It is a slang expression which means that he besically thinks that Wily is a crazy and stupid old man.Kook (http://hyperdictionary.com/search.aspx?define=kook) = crazy or strange person
Quote from: "Sean Nelson"It is a slang expression which means that he besically thinks that Wily is a crazy and stupid old man.Kook (http://hyperdictionary.com/search.aspx?define=kook) = crazy or strange person
Cook = someone who prepares meals. Also, the act of preparing food.
Admittedly, the English language is plagued with homophones and homonyms, but it escaped the notice of the translators' spellcheckers and the game's testers. At least Bass wasn't referring to Dr. Willy (http://www.youtube.com/watch?v=my775buIzcs&t=1m44s).
In other news, the cylinders found in the floors of the fifth and seventh rooms of Magnet Man's stage (http://www.videogamemaps.net/maps/nes/megaman3/Magnet%20Man%20-%20Mephea.png) have an R and a W on them. I believe that's a reference to Dr. Wily and Dr. Right (Light) working together which I hadn't fully understood before. I've read recently that Mega Man III may have been rushed, so I don't really care about whether or not that contradicts anything. I just think it's neat they had a combined logo on something.
I hadn't heard the word yashichi before Mega Man 10. I didn't know that Rush could make it appear in Mega Man 8. I somehow forgot there was one in Mega Man. Considering where it is found, I have probably never picked that one up.
(http://media.giantbomb.com/uploads/0/7464/1381674-mega_man_super.png) (http://www.giantbomb.com/yashichi/93-3/)
The Yashichi can also be found on Bionic Commando: Re-armed. I wonder if it can be found in the original (considering it came out a year after the first Mega Man game).There was once a list of yashichi appearances in the article for Capcom on Wikipedia, but that seems to be gone, now. The GiantBomb page I linked the image to, though, lists 20 Capcom games which supposedly have a yashichi towards the bottom of it, but Bionic Commando isn't one of them. There was apparently one in SF II Turbo: Hyper Fighting, but I haven't seen it, yet. I guess I would have to take the game's suggestion and try the harder difficulty level. :)
I'm curious to know if the Yachishi means anything, or if it's just something Capcom came up with. Oh yeah, I found one in Wave Man's stage on MM8BDM, hehehe.
After playing all the MM games again, I never realised something in MM6.
After you defeat all eight robot masters, if you replay the stages, Tomahawk Man, Yamato Man, Knight Man and Centaur Man's stages get alternative colours. Incidentally, they're the four stages that hold the Beat parts (to get them you need to find alternative boss doors).
Quote from: "Snake33AU"I'm curious to know if the Yachishi means anything, or if it's just something Capcom came up with. Oh yeah, I found one in Wave Man's stage on MM8BDM, hehehe.
After playing all the MM games again, I never realised something in MM6.
After you defeat all eight robot masters, if you replay the stages, Tomahawk Man, Yamato Man, Knight Man and Centaur Man's stages get alternative colours. Incidentally, they're the four stages that hold the Beat parts (to get them you need to find alternative boss doors).
Yashichi/Pinwhell was actually an enemy in another Capcom's game. Later it made cameo appearances in various Capcom Games. In Megaman games, it reloads EVERY WEAPON you have and your health.
http://megaman.wikia.com/wiki/Yashichi (http://megaman.wikia.com/wiki/Yashichi)
- Already mentioned but not flat-out stated, and probably the most obvious, but I didn't know about it for a looooong time for some reason, using Metal Blade on Metal Man when you fight him in the teleport room kills him in one hit
- Many bosses in MM2 have a variety of weaknesses, though there's still technically a "pattern", although in that pattern Flash Man would fall to the Crash Bomb whereas the Metal Blade does equal damage and is far easier to use, and even Bubble Lead is great against him. Likewise, Wood Man would fall to Atomic Fire though he's also easy with Metal Blades, and Crash Bomb actually can hurt him through his shield.
- In Mega Man 3, pausing when a large enemy's on the screen will make all the ANIMATED parts of them disappear, but not the static parts. By far the freakiest when used on the cats in Top Man's stage.
- Speaking of Top Man, not only is his design in general just really strange, but think about how pretty much every Robot Master, no matter how weird, has a stage that fits them well enough, if not to a T. Now realize that TOP MAN'S STAGE is a giant greenhouse full of massive cats and bulldozers. Likewise, Shadow Man, a ninja RM, has a stage consisting of some underground lava-filled facility. These are facts from the first time you play MM3, but some people don't really sit to think about it and really realize how weird it is 'till much later.
- Like the MM7 Freeze Man trick listed above, MANY Robot Masters (if not all, though I can only think of this one other definite example) will heal and/or otherwise "power up" from their own weapon or a specific other weapon. The one example I never forget is Spring Man powering up and developing a magnetic shield if you use Thunder Bolt on him.
- Probably obvious to most people, but if you hold B and press Start on Shade Man's stage in MM7 before you kill him (also works on the FC version), you're treated to a remix of the Ghouls n' Ghosts / Ghosts n' Goblins main theme.
- Again in MM7, there are one-in-the-game-each hidden items in many places you can only find with Rush Search, such as a giant weapon capsule in Spring Man's stage, and a giant energy capsule in Turbo Man's stage. There's actually a way to get that super expensive Super Adaptor fist range/homing powerup without paying a single bolt if you dig in a certain spot in Turbo Man's stage. Also, if you dig underneath the large opened container on the very left of the beginning of Junk Man's stage Rush will sometimes dig up a Game Boy.
- Yet AGAIN in MM7, there's a strange number given at the very end of the credits after you finish the game, presenting itself as if it's some kind of code or serial number for the game. In fact, if you put it in as a password, you'll unlock a little Street Fighter minigame for 2 players in which you can play as Mega Man or Bass (Why not Proto Man too?)
- Many of the small dolls in Clown Man's stage in MM8 are scaled down sprites of MM7 enemies.
- In Frost Walrus' stage in MMX4, there are frozen images of Blizzard Buffalo, Chill Penguin, etc in the background.
There's a million more, and a lot of people probably know most these, but I just got on a roll...
As for me? I had no idea you could blow up Drill Bombs prematurely which is actually the best way to defeat one of the Wily Machine forms in MM4, until very recently. I also had no idea that charged up Mega Buster shots actually stopped Toad Man's Rain Flush just like the Drill Bombs do; for that reason I usually started with Bright Man or Dust Man. I found both out my last time playing through MM4, which was, like, the 10th time lol.
By the way... did anyone know that if you hit Slashman with your megabuster right when he slashes you he'd bounce the bullet back as a red bullet?
Just noticed that when i finished my mm7 buster only run :cool:
But yet, just now, for the first time, I discovered that you can actually move the Hard Knuckle up and down while it's in flight if you hold one of those directions. Holy crap.I still have yet to use it, but I have seen at least one video on YouTube where that became useful: if you don't use Shadow Blade against Gamm.a
I also just noticed that if you use the Mega Buster with Rush Jet or Coil out you can only have two shots onscreen at a time as opposed to three, i.e. Proto Man in MM9 and 10. I don't think I ever knew that...Hmm... I don't think I ever noticed a decrease in arm cannon shot sprites. Also, have you tested this with Rush Marine? I would think if this was to keep Rush from changing the number of available sprites for enemies that Rush Marine would count, too.
Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.
G amma (?) was actually developed for peace purposes, no?Quote from: "Alucard"Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.
Shadow Man is mining oil which is stored in his stage. It's used to power G.amma.
FFFUUUUUUU FILTERS
lolfilters.
yes that was his original purpose.
A freaking huge robot... With spiky knuckles... For peace?! What did Dr Light have in his mind?!He didn't really get any brighter in this regard, as MS Paint Masterpieces underscores (http://www.ferretcomic.com/746). :P
It was only after I had beaten MM4 that I learned that you could aim the Pharoah shot
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.Live long and prosper, Megaman, for everlasting peace!(click to show/hide)
Huh...Maybe Cubit Foxtar is the orange one. But I never played Megaman X4, or Megaman Zero, so I wouldn't know.Cubit Foxtar is both the "Human" and the "robot"
So Cubit Foxtar is two people with one name? (http://encyclopediadramatica.com/Lol_wut)He's one with two forms. So are all the Eight Gentle Judges.
Oh. I never played MMZ before. :
And I always thought Cubit Foxtar was a woman... I mean, look at this guy in his wikia entry:Its the hips and the pose
http://megaman.wikia.com/wiki/Cubit_Foxtar (http://megaman.wikia.com/wiki/Cubit_Foxtar)
Boomer Kuwanger was the only Maverick in Irregular/Maverick Hunter X that didn't get his named changed.Actually he was renamed to his Japanese Name when Maverick Hunter X Came out here in the US
Boomer Kuwanger is his Japanese and American name. That's why it didn't change. If you download the OSTs, you'll see they go by the Japanese names. Boomer Kuwanger has the same name in both languages.
I've been playing Megaman & Bass for years. It's my favorite classic series game. However, only now did I learn that hitting both quick weapon change buttons will send you back your characters basic buster.
I was dumbfounded, I went onto X to try, and again. Hitting both shoulder buttons went back to the X buster regardless of where I was positioned.
I'm rather annoyed, I've been playing the X Series since my childhood, and I never knew you could do that. Jeez...
The numerical order for the MM6 robot masters also puts them in alphabetical order.
41-Blizzard Man
42-Centaur Man
43-Flame Man
44-Knight Man
45-Plant Man
46-Tomahawk Man
47-Wind Man
48-Yamato Man
*Dust Man has a buster, but never uses itI have yet to see Pharoahman use his either
Quint killing Mega Man would result in a time paradox: Mega Man never lived on to become Quint, meaning Quint never killed Mega Man...I know what you mean, time paradoxes are hard to explain (and they hurt the brain, lol!).
I could've sworn I had more to say. Oh well.
Quint killing Mega Man would result in a time paradox: Mega Man never lived on to become Quint, meaning Quint never killed Mega Man...
I could've sworn I had more to say. Oh well.
Using Wire Adapter in the 3rd Cossack stage in Megaman 4 allows you to skip the entire scrolling portion of the level (if you time it right, that is)I learned that in GeminiLaser's videos.
On that same level, using bright man's weapon while the platforms try to appear causes them to appear as white blocks that don't fall when you stand on them but can still be stood upon.
I didn't realize until now, but Snake Man is the only robot master in MM3 that isn't a red or blue color. I only noticed it due this image.
http://cutstuff.net/forum/viewtopic.php?f=28&t=1743&start=160
Or maybe I did notice, but on an unconscious level. In any case, i only just consciously realized that detail.
I didn't realize until now, but Snake Man is the only robot master in MM3 that isn't a red or blue color. I only noticed it due this image.
http://cutstuff.net/forum/viewtopic.php?f=28&t=1743&start=160
Or maybe I did notice, but on an unconscious level. In any case, i only just consciously realized that detail.
Solarman is a fire Robot Master. originalness chances = zero.
(like the sticky wall eye thingies).Octopus Batteries?
Quote from: "Snake33AU"(like the sticky wall eye thingies).Octopus Batteries?
Yes! Almost every game in the series has one. I think the only games that don't have them are 3, 7, 8 and MM&B. My favorite is Jumbig, from MM4.
I'm making a skin of it!
Old news: Pharaohman has fever. SATURDAY NIGHT FEVER!
Also, the weapon you get from Solar Man is much like the one you get from Pharaohman in "Rockman 2: Power Fighters".
Has anyone noticed that most of the Megaman 3 Fortress bosses resemble the original MM1 Fortress bosses?
Yellow Devil Mk.ll = Yellow Devil
Turtle Machine Thingy = CWU-01P
Holographic Megamen = Copy Bot
Additionally, I never knew Megaman 9 had refrences to Megaman 2! Yes I know it was supposed to resemble the older Megaman games, but a lot of stuff I found was from Megaman 2.
Plug Man has annoying Yoku Block puzzles.
Splash Woman's stage reminds me if Bubble Man.
Laser Trident pwns like Metal Blades.
Magma Man has instant death beams, like Quick Man's stage.
Theres a weapon that affects everything on screen in MM9 and 2. (Time Stopper and Tornado Blow)
Both have Robot Masters with exploitable AI's. (Jewel and Crash)
Magma and Heat are both firey robots.
The Crashbomb Boss from MM2 is unique, like the first MM9 Wily Boss.
Really...? I thought it was the same for all of them. Except 1, 7, 8, and MM&B. other than that they were the same. I think.
Quote from: "Alucard"Really...? I thought it was the same for all of them. Except 1, 7, 8, and MM&B. other than that they were the same. I think.
Mega Man 4 (http://www.youtube.com/watch?v=ACPUyHPTkO8) and 10 (http://www.youtube.com/watch?v=nqgyUCx6xxI) featured altered versions of the track.
You're forgetting a major detail: the Wily stage start tune is the same for 2 and 9.
(http://upload.wikimedia.org/wikipedia/commons/thumb/9/96/Hydronium-3D-vdW.png/120px-Hydronium-3D-vdW.png)
Learn to do this right.
Quote from: "Uscdrew"Learn to do this right.
MM7 has a lot of weird easter eggs like that.
It's possible to lock Starman into a pattern where he will never fire his star crash at you.
Unless you grind*
There's a little trick where if you shoot Wily machine 2 in the right place with a crash bomb on form 2, you instantly win. (Might be what Korby means)
since even with endless dying/refilling Crash Bomb Energy, you can only have 2 Crash Bombs for the fight.Doesn't sound like it to me!
Reggae isn't Wily's, he's light's..*Facepalm* Why the hell would Dr.Light build anything like reggae? Thats obscurity for ya
It's called the capcom hand. It's a reoccurring theme.Besides Mega Man 8! and then its back in 9..
Something I just realized while playing MM4: if you shoot some enemies with the dust crusher, they not only get hit with the main projectile, but also the small fragments it breaks into, allowing for multiple hits. This can kill some enemies instantly, like the mummies in Pharaoh Man's stage.I've actually once killed a Jumbig pretty fast with this and stormed right through Drill Man's stage using Dust Crusher. It doesn't get the attention it deserves.
Looking to get some fire sprites for my map from fireman and what did I find?Everyone had a jump sprite when they jumped into the center of the screen for their intro. If you look at Heat-Man's sprites, you'll notice he has 'em, too.(click to show/hide)
Ooooohhhh yeahhh. Silly me!Quote from: "Michael712"Looking to get some fire sprites for my map from fireman and what did I find?Everyone had a jump sprite when they jumped into the center of the screen for their intro. If you look at Heat-Man's sprites, you'll notice he has 'em, too.(click to show/hide)
(click to show/hide)I know this might be a stretch, but isn't the ending music for MM9 basiclly The MM2 stage select screens music with a slowed down tempo and the pitchs altered and stuff?(click to show/hide)
I plainly have no idea what I'm talking about when it comes to music. So if they music being edited part doesn't make any sense blame john.
Now doesn't the top of that building resemble a Mettaur helmet?.............(click to show/hide)
I just realized how many Robot Masters are the same color.Hey.
Quote from: "Stylin'"I just realized how many Robot Masters are the same color.Hey.
You're right!
(https://dl.dropbox.com/u/5237238/rmsofsamecoloUr.png)
Wait, what's Torch Man doing there?
Although the palettes aren't EXACTLY the same, it's the same red+yellow scheme.
Obviously, Dr. Light, Dr. Cossack, Dr. Wily, and whoever made Torch Man REALLY like those colours.
words
EDIT: ('Cause double-posting is bad.)Also:
But I never realized this theme...
Inherited from this theme...
EDIT: And this just in! Even though this is not Megaman, does it sound familiar?
Damn, Megaman 2... Get out of my head...
You can choose to play the game as either character. Mega Man has the charge shot and slide. He is not very nimble but takes less damage from attacks. Bass has a Double Jump and a High Jump, as well as a dash function. He can also rapid fire his Bass Buster in seven directions. However, he takes extra damage and his Bass Buster is relatively weak.
Mega Manhas the charge shot and slide. He is not very nimble buttakes less damage from attacks.
BassWHAThas a Double Jump and a High Jump, as well as a dash function. He can also rapid fire his Bass Buster in seven directions. However, hetakes extra damage
Oh, are we doing similar music?^ Skip to :40(click to show/hide)(click to show/hide)
In Centaurman's stage, you cannot go backwards after that descending/ascending ceiling water fades away.
In Wily Wars, most of the music is slower than the NES ones except the MM1 boss theme, and all of the MM3 Music.
I was just listening to the OST.Quote from: "geno"In Wily Wars, most of the music is slower than the NES ones except the MM1 boss theme, and all of the MM3 Music.
Then U Got The Europe Version,
I was just listening to the OST.Yeah, the OST you were listening to was recorded on the PAL (50hz) version.
Derp, double post.
You know how most people say "8-bit sprites need to have 3 colours but you can have up to 6 if you want."?
Well, Plantman disagrees(click to show/hide)
I think he uses 3 sprites.
Here's a video showing it in NTSC (which is what the Japanese version runs on natively, if I recall):Hmmm. The OST I was listening to had the EXACT same music tempo as that video..... :?
This is all OLD NEWS for hardkore megaman fans like me! :ugeek: :ugeek: :ugeek:
Quote from: "CutmanMike"This is all OLD NEWS for hardkore megaman fans like me! :ugeek: :ugeek: :ugeek:
Word! And to top that, I'm 16! :D
Wow, the Megaman 9 Ending theme is a remix of the Megaman 2 Stage Select!The list of songs that sound like Megaman 2 Stage Select is getting bigger... O_O
i know mega fan whose 13.Quote from: "GunbladeMaster34"Quote from: "CutmanMike"This is all OLD NEWS for hardkore megaman fans like me! :ugeek: :ugeek: :ugeek:
Word! And to top that, I'm 16! :D
I'm 14. :geek:
I was once showing off my amazing Top Spin skills when one of my friends came a little too close....
Let's just say he now knows why Top Spin defeats Shadowman in 1-2 hits...
I never knew you could use Break Dash, Slash Claw, and Top Spin in real life..
Quote from: "TheBladeRoden"or that Toadman was a pair of eyes inside a toad's mouth.
*Goes to look at a picture of Toad Man*
Holy crap, he's right!
I AM a Mega Fan whose 13 :ugeek:Quote from: "Proto Man"i know mega fan whose 13.Quote from: "GunbladeMaster34"
Word! And to top that, I'm 16! :D
I'm 14. :geek:
Oh god :shock:
I've just realized how the weapons in the MM2 pause menu are arranged.
All the Wily stages are part of the main RM stages but with different tilesets, music and bosses. You can access the Wily stages by doing a glitch when fighting the robot masters.
Quickman - Wily 5
It's possible to lock Starman into a pattern where he will never fire his star crash at you.
I noticed this a while ago but I don't think I posted how none of the X1 bosses have walk cycles except for Vile's ride armor.Hey that's p neat! It's lame to take damage from a boss just walking into you (and hard to dodge even though it's not really an -attack-) so I wonder if this was done on purpose to keep things interesting. X1 is rad, yo.
Also, LUMINE IS A GUY. What the hell? I was certain that Lumine was a girl. I haven't played or seen X8 (yet), but I've seen the artwork of Lumine and really, how many people actually thought that he was a guy? I'm actually a bit disappointed now, as I think a female antagonist replacing the recurring big bad for once would have been a neat little twist. Bit underwhelming now.Mega Man Juno says hi.
Also, LUMINE IS A GUY.
If you listen to his voice carefully he is a bit clearer its a he.Quote from: "Michael712"Also, LUMINE IS A GUY.
Hello, Elpizo and Commander Yammark. :(
They've stumped me for a while, and I still can't into Yammark's gender.
and the final levels feature way too many Guts Man wannabes just hanging out for no apparent reason... and let's face it, that should include Gamma who obviously is just a HUGE Guts Man. (Seriously Wily, wtf is your fixation on that robot? Is it just because he's like king of the mets or something?)I think, it's because of...
(...) was originally an unknown type of mass-produced humanoid robots created by Dr. Light based on Proto Man. Dr. Wily modified the robots for combat, creating the Joe series, which resemble Proto Man in his Break Man form.Had no clue until now
In Blizzard Wolfang's stage there is a rescueable reploid named Ryu.hmmm
There is also one named Ken.
There is also one named Chun.
Hmmm, that's not suspicious at all....
X6 came out 11 years before SFxMM. Capcom were referencing some characters from their Street Fighter game by the looks of it.Quote from: "Michael712"In Blizzard Wolfang's stage there is a rescueable reploid named Ryu.hmmm
There is also one named Ken.
There is also one named Chun.
Hmmm, that's not suspicious at all....
that game is called street fighter man x
i was mixing the name "megaman x" and "street fighter"Quote from: "Paragonx9"X6 came out 11 years before SFxMM. Capcom were referencing some characters from their Street Fighter game by the looks of it.Quote from: "Michael712"In Blizzard Wolfang's stage there is a rescueable reploid named Ryu.hmmm
There is also one named Ken.
There is also one named Chun.
Hmmm, that's not suspicious at all....
that game is called street fighter man x
That flying thing in the intro stage of MMX is probably the same thing you fight Storm Eagle on. Never noticed until just now and I only noticed because it was pointed out.
That flying thing in the intro stage of MMX is probably the same thing you fight Storm Eagle on. Never noticed until just now and I only noticed because it was pointed out.It is indeed the same ship. Apparently, it's called the Death Rogumer. (http://megaman.wikia.com/wiki/Death_Rogumer)
Haha, I noticed that thing sometime ago... Let's hope it's just a coincidence...(click to show/hide)
Quint's design (http://images1.wikia.nocookie.net/__cb20091112061811/megaman/images/0/09/Quintbqi.png) seems to be based on Mega Man's appearence (http://images1.wikia.nocookie.net/__cb20061008230311/megaman/images/0/0d/Cntgmmegaman.jpg) from Captain N: The Game Master.
Quint's design (http://images1.wikia.nocookie.net/__cb20091112061811/megaman/images/0/09/Quintbqi.png) seems to be based on Mega Man's appearence (http://images1.wikia.nocookie.net/__cb20061008230311/megaman/images/0/0d/Cntgmmegaman.jpg) from Captain N: The Game Master.
OMG GUYZ I HAD NO IDEA CUT MAN HAD TEH ROLLIN CUTTAR ON HIS HEAD>>11!.1.!1!!1!!!one
You do know the robot masters don't actually die at all, right? Also how can Tengu Man survive the events of MM8 but not Astro Man.
Air Mans Air Shooters are unavoidable in MM2 for the GameboyWell, there's worse... Play MM2 on a mobile phone and try to not get hurt by Airman.
Air Mans Air Shooters are unavoidable in MM2 for the Gameboy
people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.
Nope.Quote from: Genopeople of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.
I've never understood this logic. At all. Does anyone here refuse to use certain characters in any game, just because said character is a female?
I learnt this a while ago, but apparently Roll was going to be a playable character in MM2 (NES).That mindset was very common back then. Not so much today.
According to Inafune, they removed her because he thought that people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.
Well I have three things to say to that.
1. Donkey Kong Country 2 (& 3)
2. Kapus
3. Touhou (even though I haven't ever played it)
If you want to bring an example, there is a total Megaman ripoff called "Magical Kids' Doropie" on the NES where you play as the witch Francesca/Doropie. You even have a bootleg Rush Jet.I don't think that was a reference to Doropie. Aside from being generic witch garb, the two have nothing in common. Not even the same color.
Funnily enough, they referenced her in MMPU with the witch costume for Roll.
That mindset was very common back then. Not so much today.Well now I feel like a freak for having always disregarded character gender and valuing Tyris Flare's magic ability in Golden Axe over being the all-round useless 'lead' male, Ax-Battler! Who didn't even use an axe. Come on Sega, at least try to make sense when naming characters next time. But put some effort into it too because this was just inexcusably lazy (http://dioxaz.free.fr/pnggallery/wallpapers/1600x1200_versions/wallpaper_big_by_ada_and_tailstff_1600.png).
Don't know if this has been mentioned, but while I was looking through some Mega Man 10 FTMs I came across this.:shock: Wow, you really DO learn something new every day!
About 10 seconds in.
And
Once again, around 10 seconds in.
I think it's a really cool touch.
now back the fuck upQuote from: "Yellow Devil"Quote from: "Snake33AU"Auto in MM3 looks like Guts Man's face,
Oh hoh hoh, filters.
Did you know ZX is the worst series?
Wrong. Star Force and Battle Network are much worse. Come to think of it, the X series is also worse because of X4 and 5 being just decent and X6 being horrible. Never played X7. I also say Legends is worse, but I only rented Mega Man 64 as a kid (although the things I didn't like about it were directly related to Legends, not the fact that it's a terrible port).
Quote from: "Geno"people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.
I've never understood this logic. At all. Does anyone here refuse to use certain characters in any game, just because said character is a female?
Quote from: "Number86"Quote from: "Geno"people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.
I've never understood this logic. At all. Does anyone here refuse to use certain characters in any game, just because said character is a female?
not me, i like metroid series and the main characther (samus aran) is a girl
I always find it more interesting to play as a female character than a male one. No idea why, though.I weigh up the advantages/disadvantages where applicable (character stats, etc.), then make a decision based on whatever's being played. If there's little or nothing in it, then I don't care and will happily pick random characters regardless of gender.
I always find it more interesting to play as a female character than a male one. No idea why, though.I tend to feel the same since i can credit the authors for being stereotype breaking and more interesting with the playable character sets. I'm really thankful they did it with MMZX. Aile's my second favourite Megaman incarnation and I'm thankful for her existence.
"Crashbomb boss" you mean the Boobeam trap?Quote from: "smashbro27"Has anyone noticed that most of the Megaman 3 Fortress bosses resemble the original MM1 Fortress bosses?
Yellow Devil Mk.ll = Yellow Devil
Turtle Machine Thingy = CWU-01P
Holographic Megamen = Copy Bot
Additionally, I never knew Megaman 9 had refrences to Megaman 2! Yes I know it was supposed to resemble the older Megaman games, but a lot of stuff I found was from Megaman 2.
Plug Man has annoying Yoku Block puzzles.
Splash Woman's stage reminds me if Bubble Man.
Laser Trident pwns like Metal Blades.
Magma Man has instant death beams, like Quick Man's stage.
Theres a weapon that affects everything on screen in MM9 and 2. (Time Stopper and Tornado Blow)
Both have Robot Masters with exploitable AI's. (Jewel and Crash)
Magma and Heat are both firey robots.
The Crashbomb Boss from MM2 is unique, like the first MM9 Wily Boss.
Not to mention Concreteman's sounds oddly similar to Woodman's theme.
Flash Man wears a helmet because he's bald
It's probably just a coincidence, they really don't look that similar.
The sad thing is Mega Man 1's ending. It, rather famously, tells Mega Man to fight for everlasting peace.
That never happened. Mega Man never attained everlasting peace.
C'est un bump.I've seen a Windman and a Sparkman before, not authors, but still. I was tempted to put the Robot Masters' faces over the real people's.
I never knew that Gutsman was a real last name.
Seriously, one day, while I was getting my hair cut a little, I happened to glance over at a small bookshelf.
I then saw a large book written (or published, I don't remember), by an individual who had the last name of 'Gutsman'.
honest engines
How did I never notice this, zero in megaman zero is using BBA megaman's "buster"(click to show/hide)Does that mean, BBA megaman actually exists in the real megaman universe, and not just for cameos and box art?! O_O(click to show/hide)
That the robots in Mega Man 3 were built by Dr. Light and Dr. WilyActually, Shadow Man actually has possible alien origin.
From what I remember, all of the robots in Megaman 3 had different origins; Shadowman had the most work done by Dr. Wily, though.
Wily just LOVES ripping stuff off. He should work at EA, or Activivsion.
(http://imageshack.com/a/img543/6706/fmd0.png)Ah yes, I remember exploiting the ladder glitch there when I played the game on my 3DS. You can also do it towards the end of Cut Man's stage, too.
If you jump to 'A' from the platform and hold up, you'll emerge on the ladder at 'B'. I'd never even considered doing this before, even though looking back it should have been obvious.
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!Old reply but... It is faaar worse in powered up, Charging apparently causes this (I don't know if it happened in 7 or 8 )and apparently for some reason even though its almost the same boss someone decided to add this thing again! Also here is my reaction to the battle with Ice Man as Protoman in a nutshell:
I just realized that vacation roll in powered up is the closest thing to "stuff" if ya know what i mean, in mega man history.
I just realized that Quint is the reason Megaman isn't in the MMX series. Think about it.
In MMII for the Gameboy, Wily captures Megaman from the future and turns him into Quint.
With Megaman having been kidnapped by a past version of Wily, the Future Dr. Light starts work on X.
Quint fights his past self, and is defeated, so Megaman continues on and eventually gets kidnapped by Wily and turned into Quint, then proceeds to fight his past self, getting defeated.
Not counting this infinite loop/paradox, Megaman is still gone, and so Dr. Light builds X and later dies of Old Age.
Then, X is discovered, and reploids are created, then the X series occurs, and so on.
Therefore, Quint not only is the reason that the Classic Megaman doesn't appear at all in the X Series, but also the reason X was created.
Just add another v here you go a X
I just notice EXE 3 bubbleman V5 with 4x navi+40 is op
Yes, because groups of 6 or 3 was far better :ugeek:
X5 was the only one I felt that was really bad with this and you can actually go in any order. The problem is that you are given the choice of 8 mavericks yet the game insists that you go in the half and half format that MM7 and MM8 did. Yes, you can ignore the plot integration, yes you can still get every enigma/shuttle part without going in the suggested order, but it doesn't stop Alia's bullshit about "I don't know why you want to go here but sure whynot". It doesn't sound too bad on this post but in game it's just such a killjoy, as the game is trying to make you feel bad for being less linear.
The Gaea armour, found in those "last" 4 maverick stages requires the Falcon armour to obtain. The Falcon armour can only be gotten on the "first" 4 maverick stages and you have to backtrack a long and (imo) obnoxious stage to gain one of the parts.
Just out of curiosity, is there a gameshark code for X5 to make Alia shut the fuck up? I would also love to have a start with Gaea Armour code as well actually.
Quote from: "BiscuitSlash"X5 was the only one I felt that was really bad with this and you can actually go in any order. The problem is that you are given the choice of 8 mavericks yet the game insists that you go in the half and half format that MM7 and MM8 did. Yes, you can ignore the plot integration, yes you can still get every enigma/shuttle part without going in the suggested order, but it doesn't stop Alia's bullshit about "I don't know why you want to go here but sure whynot". It doesn't sound too bad on this post but in game it's just such a killjoy, as the game is trying to make you feel bad for being less linear.
The Gaea armour, found in those "last" 4 maverick stages requires the Falcon armour to obtain. The Falcon armour can only be gotten on the "first" 4 maverick stages and you have to backtrack a long and (imo) obnoxious stage to gain one of the parts.
Just out of curiosity, is there a gameshark code for X5 to make Alia shut the fuck up? I would also love to have a start with Gaea Armour code as well actually.
why use gameshark? It fucks the game up
Basically so that I can make the game better and more fun to play. In most cases that game doesn't get fucked up. Things like Game Geni for NES can mess it up terribly though.Quote from: "BiscuitSlash"Just out of curiosity, is there a gameshark code for X5 to make Alia shut the fuck up? I would also love to have a start with Gaea Armour code as well actually.
why use gameshark? It fucks the game up
i deeply dislike any game that doesn't give you 8 right from the start. it's not a deal-breaker, but it's a mandatory point deduction.
I feel so stupid for just realizing this, but...Almost (http://www.youtube.com/watch?v=OQ1NanhMJ0A)
MM4SKU has the same layout as MAP01 from Doom 2
So in other words, you hate all the Gameboy games, Mega Man 7, and Mega Man 8?
I never noticed that the different sections in the MM&B museum stage were based off of Fire Man's, Toad Man's, and Blizzard Man's stages.There's also Metalman. Both stages have Moles (http://megaman.wikia.com/wiki/Mole) in them.
It's clearly MM2DW2.Quote from: "Geno"I never noticed that the different sections in the MM&B museum stage were based off of Fire Man's, Toad Man's, and Blizzard Man's stages.There's also Metalman. Both stages have Moles (http://megaman.wikia.com/wiki/Mole) in them.
that only works if you're on the far left when you enter the screen.
Also I just noticed that Wily sneezes occationally durring the mm9 fight, including a little sound effect.
Additionally, only 2 Robot Masters in the NES games use more than 2 layers. Plant Man (to make him look like a colourful little flower), and Fire Man (there's his body, but then his face and fire are two separate layers)
Nope. There are many more than that, including just about all of mm4's RMs.
Quickman.EXE's battle pattern in that game is very similar to that of the original Quickman.Well obviously they'd do that.
Wasn't the case with Gutsman.EXE, Elecman.EXE, Iceman.EXE, Shadowman.EXE, Gravityman.EXE, Starman.EXE, Pharoahman.EXE, Fireman.EXE, Needleman.EXE, Brightman.EXE, Swordman.EXE or Protoman.EXE.
You wouldn't want the central servers of the internet and everyone's PCs to crash, would you?Quote from: "BiscuitSlash"Wasn't the case with Gutsman.EXE, Elecman.EXE, Iceman.EXE, Shadowman.EXE, Gravityman.EXE, Starman.EXE, Pharoahman.EXE, Fireman.EXE, Needleman.EXE, Brightman.EXE, Swordman.EXE or Protoman.EXE.
Flashman.exe bubbleman.exe quickman.exe woodman.exe
metalman.exe heatman.exe airman.exe
godsake capcom wheres crashman.exe
Actually this idea is incredible. They should have considered it.Quote from: "Doctor Jughu"You wouldn't want the central servers of the internet and everyone's PCs to crash, would you?Quote from: "BiscuitSlash"Wasn't the case with Gutsman.EXE, Elecman.EXE, Iceman.EXE, Shadowman.EXE, Gravityman.EXE, Starman.EXE, Pharoahman.EXE, Fireman.EXE, Needleman.EXE, Brightman.EXE, Swordman.EXE or Protoman.EXE.
Flashman.exe bubbleman.exe quickman.exe woodman.exe
metalman.exe heatman.exe airman.exe
godsake capcom wheres crashman.exe
Crashman.exe is too dangerous to be part of the series.
Yep!Well,Lumine is female in Japan,But Optic Sunflower is male.Sorry!Then, do you have a source to back yourself up?
But the worst is probably Lumine from Mega Man X8. Very female voice, long light-purple hair, thin feminine body, yet other characters always refer to him as a "he".So, at what point does this tell you that Lumine is female in japan?
Similarly for Optic Sunflower, he has a very feminine voice, but is referred to as male in-game.
Only after beating MMV a few times did I notice that the jump button can be used for dodging in the Rush flight segment.
Beta footage down below:Your link wasn't working. Only include the part after the = symbol of the URL. Don't feel bad about getting it wrong, it's not actually fully obvious.
In Mega Man NES series, the enemies' round bullets are actually reused small energy pickups... :shock:Another thing about it,I thought the blinking things on the red head platforms in airman's stage looked like small health pickups.
Found a conspiracy the trucks license says SISI. What is SISI backwards? Capcom tells the future
One thing I'm quite fond of with the PAL versions, is that if you play them in NTSC mode, they're the right tempo as the NTSC ones, but higher pitched, and it sounds kinda neat
and THEN just today Medley and I were playing MM6 and a similar incident occured!
(http://i.imgur.com/3z74Jja.png)
This big stompy buy was blue on my end, but on Medley's screen (to the right) he showed up as purple! This is especially odd to me because we were using the same roms this time. Maybe it's an emulator thing, I dunno.
Yes, it has to do with emulators, FCEUX is infamous for having the NES palette far from what it's supposed to be.Huh. I thought is was Nestopia that would be guilty of this. In MM2 and MM3 it displays the item/rush colours with a darker red.
okay, one thing that's not related to Dark Man Stage 1, that i noticed recently, isFWIW, if you didn't get the BEAT parts, you'll get an alternate palette for that stage (the Warrior group stages: Knightman, Centaurman, Yamatoman and Tomahawkman)Tomahawk Man Stage has backgrounds for each time of day!(click to show/hide)
I only knew about the regular day and sunset versions, until recently
I re-visited the stage for some E Tanks, and found some pretty night and sunrise versions!
I sure am noticing a lot of megaman things recently. How was it? :cool:
I found out you can reject an item Eddie gives you, but then get a new item from him, wowI even made it into a fancy video, wow(click to show/hide)
There is what is essentially a real life Undernet, than being the Deep Web (https://en.wikipedia.org/wiki/Deep_web_(search)). It's an extra part of our internet that is purposefully out of reach for most people. One of the many things that the Battle Network series predicted.
I just learned that Shadow Man has a family of Shadow MenI'll need to remember to return to this once I've learnt enough Japanese. (Assuming that is Japanese, I'm uncertain since it's all kanji)(click to show/hide)
Consisting of an old man Shadow Man, and several baby Shadow Men
it's in chineseThank you kind sir.
google says it's a battle and chase manhua
I can see an 8BDM skin of those 4 younger Shadowmen happening.
Was listening to the Rockman & Forte: Challenger from the Future .WSR rip, andThat is interesting, I always felt he didn't give a weapon due to him basically being a "Fortress Stage" boss.
Compass Man's stage theme is the last piece of music in the game data
I wonder if that means he and his stage was added late in development?
Would that be why he doesn't give any weapon when defeated?
Tengu was made to create artificial typhoons for experiments. He joined King's army to get revenge on Mega ManI love that attention to detail. Tenguman's the most likely to attempt getting revenge on Megaman since he's one of the most smug and arrogant robot masters, which perfectly matches with his tengu theme.
Though I really want to know who were the creators for all those other robot masters!
Someone has probably pointed this out before but.I dunno but that reminds me that he made that time machine that got stolen in the 2nd episode of "Mega Man: Upon a Star" (and then again in the Ruby-Spears cartoon). One might think Dr. Light is making these dangerous things for Dr. Wily on purpose!!
A robot named Bondman was supposed to be in Mega Man (1) along with the 6 other ones. It would've been really neat if they had used him in Powered Up instead of Oilman or maybe Timeman.
Why does Dr. Light need to time travel, anyways?
"I thought about reviving Bond Man, but it was a little tough. What we could present in Rockman Rockman was a little different than the time that I created Bond Man. So rather than throwing him in hastily, I decided to leave Bond Man as the 'legend' he is, and I created two new characters instead."
It wasn't until a 3rd party company agreed to translate the game for Capcom that it saw international release and Knight Man's designer got his special copy.It wasn't just "a third party", it was Nintendo of America itself. Since Wind Man and Knight Man were designed by North Americans, Nintendo took it upon themselves to translate and release the game in North America. This makes the box and manual for the game kinda odd when compared to the other MM games. It looks more like a late-NES first-party title from the box design, and CAPCOM is only mentioned once in small text in the first page of the manual. (Also, Mega Man's the most on-model he would ever be on the boxart until MM8. The people at Nintendo of America knew how to draw Mega Man better than the people at CAPCOM USA)
Why does Dr. Light need to time travel, anyways?In the games, time travel is only used twice, in Mega Man II, and Mega Man - The Wily Wars. In II, Wily got ahold of an experimental time machine at this "Chronos Institute" place. Dr. Light didn't even make it
It looks more like a late-NES first-party title from the box design, and CAPCOM is only mentioned once in small text in the first page of the manual. (Also, Mega Man's the most on-model he would ever be on the boxart until MM8. The people at Nintendo of America knew how to draw Mega Man better than the people at CAPCOM USA)Looks great alongside the PAL versions of 3, 4 and 5 (and the German version of 2, although I don't own it, I have the regular PAL-A version where he looks like RoboCop instead). Who knows what drugs Capcom's international artists were on back then. I always thought the US depiction of Megaman in 3, 4 and 5 looked like Alfred E. Neuman (the What, Me Worry? kid) from MAD Magazine. So glad they redrew his face in the European versions (or with 3, remade the entire boxart and turned Dr. Wily into my namesake - look at his hair!)
I thought the Flash Stopper was another name for the Time Stopper :mrgreen:
However, some weapons break this ruleThere's quite a few that do that
On an earlier page, it was asked 'why does Mega Man have those little holes on the bottoms of his feet'?It could be, but in game it is often where the thrusters come from, since you know, robots are heavy. In the X series (and even Bass himself) those are where the flame of their dashes come from.
I think it's a minor Gundam reference. Like how Proto Man references Char, his shield is a recolored Gelgoog shield, Sniper Joes are references to Zakus, and ZX Advent references every single Gundam timeline that existed at that point.
Remember that stupid palette thing I found out in Dark Man Stage 1?There will also be an M Tank in that room, if you do not have one in your inventory already.
Stone Man Stage has a similar thing
(https://66.media.tumblr.com/b96907f156932cdae58f4559adf95bed/tumblr_od01ihJET91swyyfwo1_250.png)
This room! Has odd little magenta platforms that get recoloured later in the stage
if you actually go to the later place and come back
(https://67.media.tumblr.com/7b3b0c48be2e4046a8a767844a8f2e73/tumblr_inline_od016pXRg41s2jc3w_540.png)
they're peach!
Other tiles in the first half are also affected by this.
The background in the first room would probably also be affected.... but there's no way to get back to that room unfortunately
Most of the "major" robot characters are actually all musical terms, save for "Proto Man"'s overseas name.
Mega Man = Rock Man who was also "Rock" before being turned into a fighting robot.
Roll = combined with Rock you get the Rock and Roll genre.
Proto Man = Blues genre
Bass + Treble = The clefs. Japanese names: Forte means to play notes loud and powerfully (fitting of his personality), while Gospel is a music genre, mostly religious music.
Duo = Referencing a duet, when 2 people sing or play together.
Enker = Enka which is a traditional Japanese music style.
Punk = Punk music
Quint = Quintet is a group of 5 members
Ballade = Ballads are a poem or song narrating a story in short stanzas.
Beat = all music have a "beat" usually associated with the tempo.
Tango = a type of dance.
Reggae = a popular Jamaican genre of music.
Rush = All I got is the band and it is possible that was coincidence.
Eddie is the only main games one I can't think of what he would be if he even is.
Archie Comics brought us:
Tempo = the speed of the music.
Solo = When one person plays or sings by them self.
Trio = When three people play or sing together.
I guess even Fan could fit the premise of musical terms, and I don't think I would need to explain what he would be.
I did not know that one.
Also, while not robots themselves, Dr. Cossack and Kalinka are named after Russian dances.
I just realized that the versions of Atomic Fire and Power Stone in the arcade games are literally just Flame Blast and Water WaveNa, Atomic Fire functioned like that in the first arcade game as well in which Heat was in the MM1~2 set. Also it functions more like Heat Man's actual Atomic Fire. As for Stone, I guess they figured the original might be too broken. Though wish they changed the name at least.
I wonder if they originally planned to put Flame Man and Wave Man in the games, but ended up replacing them with Heat Man and Stone Man?
I just noticed that Trinitro man's dead may be influenced by Phantom's dead in MMZ1(Because both try to kill the protagonist before/after dying).Ew unlimited in our official discussion, also Trinitro's death only happens if you kill him by destroying his container, since you are causing an explosion of a robot who has an extremely combustible liquid inside him, so it isn't him "trying" to it is a result of blowing him up.
Most of the "major" robot characters are actually all musical terms, save for "Proto Man"'s overseas name.
Mega Man = Rock Man who was also "Rock" before being turned into a fighting robot.
Roll = combined with Rock you get the Rock and Roll genre.
Proto Man = Blues genre
Bass + Treble = The clefs. Japanese names: Forte means to play notes loud and powerfully (fitting of his personality), while Gospel is a music genre, mostly religious music.
Duo = Referencing a duet, when 2 people sing or play together.
Enker = Enka which is a traditional Japanese music style.
Punk = Punk music
Quint = Quintet is a group of 5 members
Ballade = Ballads are a poem or song narrating a story in short stanzas.
Beat = all music have a "beat" usually associated with the tempo.
Tango = a type of dance.
Reggae = a popular Jamaican genre of music.
Rush = All I got is the band and it is possible that was coincidence.
Eddie is the only main games one I can't think of what he would be if he even is.
Archie Comics brought us:
Tempo = the speed of the music.
Solo = When one person plays or sings by them self.
Trio = When three people play or sing together.
I guess even Fan could fit the premise of musical terms, and I don't think I would need to explain what he would be.
H F
A M
W BQ C