Cutstuff Forum

Gaming => Mega Man Discussion => Topic started by: Lord Toadman on November 03, 2010, 02:30:49 AM

Title: Things in Megaman that you never noticed before until recent
Post by: Lord Toadman on November 03, 2010, 02:30:49 AM
I just found out that shooting crash bombs at heatman fully restores all of his health for no reason at all, this amuses me highly.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Phoba555 on November 03, 2010, 02:47:35 AM
The pipe that's in most of Wily's Castles.
I mean, really, what's that pipe for anyway?
Also, really? Restores his health? Crazy.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 03, 2010, 03:21:20 AM
It took me until last week to realize Grenade Man's body was a grenade.  Yeah...

Then again, I try to avoid anything regarding MM8.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TheBladeRoden on November 03, 2010, 03:25:15 AM
It took me forever to realize that Heatman was a lighter, or that Toadman was a pair of eyes inside a toad's mouth.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 03, 2010, 03:27:30 AM
Quote from: "TheBladeRoden"
or that Toadman was a pair of eyes inside a toad's mouth.

*Goes to look at a picture of Toad Man*

Holy crap, he's right!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Ivory on November 03, 2010, 03:28:28 AM
Wowww... cannot unsee now...
Title: Re: Things in Megaman that you never noticed before until recent
Post by: CutmanMike on November 03, 2010, 09:23:18 AM
This is all OLD NEWS for hardkore megaman fans like me!  :ugeek:  :ugeek:  :ugeek:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: brawlman9876 on November 03, 2010, 11:06:24 AM
OMG GUYZ I HAD NO IDEA CUT MAN HAD TEH ROLLIN CUTTAR ON HIS HEAD>>11!.1.!1!!1!!!one
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on November 03, 2010, 11:20:43 AM
If you look at Freezeman and dont pay attention to his lower jaw... his face kinda looks like an owl...
I used to think he was an owl robot untill i discovered he had a lower jaw  :mrgreen:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 03, 2010, 04:18:41 PM
Yellow Devil from MM1 is actually a forum member, I never knew!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on November 03, 2010, 04:50:31 PM
^ *facepalms*
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Parad0x on November 03, 2010, 05:16:40 PM
I just realized yellow devil is just a blob after seeing megaman powered up for the psp, didnt you say you were part metal?!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 03, 2010, 05:34:34 PM
Quote from: "Parad0x"
I just realized yellow devil is just a blob after seeing megaman powered up for the psp, didnt you say you were part metal?!

I am metal
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Parad0x on November 03, 2010, 05:41:13 PM
Quote from: "Yellow Devil"
Quote from: "Parad0x"
I just realized yellow devil is just a blob after seeing megaman powered up for the psp, didnt you say you were part metal?!

I am metal

http://www.youtube.com/watch?v=NmODmz64 ... re=related (http://www.youtube.com/watch?v=NmODmz6485I&feature=related)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 03, 2010, 05:42:55 PM
Yes?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TheBladeRoden on November 03, 2010, 05:51:21 PM
Quote from: "brawlman9876"
OMG GUYZ I HAD NO IDEA CUT MAN HAD TEH ROLLIN CUTTAR ON HIS HEAD>>11!.1.!1!!1!!!one

His ears also double as scissor handles  :D
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on November 03, 2010, 07:12:23 PM
Quote from: "Parad0x"
I just realized yellow devil is just a blob after seeing megaman powered up for the psp, didnt you say you were part metal?!
Liquid, yellow metal. Which means he's REALLY hot, and that explains why he does damage. Happy now?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 03, 2010, 07:12:58 PM
Oh for... do I have to dig out my explanation again?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on November 03, 2010, 07:15:15 PM
You mean the goo attached to small nanobots that allow you to fly around and stuff?
Yeah, you do.
...I like my explanation better.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 03, 2010, 07:17:12 PM
Quote from: "Yellow Devil"
Each nanobot is it's own computer and I can control them remotely with the tiny antennae in my eye. They're lined with a circle of goo which connects to the others when the nanobots come together, otherwise I wouldn't be solid and the bots would just fall out of place.

Job well done!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TERRORsphere on November 03, 2010, 08:45:41 PM
Megaman is a milked franchise!!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 03, 2010, 08:46:21 PM
Quote from: "DoomThroughDoom"
Megaman is a milked franchise!!

Correction, the seven subseries are milked and the classic is no more milked than Final Fantasy is.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 03, 2010, 09:14:16 PM
Quote from: "DoomThroughDoom"
Megaman is a milked franchise!!

As long as the games are good, keep milking it.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on November 04, 2010, 12:59:10 AM
Quote from: "Mr. X"
Quote from: "DoomThroughDoom"
Megaman is a milked franchise!!

As long as the games are good, keep milking it.
This times 10. People must really hate fun games with characters they know and love, because the whining about MegaMan sequels never seems to ceases. I also don't like the term 'milking'. There's a lot of concept work and heart that goes into new, official MegaMan games, things that we only get glimpses of from artbooks and stuff. If they really put no effort into a MegaMan game, you would be able to tell the difference big time.

I have not heard of the Crash Bombs on HeatMan thing until this thread. I also didn't know FreezeMan did this till DinnerSonic told me/posted his video a couple years ago:


Also, did you get your theories from those other, crazier theories, Yellow Devil?!? (http://img200.imageshack.us/img200/5162/greenbombers.jpg)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: brotoad on November 04, 2010, 01:03:00 AM
holy crap those concepts of the mechs based on the MM1 fortress bosses kick ass!
i hope they'll surface somewhere in megaman legends 3!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Phoba555 on November 04, 2010, 01:03:56 AM
The MMX series was milked, not MM. Inafuane wanted MMX to end on 5, but Capcom milked it more. I guess it pleased some fans but not me.
MM just doesn't cease to end, but it's still fun to see what new robot masters designs.
Edit: Mechs? I didn't see them, can you link them?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Ivory on November 04, 2010, 01:05:13 AM
Oh no! Freezeman can freeze time to pose and regain some health back when hit by ice attacks! We're doomed!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 04, 2010, 02:48:02 AM
Actually Freeze Man's secret is pretty old but rare since know one bothers to do SCIENCE on these game :p

Speaking of SCIENCE, if you get to Wily Fortress section 4 in MM3 and re-fight the Robot Masters again, fight them using their own weapons. Trust me, that was the craziest thing I discovered in my years of playing Mega Man  :lol:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 04, 2010, 03:08:17 AM
Despite my obvious obliviousness earlier in this topic, I actually knew about the Freeze Man thing and the MM3 "fight fire with fire" thing.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on November 04, 2010, 03:23:56 AM
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?

Also, the Freeze Man thing. I didn't know that healed him!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 04, 2010, 03:34:39 AM
Quote from: "Korby"
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?

Lets just say the RMs pull off a Metal Man once you fight them again

...Ya follow?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: digiholic on November 04, 2010, 04:31:30 AM
Quote from: "TrueTenguMan"
Quote from: "Korby"
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?

Lets just say the RMs pull off a Metal Man once you fight them again

...Ya follow?

Really? I never tried.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on November 04, 2010, 11:06:33 AM
Freezeman loves posing awesomely :p
The mm&b disk of him said so also.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: CutmanMike on November 04, 2010, 11:45:49 AM
Freezeman stops time and mocks you if you try to use freezecracker on him in MM7. I only found this out recently. He also behaves like Skullman and doesn't do anything until you attack

Edit: Nevermind it looks like people already discussed it  :p
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 04, 2010, 04:13:05 PM
Quote from: "PressStart"
[crazier theories, Yellow Devil?!? (http://img200.imageshack.us/img200/5162/greenbombers.jpg)

Awesome
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 04, 2010, 04:57:20 PM
Yellow Devil seems more orange than yellow IMO.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TERRORsphere on November 04, 2010, 04:58:13 PM
Yellow Devil doesn't look much of a devil either IMO.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 04, 2010, 04:59:27 PM
Yellow Devil has a servbot inside him ITO
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TheBladeRoden on November 04, 2010, 05:25:51 PM
Yellow Devil seems like a racial slur
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Relias on November 04, 2010, 09:53:16 PM
- Already mentioned but not flat-out stated, and probably the most obvious, but I didn't know about it for a looooong time for some reason, using Metal Blade on Metal Man when you fight him in the teleport room kills him in one hit

 - Many bosses in MM2 have a variety of weaknesses, though there's still technically a "pattern", although in that pattern Flash Man would fall to the Crash Bomb whereas the Metal Blade does equal damage and is far easier to use, and even Bubble Lead is great against him.  Likewise, Wood Man would fall to Atomic Fire though he's also easy with Metal Blades, and Crash Bomb actually can hurt him through his shield.

 - In Mega Man 3, pausing when a large enemy's on the screen will make all the ANIMATED parts of them disappear, but not the static parts.  By far the freakiest when used on the cats in Top Man's stage.

 - Speaking of Top Man, not only is his design in general just really strange, but think about how pretty much every Robot Master, no matter how weird, has a stage that fits them well enough, if not to a T.  Now realize that TOP MAN'S STAGE is a giant greenhouse full of massive cats and bulldozers.  Likewise, Shadow Man, a ninja RM, has a stage consisting of some underground lava-filled facility.  These are facts from the first time you play MM3, but some people don't really sit to think about it and really realize how weird it is 'till much later.

 - Like the MM7 Freeze Man trick listed above, MANY Robot Masters (if not all, though I can only think of this one other definite example) will heal and/or otherwise "power up" from their own weapon or a specific other weapon.  The one example I never forget is Spring Man powering up and developing a magnetic shield if you use Thunder Bolt on him.

 - Probably obvious to most people, but if you hold B and press Start on Shade Man's stage in MM7 before you kill him (also works on the FC version), you're treated to a remix of the Ghouls n' Ghosts / Ghosts n' Goblins main theme.

 - Again in MM7, there are one-in-the-game-each hidden items in many places you can only find with Rush Search, such as a giant weapon capsule in Spring Man's stage, and a giant energy capsule in Turbo Man's stage.  There's actually a way to get that super expensive Super Adaptor fist range/homing powerup without paying a single bolt if you dig in a certain spot in Turbo Man's stage.  Also, if you dig underneath the large opened container on the very left of the beginning of Junk Man's stage Rush will sometimes dig up a Game Boy.

 - Yet AGAIN in MM7, there's a strange number given at the very end of the credits after you finish the game, presenting itself as if it's some kind of code or serial number for the game.  In fact, if you put it in as a password, you'll unlock a little Street Fighter minigame for 2 players in which you can play as Mega Man or Bass (Why not Proto Man too?)

 - Many of the small dolls in Clown Man's stage in MM8 are scaled down sprites of MM7 enemies.

 - In Frost Walrus' stage in MMX4, there are frozen images of Blizzard Buffalo, Chill Penguin, etc in the background.

There's a million more, and a lot of people probably know most these, but I just got on a roll...

As for me?  I had no idea you could blow up Drill Bombs prematurely which is actually the best way to defeat one of the Wily Machine forms in MM4, until very recently.  I also had no idea that charged up Mega Buster shots actually stopped Toad Man's Rain Flush just like the Drill Bombs do; for that reason I usually started with Bright Man or Dust Man.  I found both out my last time playing through MM4, which was, like, the 10th time lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 04, 2010, 11:46:18 PM
Quote from: "Relias"
- Speaking of Top Man, not only is his design in general just really strange, but think about how pretty much every Robot Master, no matter how weird, has a stage that fits them well enough, if not to a T. Now realize that TOP MAN'S STAGE is a giant greenhouse full of massive cats and bulldozers. Likewise, Shadow Man, a ninja RM, has a stage consisting of some underground lava-filled facility. These are facts from the first time you play MM3, but some people don't really sit to think about it and really realize how weird it is 'till much later.

An odder fact is that in MM3, all of the other bots were created by both Dr. Light and Wily, cept' Snake Man And Shadow Man which were created individually.

Also...

Need Man's purpose was to work in the energy mines

Magnet Man's purpose was to scrap metal using his powerful magnetic forces ((hence his stage design))

Hard Man ((Shut up...)) is obvious... for construction work

Top Man for some reason was built to work in other planets for resources regarding Gamma's development, which seems rather odd as to why a top robot is suited for that type of labor :? or why a greenhouse adds to surplus items needed to construct Gamma ((I'd say they were using him to fetch veggies for dinner :lol: ))

Spark Man should be obvious too, electricity charging ((Possibly a similar function to Elec Man))

However it seems Gemini Man's purpose isn't mentioned in the Complete works or any sources, yet he was also design by Light and put in what looks like a glacier-like area within a strange mine with glowing stone surfaces. I guess a possible theory may be that he was designed to harvest the stone seeing as it may of been another suable energy source but becomes distracted by their surfaces hence his like of shiny objects.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on November 05, 2010, 12:18:24 AM
Not all of the stages are fitting, yes.
Burner Man's stage is a forest, but there's a reason to that. Why? Because he was lied to by King. He was told that if he didn't burn down a forest every day, a bomb inside of him would explode. Of course, there was not one, but Burner Man was so loyal, he believed King and burned forests. This is why he is insane.

His stage music does not fit him. It fits the stage.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 05, 2010, 12:21:39 AM
I personally think Top Man wins the dumbest design award.  Sure, people complain about Spring Man being a bad idea, but springs at least have a role in mechanical operations and...I don't know, maybe he was built to reach high up shelves.  Top Man is designed after a toy and he spins.  What the Hell purpose does that serve?  Why a top?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on November 05, 2010, 12:43:32 AM
Stop this Top bashing at once!

As stated by his MegaMan and Bass info CD, "Being equipped with the auto balance system, he can spin rapidly." These mining planets could easily have differing gravities, so it seems pretty logical to me that TopMan would be sent out to them, having a built in system to help him cope with awkward changes in gravity he may encounter.

On that same line of thinking, tops have just as much use as springs mechanically. Just like in his description, many devices use spinning gyroscopes (http://en.wikipedia.org/wiki/Gyroscope) to measure their sense of balance and direction. Wario Ware Twisted! uses such a gyro so you can play cool games by spinning your GBA, like that crazy 360 Mario!

Tops are awesome!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 05, 2010, 01:24:14 AM
Quote from: "PressStart"
Stop this Top bashing at once!

As stated by his MegaMan and Bass info CD, "Being equipped with the auto balance system, he can spin rapidly." These mining planets could easily have differing gravities, so it seems pretty logical to me that TopMan would be sent out to them, having a built in system to help him cope with awkward changes in gravity he may encounter!
Huh, good point. Never looked at it that way :)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 08, 2010, 10:17:37 PM
Might as well post this since apparently nobody knew about this.

For MM7's Wily Capsule, if you use Freeze Cracker to hit Wily then hit him with Thunder Bolt a split second later, you cause him to skip his 4 elemental balls of doom attack and go straight to the electric floor attack.  Obviously, you can't hit him with Thunder Bolt all of the time, but it's just enough to help you win.

I believe this is caused by the fact that lightning hits Wily's Capsule just before he uses his floor attack, and by electrocuting him with Thunder Bolt, you trigger the floor attack prematurely.  Pretty awesome!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Blaze Yeager on November 08, 2010, 10:25:17 PM
Skull Man replaced a robot master in MM4...i never knew that until recently...
Title: Re: Things in Megaman that you never noticed before until recent
Post by: brotoad on November 08, 2010, 10:52:05 PM
shame because skullman sucks!
he looks badass, but he is a total coward and he stinks. another shield weapon, why???
Title: Re: Things in Megaman that you never noticed before until recent
Post by: CutmanMike on November 08, 2010, 10:59:44 PM
Quote from: "Mr. X"
Might as well post this since apparently nobody knew about this.

For MM7's Wily Capsule, if you use Freeze Cracker to hit Wily then hit him with Thunder Bolt a split second later, you cause him to skip his 4 elemental balls of doom attack and go straight to the electric floor attack.  Obviously, you can't hit him with Thunder Bolt all of the time, but it's just enough to help you win.

I believe this is caused by the fact that lightning hits Wily's Capsule just before he uses his floor attack, and by electrocuting him with Thunder Bolt, you trigger the floor attack prematurely.  Pretty awesome!

You can also hit him with other weapons before the thunder bolt, such as a charged wild coil (which contrary to popular belief IS his weakness!)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 08, 2010, 11:29:53 PM
Yeah, I think people use Freeze Cracker just because you can actually hit him when he's at the top of the screen.  Either way, he takes freaking forever.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 09, 2010, 05:00:51 PM
This is probably a given, but has anyone thought that Mega Man was heavily inspired by Astro boy?
(http://lh6.ggpht.com/choengweng/SLPSS3erTxI/AAAAAAAAAKU/oXWJuJTLEdE/Robot%20-%20Astroboy.jpg) (http://www.theblogblog.net/wp-content/uploads/2008/07/megaman1.jpg)

And my question is: Is it explained why Mega Man has exhausts in his feet, despite he doesn't fly with rocket fuel? More a suction cup? Or a homage to Astro Boy?

Also, Marine boy (could also be inspired by Astro boy) seems to have a helmet that may or may not have inspired Mega Man as well?
(http://bullmurph.com/wp-content/uploads/2008/12/marineboy1lc7.jpg)(http://mycadiz.biz/avatars/Marine_Boy.jpg)

He also has long, wavy hair, but I suppose many characters do.
Definite inspirations? Or are we simply going to say "all anime look alike?" lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: brotoad on November 09, 2010, 05:25:38 PM
the first megaman game was originally going to be an astroboy game until the creators of astro boy decided against it, so it was made into a game with new game mechanics and original chraracters instead.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 09, 2010, 05:50:56 PM
Oh wow, Brotoad, this I did not know. I thought Capcom could have been paying homage and been inspired by Astro boy, but I never thought that they were originally going to make an Astro boy game.

I think the creators of Astro boy giving Capcom the thumbs down for the project was one of the best things that ever happened to Capcom (I mean, look at this forum for example, lol). There was a game called Capitan Commando (?) or at least a character named Captain Commando, which was meant to be Capcom's mascot (CAPtain COMmando). Although when more Mega Man games were being made (how many exist now?) it was clear who the biggest mascot for Capcom would be.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: brawlman9876 on November 09, 2010, 05:52:00 PM
imagine if the creators didnt back down? we wouldnt have anything Mega Man!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 09, 2010, 05:53:03 PM
Quote from: "Snake33AU"
And my question is: Is it explained why Mega Man has exhausts in his feet, despite he doesn't fly with rocket fuel? More a suction cup? Or a homage to Astro Boy?

My speculation is that they're boosters for swift agile movement or as suppressors when falling from great heights. If I recall in a Dreamwave comic page I saw, Proto Man was boosting with them much similar to Bass and Zero, Though obviously on terrain and not for flying, though the trailer for Rockman online could reveal a flight function but who knows... that could just be some random DBZ moment being suspended in the air :p LOL!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 09, 2010, 05:54:50 PM
Questioning why he has those things are on his feet is like questioning why Mario, Sonic, and Mickey Mouse wear gloves all of the time:  there isn't a reason.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 09, 2010, 05:58:51 PM
Because Miyamoto couldn't draw detailed hands

I don't know reasons for the other 2 though.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on November 09, 2010, 06:05:21 PM
I'm pretty sure the things on the bottom of his feet have the 2-fold use of:
-making the bottom of his feet look interesting/robotic
-giving him super jumping abilities (I'm pretty sure there's a fake robotic diagram they released pointing this out)

They added vents to the back of MegaMan's helmet later on, once again I assume just to give him a more robotic look/make his back look more interesting.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TheBladeRoden on November 09, 2010, 06:11:43 PM
I heard Mega Man was supposed to be an Astro Boy game but they couldn't get the licensing, so how many great franchises are born.

Edit: Damn, ninja'd by 45 minutes!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 09, 2010, 06:24:07 PM
Quote from: "Mr. X"
Questioning why he has those things are on his feet is like questioning why Mario, Sonic, and Mickey Mouse wear gloves all of the time:  there isn't a reason.

But that's in regards to something simplistic as gloves which could of been a popular or easy design choice in those times, so a question like that doesn't require a large amount ((or no)) speculation whatsoever.
Though when it involves something like Rock's boosters, there's an actual point to speculation because there could be two or more reason other than a robotic-like design ((Of course there are exceptions like: "Why do robot's like Zero, Tomahawk Man, and Tengu Man have those orb-like things on their chest" which no one can really answer without mentioning brests :shock: ))

Really just saying "there isn't a reason" is an act of imaginative laziness in my opinion, but then again I prefer not to look at most things one sided.

Uh! Not that i'm implying you are of course  :lol:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Relias on November 09, 2010, 07:18:00 PM
As for Gemini Man, I actually thought he was the most fitting Master in 3 since you were supposed to be going to other planets, and his was the by far most 'alien' feeling stage or something that wouldn't already exist on Earth like all the other stages.  'Cept maybe Snake Man..
I actually had no idea Snake and Shadow were made by other creators, I thought I heard they were all made by Wily and Light...

Anyway, here's some other things I didn't know 'till pretty recently.
 - Roll was originally going to be playable as early as MM2, in some kind of 2-player deal.  Supposedly Capcom thought this was unfitting since Mega Man was a boys' game and no boy would wanna play as Roll, and the idea was completely scrapped.  We never even got to play as Roll in a major MM game until Powered Up, and not since then, and now Inafune's quit, so... even if it happens in MM11, I dunno if it'll ever be quite the victory he'd hoped for :<

 - In fact, Zero was originally intended to be the main character of MMX, AND a girl.  Again, supposedly Capcom thought this would be a horrible idea since Mega Man was still a boys' series and X was supposed to be even "tougher", and they really wanted the main character to feel familiar to fans of Mega Man and not alienate them too much.. and thus X was born.  I actually DID think Zero was female until something like X3, lol... And as the story goes, Zero has those little green "orbs" on his chest as Inafune's subtle middle finger to Capcom forcing him to be male.  I dunno if that's really true, but it'd be hilarious.

 - I didn't really realize this until many, many years after X was released and i'd played the first three or four X games, but X is in fact a wholly separate robot form Mega Man and a sort of "little brother" made as Light's final masterpiece; for some reason I always thought he was an upgraded Mega Man put into stasis for 100 years.  And afaik "Mega Man" is not actually supposed to be part of his name at all, just part of the title of the series so consumers know what they're buying, like with Mega Man Zero.  This is probably extremely obvious to everyone by this time, but it took me awhile to figure out.

 - Again, a lot of people know this, but I didn't realize it for a very long time; Mega Man Legends, as a series, actually takes place in the same universe as Classic/X/Zero/ZX, thousands of years into the future (as opposed to the aforementioned series being usually about 100 years' time apart from each other in ascending order).  It's really weird since we know that Mega Man/Rockman and MMX exist as video games/cartoons/comics in the Legends series, as if it's supposed to be an alternate universe.

 - The boxart for Mega Man 1 is so bad largely because the artist had about 6 hours to create it.  I don't know what the deal with MM2 and the European boxes were, then, lol.

that's all I got for now.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 09, 2010, 07:54:59 PM
Quote from: "Relias"
I actually had no idea Snake and Shadow were made by other creators, I thought I heard they were all made by Wily and Light...

Shadow Man is apparently of alien origin and then modified by Wily as a Ninja while Snake Man was independently made by Wily only... or at least that's what I know... :?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KnightMan on November 10, 2010, 07:09:20 AM
Apparently these things are a form of Sniper Joe:

(http://images2.wikia.nocookie.net/__cb20100502212321/megaman/images/thumb/1/19/MM3HammerJoeArt.jpg/200px-MM3HammerJoeArt.jpg)

The wonders never cease to amaze me.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 10, 2010, 07:27:25 AM
That Sniper Joe from MM3 (looking at the picture now) looks a lot like Air Man's body!

And yeah, Relias, originally I thought X was a modified version of Mega Man. Last year only I found out he was another version, completely separate to the original Mega Man.

I also thought Zero was a girl when I first played MMX, lol.

Also, Guts Man seems to appear a lot in the series. The Gutsdozer in MM2, Gamma in MM3 looks like Guts Man's face, the modified Guts Man in MM7 etc.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Ivory on November 10, 2010, 07:30:08 AM
Quote from: "Snake33AU"
I also thought Zero was a girl when I first played MMX, lol.
He was supposed to be a she. Then excutive meddling though no one would want to be a heroine *cough* metroid *cough* and changed Zero to a guy... Zero was also supposed to be the main character, but then they thought no one would want to play as someone who doesn't look like Megaman, thus X was born. Not that it matter, Zero got his own(better IMO) series anyways!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on November 10, 2010, 11:59:53 AM
You know, Ivory, to be realistic, we didn't know Samus was a girl until after we beat the game under those conditions.
Or, of course, JUSTIN BAILEY.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 10, 2010, 03:32:53 PM
Quote from: "Snake33AU"
Auto in MM3 looks like Guts Man's face,

Oh hoh hoh, filters.

Did you know ZX is the worst series?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on November 10, 2010, 03:55:43 PM
Quote from: "Yellow Devil"
Quote from: "Snake33AU"
Auto in MM3 looks like Guts Man's face,

Oh hoh hoh, filters.

Did you know ZX is the worst series?

Is not!
I think there is no completely sucky MM series. I love them all.
(exept legends... i never played that)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 10, 2010, 04:58:19 PM
Quote from: "Yellow Devil"
Quote from: "Snake33AU"
Auto in MM3 looks like Guts Man's face,

Oh hoh hoh, filters.

Did you know ZX is the worst series?

Wrong.  Star Force and Battle Network are much worse.  Come to think of it, the X series is also worse because of X4 and 5 being just decent and X6 being horrible.  Never played X7.  I also say Legends is worse, but I only rented Mega Man 64 as a kid (although the things I didn't like about it were directly related to Legends, not the fact that it's a terrible port).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 10, 2010, 04:59:20 PM
Oooh I forgot about Starforce! I liked Network, though.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 10, 2010, 05:00:48 PM
...I liked Network too, kind of.  It's still worse than ZX.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 10, 2010, 05:01:34 PM
It's just the gameplay changes that put people off! The same way people didn't like Legends... well, there's still some die-hard fanboys.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 10, 2010, 05:03:23 PM
Yeah, for some reason the changes to Network I could tolerate, but Legends was just like "WTF, this isn't Mega Man!" especially since I was a kid and thought it was going to be a 3-D version of the classic series.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 10, 2010, 05:04:45 PM
If you haven't played Network Transmission you should. It's much more like classic, even with the same enemies and music! I played MMBN1 and I was put off by the samey internet (this was fixed in all later releases) but I tried Transmission then I liked the series again.

BACK TO ADVENTURE!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 10, 2010, 05:06:00 PM
I've played it, I think the environments look too bland.  Plus, it's really freaking hard.  Like, harder than Classic series.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Relias on November 10, 2010, 05:07:46 PM
Legends is great.  At first I hated it because it's so un-Megaman-like, but if you really play them for what they are and consider them Mega Man only in name, they're reeeeeally good.  Battle Network I hated (let's have an rpg with a silly amount of random battles, but no way to directly level up your character through experience or anything like that) and I've never -- and doubtfully ever will - play Star Force.  ZX is good form what little I've played but I hate that they force you to set dash to L, whereas I always set it to R in the X/Zero games.. and X is great up to 4, only barely played 5 and wasn't that into it, and never any of the others, though I hear 8's supposed to be good.

But yeah... Ivory, I already said all that and more about the Zero girl thing, but no one reads my posts because they're to tl;dr ;_;

And why do people keep mixing up Gamma and Auto?  I heard someone say something about collecting materials form the various planets in MM3 to build Auto, and now this guy's saying Auto's face in MM3 looks like Guts Man.  Is this an innocent mixup or is there some evidence about Auto being built from what was left from Gamma or something?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on November 10, 2010, 05:10:13 PM
I like mmbn and Starforce. They are just a diffrent type of game compared to most other mm games. People tend to say that mmbn and starforce are more of the rpg type of games while i say they are way diffrent than most rpg's.
The gameplay is so awesomely strange that it pulls me in.

Yeah... you could say i am a die hard mm fanboy.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 10, 2010, 05:11:10 PM
Quote from: "Relias"
And why do people keep mixing up Auto and Auto?  I heard someone say something about collecting materials form the various planets in MM3 to build Auto, and now this guy's saying Auto's face in MM3 looks like Guts Man.  Is this an innocent mixup or is there some evidence about Auto being built from what was left from Auto or something?


I fucking lol'd my ass off. I'm guessing you don't know the filters.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 10, 2010, 05:24:49 PM
Quote from: "Yellow Devil"
Quote from: "Relias"
And why do people keep mixing up Auto and Auto?  I heard someone say something about collecting materials form the various planets in MM3 to build Auto, and now this guy's saying Auto's face in MM3 looks like Guts Man.  Is this an innocent mixup or is there some evidence about Auto being built from what was left from Auto or something?


I fucking lol'd my ass off. I'm guessing you don't know the filters.

LOL! Sizzling circuits... I put "GAMMA" not "Auto" when I typed that. =S Why is this G word filtered? I meant to say the very last boss in MM3's face reminds me of Guts Man (not saying it actually is Guts Man himself).

Hang on..... SIGMA! Sigma sigma sigma! Sigma!

Did it filter? lol. I don't get it. =P

Bah! It did it again! G A M M A ... what's wrong with that word? =S lol.

Further more, it filtered the G word, but it didn't filter when YD said "fucking" lol!!!  :mrgreen:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 10, 2010, 05:30:20 PM
This forum is swear friendly, but not G.amma friendly :/

I think Brotoad did it.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 10, 2010, 05:43:58 PM
Quote from: "Yellow Devil"
This forum is swear friendly, but not G.amma friendly :/

I think Brotoad did it.

Lol, that's very curious. But wait, how come you could type it in?
Gamma G amma.
And further more, why was Sigma censored in MM9 when you create an online name (i forgot what it was). It turned up as Si**a or something. GM... G A M M A? Blazing transistors! I think we've come on to something! I think we made a big GAMMING discovery here, lol.

Well played Brotoad, you certainly had me and Relias all confused. =P
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 10, 2010, 05:45:45 PM
I think GM must be a shortening for a rude word in another language. Did you ever type it in on it's own?

G.amma friendly code:
Code: [Select]
G[size=1].[/size]amma
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 10, 2010, 05:57:18 PM
Quote from: "Yellow Devil"
I think GM must be a shortening for a rude word in another language. Did you ever type it in on it's own?

G.amma friendly code:
Code: [Select]
G[size=1].[/size]amma

Nah I didn't, I saw it on a youtube video.

Hang on, I think I can find it again:
http://www.youtube.com/watch?v=yQ-6jrEIY0M (http://www.youtube.com/watch?v=yQ-6jrEIY0M)
Unless his name is forbidden to say in the Mega Man universe? hehe.

Could be a foreign swear word, though some one said it could stand for Game Moderator? Not sure.

And yeah, I wonder why they changed G amma to Auto. Just to play with us? lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 10, 2010, 05:58:15 PM
Just to mess with all the people who actually thought G.amma was Auto.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 10, 2010, 06:03:53 PM
Quote from: "Yellow Devil"
Just to mess with all the people who actually thought G.amma was Auto.

Ahh right, lol. I never thought G amma was Auto though (or Auto was G amma), I thought he reminded me of Guts Man. But now that you mention it! ... lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: brotoad on November 10, 2010, 08:32:18 PM
i didn't do it!
i think he did it to stop people from
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Relias on November 11, 2010, 01:06:55 AM
Oh my god.  I just got schooled hard, didn't I?

Now I'm gonna develop some crazy theroy that auto's made from the leftover parts from g'amma.  And I wonder if Sigma has anything to do with G'amma, like, he's way later in a continuing line of "peace-keeping robots" considering he was the leader of the Maverick Hunters and thus very much a "peace-keeper" lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: RushJet1 on November 11, 2010, 02:48:36 AM
Edit: http://www.youtube.com/watch?v=MEnTYNLiNLs (http://www.youtube.com/watch?v=MEnTYNLiNLs)

This shows Heatman's insanity problems :D  Doesn't show the flash man thing where he blocks projectiles.  Basically he sinks like a rock and you can keep him still if you keep shooting with Quick boomerangs or other weapons he doesn't get hurt by :D

Edit2: http://www.youtube.com/watch?v=TyIInqGPaUs (http://www.youtube.com/watch?v=TyIInqGPaUs)

Mega Man 6- the description tells all (Centaur Man is hard)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Wil on November 11, 2010, 06:40:09 AM
MAJOR ONE:

When I was young kid, I (this is completely true) went on GameFaqs and found out there was a Megaman game on the nintendo 64! There was no youtube then, and I didn't read walkthroughs or anything, so I had no idea what to expect when I finally played it. Since it was like 2003 when I mentioned to my dad what I wished to play this game, he was easily able to obtain the game because it was probably obscenely cheap.

Anyway, I figured out what it was and decided that I did not like it. It stayed in my N64 collection collecting dust for years until I randomly decided to revisit it about a year ago.

How could I have been so stupid?! This was, of course, Mega Man Legends (although I didn't know at the time or would I care because I never had a PS1). I had left the game at before Bon Bonne, and decided to keep plugging away. After a couple of WHAT THE FUCK IS THIS moments and shit, I eventually got the super jump. Holy GOD. Suddenly, I loved the game. Immediately. I loved that there were entire dungeons you didn't need to visit, loved all the crazy secrets, loved the vaccuum, loved the setting and the music, loved the plot, loved the characters, and I actually ebat the game. Four times. In, like, a row.

First, I beat it normal. Then I decided I could beat it again in 3 hours to get easy mode, so I did that too. Then I beat Easy Mode. Then I beat Hard Mode.

How could I have been so stupid? This was probably the best and most surprising discovery I'd found in quite a long time, and I will own Mega Man Legends 3 when it comes out on the 3DS.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on November 11, 2010, 11:01:25 AM
I had a kinda similar experience with MegaMan Battle Network 2. I had seen the box art for the first one but never really looked into the series (like you said, no Youtube etc made it a lot harder to check up on this stuff).

I was actually trading in a bad GBA game which I got the day before, and just wanted something that was actually good. Dunno who the clerk was, but he suggested MegaMan Battle Network 2, and I just went with it hoping that it would be better than what I got before. I loved playing that game so much, and its still my favorite of the series today. There's a lot of people who don't even like the Battle Network series, so it is hard to explain how I could like it that much, but it was just so fun and refreshing in every way that I was happy to own it. And now I wonder who that clerk was.

But, it's cool that a game like MegaMan 64 can make you feel that way. Awesome story; I can't wait for Legends 3 either!

ps you are a murderous beast rushjet1.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on November 11, 2010, 10:37:58 PM
According to this upcoming book (http://www.themmnetwork.com/2010/11/11/robot-master-field-guide-officially-announced/), Splash Woman is apparently shy or at least gets stage fright easily.  Who knew?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Wil on November 12, 2010, 04:16:38 AM
also, I got MMBN3 as a random due to it having mega man in it so i had no idea what i was doing for the longest time

also, i was introduced to mega man because of Marvel Vs. Capcom, which I played like crazy on my dreamcast. I got the idea that Megaman was a super cop guy who battled against the forces of evil using his many wacky gadgets. I was not far off at allll

I really got into the series with Mega Man Anniversary Collection, which is where everything exploded and since then I've played most mega man games
Title: Re: Things in Megaman that you never noticed before until recent
Post by: ice on November 13, 2010, 08:42:11 AM
have you ever noticed that when zero or bass is low on energy there arm is always the first to crap out

wow, wily must be really cheap on the arm department
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 14, 2010, 05:37:33 PM
Two pieces of trivia for you!

Bomb Man has a lighter in his right hand, between his 2nd and 3rd fingers. It's how he lights his bombs.

I'm actually giving megaman a thumbs up in my MM1 sprite.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Blaze Yeager on November 14, 2010, 08:38:03 PM
i noticed Capcom's following the "One Elemental Type,With the exception of *Element Here*" Rule
(I.E MAGMA/SOLAR = FIRE,TORNADO = WIND,PUMP/SPLASH = WATER,SHEEP/PLUG = ELEC,CHILL = ICE)

See what i mean... :/
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Wil on November 14, 2010, 11:05:19 PM
Quote from: "Yellow Devil"
Two pieces of trivia for you!

Bomb Man has a lighter in his right hand, between his 2nd and 3rd fingers. It's how he lights his bombs.

I'm actually giving megaman a thumbs up in my MM1 sprite.

are these both lies
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 15, 2010, 03:20:21 PM
No...
Title: Re: Things in Megaman that you never noticed before until recent
Post by: MLDKF on November 16, 2010, 09:46:49 PM
Just like how the Crash Bombs heal Heat Man, Atomic Fire can heal Bubble Man
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on November 16, 2010, 10:13:28 PM
Atomic fire heals Bubbleman?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Blaze Yeager on November 16, 2010, 10:37:18 PM
Quote from: "KillerChair"
Atomic fire heals Bubbleman?
Something tells me that Capcom's logic isn't good at all eh?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 17, 2010, 12:27:57 AM
(click to show/hide)

Mortal ain't kidding either...
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on November 17, 2010, 02:58:39 AM
BubbleMan is top tier.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 17, 2010, 06:54:21 AM
But yet below that it explains how in the comic, Bubble Man had to flee the water because it was heated up by Heat Man. =S This logic fails me > < lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 17, 2010, 05:53:26 PM
Quote from: "Snake33AU"
But yet below that it explains how in the comic, Bubble Man had to flee the water because it was heated up by Heat Man. =S This logic fails me > < lol.

Emphasis on "comic" meaning differences from the original content. That and megamix was made in 1997, which by then, these other secrets may of not been known prior to how long MM 2 was around other than Heat Man's regen ability from a crash bomb.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on November 17, 2010, 06:03:41 PM
Besides, Robot Masters have pretty inconsistent weaknesses anyways. They have to change to fit the game. For example, CutMan's weaknesses are (according to the MMKB (http://megaman.wikia.com/wiki/Cut_Man):

-Super Arm (Mega Man and Powered Up),
-Fire Storm (Mega Man: Dr. Wily's Revenge)
-? (Mega Man 8: Sega Saturn Version)
-Leaf Shield (Mega Man: The Power Battle)
-Slash Claw (Mega Man 2: The Power Fighters)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 17, 2010, 06:08:48 PM
Quote from: "PressStart"
CutMan's weaknesses are (according to the MMKB (http://megaman.wikia.com/wiki/Cut_Man):

--Leaf Shield (Mega Man: The Power Battle)

What? he was built to cut down trees....
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on November 17, 2010, 06:16:41 PM
Quote from: "Yellow Devil"
Quote from: "PressStart"
CutMan's weaknesses are (according to the MMKB (http://megaman.wikia.com/wiki/Cut_Man):

--Leaf Shield (Mega Man: The Power Battle)

What? he was built to cut down trees....
TIMBER!!

They made the Leaf Shield pretty powerful overall in the Power Battles, probably to make up for the fact there's no 'level' to use it in.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on November 17, 2010, 06:23:13 PM
*Hard dense material breaking cutters makes sense

*Fire Storm seems odd, but then again Cut Man ain't Super man (no pun intended).

*Leaf Storm, however ironic it looks, seems to make some sense seeing as cutters can get jammed from cutting through thick wood or vines (or this case, leaves) constantly.

*Slash Claw is just plain... odd, but I guess it's the same as Fire storm's description.  :roll:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Phlatuabekft on November 17, 2010, 06:28:52 PM
Quote from: "TrueTenguMan"
*Fire Storm seems odd, but then again Cut Man ain't Super man (no pun intended).

*Leaf Storm, however ironic it looks, seems to make some sense seeing as cutters can get jammed from cutting through thick wood or vines (or this case, leaves) constantly.

*Slash Claw is just plain... odd, but I guess it's the same as Fire storm's description.  :roll:

- Fire melts scissors, I'm supposing.
- Never thought of it that way.
- Maybe it's an allusion on how Cutman is now outdated and can be outcut by newer and sharper sheers. :(
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 17, 2010, 06:30:10 PM
Fire melts metal, but that could be used for any master... I'm thinking they just had to make ends meet and the weaknesses were thought up on the spot.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Phlatuabekft on November 17, 2010, 06:31:53 PM
Quote from: "Yellow Devil"
Fire melts metal, but that could be used for any master... I'm thinking they just had to make ends meet and the weaknesses were thought up on the spot.

But the victim of said fire is thin sheets of metal like scissors, not the whole robot in general.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on November 17, 2010, 06:57:16 PM
Wait, Cut Man isn't weak against Guts Man?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on November 17, 2010, 07:02:36 PM
Truthfully, I'm just quoting the MMKB. Some games, as you already know, have multiple 'weaknesses'. The older games don't have the "reactions" bosses do in MegaMan 7 and 8, where they go into some kind of OHhhhH NOooo phase when their weakness hits them, so it's not always easy to say what their 'weakness' is. Most people just go with what hurts them the most (which could be the case with Leaf Shield on Cut Man).

The Power Battles actually acknowledges weaknesses with a flash, so if you want to be sure, you can check it that way.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: MidnightTH on November 17, 2010, 11:50:03 PM
I thought Zero was a girl before,But i noticed that Zeros a boy. I have low Autism,But i thought he was a girl unitil i was 27 Years old. ( Yes,Im 34 years old )
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on November 18, 2010, 04:21:26 AM
Zero was supposed to be a woman, but Capcom said no.
So Keiji put in some boob lights.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: RockHumanVortex on November 18, 2010, 02:25:57 PM
I never noticed on Megaman 2: Wily stage 2( or is it 3?) that some floor tiles would make you fall down. I always used Item-3 to get up that part.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: VZero on November 18, 2010, 10:39:38 PM
recently played MM7 the other day, and just noticed, Turbo man has one hell of a theme, its awsome.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on November 30, 2010, 12:58:14 AM
I'm playing through Mega Man 10 with Bass for the second time, but I only just noticed that during the griping Bass-contracts-Roboenza-but-doesn't scene, he says "We gotta go teach that old cook a lesson he won't soon forget."

Old cook?  Apparently, Bass is after Mr. Food (http://www.mrfood.com/), not Dr. Wily.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: VZero on November 30, 2010, 02:16:15 AM
Quote from: "copycat"
I'm playing through Mega Man 10 with Bass for the second time, but I only just noticed that during the griping Bass-contracts-Roboenza-but-doesn't scene, he says "We gotta go teach that old cook a lesson he won't soon forget."

Old cook?  Apparently, Bass is after Mr. Food (http://www.mrfood.com/), not Dr. Wily.

lol i never noticed that, ima have to play MM10 again just to see that
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Lord Toadman on November 30, 2010, 03:05:46 AM
So apparently in the Megaman and Bass CD data they mistranslated simplistic with stupid making Ballade come off as having mental deficiencies.

And to think Wily would've messed up a robot designed to kill Mega Man by forgetting to give him a sense of intelligence

(http://palmgoon.com/wp-content/uploads/2009/05/the_more_you_know2.jpg)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: CutmanMike on November 30, 2010, 10:13:15 AM
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on November 30, 2010, 03:19:38 PM
I agree, it was in Power Battles/Fighters too which REALLY annoyed me.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on November 30, 2010, 03:53:53 PM
Quote from: "Yellow Devil"
I agree, it was in Power Battles/Fighters too which REALLY annoyed me.

Something weird and unexpected happens when you use Shadow Man's weakness in the Power Fighters. At least I didn't expect it, lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: ice on November 30, 2010, 05:11:54 PM
Quote from: "CutmanMike"
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!
well, for clownman, when he's caught in the tornado hold he flies up while yelling "mommy" then he's somehow tangled into a ball, then he says "what have you done to me" while grenademan just giggles when you hit him, and bass (who dosent have a weakness) just says "what!?" (my reaction when grenademan giggled)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: MegamanFTW on December 01, 2010, 03:09:52 AM
Quote from: "Korby"
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?

Also, the Freeze Man thing. I didn't know that healed him!
use magnet missle on magnet man,7 hits!same with each robotmaster!still weak to they're select a boss weaknesses,so dont use top spin on top man if you dont want a speed run :mrgreen:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on December 01, 2010, 06:06:36 AM
Quote from: "MegamanFTW"
Quote from: "Korby"
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?

Also, the Freeze Man thing. I didn't know that healed him!
use magnet missle on magnet man,7 hits!same with each robotmaster!still weak to they're select a boss weaknesses,so dont use top spin on top man if you dont want a speed run :mrgreen:

If you read through the other pages, we already explained it... many times :p
Title: Re: Things in Megaman that you never noticed before until recent
Post by: PressStart on December 01, 2010, 08:18:24 AM
Quote from: "CutmanMike"
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!
I kinda agree. Just like Yellow Devil said, it was mostly annoying in Power Fighters and Battles where they recoiled and you could not hit them. In that case though, I kinda see it as an extra challenge to not use their weaknesses/charged shots. You get more points for faster times, so when I'm playing co-op I tend to use half charged shots and let the other player hit him with charged shots.

The animations are usually cool though. I like the MegaMan X idea of hitting em with a weakness and it doing something more than just hurting them, like knocking off Armored Armadillo's shields. 1 reaction -> no stun hits afterwards seems like the best way to do it.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Ivory on December 01, 2010, 08:25:01 AM
MMX had somewhat of the idea, but you still had problems like Spark Mandrill. Time Shotgun Ice right and Spark Mandrill will never move again.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 01, 2010, 11:49:57 AM
I've been digging through Shagg's YouTube account for some of the older and less-organized videos there.  I was trying to find if he had ever played Mega Man and he did... except it's a Game Gear version (http://megaman.wikia.com/wiki/Mega_Man_(Game_Gear)) I didn't even know existed, done by U.S. Gold.  Which was a British company, despite it's claim of All-American Software (http://www.sincuser.f9.co.uk/044/americn.htm), but that's beside the point.  The point is I now have an idea how awful a licensed Mega Man game can get and appreciate the quality of the Inti Creates ones to a greater degree.  I found myself laughing at the combination of screen size and force beams because I would have cried, otherwise.  Beyond that, I'm not sure which is worse, fighting Dr. Wily's capsule from MM5 which can go off-screen and make his life bar invisible, or fighting a tiny version of the MM5 octopus miniboss with a tiny hitbox and makes your own life bar invisible.  Also, for the people complaining about version 1C's Power Stone, you might be thankful it isn't this (http://www.youtube.com/watch?v=hZqiOqdos8g&t=5m25s).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on December 01, 2010, 02:35:40 PM
In that case, have you ever heard of the Megaman PC games?


No? Good.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 01, 2010, 06:54:02 PM
Quote from: "Kapus"
In that case, have you ever heard of the Megaman PC games?


No? Good.
I am vaguely aware of them from looking up sprites the have appeared in MS Paint Masterpieces (http://www.ferretcomic.com/).  I thought that webcomic had far more original content before looking into some of the less popular games.  Saw one video of the 1st game, too, and at least it looked functional.  Ugly, but functional.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Ivory on December 01, 2010, 06:59:07 PM
MS Paint Masterpieces uses a lot of content from the Megaman games next to no one plays.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: VGS2 on December 02, 2010, 10:39:29 AM
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.

(click to show/hide)
Live long and prosper, Megaman, for everlasting peace!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: CutmanMike on December 02, 2010, 10:57:07 AM
Oh wow I only noticed on toadman
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on December 02, 2010, 11:05:41 AM
Nice :)

Never knew star trek and megaman were in the same universe :p
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on December 02, 2010, 02:49:39 PM
I've always noticed the similar hand positions.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on December 02, 2010, 04:12:26 PM
It sticked out most in the old Megaman X poster. Look it up.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on December 02, 2010, 05:12:49 PM
Quote from: "VGS2"
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.

(click to show/hide)
Live long and prosper, Megaman, for everlasting peace!


http://www.themmnetwork.com/2010/03/18/ ... henomenon/ (http://www.themmnetwork.com/2010/03/18/the-great-mega-man-finger-phenomenon/)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: digiholic on December 02, 2010, 06:33:28 PM
Quote from: "VGS2"
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.

(click to show/hide)
Live long and prosper, Megaman, for everlasting peace!

Ah, the Capcom hand. The best way to tell a true Megaman fan from a casual fan is to do this hand sign.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 03, 2010, 12:01:24 AM
Quote from: "digiholic"
Ah, the Capcom hand. The best way to tell a true Megaman fan from a casual fan is to do this hand sign.
Wow.  I've been doing that hand gesture for years (minus the posing) and didn't even know about this.  Never paid attention to character art for Capcom games other than Street Fighter.  Unless I picked it out of Nintendo Power or instruction booklets subliminally.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on December 03, 2010, 12:25:25 AM
I'm very embarrassed to admit this, but..


I didn't realize that Cutman's ears doubled as scissor handles until now..
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 03, 2010, 05:44:17 AM
It was perhaps a year or so ago when I learned it is possible to aim the Hard Knuckle in MM3 up and down after it starts moving.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Knux on December 03, 2010, 07:54:33 AM
I already read the whole thread at typing time, but I was going through page 4 when I got the itch to play Megaman 7 again to see if I could find something. After all these years, I just realized that Slash Man is weak to Flame Wheel. I also knew for a long time that Burst Man had the same 2 weaknesses, but since no one mentioned it so far...  :p

Oh and, Cutty? These are a funny coincidence...

(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on December 03, 2010, 03:58:04 PM
I guess this counts,
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TheBladeRoden on December 03, 2010, 06:13:56 PM
It was only after I had beaten MM4 that I learned that you could aim the Pharoah shot
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on December 03, 2010, 07:35:35 PM
I realized you could aim the Freeze cracker the first time i played the 8-bit remake  :lol:
And ive been playing Megaman7 since i was just a small boy :)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on December 03, 2010, 07:41:25 PM
I only just noticed you could aim the freeze cracker / pharoah shot because you pointed it out.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 04, 2010, 08:53:41 AM
Finally going through all of Shagg (http://www.youtube.com/kuposan3)'s original Let's Play Mega Man 4 series featuring commentary from Pink "Kitty" Rose (http://www.youtube.com/pinkkittyrose).  Didn't know you could do this with Rain Flush (http://www.youtube.com/watch?v=oBWTp0mo_lg&t=4m34s).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Myroc on December 04, 2010, 10:37:17 AM
I had to play through MM4 once before I realized you could charge the pharaoh shot.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on December 06, 2010, 01:01:15 AM
I didn't know the "Evil robot" that Duo fought against in the beginning of MM8 was this one:
http://megaman.wikia.com/wiki/File:EvilRobot.jpg (http://megaman.wikia.com/wiki/File:EvilRobot.jpg)

Also, original Duo:
http://megaman.wikia.com/wiki/File:Duo1.jpg (http://megaman.wikia.com/wiki/File:Duo1.jpg)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 06, 2010, 03:19:40 AM
I hadn't heard the word yashichi before Mega Man 10.  I didn't know that Rush could make it appear in Mega Man 8.  I somehow forgot there was one in Mega Man.  Considering where it is found, I have probably never picked that one up.

(http://media.giantbomb.com/uploads/0/7464/1381674-mega_man_super.png) (http://www.giantbomb.com/yashichi/93-3/)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. Sean Nelson on December 07, 2010, 07:36:31 PM
Quote from: "copycat"
I'm playing through Mega Man 10 with Bass for the second time, but I only just noticed that during the griping Bass-contracts-Roboenza-but-doesn't scene, he says "We gotta go teach that old cook a lesson he won't soon forget."

Old cook?  Apparently, Bass is after Mr. Food (http://www.mrfood.com/), not Dr. Wily.

Dude, he meant cook as in "kewk", not the cooking way.
It is a slang expression which means that he besically thinks that Wily is a crazy and stupid old man.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on December 07, 2010, 09:32:47 PM
You missed the joke broski
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 08, 2010, 07:40:51 AM
Quote from: "Sean Nelson"
It is a slang expression which means that he besically thinks that Wily is a crazy and stupid old man.
Kook (http://hyperdictionary.com/search.aspx?define=kook) = crazy or strange person
Cook = someone who prepares meals.  Also, the act of preparing food.

Admittedly, the English language is plagued with homophones and homonyms, but it escaped the notice of the translators' spellcheckers and the game's testers.  At least Bass wasn't referring to Dr. Willy (http://www.youtube.com/watch?v=my775buIzcs&t=1m44s).

In other news, the cylinders found in the floors of the fifth and seventh rooms of Magnet Man's stage (http://www.videogamemaps.net/maps/nes/megaman3/Magnet%20Man%20-%20Mephea.png) have an R and a W on them.  I believe that's a reference to Dr. Wily and Dr. Right (Light) working together which I hadn't fully understood before.  I've read recently that Mega Man III may have been rushed, so I don't really care about whether or not that contradicts anything.  I just think it's neat they had a combined logo on something.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. Sean Nelson on December 08, 2010, 05:16:56 PM
Quote from: "copycat"
Quote from: "Sean Nelson"
It is a slang expression which means that he besically thinks that Wily is a crazy and stupid old man.
Kook (http://hyperdictionary.com/search.aspx?define=kook) = crazy or strange person
Cook = someone who prepares meals.  Also, the act of preparing food.

Admittedly, the English language is plagued with homophones and homonyms, but it escaped the notice of the translators' spellcheckers and the game's testers.  At least Bass wasn't referring to Dr. Willy (http://www.youtube.com/watch?v=my775buIzcs&t=1m44s).

In other news, the cylinders found in the floors of the fifth and seventh rooms of Magnet Man's stage (http://www.videogamemaps.net/maps/nes/megaman3/Magnet%20Man%20-%20Mephea.png) have an R and a W on them.  I believe that's a reference to Dr. Wily and Dr. Right (Light) working together which I hadn't fully understood before.  I've read recently that Mega Man III may have been rushed, so I don't really care about whether or not that contradicts anything.  I just think it's neat they had a combined logo on something.

Oh, duh.
Jesus, I've got to get more sleep.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on December 09, 2010, 07:49:35 AM
Quote from: "copycat"
I hadn't heard the word yashichi before Mega Man 10.  I didn't know that Rush could make it appear in Mega Man 8.  I somehow forgot there was one in Mega Man.  Considering where it is found, I have probably never picked that one up.

(http://media.giantbomb.com/uploads/0/7464/1381674-mega_man_super.png) (http://www.giantbomb.com/yashichi/93-3/)

That Yashichi was just before the four bosses before Dr. Wily. I think it was later replaced with the M tank throughout the series, as the Yashichi fully regenerates all health and ammo.

The Yashichi can also be found on Bionic Commando: Re-armed. I wonder if it can be found in the original (considering it came out a year after the first Mega Man game).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 09, 2010, 08:27:18 AM
Quote from: "Snake33AU"
The Yashichi can also be found on Bionic Commando: Re-armed. I wonder if it can be found in the original (considering it came out a year after the first Mega Man game).
There was once a list of yashichi appearances in the article for Capcom on Wikipedia, but that seems to be gone, now.  The GiantBomb page I linked the image to, though, lists 20 Capcom games which supposedly have a yashichi towards the bottom of it, but Bionic Commando isn't one of them.  There was apparently one in SF II Turbo: Hyper Fighting, but I haven't seen it, yet.  I guess I would have to take the game's suggestion and try the harder difficulty level.  :)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on December 10, 2010, 03:57:54 PM
I'm curious to know if the Yachishi means anything, or if it's just something Capcom came up with. Oh yeah, I found one in Wave Man's stage on MM8BDM, hehehe.

After playing all the MM games again, I never realised something in MM6.
After you defeat all eight robot masters, if you replay the stages, Tomahawk Man, Yamato Man, Knight Man and Centaur Man's stages get alternative colours. Incidentally, they're the four stages that hold the Beat parts (to get them you need to find alternative boss doors).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on December 10, 2010, 04:48:11 PM
Quote from: "Snake33AU"
I'm curious to know if the Yachishi means anything, or if it's just something Capcom came up with. Oh yeah, I found one in Wave Man's stage on MM8BDM, hehehe.

After playing all the MM games again, I never realised something in MM6.
After you defeat all eight robot masters, if you replay the stages, Tomahawk Man, Yamato Man, Knight Man and Centaur Man's stages get alternative colours. Incidentally, they're the four stages that hold the Beat parts (to get them you need to find alternative boss doors).

Yashichi/Pinwhell was actually an enemy in another Capcom's game. Later it made cameo appearances in various Capcom Games. In Megaman games, it reloads EVERY WEAPON you have and your health.

http://megaman.wikia.com/wiki/Yashichi (http://megaman.wikia.com/wiki/Yashichi)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on December 10, 2010, 05:42:09 PM
Quote from: "tsukiyomaru0"
Quote from: "Snake33AU"
I'm curious to know if the Yachishi means anything, or if it's just something Capcom came up with. Oh yeah, I found one in Wave Man's stage on MM8BDM, hehehe.

After playing all the MM games again, I never realised something in MM6.
After you defeat all eight robot masters, if you replay the stages, Tomahawk Man, Yamato Man, Knight Man and Centaur Man's stages get alternative colours. Incidentally, they're the four stages that hold the Beat parts (to get them you need to find alternative boss doors).

Yashichi/Pinwhell was actually an enemy in another Capcom's game. Later it made cameo appearances in various Capcom Games. In Megaman games, it reloads EVERY WEAPON you have and your health.

http://megaman.wikia.com/wiki/Yashichi (http://megaman.wikia.com/wiki/Yashichi)

Ahh right, it originated from another game. I'd have to look this up. Oh yeah, I've only seen it in Mega Man 1 though, and yeah, it acts like an M tank does in more recent MM games.

This one seems obvious, but I never noticed how Yamato Man shoots his spearhead, and he then runs towards it to retrieve it. I never noticed it before, and just thought it was his running attack or something.

I clocked MM6 again just then. I completed MM1-6 with buster only (on pretty much all the bosses) but I was allowed to use charge shots, lol. Even though I never played MM6 as a kid, I got some odd feeling while nearing the end of MM6. It was quite symbolic, and even the sad-like music of Dr. Wily's theme was making me think... this was the end of MM on the NES, and it's kinda sad to think that.

In the end though, they had to say "To be continued" to let fans know there was going to be another one. And who would have thought that after 7 and 8 (years gone by) that they would come back to the NES style? Now my question is... will Mega Man end soon? Or he will he live on and fight for everlasting peace?  :p
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Phoba555 on December 11, 2010, 03:37:14 AM
I noticed something a couple days before, when playing MM7. (Dunno if this was said, but oh well)
The canned miniboss in Megaman7 can be seen in ShadeMans stage, but it's all trashed and destoryed. And I found out there was gonna be another ride armor boss in MegamanX1. (Though, I think im guessing the wrong game..?)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on December 14, 2010, 01:17:28 PM
Interesting, i'd have to check that out when I replay MM7.

I noticed that originally, Mega Man's colours were dark blue and an almost aqua-like colour. From MM9 onwards (or MM7 onwards actually, it represented more of a cyan colour that we know now.

It's hard to notice, but the distinction is there.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Relias on December 16, 2010, 07:30:32 PM
I just experienced a true "whoa" moment for this thread.  I was just playing Mega Man 3, which is one of my favorite games of all time, and I've owned it on NES since I was a small child--I play it at at least once a year or so and have played it so much it wouldn't be a stretch to say I've completed it more than 50 times.
But yet, just now, for the first time, I discovered that you can actually move the Hard Knuckle up and down while it's in flight if you hold one of those directions.  Holy crap.
I also just noticed that if you use the Mega Buster with Rush Jet or Coil out you can only have two shots onscreen at a time as opposed to three, i.e. Proto Man in MM9 and 10.  I don't think I ever knew that...

And Snake, I'm not sure what you mean.  I'm pretty positive you're just used to seeing him on an old TV where your colors were imperfect or on old screenshots that look a certain way, because I'm almost positive they've been using the exact same, unchanged Mega Man sprite from MM1-10.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on December 16, 2010, 07:34:35 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/comparison.png)

The colours were changed for 9 and 10.

Also, Megaman gained 2 pixels on the back of his head after MM4... why?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Mr. X on December 16, 2010, 07:38:34 PM
I definitely did not notice the color swap.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on December 16, 2010, 09:42:29 PM
Quote from: "Relias"
- Already mentioned but not flat-out stated, and probably the most obvious, but I didn't know about it for a looooong time for some reason, using Metal Blade on Metal Man when you fight him in the teleport room kills him in one hit

 - Many bosses in MM2 have a variety of weaknesses, though there's still technically a "pattern", although in that pattern Flash Man would fall to the Crash Bomb whereas the Metal Blade does equal damage and is far easier to use, and even Bubble Lead is great against him.  Likewise, Wood Man would fall to Atomic Fire though he's also easy with Metal Blades, and Crash Bomb actually can hurt him through his shield.

 - In Mega Man 3, pausing when a large enemy's on the screen will make all the ANIMATED parts of them disappear, but not the static parts.  By far the freakiest when used on the cats in Top Man's stage.

 - Speaking of Top Man, not only is his design in general just really strange, but think about how pretty much every Robot Master, no matter how weird, has a stage that fits them well enough, if not to a T.  Now realize that TOP MAN'S STAGE is a giant greenhouse full of massive cats and bulldozers.  Likewise, Shadow Man, a ninja RM, has a stage consisting of some underground lava-filled facility.  These are facts from the first time you play MM3, but some people don't really sit to think about it and really realize how weird it is 'till much later.

 - Like the MM7 Freeze Man trick listed above, MANY Robot Masters (if not all, though I can only think of this one other definite example) will heal and/or otherwise "power up" from their own weapon or a specific other weapon.  The one example I never forget is Spring Man powering up and developing a magnetic shield if you use Thunder Bolt on him.

 - Probably obvious to most people, but if you hold B and press Start on Shade Man's stage in MM7 before you kill him (also works on the FC version), you're treated to a remix of the Ghouls n' Ghosts / Ghosts n' Goblins main theme.

 - Again in MM7, there are one-in-the-game-each hidden items in many places you can only find with Rush Search, such as a giant weapon capsule in Spring Man's stage, and a giant energy capsule in Turbo Man's stage.  There's actually a way to get that super expensive Super Adaptor fist range/homing powerup without paying a single bolt if you dig in a certain spot in Turbo Man's stage.  Also, if you dig underneath the large opened container on the very left of the beginning of Junk Man's stage Rush will sometimes dig up a Game Boy.

 - Yet AGAIN in MM7, there's a strange number given at the very end of the credits after you finish the game, presenting itself as if it's some kind of code or serial number for the game.  In fact, if you put it in as a password, you'll unlock a little Street Fighter minigame for 2 players in which you can play as Mega Man or Bass (Why not Proto Man too?)

 - Many of the small dolls in Clown Man's stage in MM8 are scaled down sprites of MM7 enemies.

 - In Frost Walrus' stage in MMX4, there are frozen images of Blizzard Buffalo, Chill Penguin, etc in the background.

There's a million more, and a lot of people probably know most these, but I just got on a roll...

As for me?  I had no idea you could blow up Drill Bombs prematurely which is actually the best way to defeat one of the Wily Machine forms in MM4, until very recently.  I also had no idea that charged up Mega Buster shots actually stopped Toad Man's Rain Flush just like the Drill Bombs do; for that reason I usually started with Bright Man or Dust Man.  I found both out my last time playing through MM4, which was, like, the 10th time lol.

For the Topman and Shadowman ones...

Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.

As for Topman, "Top" spelled backwards is "Pot", which is what the stuff in the glass walls/floors/ceilings looks like. LOL WUT
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on December 16, 2010, 11:42:16 PM
By the way... did anyone know that if you hit Slashman with your megabuster right when he slashes you he'd bounce the bullet back as a red bullet?

Just noticed that when i finished my mm7 buster only run  :cool:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TrueTenguMan on December 17, 2010, 12:24:45 AM
Quote from: "KillerChair"
By the way... did anyone know that if you hit Slashman with your megabuster right when he slashes you he'd bounce the bullet back as a red bullet?

Just noticed that when i finished my mm7 buster only run  :cool:

Whoa whoa whoa... what nowz? I gotta test that out :3
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 17, 2010, 02:16:12 AM
Quote from: "Relias"
But yet, just now, for the first time, I discovered that you can actually move the Hard Knuckle up and down while it's in flight if you hold one of those directions.  Holy crap.
I still have yet to use it, but I have seen at least one video on YouTube where that became useful: if you don't use Shadow Blade against Gamm.a
Quote from: "Relias"
I also just noticed that if you use the Mega Buster with Rush Jet or Coil out you can only have two shots onscreen at a time as opposed to three, i.e. Proto Man in MM9 and 10.  I don't think I ever knew that...
Hmm... I don't think I ever noticed a decrease in arm cannon shot sprites.  Also, have you tested this with Rush Marine?  I would think if this was to keep Rush from changing the number of available sprites for enemies that Rush Marine would count, too.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on December 17, 2010, 07:37:56 PM
Quote from: "Alucard"
Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.


Shadow Man is mining oil which is stored in his stage. It's used to power G.amma.

FFFUUUUUUU FILTERS
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on December 17, 2010, 07:58:55 PM
Quote from: "Yellow Devil"
Quote from: "Alucard"
Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.


Shadow Man is mining oil which is stored in his stage. It's used to power G.amma.

FFFUUUUUUU FILTERS
G amma (?) was actually developed for peace purposes, no?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on December 17, 2010, 07:59:46 PM
lolfilters.

yes that was his original purpose.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on December 17, 2010, 08:57:01 PM
Quote from: "Yellow Devil"
lolfilters.

yes that was his original purpose.

A freaking huge robot... With spiky knuckles... For peace?! What did Dr Light have in his mind?!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: copycat on December 18, 2010, 05:10:07 AM
Quote from: "tsukiyomaru0"
A freaking huge robot... With spiky knuckles... For peace?! What did Dr Light have in his mind?!
He didn't really get any brighter in this regard, as MS Paint Masterpieces underscores (http://www.ferretcomic.com/746).  :P

Also, I think MM3's plot (http://www.themmnetwork.com/wiki/index.php?title=Mega_Man_3_Analysis) is the origin of the (http://www.ferretcomic.com/54) "mining" (http://www.ferretcomic.com/69) euphamism (http://www.ferretcomic.com/71) in that webcomic.  At least until the Destroyers (http://www.ferretcomic.com/936) arc (http://www.ferretcomic.com/964).

Edit: I'm playing Mega Man X again for the first time in a long time.  I knew that Flame Mammoth's stage would change if you beat Chill Penguin first, and forgot for a bit about beating Launch Octopus puts more water in Sting Chameleon's stage, but I always went to Spark Mandrill's stage after defeating Storm Eagle.  I didn't know there was a different version of that stage until this playthrough in a different order.  Notable differences: clear tubes have balls of electricity running through them (hazard), lights do not go completely out, miniboss has an electrical attack (always wondered what it was doing when making that noise).

Also, it's well known that the hadouken upgrade capsule can be found (at least on the SNES version) after collecting that energy on the ledge above Armored Armadillo's boss door 4 times, but I just realized that if you make those visits before you have met all the other requirements (must have defeated all 8 Mavericks, have all 4 upgrades from Dr. Light capsules, all heart tanks and sub-tanks) they still count towards the total.  I forgot the Boomer Kuwanger stage heart tank and when I returned to that ledge, the capsule was there.

Oh, and X has a built-in Energy Balancer which can even refill a different Maverick weapon than the one you are currently using if the one in use has full weapon energy.  Maybe I simply forgot about that, or I'm just more aware of that feature after playing Mega Man 9 and 10.  Similarly, I only just now tried pressing the L and R buttons simultaneously and found it switched X's back to the X buster.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on January 03, 2011, 10:03:33 PM
Two things I noticed.

Freeze Man (MM7) was originally going to be called Cool Man. That's why he's always posing, but I presume Capcom thought it was too basic.

Crazy Cannon...

(http://images4.wikia.nocookie.net/__cb20060716200361/megaman/images/c/c4/Mm2crazycannonsprite.png)

The rightmost part of Crazy Cannon is actually a hand. Really...
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 04, 2011, 12:27:14 AM
Why do people misspell G amma on purpose? .-.

Nevermind, I answered my own question.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: CutmanMike on January 04, 2011, 04:58:21 PM
Quote from: "TheBladeRoden"
It was only after I had beaten MM4 that I learned that you could aim the Pharoah shot

Whuuuuuuuuuuut? That's new to me
Title: Re: Things in Megaman that you never noticed before until recent
Post by: saskrotch on January 04, 2011, 05:22:52 PM
i dont feel like reading through 18 pages to see if this was mentioned, and its not really a game play fact

MMX3 was done by a different team than the first two, because those dudes decided to leave capcom to start their own company

and that company is Inti Creates
Title: Re: Things in Megaman that you never noticed before until recent
Post by: saskrotch on January 04, 2011, 05:35:12 PM
Quote from: "VGS2"
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.

(click to show/hide)
Live long and prosper, Megaman, for everlasting peace!

i'm pretty sure it's cause their stages are all on the west side
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 04, 2011, 08:41:23 PM
1: You broke the layout.

2: Centaurman and Chillman's faces look similar, just Chillman has a different helmet color and doesn't have horns...THEY EVEN HAS TEH RED EYEZ! OH NOEZ!

And of course, Centaurman must have someone being the hind legs, as Centaurman must be Chillman in disguise, and vice versa.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on January 05, 2011, 02:24:48 AM
Sometime after I played Megaman Zero, I realized that the WARNING was the same one used for Megaman X4, and possibly onward. But in Megaman ZX it changed, somewhat.

Also, just realized recently that the Z-Saber icon in Megaman Zero 2 doesn't match with the actual saber (which still uses the first game's design).

And I always thought Cubit Foxtar was a woman... I mean, look at this guy in his wikia entry:
http://megaman.wikia.com/wiki/Cubit_Foxtar (http://megaman.wikia.com/wiki/Cubit_Foxtar)

Oh, and a hot one: In the FIRST Megaman Zero, if you use a Rank S codebreak (and maybe with cyber elves for Rank A too. Can someone test this?) for too long, you'll receive the title "Buggy", as if the game is bugged or something. Sad thing this didn't happen in the games that followed. It would be amusing to get a "Buggy" title everytime you cheated to have Rank S.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 05, 2011, 09:07:50 PM
Huh...Maybe Cubit Foxtar is the orange one. But I never played Megaman X4, or Megaman Zero, so I wouldn't know.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on January 06, 2011, 10:10:32 PM
Quote from: "Alucard"
Huh...Maybe Cubit Foxtar is the orange one. But I never played Megaman X4, or Megaman Zero, so I wouldn't know.
Cubit Foxtar is both the "Human" and the "robot"
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 06, 2011, 10:12:44 PM
So Cubit Foxtar is two people with one name? (http://encyclopediadramatica.com/Lol_wut)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on January 06, 2011, 11:00:15 PM
Quote from: "Alucard"
So Cubit Foxtar is two people with one name? (http://encyclopediadramatica.com/Lol_wut)
He's one with two forms. So are all the Eight Gentle Judges.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 06, 2011, 11:06:00 PM
Oh. I never played MMZ before. :
Title: Re: Things in Megaman that you never noticed before until recent
Post by: KillerChair on January 07, 2011, 12:50:55 AM
Quote from: "Alucard"
Oh. I never played MMZ before. :

You should... Its awesome.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on January 10, 2011, 12:26:00 PM
I noticed that the intro music (the story bit) of MM4 SORT OF sounds like the Russian National Anthem (it's a stretch I know, lol). Although, the fact Dr. Cossack, a Russian scientist was a central character, is interesting as 1991 was the end of the Cold War, so I wonder if Capcom had that as an inspiration for the game? Also, the "doctors" and Kalinka are the only human characters in the game (unless I missed a few?).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: scrotoman.exe on January 11, 2011, 10:04:32 PM
I didn't know until fairly recently that the common way to play MM2 is to beat Metal Man first and use his weapon throughout the whole game. Growing up I somehow got the idea or heard somewhere that you had to do him last because he was unbeatable without the Quick Boomerang. Of course, now it's well known that this isn't the case, but back then (i.e. when the game was new) it wasn't like you could just hop on Gamefaqs and have the in and outs of every game laid out for you.

Also didn't know about how if you pause in MM3 right when Protoman shows up you can hear the extended version of his whistle and not just the first few notes.

AAAND I must say that "W" thing all the robots do in their artwork is creepy and first I thought it was some secret Illuminati thing, but of course, it must stand for Wahwee.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: ice on January 17, 2011, 09:14:52 PM
Quote from: "tsukiyomaru0"
And I always thought Cubit Foxtar was a woman... I mean, look at this guy in his wikia entry:
http://megaman.wikia.com/wiki/Cubit_Foxtar (http://megaman.wikia.com/wiki/Cubit_Foxtar)
Its the hips and the pose

Burnerman seems desturbingly similar to Dio Brando
http://www.sprites-inc.co.uk/files/Clas ... nerman.gif (http://www.sprites-inc.co.uk/files/Classic/RNF/Boss/StageBoss/rnfBurnerman.gif)

http://i110.photobucket.com/albums/n98/ ... /wryyy.gif (http://i110.photobucket.com/albums/n98/onishadow666/wryyy.gif)

same creepy smile, same signiture pose
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on January 18, 2011, 02:13:03 PM
Not that I didn't notice, but...
*Sage Trinity is named after the "three great scientists": Sage Thomas (Light/Right), Sage Albert (Wily) and Sage Mikhail (Cossack).
*From the Sage Trinity, Albert still held some of Wily's ambitions... And later Thomas holds of Sigma's ambition. Mikhail? Holds none but to keep things as they are... For now.
*Weil in japanese is Vile, but doesn't relate with Vile/Vava from X series. Silly noobs thought that.
*Dr Wily, according to Tatsunoko Vs Capcom Zero's ending, Cares a lot of Zero and believes he should get back to his friends because they were waiting for him. Of course, that Wily was the one embeeded in Zero's memory.
*People used to believe Dr. Wily lived past the "Classic" era, and into "X era" (as Serges) and then into "Zero era" (as Weil). Of course, that is all bull.
*Zero lost his original body frequently through Megaman X series. And YET Weil claims that Omega is Zero's original Body. What I mean with that? Omega is ANOTHER copy but with all the capabilities unlocked!
*Zero and Sigma have a bad habit of coming back over and over... For said habit, some believe Sigma is still alive and manipulating the threads of MMZ and MMZX's villains.
*Due to above, it has become clear that they can come back if their HD or another vital piece is still in acceptable condition. Also, the helmet used as an icon of 1-up may hint that their backup data are stored in there.
*Due to above, people think that Zero survived in the end of Megaman Zero 4, as only his helmet is seen in the desert.
*Also, ressurection theory can be reinforced because of the Biometals. See how they look like X, Zero, Harpuia, Leviathan, Fafnir, Phantom and Axl's helmet? Weil's is the only exception, as it looks like his "first body"
*Model A is actually Model Albert. But has the same habilities of Axl and Albert's final form is way too different from Model A's form. Perhaps Albert was mistaken about THAT Model A being the one HE made?
*Megaman X6's Infinite Mijion's stage theme has a "flashback" feel. Europe's "Final Countdown", anyone?

And now for something I did NOT know:
*Head Armor Upgrade in Megaman X4 gives you an unlimited supply of uncharged shots for special weapons.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TheBladeRoden on January 18, 2011, 06:23:36 PM
I didn't know all that because I stopped playing Megaman X at X3
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 18, 2011, 06:29:42 PM
Boomer Kuwanger was the only Maverick in Irregular/Maverick Hunter X that didn't get his named changed. Also the first bug-themed boss in all Megaman series, besides MM2's alien boss. That looked sorta like a bug...not going chronologically, of course...that one would be Hornetman chronologically.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Blaze Yeager on January 18, 2011, 10:03:30 PM
Quote from: "Alucard"
Boomer Kuwanger was the only Maverick in Irregular/Maverick Hunter X that didn't get his named changed.
Actually he was renamed to his Japanese Name when Maverick Hunter X Came out here in the US

I dunno i just saw it in a Video on YT
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 19, 2011, 01:22:41 AM
Boomer Kuwanger is his Japanese and American name. That's why it didn't change. If you download the OSTs, you'll see they go by the Japanese names. Boomer Kuwanger has the same name in both languages.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on January 19, 2011, 05:26:48 AM
Quote from: "Alucard"
Boomer Kuwanger is his Japanese and American name. That's why it didn't change. If you download the OSTs, you'll see they go by the Japanese names. Boomer Kuwanger has the same name in both languages.

In Maverick Hunter X he is named Boomerang Kuwanger
Title: Re: Things in Megaman that you never noticed before until recent
Post by: HertzDevil on January 22, 2011, 09:13:10 PM
* Gravity Man moves in a constant predefined path and attacks in fixed intervals.
* In Mega Man 4 the music is completely muted during the boss' lifebar fill-up animation.
* There is only one boss theme in Mega Man 2.
* The Rockman 7 FC OST has no volume changes or vibratos.
* Mega Man & Bass doesn't have slopes.
* Flash Man's weapon must deplete all weapon energy once used.
* Quint is the first ever boss that doesn't have a lifebar.
* Rapid-firing with Flash Stopper equipped finishes Pharaoh Man cheaply.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Ivory on January 23, 2011, 12:51:00 AM
I've been playing Megaman & Bass for years. It's my favorite classic series game. However, only now did I learn that hitting both quick weapon change buttons will send you back your characters basic buster.

I was dumbfounded, I went onto X to try, and again. Hitting both shoulder buttons went back to the X buster regardless of where I was positioned.

I'm rather annoyed, I've been playing the X Series since my childhood, and I never knew you could do that. Jeez...
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on January 23, 2011, 01:50:22 AM
Quote from: "Ivory"
I've been playing Megaman & Bass for years. It's my favorite classic series game. However, only now did I learn that hitting both quick weapon change buttons will send you back your characters basic buster.

I was dumbfounded, I went onto X to try, and again. Hitting both shoulder buttons went back to the X buster regardless of where I was positioned.

I'm rather annoyed, I've been playing the X Series since my childhood, and I never knew you could do that. Jeez...

It took me Megaman X5 or 6 to learn that... So, yeah, took me this long... :S
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on January 23, 2011, 03:36:27 AM
I learned that from MM10.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on January 24, 2011, 09:08:13 AM
It took me my second playing of MM2 last year to realise you can charge up the Atomic Fire. =S lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 24, 2011, 09:23:31 PM
I just realized that there's a special technique to using Noise Crush in Megaman 7.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: MLDKF on January 27, 2011, 05:48:59 PM
The numerical order for the MM6 robot masters also puts them in alphabetical order.

41-Blizzard Man
42-Centaur Man
43-Flame Man
44-Knight Man
45-Plant Man
46-Tomahawk Man
47-Wind Man
48-Yamato Man
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on January 27, 2011, 08:27:30 PM
Quote from: "MLDKF"
The numerical order for the MM6 robot masters also puts them in alphabetical order.

41-Blizzard Man
42-Centaur Man
43-Flame Man
44-Knight Man
45-Plant Man
46-Tomahawk Man
47-Wind Man
48-Yamato Man

So Keiji DIDN'T use his favorite for the weapon archive. He orders them by his favorites for serial numz.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on January 30, 2011, 03:44:01 AM
Breaking news: Rain Flush IS usefull in Megaman 4 GB. It solidifies quick sand and puts out fire for a while!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Tails on January 30, 2011, 03:54:02 AM
I got so frustrated that Drill Bomb couldn't hit the first *spoiler spoiler* form, so i stopped playing MM4. It took me MM8BDM to know that Drill Bomb can explode in mid-air. Its really sad.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: easyaspi on February 06, 2011, 03:07:25 AM
*Bright Man only uses Flash Stopper at intervals of 14, 20, and 24 hp, so use a charged shot on him at 13, 19, and 23
*You can shoot a Noise crush at Turbo Man and Spring Man while you're entering the boss room to kill them in one hit
*Time Stopper uses up the most energy in one use, all 28 points
*Flash Man is bald
*Dr. Cossack looks like Gordon Freeman
*Hard Man's ground pound can kill you in one hit
*Also on the subject, Hard Man is designed after a cement mixer
*Magnet Man jumping to the ceiling actually is his head magnet attracting to the ceiling
*Dust Man has a buster, but never uses it
*Flame, Ring,and Tornado Men are the only masters to be weak to a Mega Man Killer weapon, because they are in the Wily Archive
*The Astro Crush is actually copies of Astro Man himself
*Cold Man is a fridge
*Strike Man was in an episode of Cartoon Network's show MAD, where his weakness was making it rain kittens
*Wood Man is completely made of wood with a thin coating of metal around him
*Doc Robot's body has a buster, a Quck Boomerang launcher, and a Crash Bomber and Bubble Lead on his back
*Quint isn't a Mega Man Killer, since he is Mega Man
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on February 06, 2011, 03:41:35 PM
During the Wily Capsule fight in Megaman 10, occasionally you might see Dr. Wily sneeze, which explains his "sudden" fever.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: easyaspi on February 06, 2011, 11:46:46 PM
Oh, that's what he's doing. I thought he was cursing Mega Man out because he missed.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: ice on February 07, 2011, 12:33:01 AM
Quote from: "easyaspi"
*Dust Man has a buster, but never uses it
I have yet to see Pharoahman use his either
(http://www.gifsoup.com/webroot/animatedgifs/748677_o.gif)
XD animation error
Title: Re: Things in Megaman that you never noticed before until recent
Post by: easyaspi on February 07, 2011, 01:02:12 AM
PHARAOH PAAAAAAUUUUNNNNCCCCHHHHH!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on February 07, 2011, 02:41:22 AM
I bet you that Pharaohman is Captain Falcon in disguise. Sadly, he was owned by bad physics.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: easyaspi on February 07, 2011, 03:03:53 AM
Unfortunately for Pharaoh Man, Dr. Wily had just invented a Low Gravity Metal and installed it into the fountain to make the streams flow more vibrantly. His chic decor lead to the demise of one of his greatest (stolen) masters.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: CHAOS_FANTAZY on February 07, 2011, 01:03:34 PM
Quint killing Mega Man would result in a time paradox:  Mega Man never lived on to become Quint, meaning Quint never killed Mega Man...

I could've sworn I had more to say.  Oh well.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on February 07, 2011, 01:33:23 PM
Quote from: "CHAOS_FANTAZY"
Quint killing Mega Man would result in a time paradox:  Mega Man never lived on to become Quint, meaning Quint never killed Mega Man...

I could've sworn I had more to say.  Oh well.
I know what you mean, time paradoxes are hard to explain (and they hurt the brain, lol!).

Ahh yes, now I know why MM4's intro (not the train part) reminds me of the old Soviet National anthem.

This remix of it at the start (BTW, it's an awesome Bright Man remix too) reminds me of the theme from Yoshi's Island.

the remix:
(click to show/hide)

Yoshi's Island intro theme:
(click to show/hide)

Here's the old Soviet National Anthem:
(click to show/hide)

And finally, someone put the two together, lol:
(click to show/hide)

Conclusion! Could the Soviet national anthem had been an influence for the intro music for MM4? Remembering that it was the same year the Cold War ended, and the game introduced a Russian Scientist?

And more so, Red Yoshi will reign supreme for the motherland! Err I mean... lol.  :p
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on February 07, 2011, 03:15:41 PM
Quote from: "CHAOS_FANTAZY"
Quint killing Mega Man would result in a time paradox:  Mega Man never lived on to become Quint, meaning Quint never killed Mega Man...

I could've sworn I had more to say.  Oh well.

The odd thing is is that Mega Man is doomed to kill himself in the future. It's a little sad, actually. Quint is one of the best characters in the series but he was fucked from the start with a crappy battle in a crappy game. I hope he makes his comeback some day!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on February 07, 2011, 03:48:26 PM
Yeah, whether Quint kills Megaman or Megaman kills quint. He'll die either way.

Unless Dr. Light somehow finds a way to make Quint good again and send him back to his original timeline.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Uscdrew on February 12, 2011, 03:41:29 AM
Using Wire Adapter in the 3rd Cossack stage in Megaman 4 allows you to skip the entire scrolling portion of the level (if you time it right, that is)

On that same level, using bright man's weapon while the platforms try to appear causes them to appear as white blocks that don't fall when you stand on them but can still be stood upon.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on February 12, 2011, 04:34:50 AM
Quote from: "Uscdrew"
Using Wire Adapter in the 3rd Cossack stage in Megaman 4 allows you to skip the entire scrolling portion of the level (if you time it right, that is)

On that same level, using bright man's weapon while the platforms try to appear causes them to appear as white blocks that don't fall when you stand on them but can still be stood upon.
I learned that in GeminiLaser's videos.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: arkman on February 18, 2011, 01:21:45 AM
That megaman 1 was the only game in the original nes series that had robot masters that could be knocked back by buster shots.


and it really wasn't until x 1 that the buster flinching returned, then disapeared again.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: CHAOS_FANTAZY on February 19, 2011, 02:50:02 AM
Ooh, I found a great one.
Solar-Man's idle pose greatly resembles a Hothead.
Pics for comparison:
Solar-Man
(click to show/hide)

Hothead
(click to show/hide)

Also, the eyes off of Wily Machine Mark III resemble those off of the Crab Puncher.  But, it's a small comparison.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on February 19, 2011, 03:17:44 AM
Interesting.



I wonder if that was intended.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Uscdrew on February 20, 2011, 04:06:42 AM
At the end of the 3rd Wily stage in Megaman 10, you can use Rush Coil to propel yourself up and onto the Wily logo.  You can actually fall into it, revealing a few health items.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Knux on February 23, 2011, 08:36:47 PM
I just noticed that you can't say MM8-BitDM...

(click to show/hide)
Well, you can, but... you know... IT CREEPS PEOPLE OUT... >_>

Speaking of 8-bit Megaman, I remember playing a stage where there was this eyeball mid-boss and took forever to finish. I then later return to the stage and find out it has a weakness weapon which kills it almost instantly. Got a bit ticked at it.  :p
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Duora Super Gyro on February 23, 2011, 11:27:52 PM
I found a easy way to beat the Metool Dad on MM8BDM

just run to the rings, then run to the corner of the room, if done right, the daddy should stuck and all u have to do is spam rings untill he dies, and as for health, just run into the corner

 :mrgreen:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Ivory on February 24, 2011, 05:18:51 AM
I didn't realize until now, but Snake Man is the only robot master in MM3 that isn't a red or blue color. I only noticed it due this image.
http://cutstuff.net/forum/viewtopic.php?f=28&t=1743&start=160

Or maybe I did notice, but on an unconscious level. In any case, i only just consciously realized that detail.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on February 24, 2011, 08:55:49 AM
Quote from: "Ivory"
I didn't realize until now, but Snake Man is the only robot master in MM3 that isn't a red or blue color. I only noticed it due this image.
http://cutstuff.net/forum/viewtopic.php?f=28&t=1743&start=160

Or maybe I did notice, but on an unconscious level. In any case, i only just consciously realized that detail.

I think I noticed that one time when I defeated Snake Man first, and noticed how the other robot masters only had blue and red colours. Snake Man gave it variety.  :p
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Max on February 24, 2011, 09:39:14 AM
Quote from: "Ivory"
I didn't realize until now, but Snake Man is the only robot master in MM3 that isn't a red or blue color. I only noticed it due this image.
http://cutstuff.net/forum/viewtopic.php?f=28&t=1743&start=160

Or maybe I did notice, but on an unconscious level. In any case, i only just consciously realized that detail.

That's why I made Shadowman purple. Too much blue.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Korby on February 25, 2011, 01:26:53 AM
Mega Man 1 is almost entirely Red/Yellow.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on February 25, 2011, 02:23:47 AM
I just realized how unoriginal Solarman is.

His idle pose, as said above, resembles a Hothead.

HOWEVER:

Solarman uses suns to attack, like Pharaohman

Solarman and Pharaohman have VERY similar forms of attack - they jump high, shoot a few samples of their weapon, and then a ground attack or two.

Solarman's opening taunt looks oddly familiar to Needleman's only Melee move.

Solarman has lazor-firing plants. Plants that belong in Plantman's kitchen stage.

Solarman was designed by a fan for a "design your own Robot Master contest"

Solarman is a fire Robot Master. originalness chances = zero.

Solarman has the conveyors from Metalman's stage

The sun on Solarman's head looks like an afro, FURTHER taking it into Pharaohman's disco territory.

So ya, Solarman = Unoriginalman.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on February 25, 2011, 02:26:44 AM
With all the robot masters out there, its impossible to make one that's completely original. I doubt all those relations were intentional.


Solar Man is awesome, anyway.
Title: Waaaaaaaaat
Post by: Kenkoru on February 25, 2011, 02:37:57 AM
Quote from: "Alucard"
Solarman is a fire Robot Master. originalness chances = zero.

Solarman is a character/comic from Marvel. You must be referring to Solar Man. What about Burner Man? I'd say he's pretty original. Find some contradictions, then we'll talk. And yes, Solar Man is awesome. :0

While playing Mega Man 10 the other day, I realized that Bass is missing any look to his chest armor. I also noticed a while back that he's clearly an edit of Mega Man. And that in X6, X's saber slash is an edit of Zero's attack.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on February 25, 2011, 02:47:17 AM
I noticed that the same flame enemies from Fire Man's stage in MM1 appear in Solar Man's stage (but come out differently). I noticed MM10 brought in a lot of similar enemies from the original games (like the sticky wall eye thingies).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on February 25, 2011, 03:22:21 AM
Quote from: "Snake33AU"
(like the sticky wall eye thingies).
Octopus Batteries?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on February 25, 2011, 05:36:46 AM
Quote from: "Kapus"
Quote from: "Snake33AU"
(like the sticky wall eye thingies).
Octopus Batteries?

Yep! I had to google search the name and sure enough that's it, lol.
(http://images1.wikia.nocookie.net/megaman/images/0/0c/Suzy.jpg)

Appearing in MM1, you only see the walking ones in MM3 and 7, and then the original form again in MM10?

Also, apart from the devils (which appear every now and then) every Mega Man game I think has some kind of jumping stomping thing.

This being the very first one:
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on February 25, 2011, 06:11:42 AM
Yes! Almost every game in the series has one. I think the only games that don't have them are 3, 7, 8 and MM&B. My favorite is Jumbig, from MM4.
I'm making a skin of it!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on February 25, 2011, 07:08:19 AM
Quote from: "Kapus"
Yes! Almost every game in the series has one. I think the only games that don't have them are 3, 7, 8 and MM&B. My favorite is Jumbig, from MM4.
I'm making a skin of it!

Hey, cool as, that would be cool to see.  :D
MM3 has one, but it uses two legs to jump (can't find a screenshot).
Found in a few levels, including just before you fight Hard Man (I think you can only shoot it when it jumps and it's eyes are open or something).

I don't think 7 has one though, and yeah, never played 8 or MM&B but I'm guessing they might not have one either.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Kapus on February 25, 2011, 07:22:16 AM
Oh yeah! Megaman 3 did have one!

(http://images2.wikia.nocookie.net/__cb20060820163828/megaman/images/2/21/Mm3bouncersprite.png)

He was one of the more annoying ones.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on February 25, 2011, 07:53:35 AM
Yeah, coz I think sometimes he didn't jump high enough for you to slide under, so you needed good timing for that as well.

Don't ask me why but I call those ones "Jabberwockies" lol. Again, don't ask me why I came up with that name, because I have no idea.  :shock: lol.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Zero Fang on February 25, 2011, 01:53:35 PM
back in good ol' megaman 4 on skullmans stage.. he always was a 3 hit kill to megaman. and in megaman 3 shadowman stage. top spin was 2 hit kill to shadow man XD
Title: Re: Things in Megaman that you never noticed before until recent
Post by: tsukiyomaru0 on February 25, 2011, 06:24:02 PM
Old news: Pharaohman has fever. SATURDAY NIGHT FEVER!

Also, the weapon you get from Solar Man is much like the one you get from Pharaohman in "Rockman 2: Power Fighters".
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Alucard on February 25, 2011, 09:30:37 PM
Quote from: "tsukiyomaru0"
Old news: Pharaohman has fever. SATURDAY NIGHT FEVER!

Also, the weapon you get from Solar Man is much like the one you get from Pharaohman in "Rockman 2: Power Fighters".

How many reasons was that now...?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: BiscuitSlash on February 26, 2011, 12:24:55 PM
Needleman is immune to hard knuckle (also Needleman is a ninja)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Tails on February 26, 2011, 04:57:34 PM
There's a little hole in the ceiling you can get into in Junk Man's stage. I really don't think there's a purpose for it; you can walk almost all the way to the beginning of the screen. Its at the part with the Ice Man-like enemies who can shoot junk at you with a junk block-thing falls on it.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: arkman on February 27, 2011, 12:57:00 AM
you can fire 2 spark shots at once. I didn't know that.

still a useless weapon
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Snake33AU on February 27, 2011, 06:25:49 AM
It took me my second playing of MM6 (and after playing MM8BDM) to realise the Yamato spear was rapid-fire.  :shock: lol. The silly "Weapon Get" doesn't show this! And I never tried holding down the fire button in MM6.  :p
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Duora Super Gyro on February 28, 2011, 04:19:34 PM
Skullman's not dead!!! :shock:
Title: Re: Things in Megaman that you never noticed before until recent
Post by: TheBladeRoden on February 28, 2011, 06:24:18 PM
I only just now learned what greenhouses and tabby cats have to do with tops...

Just kidding I still have no freakin clue!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: easyaspi on February 28, 2011, 10:11:07 PM
Most of the Mega Man games have a Big Eye (that's what that enemy is called):
MM2: Sniper Armor
MM3: Bouncer
MM4: Jumbig
MM5: Power Massler
MM6: Power Slam
MM9: Big Stomper
MM10: Tsurare Stamp
Title: Re: Things in Megaman that you never noticed before until re
Post by: DWN-019 on March 03, 2011, 03:30:34 AM
Has anyone noticed that most of the Megaman 3 Fortress bosses resemble the original MM1 Fortress bosses?

Yellow Devil Mk.ll = Yellow Devil
Turtle Machine Thingy = CWU-01P
Holographic Megamen = Copy Bot

Additionally, I never knew Megaman 9 had refrences to Megaman 2! Yes I know it was supposed to resemble the older Megaman games, but a lot of stuff I found was from Megaman 2.
Plug Man has annoying Yoku Block puzzles.
Splash Woman's stage reminds me if Bubble Man.
Laser Trident pwns like Metal Blades.
Magma Man has instant death beams, like Quick Man's stage.
Theres a weapon that affects everything on screen in MM9 and 2. (Time Stopper and Tornado Blow)
Both have Robot Masters with exploitable AI's. (Jewel and Crash)
Magma and Heat are both firey robots.
The Crashbomb Boss from MM2 is unique, like the first MM9 Wily Boss.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on March 03, 2011, 08:26:19 PM
Quote from: "smashbro27"
Has anyone noticed that most of the Megaman 3 Fortress bosses resemble the original MM1 Fortress bosses?

Yellow Devil Mk.ll = Yellow Devil
Turtle Machine Thingy = CWU-01P
Holographic Megamen = Copy Bot

Additionally, I never knew Megaman 9 had refrences to Megaman 2! Yes I know it was supposed to resemble the older Megaman games, but a lot of stuff I found was from Megaman 2.
Plug Man has annoying Yoku Block puzzles.
Splash Woman's stage reminds me if Bubble Man.
Laser Trident pwns like Metal Blades.
Magma Man has instant death beams, like Quick Man's stage.
Theres a weapon that affects everything on screen in MM9 and 2. (Time Stopper and Tornado Blow)
Both have Robot Masters with exploitable AI's. (Jewel and Crash)
Magma and Heat are both firey robots.
The Crashbomb Boss from MM2 is unique, like the first MM9 Wily Boss.

Not to mention Concreteman's sounds oddly similar to Woodman's theme.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Max on March 03, 2011, 08:44:36 PM
You're forgetting a major detail : the Wily stage start tune is the same for 2 and 9.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on March 03, 2011, 09:25:30 PM
Really...? I thought it was the same for all of them. Except 1, 7, 8, and MM&B. other than that they were the same. I think.
Title: Re: Things in Megaman that you never noticed before until re
Post by: CHAOS_FANTAZY on March 03, 2011, 10:44:15 PM
Quote from: "Alucard"
Really...? I thought it was the same for all of them. Except 1, 7, 8, and MM&B. other than that they were the same. I think.

Mega Man 4 (http://www.youtube.com/watch?v=ACPUyHPTkO8) and 10 (http://www.youtube.com/watch?v=nqgyUCx6xxI) featured altered versions of the track.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on March 03, 2011, 11:02:19 PM
Quote from: "CHAOS_FANTAZY"
Quote from: "Alucard"
Really...? I thought it was the same for all of them. Except 1, 7, 8, and MM&B. other than that they were the same. I think.

Mega Man 4 (http://www.youtube.com/watch?v=ACPUyHPTkO8) and 10 (http://www.youtube.com/watch?v=nqgyUCx6xxI) featured altered versions of the track.

Alright then, I was wrong. HOWEVER:

Quote from: "Yellow Devil"
You're forgetting a major detail: the Wily stage start tune is the same for 2 and 9.

I was replying to that, Chaos.  :ugeek:
Title: Re: Things in Megaman that you never noticed before until re
Post by: easyaspi on March 03, 2011, 11:28:56 PM
And same weapon get song.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Snake33AU on March 04, 2011, 12:18:15 AM
And same menu song and Game Over song. MM9 used a few tracks that were taken directly from MM2 (not alterations but the same songs).

I also noticed that the zombie robots that come out in coffins from Shade Man's stage in MM7, appear in Pharaoh Man's stage in Mega Man 2: The Power Fighters.

And Storm Eagle from MMX shoots these eggs with birdies like the ones seen in Air Man's stage in MM2.

There was something else too, but I'll remember later.

Also, the first stage of MM9 reminds me a lot of Dark Man's stage in MM5 (esp. the background sky) and the Special stage in MM9 as well as Nitro Man's stage in MM10 have a similar sky background to Mr. X's stage from MM6.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Prosecutor Godot on March 04, 2011, 02:08:30 AM
I noticed recently that the Ballade Cracker looks just like this model of the chlorate ion.

(http://img.freebase.com/api/trans/image_thumb/en/chlorate?pad=1&errorid=%2Ffreebase%2Fno_image_png&maxheight=64&mode=fillcropmid&maxwidth=64)

(http://images4.wikia.nocookie.net/__cb20100724035213/megaman/images/thumb/0/0e/MM10-BalladeCracker-Art.jpg/250px-MM10-BalladeCracker-Art.jpg)

Who can not see the resemblance? Alternatively, you could say it resembles the hydronium ion

(http://upload.wikimedia.org/wikipedia/commons/thumb/9/96/Hydronium-3D-vdW.png/120px-Hydronium-3D-vdW.png)

but "Chlorate Cracker" sounds catchier to me.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on March 04, 2011, 02:42:42 AM
Quote from: "DRN-000"

(http://upload.wikimedia.org/wikipedia/commons/thumb/9/96/Hydronium-3D-vdW.png/120px-Hydronium-3D-vdW.png)


That looks more like Gutsman's ass than Ballade/Chlorate Cracker to me.

(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Uscdrew on March 04, 2011, 03:17:29 AM
I've known this for a while, but never actually got it to work until my last playthrough of MM7.

Holding B while entering Shade Man's stage for the first time causes the level theme to change to a 16-bit version of the Ghosts N' Goblins theme.



Also, the section in Splash Woman's stage where you have to ride the bubbles to the top of the screen was originally in Wave Man's stage in Megaman 5.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on March 04, 2011, 03:34:58 AM
Quote from: "Uscdrew"
Learn to do this right.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Uscdrew on March 04, 2011, 03:37:47 AM
Quote from: "Korby"
Quote from: "Uscdrew"
Learn to do this right.

Bleh, I thought I did.

On another forum I'm on, all you have to do is put youtube tags around the URL.  Didn't realize you had to put just that section.  My bad.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on March 04, 2011, 03:39:06 AM
It's okay. Sorry for bein' so mean when I said it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Uscdrew on March 04, 2011, 03:52:45 AM
It's fine.

Anyway, to get back on topic, another thing I noticed semi-recentlyish was that you could get the Energy Balancer in MM6.

As big of a nerd as I am, I could never figure out where to get it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Snake33AU on March 04, 2011, 07:06:48 AM
Don't ask me why uscdrew, but I thought your avatar was a fish until I saw that it was your name. -face palms- lol. I must be sleepy.

For some reason I call Splash Woman Wave Man's daughter (or Wave Man Splash Woman's father).

Anyways, not sure about where that item is in MM6. I thought it was in Tomahawk Man's stage. I think you have to destroy some of those destructible blocks, unless it's somewhere else.

As for MM7, it's in Shade Man's stage, and getting there and finding it is a bit of a secret. =)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Duora Super Gyro on March 04, 2011, 10:39:49 AM
me too Snake33AU
I thought there were two girls (Splash Woman and Mermaid Women or somthing)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Snake33AU on March 04, 2011, 02:09:09 PM
Ha ha, your imagination was a bit more vivid than mine Super Gyro.  :mrgreen:

And now, this is stuck in my head:
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Tails on March 05, 2011, 02:32:24 PM
I honestly thought Needle Man had a mouth this whole time...
Title: Re: Things in Megaman that you never noticed before until re
Post by: easyaspi on March 05, 2011, 03:01:22 PM
In cloudman's stage, you can freeze the cloud platforms to get rid of the clouds, and thunder bolt can electrify them and they will do you damage.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Uscdrew on March 07, 2011, 03:53:01 AM
Already knew this, but just wanted to share the knowledge to some others.  If you use the Freeze Cracker on that white robot that doesn't attack you in Cloud Man's stage, it will start to rain.  Attack it with the same weapon again, and it will begin snowing.  Not only does this make the cloud platforms slower, it also makes it so you can see all the platforms in the invisible platform section.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kapus on March 07, 2011, 12:15:22 PM
MM7 has a lot of weird easter eggs like that.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Uscdrew on March 07, 2011, 10:08:21 PM
Quote from: "Kapus"
MM7 has a lot of weird easter eggs like that.

Definitely.  Just look at Shade Man's stage...
Title: Re: Things in Megaman that you never noticed before until re
Post by: Blaze Yeager on March 07, 2011, 10:28:43 PM
I didn't notice this until now...Sword Man is Bigger (In Height) compared to Frost Man 0_ o

And i didn't know that Turbo Man had eyes when he got damaged
Title: Re: Things in Megaman that you never noticed before until re
Post by: arkman on May 24, 2011, 08:51:36 PM
I just found out that the Gorrilla tank can shoot it's fist in multiple directions. Seriously? I thought it always fired at a downwards angle.

I have to test and see if it will fire up as well.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Cheminometry on May 25, 2011, 12:26:11 PM
I thought nitro man was cool before, then I learned his cutting wheel lets Mega man go up walls. It's currently in the running for my favorite RM power. I love mobility-based powers like the wheel and thunder claw. (I'm Spider-Man!)
Title: Re: Things in Megaman that you never noticed before until re
Post by: ice on May 26, 2011, 11:12:12 PM
On the TV tropes website they pointed out a interesting fact about reggae, size may very, how big is he really? In the manga and wonder swan games he was rather small (wasnt exactly official though) but in 8bit form, he's huge, he's even bigger than megaman, yet the rest of the 8bit sprites were "about" accurate, so is reggae a shoulder pet, or a huge gaint?
Title: Re: Things in Megaman that you never noticed before until re
Post by: CutmanMike on May 26, 2011, 11:17:41 PM
In Rock Board it isn't clear on his because all the character sprites are modified to be smaller (that would be making reggae even BIGGER). If we consider MM10 canon though, he has to be pretty big because he's seen in the shop next to bass.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on May 27, 2011, 12:06:17 AM
Not to mention that, in the manga, Centaurman was a girl and was in love with Knightman. :| That's why the manga is unreliable for MM info.
Title: Re: Things in Megaman that you never noticed before until re
Post by: easyaspi on May 27, 2011, 12:38:17 AM
(click to show/hide)
It really doesn't make sense. Quite odd actually.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on May 27, 2011, 12:51:59 AM
Megaman 2 had all sortsa effed up physics. Metalman being weak against his own weapon? Having to need perfect aim at the Buebeam Trap? The Metal Blades not returning after throwing them upwards, and they stay at the same speed? Nothing moves slower underwater? Yeah, lotsa stuff in that game is inexplicable.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Nuy on May 27, 2011, 01:12:23 AM
Thats because Mega Man 2 sucks in every way shape and form =P
I just found out that that contact damage on Wily 2's boss in mega man 4 can be destroyed completely by using drill bombs on the top and bottom of it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Magnet Dood on May 27, 2011, 03:07:24 AM
Hm...

I found out that in the beginning of MM5, every robot master who jumps out at the beginning is either Napalm Man or Crystal Man with the silohuettes (or however you spell it.) Creepy.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Captain Barlowe on June 01, 2011, 03:03:37 AM
Shooting with Rush Marine on land (i.e. Summoning it and shooting) in MM4 causes your mega buster shots to be lower.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kung-Fu Cutman on June 04, 2011, 06:05:37 PM
It's possible to lock Starman into a pattern where he will never fire his star crash at you.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on June 04, 2011, 06:22:31 PM
Quote from: "Kung-Fu Cutman"
It's possible to lock Starman into a pattern where he will never fire his star crash at you.

Could you teach me how to do that? :o
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on June 04, 2011, 08:16:42 PM
Check out this guy's vids:  http://www.youtube.com/user/GeminiLaser
Some of the tricks he pulls off with special weapons are real eye-openers.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kage on June 21, 2011, 05:01:36 AM
When I played Plugman's stage in Mega Man 9, sometimes his stage music gets altered like some instruments are removed  if you get healed by weapon or health energy, and then it plays normally again after a little bit. I think it also happens in Tornadoman's stage but I'm not for sure...

Mega Man (PC) is technically the first classic Mega Man game to feature an intro stage. (even though that game wasn't really made by Capcom and it didn't really had a boss in the end unless you consider the dog a boss.....)

Mega Man 3 Wily Stage 4 and Mega Man 6 Wily Stage 3 are the only stages that I remembered to not have a unique boss after defeating all 8 robot masters again and instead there is just a teleporter hatch that takes you to the next level.

Quint technically doesn't get destroyed in in Mega Man II (gb) yet he left behind a special weapon for Megaman anyways.

Megaman seems to obtain a weapon from Wily in Megaman II (gb) even though he is suppose to be the final boss and is technically not a robot master. o~o

And finally I never really noticed that Centaurman gallops like a horse when you battle him in Mega Man 6 xD I just somehow never got to hear him gallop for all the times I battled him.
Title: Re: Things in Megaman that you never noticed before until re
Post by: LlamaHombre on June 21, 2011, 12:19:47 PM
If you don't have Metal Blades and/or Crash Bombs, Wily Machine 2 is the biggest pain in the ass to fight.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on June 21, 2011, 04:52:40 PM
...I beat the Wily Machine with the Mega Buster. o^o' LIES! ALL LIES! ...And I only used 1 E-Tank. And it is impossible to have Crash Bombs for the Wily Machine, unless you use HAAAAAAAAAAAAAAAAAAAAX!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on June 21, 2011, 05:33:56 PM
Unless you grind*
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on June 21, 2011, 05:40:39 PM
Quote from: "Korby"
Unless you grind*

What is this grinding you speak of?
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 21, 2011, 05:50:48 PM
There's a little trick where if you shoot Wily machine 2 in the right place with a crash bomb on form 2, you instantly win. (Might be what Korby means)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on June 21, 2011, 05:55:36 PM
Quote from: "Michael712"
There's a little trick where if you shoot Wily machine 2 in the right place with a crash bomb on form 2, you instantly win. (Might be what Korby means)

I think he means something about the ammo of the Crash Bombs, since even with endless dying/refilling Crash Bomb Energy, you can only have 2 Crash Bombs for the fight.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Nuy on June 21, 2011, 05:59:42 PM
Wat, nothing is saying you HAVE to use crash bombs except that one boss, but you cna just game over and have more than 2 crash bomb.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on June 21, 2011, 06:00:50 PM
I meant without gayme overs.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Nuy on June 21, 2011, 06:02:47 PM
Quote from: "Alucard"
since even with endless dying/refilling Crash Bomb Energy, you can only have 2 Crash Bombs for the fight.
Doesn't sound like it to me!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kage on June 21, 2011, 06:23:29 PM
Today in Megaman 1 I randomly found out that if you pause the game you can pause it again to the weapon selection screen and select a weapon like normal but the music will continue to stop playing until u unpause it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: ice on June 28, 2011, 01:25:03 PM
While looking at a picture of reggae, I was thinking about how bass treble and reggae were all Wily bots and reggae's only physicle appearences then I started to really question Wily's robot's loyalty
Bass, in MM7, megaman was going to kill wily only to have bass to get him out, but he says "those who hesitates loses",...sooo dose that mean bass actualy wanted megaman to kill wily? then later he's even less loyal to him ruining his plans all the time, then we go to cute innocent looking reggae, in the 1st game he was ever in, also his 1st major appearence, that INSTANTLY questions his loyalty, he takes zenny, raises prices, and destroys ANYONES building, no exceptions, Wily finnaly gets enough zenny to build a skull castle, the he gets a card, oh look it's reggae, reggae then blows up wily's new castle
Wily: FFFFFFFFFFFFFFFUUUUUUUUUUU

then comes megaman 10, bass is trying to stop wily again, then we have reggae again, he has a shop,... wait, so dose that mean reggae is stealing and selling his stuff without his knowlege? Not to mention, not only he's selling Wily's stuff, he's helping bass defeat Wily again questioning his loyalty
Title: Re: Things in Megaman that you never noticed before until re
Post by: Toad Man on July 02, 2011, 12:03:25 AM
[quote="Snake33AU]"Don't ask me why but I call those ones "Jabberwockies" lol. Again, don't ask me why I came up with that name, because I have no idea.  :shock: lol.[/quote]
Alice though the looking glass mirror?
Quote fail!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Nuy on July 02, 2011, 12:20:58 AM
Reggae isn't Wily's, he's light's..
Title: Re: Things in Megaman that you never noticed before until re
Post by: ice on July 02, 2011, 01:05:34 AM
Quote from: "Nuy"
Reggae isn't Wily's, he's light's..
*Facepalm* Why the hell would Dr.Light build anything like reggae? Thats obscurity for ya

Dr.Wily built reggae to keep him company, but later realised it was a bad idea because he happens to laugh at his mistakes, not only that, he has a horrible singing voice

also check the MMKB wiki, it has a link to a scan of a official capcom article about his origin
Title: Re: Things in Megaman that you never noticed before until re
Post by: MLDKF on July 04, 2011, 04:20:27 PM
Pot Man is a fitting name for Top Man since Pot is Top spelled backwards.
Title: Re: Things in Megaman that you never noticed before until re
Post by: easyaspi on July 04, 2011, 05:37:37 PM
I finally understand all the rigamarol behind the enigma that is Top Man!
His stage is a rotating greenhouse, which explains why he's there.
The cats are there becuase the plants being grown are very similar to the leaf design of catnip.
I still don't understand what a greenhouse does with mining, though, but I guess when Light and Wily hid the power crystals, they scattered them to fairly random places that noone would expect, like a greenhouse, an electromagnetic power plant, and a electrical plant.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kage on July 10, 2011, 08:33:49 PM
I found out from my 5 year old brother today that you can actually stand anywhere on top of the spiked ball things in Strikeman's stage without damaging yourself as long as you don't touch the single spike on top. Kindof funny that my brother found out he can do that and I've beaten that game several times already not to mention that he also accidentally found out you can actually eat those cactus plant things in the background that try to eat you in Kirby 64. xD
Title: Re: Things in Megaman that you never noticed before until re
Post by: PressStart on July 10, 2011, 10:30:45 PM
Haha, yea that's cool Kage. There's been a couple situations I've seen where a newcomer to a VG manages to pull of stuff I've never seen, usually because they're not going along the predestined 'right' path that all the veterans trek on. Either that, or they just get lucky!

I did not try standing on top of those for the longest of time for the same reason; I figured the collision boxes would be mean and spikes are USUALLY fatal so I had to pass. I dunno if I ended up trying it myself or if I saw it in a video first...
Title: Re: Things in Megaman that you never noticed before until re
Post by: Magnet Dood on July 10, 2011, 11:10:59 PM
I've noticed something about the artwork for a few Robot Masters: They make a wierd thing with their hands that looks pretty funny.

At least one of them does this through every single game.  :shock:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ivory on July 10, 2011, 11:20:03 PM
It's called the capcom hand. It's a reoccurring theme.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Nuy on July 10, 2011, 11:22:05 PM
Quote from: "Ivory"
It's called the capcom hand. It's a reoccurring theme.
Besides Mega Man 8! and then its back in 9..
Title: no u
Post by: Kenkoru on July 10, 2011, 11:25:55 PM
It's also referred to as THE GREAT MEGA MAN FINGER PHENOMENON (http://www.themmnetwork.com/2010/03/18/the-great-mega-man-finger-phenomenon/)!!!
Title: Re: Things in Megaman that you never noticed before until re
Post by: PressStart on July 11, 2011, 11:05:04 AM
Lol, funnily enough the article is titled that, and yet at the end is where he coins the phrase 'Capcom Hand'...

All I know is, it's a cool hand pose.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kung-Fu Cutman on July 11, 2011, 03:07:13 PM
The HP meters for all the MM3 bosses are red.
Title: Re: Things in Megaman that you never noticed before until re
Post by: CHAOS_FANTAZY on July 11, 2011, 11:30:27 PM
I've been wondering this ever since I became a Mega Man fan, approx. 1.5 years ago.  "Why doesn't Mega Man appear in Mega Man X, or even get mentioned?"  Today, it finally dawned on me.

He was ripped from a normal timestream to get turned into Quint.
Now I feel stupid for not piecing it together earlier.  :/
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on July 11, 2011, 11:51:38 PM
? HOLY...!

You're right!

Then again, sometimes in X's dialogue they have his line-cue be (MEGA MAN) instead of (X) or (MEGA MAN X) so...

X really IS Mega Man!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Shadow Goo on August 20, 2011, 10:44:08 PM
Something I just realized while playing MM4: if you shoot some enemies with the dust crusher, they not only get hit with the main projectile, but also the small fragments it breaks into, allowing for multiple hits. This can kill some enemies instantly, like the mummies in Pharaoh Man's stage.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on August 20, 2011, 11:40:00 PM
That would be helpful...

If Dustman's stage wasn't so horrid. And since I go to Pharaoh's stage twice in a row (Once for the balloon, a second time for the E-Tank just in case) I never go to Dustman before that.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Captain Barlowe on August 21, 2011, 04:37:23 AM
Quote from: "Shadow Goo"
Something I just realized while playing MM4: if you shoot some enemies with the dust crusher, they not only get hit with the main projectile, but also the small fragments it breaks into, allowing for multiple hits. This can kill some enemies instantly, like the mummies in Pharaoh Man's stage.
I've actually once killed a Jumbig pretty fast with this and stormed right through Drill Man's stage using Dust Crusher. It doesn't get the attention it deserves.
Title: Re: Unused sprites can be funny at times -_-
Post by: BiscuitSlash on August 21, 2011, 10:36:16 AM
Looking to get some fire sprites for my map from fireman and what did I find?
(click to show/hide)
Title: Re: Unused sprites can be funny at times -_-
Post by: CHAOS_FANTAZY on August 21, 2011, 12:46:08 PM
Quote from: "Michael712"
Looking to get some fire sprites for my map from fireman and what did I find?
(click to show/hide)
Everyone had a jump sprite when they jumped into the center of the screen for their intro.  If you look at Heat-Man's sprites, you'll notice he has 'em, too.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on August 21, 2011, 02:48:19 PM
Quote from: "CHAOS_FANTAZY"
Quote from: "Michael712"
Looking to get some fire sprites for my map from fireman and what did I find?
(click to show/hide)
Everyone had a jump sprite when they jumped into the center of the screen for their intro.  If you look at Heat-Man's sprites, you'll notice he has 'em, too.
Ooooohhhh yeahhh. Silly me!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Hiffe150 on August 23, 2011, 10:00:43 AM
(click to show/hide)
(click to show/hide)
I know this might be a stretch, but isn't the ending music for MM9 basiclly The MM2 stage select screens music with a slowed down tempo and the pitchs altered and stuff?
I plainly have no idea what I'm talking about when it comes to music. So if they music being edited part doesn't make any sense blame john.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on August 23, 2011, 11:03:51 AM
That Chanky dragon in Magmaman's stage is actually coughing up huge tackle fires!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on August 23, 2011, 03:58:36 PM
Quote from: "Hiffe150"
(click to show/hide)
(click to show/hide)
I know this might be a stretch, but isn't the ending music for MM9 basiclly The MM2 stage select screens music with a slowed down tempo and the pitchs altered and stuff?
I plainly have no idea what I'm talking about when it comes to music. So if they music being edited part doesn't make any sense blame john.

It would make sense, since Concreteman took Woodman's intro, and the "Weapon Get" and the "Password" themes are the exact same as the MM2 "Weapon Get" and "Password themes", respectively. They probably reused more that we don't know about.

inb4we find out that magmaman was a loose remix of heatman
Title: I forgot to change this in my last post here,FFFFF
Post by: Hiffe150 on August 25, 2011, 03:16:10 AM
Now hat you said that Alucard, Magmaman's theme is starting to sound like Heatman's dammit!!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Balls on August 29, 2011, 03:12:10 AM
Why does Mecha Dragon have no legs? And how is it able to fly with those tiny wings?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on August 29, 2011, 03:29:33 AM
Mecha Dragon does have legs, sprite lag just makes them hard to see.

And I think he flies by flapping them very hard, like Cirno, whose wings aren't even connected to her body.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on August 29, 2011, 12:47:19 PM
Maybe the Mecha Dragon uses Tenguman/Jupiter flight logic.....

Also, that Wily Capsule's health bar on MM6 fades away whenever he does. You can only see his health bar when he's visible

EDIT: I know this isn't part of the main megaman thing but....in Megaman Forever I just noticed that I THINK Propelman launches huge propel blades at you. I don't know for certain however, but I think they're propel blades....
Title: Re: Things in Megaman that you never noticed before until re
Post by: HotShot on September 06, 2011, 02:46:16 PM
o

Today I noticed

Large similarity between Bubble Man's theme and Splash Woman's theme. Especially the very beginning
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on September 07, 2011, 03:40:16 PM
Apparently, all of Megaman's mecha friends (rush, eddie, beat, tango etc.) have a little part inside them that has Megaman's location known within them the whole time (like a tracking chip type). That explains how they can always teleport in front of him.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Red on September 11, 2011, 04:23:05 AM
(click to show/hide)


Holy shit.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Duora Super Gyro on September 11, 2011, 11:55:17 AM
The Video Below Has Everything You Need To Know About MM9

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Sorry, I couldent get the actuall video up here.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kage on September 13, 2011, 12:48:31 PM
Now doesn't the top of that building resemble a Mettaur helmet?
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on September 13, 2011, 04:00:35 PM
Quote from: "Kage"
Now doesn't the top of that building resemble a Mettaur helmet?
(click to show/hide)
.............

.............

My meaning to life has been destroyed....
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on September 13, 2011, 09:31:36 PM
And the building on the right is the Megaman 2 building. :p
Title: Wat
Post by: Hiffe150 on September 13, 2011, 09:34:10 PM
The left? which direction is your left?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alucard on September 13, 2011, 10:03:44 PM
...Oh, right. Derp.

*Goes to fix it so it says right* I totally didn't derp there... >w> <w<
Title: Re: Things in Megaman that you never noticed before until re
Post by: Proto Man on September 14, 2011, 03:16:35 AM
That Proto also means "first" in greek.  So...yeah ProtoMan=prototype RM, first RM, nice job Capcom America!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr. Sean Nelson on September 14, 2011, 03:21:34 AM
First Man
Title: Re: Things in Megaman that you never noticed before until re
Post by: Duora Super Gyro on September 14, 2011, 10:04:22 AM
If You go to airmans stage, make it through the whole level up to where you meet him, You can perform one heck of a glitch.
When the battle starts, set an item one for you to hop on and then try to set another item one just a little bit in the door and then hop on it, Air mans little tornado things should be slowed down, next walk into the door until it opens and you go through, You will somehow endup in I think the second wily stage. But the place is fucked up horibly, you can actually make it to the boss room but there will be no boss. I didnt figure this out myself.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Jennifer on September 14, 2011, 12:01:27 PM
Ah,I remember that glitch.GeminiLaser Showed that on one of his videos.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on September 14, 2011, 03:59:30 PM
All those Wily stages are stuffed into the robot master's stages to save space. The little downside however is that if the end walls are not perfectly sealed off, you can get to those stages with the tilesets not being changed. Sadly, Capcom faild to do this, so the secret was revealed to us through glitches.

Heatman --> Wily 1
Airman --> Wily 2
Woodman --> Wily 3
Bubbleman --> Wily 4
Quickman --> Wily 5
Flashman --> Wily6 (with something in between that)
Metalman --> Not sure, but it seems familiar. Might be something to do with MM1
Crashman --> Title Screens
Title: Re: Things in Megaman that you never noticed before until re
Post by: TheBladeRoden on September 21, 2012, 11:45:15 PM
A huge bump but not a pointless one

It took me 18 years to realize Sigma's symbol actually has a sigma in it
(http://images3.wikia.nocookie.net/__cb20090606210247/megaman/images/2/2e/Xsigma.png)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Red on September 21, 2012, 11:56:01 PM
...Dear god you're right. i hadn't noticed that either D:
Title: Re: Things in Megaman that you never noticed before until re
Post by: TheDoc on September 22, 2012, 01:17:41 AM
*squints eyes* O, you're riiiiiiiiiiiiiiiiiiiiiiiight. Wow I didn't know that.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Myroc on September 22, 2012, 10:11:28 AM
My mind.

It has been blown.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on September 22, 2012, 10:13:33 AM
Finding it hard to see. Is it facing right? Cause I can kinda see Velguarder there too.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Myroc on September 22, 2012, 10:20:26 AM
(http://i50.tinypic.com/23m0zkx.png)

For the visually impaired.
Title: I are dum
Post by: Super Bondman 64 on September 22, 2012, 03:10:45 PM
So I just noticed the other day that Heat Man is a cigarette lighter

(http://www.themmnetwork.com/wiki/images/thumb/d/d1/CaptainN-HeatMan.jpg/300px-CaptainN-HeatMan.jpg)
Wooooooooooah, man
Title: Re: Things in Megaman that you never noticed before until re
Post by: bass44 on September 22, 2012, 05:44:10 PM
the red robot covered in moss at the begining of shademans stage in megaman 7 was actually supposed to be the miniboss of that level
Title: Re: Things in Megaman that you never noticed before until re
Post by: Blizzardman19 on September 24, 2012, 05:20:40 PM
I never think there was secret passage in yamatoman stage XD until i found a brekeable block,the miniboss of this stage is cool, a robot man riding a frog robot
Title: Re: Things in Megaman that you never noticed before until re
Post by: EazyDI on September 27, 2012, 01:03:31 AM
I just realized how many Robot Masters are the same color.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on September 30, 2012, 07:03:09 PM
Quote from: Stylin'
I just realized how many Robot Masters are the same color.
Hey.

You're right!

(http://cutstuff.net/molly/DBBKUP/rmsofsamecoloUr.png)

Wait, what's Torch Man doing there?

Although the palettes aren't EXACTLY the same, it's the same red+yellow scheme.

Obviously, Dr. Light, Dr. Cossack, Dr. Wily, and whoever made Torch Man REALLY like those colours.
Title: Re: Things in Megaman that you never noticed before until re
Post by: bass44 on September 30, 2012, 07:30:36 PM
Quote from: "geno"
Quote from: "Stylin'"
I just realized how many Robot Masters are the same color.
Hey.

You're right!

(https://dl.dropbox.com/u/5237238/rmsofsamecoloUr.png)

Wait, what's Torch Man doing there?

Although the palettes aren't EXACTLY the same, it's the same red+yellow scheme.

Obviously, Dr. Light, Dr. Cossack, Dr. Wily, and whoever made Torch Man REALLY like those colours.

you forgot crashman, magnetman, drillman, burnerman and nitroman
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on September 30, 2012, 09:42:45 PM
Well, I was mainly looking at that yellow + red colour combination.
Title: Re: Things in Megaman that you never noticed before until re
Post by: GameAndWatcher on September 30, 2012, 11:29:30 PM
Where's Solarman in there?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Colonel ServBot on September 30, 2012, 11:53:39 PM
i never noticed that pumpman was supposed to be one of those weird water pumps.
Title: Re: Things in Megaman that you never noticed before until re
Post by: bass44 on October 01, 2012, 12:27:48 AM
I never noticed that hardman is actually a cement mixer
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on October 03, 2012, 02:17:33 PM
I never noticed that Mega Man's jumping height in the Game Boy games is nearly the same as in MM8BDM.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Super Bros Bros on October 04, 2012, 01:43:23 PM
I never noticed heatman was supposed to be one of those box lighter things
Im serious as a child I thought he was a fire robot in a cardboard box
Title: Re: Things in Megaman that you never noticed before until re
Post by: TheDoc on October 07, 2012, 01:34:49 AM
OOOOOOOO that's what everybody means. I just now realized it too. That-that makes sense now....I feel stupid...
Title: Re: Things in Megaman that you never noticed before until re
Post by: Orange juice :l on October 07, 2012, 01:36:46 AM
Took me about a year to realize MM8BDM's hurt frames are mostly edited jump frames from the original games.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Hilman170499 on October 10, 2012, 12:45:34 PM
I recently noticed that the Rockman Battle & Fighters Mega Man sprites and the NES style Mega Man sprites both have the same head. Only the standing frames. You can make it more noticeable by colouring the Battle & Fighters Mega Man head.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Tengu on October 11, 2012, 09:39:12 PM
I never really noticed how much that one long fall pattern with the spiky walls from Megaman 2 Dr. Wily Stage 3 is re-used throughout the series.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on October 18, 2012, 02:59:42 PM
Did anyone notice that at the end of Mega Man 1, pressing start after Rock returns to Dr. Light and Roll takes you back to the stage select with all weapons and score intact and you can continue to replay the stages? (even allowing you to even replay the whole Wily Castle again!)
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on October 18, 2012, 03:04:30 PM
I thought that was an automatic thing. That seemed to be the game's way of finishing rather than having a final screen that you never leave.

Though it would have been better if it stopped, especially after that music.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr.shadow on October 18, 2012, 03:07:11 PM
YOU DON'T SAY? i knew everything said in this topic (for some reason...im a real MM classic nerd) here something i bet you guys don't know... Iceman is a ginger! (as proven in Megaman: the phone game (04))
Title: Re: Things in Megaman that you never noticed before until re
Post by: narutoxd77 on October 19, 2012, 12:12:16 AM
I never really noticed the hole in hard man's head until a little while ago.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Super Bros Bros on October 19, 2012, 06:25:05 AM
I never noticed that gutsman never actually had a walking sprite and it had to be made for MM8BDM
Title: Re: Things in Megaman that you never noticed before until re
Post by: Turbodude on October 19, 2012, 10:36:17 AM
I never noticed that weapon energy in MM1 Wily Wars (Genesis) doesn't regenerate when the screen scrolls, thus rendering the Magnet Beam part of Wily Stage 1 impossible if you screw up once.
Title: Re: Things in Megaman that you never noticed before until re
Post by: LlamaHombre on October 19, 2012, 12:42:51 PM
Quote from: "Beed28"
words

I can safely say I have newfound respect for that game, I think the entire series could have really benefitted from a New Game + mode.
Title: Re: Things in Megaman that you never noticed before until re
Post by: CHAOS_FANTAZY on October 21, 2012, 05:37:17 PM
I had no idea that you were supposed to dodge Burst-Man's bubble-trap attack by jumping at the bouncy walls on either side of his arena.
...Wow, I feel stupid.
Title: Re: Things in Megaman that you never noticed before until re
Post by: tsukiyomaru0 on October 22, 2012, 06:19:12 AM
I never realized the BG palettes in Megaman 6 changes when you revisit a stage. GeminiLaser showed this in his video.
Also, some old Megaman musics seems to have been based on other musics...

Dunno why, however, Elecman reminds me of the intro of Hokuto no Ken 2 ("Tough Boy")
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr. X on October 22, 2012, 06:24:26 AM
I thought they only changed if you found the other exit.
Title: Re: Things in Megaman that you never noticed before until re
Post by: tsukiyomaru0 on October 22, 2012, 07:26:11 AM
Also, one I just found out while playing around at boss rematches in Megaman 3: Geminiman is scripted to always react whenever you press fire. In his first phase, they will stop to shoot at you, while in his second phase he will jump!

EDIT: ('Cause double-posting is bad.)
But I never realized this theme...


Inherited from this theme...


EDIT: And this just in! Even though this is not Megaman, does it sound familiar?

Damn, Megaman 2... Get out of my head...
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on November 05, 2012, 07:12:52 PM
Those circles on the side of Megaman's helmet....

....are they....ears?

That transition of helmetless to helmeted on the MM2 title screen seems to agree.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on November 05, 2012, 07:41:47 PM
I think they're supposed to be audio receivers which Dr. Light or Roll gives advice through, as shown in Archie's comics or the Rockman Complete Works games.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on November 05, 2012, 08:04:49 PM
Oh, are we doing similar music?
(click to show/hide)
^ Skip to :40

(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Laggy Blazko on November 05, 2012, 08:55:49 PM
Quote from: "tsukiyomaru0"
EDIT: ('Cause double-posting is bad.)
But I never realized this theme...


Inherited from this theme...


EDIT: And this just in! Even though this is not Megaman, does it sound familiar?

Damn, Megaman 2... Get out of my head...
Also:
(click to show/hide)
And:
(click to show/hide)

EDIT: Someone make a thread about similar music.

F*CKING EDIT!!: I JUST FOUND THIS!!

(click to show/hide)
Title: :l
Post by: BiscuitSlash on November 05, 2012, 09:31:21 PM
So I was on the tvtropes page for MM&B....
Quote from: "TvTropes"
You can choose to play the game as either character. Mega Man has the charge shot and slide. He is not very nimble but takes less damage from attacks. Bass has a Double Jump and a High Jump, as well as a dash function. He can also rapid fire his Bass Buster in seven directions. However, he takes extra damage and his Bass Buster is relatively weak.
Quote from: "TvTropes"
Mega Man has the charge shot and slide. He is not very nimble but takes less damage from attacks.
Quote from: "TvTropes"
Bass has a Double Jump and a High Jump, as well as a dash function. He can also rapid fire his Bass Buster in seven directions. However, he takes extra damage
WHAT

I never knew this.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr. X on November 05, 2012, 10:28:15 PM
That sounds pretty fishy.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on November 05, 2012, 10:29:51 PM
That's odd, I edited that page a few hours ago, but mainly to clean a few things up and add the Green Devil as a Warmup Boss.
Title: Re: Things in Megaman that you never noticed before until re
Post by: TheDoc on November 05, 2012, 10:41:07 PM
Quote from: "Korby"
Oh, are we doing similar music?
(click to show/hide)
^ Skip to :40

(click to show/hide)

I don't hear it... :|
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr. X on November 05, 2012, 11:23:11 PM
It's actually more like :39.  The notes are almost exactly the same.
Title: Re: Things in Megaman that you never noticed before until re
Post by: TheDoc on November 06, 2012, 09:46:36 PM
I hear it now after playing them both 50 times. I think the slow tempo of the LoZ one (and the fact that they're completely different consoles) threw me off a bit.
Title: Re: Things in Megaman that you never noticed before until re
Post by: bass44 on November 10, 2012, 09:02:55 PM
I never noticed that most of the robot masters would be pretty short if they were real, I mean, megaman is 4"4' (according to the knowlage base), so protoman would be 4"5' and bass would be about 4"6 or 4"7'
Title: Re: Things in Megaman that you never noticed before until re
Post by: Colonel ServBot on November 11, 2012, 04:26:23 AM
well heres one thing i've been noticing.
all of the mmx bosses are ZOO ANIMALS!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Galactan on November 11, 2012, 07:44:10 AM
I've never seen a man-o-war in a zoo.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr. X on November 11, 2012, 08:06:58 AM
They're animals, yes, not necessarily those that you see in a zoo.

Kind of hard to see a Trilobite in a zoo...
Title: Re: Things in Megaman that you never noticed before until re
Post by: tsukiyomaru0 on November 11, 2012, 03:12:13 PM
Not that I have never noticed, but many people I know NEVER noticed Sigma got the Maverick Virus from his very first fight against Maverick Zero. I mean: it is obvious, isn't it?

Also, trace this line:
Evil Energy - Maverick Virus - Zero Virus - Sigma Virus - Mother Elf - Dark Elf
HOLY CRAP!
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on November 11, 2012, 04:21:36 PM
also Roboenza.

In retrospect it should have been obvious where the virus came from.  In actual studies of disease outbreaks researches usually focus on finding the first carrier and studiying how it transmitted from there.  This first carrier is commonly referred to as "Patient Zero".
Title: Re: Things in Megaman that you never noticed before until re
Post by: Giantmega on November 11, 2012, 05:26:33 PM
Ehh.. Just random stuff i found out in Megaman 7

When u use ThunderBolt on SpringMan,He turns into a magnet, then he grabs u when ur up close and jumps to the roof slamming ur head in, after u fall he catchs u and throws u aside like a piece of Trash.

When u use ThunderBolt on TurboMan, It Gives Him Invincibility -It will go away, it dont stay-.

Most Fail Here: Shoot Freezeman When he has low Health with FreezeCracker, FreezeMan freezes the game and does that pose before u fight him, Then his health goes all the way back up.

If u use the SuperAdaptor on Burstman, He plants a bomb on the fist so when it goes back to u -U get hurt-

Last Random Thing: NOW WHY THE HELL WOULD U USE NOISECRUSH ON SHADEMAN WHEN HE CAN SHOOT IT BACK CHARGED?!?!.
Title: Yes, I was playing MM6 just now.
Post by: BiscuitSlash on November 11, 2012, 08:09:37 PM
In Centaurman's stage, you cannot go backwards after that descending/ascending ceiling water fades away.

EDIT: Centaurman also makes a sound when he teleports. It's quite a unique sound and I'll probably use it for something.

RE-EDIT: The fire in Flameman's stage carries on after death.
Title: O RLY?
Post by: Beed28 on November 11, 2012, 08:38:37 PM
Quote from: "Michael712"
In Centaurman's stage, you cannot go backwards after that descending/ascending ceiling water fades away.

The same thing also happens in Blizzard Man's and Knight Man's stages at the end of their submarine/moving spiked ceiling sections (the Blizzard Man case here is rendered moot point because of the exploding bomb platforms).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Galactan on November 11, 2012, 11:39:20 PM
I just realized something:
They had to make an entirely new set of Mega Man sprites in MM5 because Gravity Man
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on November 18, 2012, 10:58:51 PM
In Wily Wars, most of the music is slower than the NES ones except the MM1 boss theme, and all of the MM3 Music.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Giantmega on November 19, 2012, 01:03:47 PM
Quote from: "geno"
In Wily Wars, most of the music is slower than the NES ones except the MM1 boss theme, and all of the MM3 Music.


Then U Got The Europe Version,
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on November 19, 2012, 10:48:50 PM
Quote from: "Giantmega"
Quote from: "geno"
In Wily Wars, most of the music is slower than the NES ones except the MM1 boss theme, and all of the MM3 Music.


Then U Got The Europe Version,
I was just listening to the OST.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on November 20, 2012, 10:04:25 AM
Derp, double post.

You know how most people say "8-bit sprites need to have 3 colours but you can have up to 6 if you want."?

Well, Plantman disagrees
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Laggy Blazko on November 20, 2012, 12:15:32 PM
I think he uses 3 sprites.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Turbodude on November 20, 2012, 03:29:43 PM
Quote from: "geno"
I was just listening to the OST.
Yeah, the OST you were listening to was recorded on the PAL (50hz) version.
Here's a video showing it in NTSC (which is what the Japanese version runs on natively, if I recall):
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on November 20, 2012, 04:13:19 PM
Quote from: "geno"
Derp, double post.

You know how most people say "8-bit sprites need to have 3 colours but you can have up to 6 if you want."?

Well, Plantman disagrees
(click to show/hide)

Quote from: "Laggy Blazko"
I think he uses 3 sprites.

Laggy here is right. If one cuts up Plant Man (D: Noooo! Plant Maaaaaan!), you can see three distinct parts: The face, the head, and the body. Each of these abide by the three-color/colour rule.

EDIT: I made a visual.

(http://imageshack.us/a/img854/7320/plant1u.png)
(It's a bit small) This is what it looks like in the ROM (Well, when assembled. It actually looks like a jumbled mess.)

(http://imageshack.us/a/img266/3668/plant2w.png)
Same thing, but colored/coloured correctly.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on November 20, 2012, 10:11:18 PM
also keep in mind that his parts will probably flicker a bunch, especially if he and you are shooting a lot.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on November 21, 2012, 12:46:37 AM
Quote from: "Turbodude"
Here's a video showing it in NTSC (which is what the Japanese version runs on natively, if I recall):
Hmmm. The OST I was listening to had the EXACT same music tempo as that video.....  :?
Title: Re: Things in Megaman that you never noticed before until re
Post by: GunbladeMaster34 on November 27, 2012, 08:49:07 PM
Quote from: "CutmanMike"
This is all OLD NEWS for hardkore megaman fans like me!  :ugeek:  :ugeek:  :ugeek:

Word! And to top that, I'm 16!  :D
Title: Re: Things in Megaman that you never noticed before until re
Post by: GunbladeMaster34 on November 27, 2012, 08:56:14 PM
How about when you fight Metalman the second time, his own weapon will kill him with one or two Metal Blades?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on November 27, 2012, 08:57:08 PM
Simularly, the Robot Masters in Mega Man 3 are weak to their own weapons.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on December 08, 2012, 03:46:20 PM
Oh god  :shock:

I've just realized how the weapons in the MM2 pause menu are arranged.

All the Wily stages are part of the main RM stages but with different tilesets, music and bosses. You can access the Wily stages by doing a glitch when fighting the robot masters.

Heatman - Wily 1
Airman - Wily 2
Woodman - Wily 3
Bubbleman - Wily 4
Quickman - Wily 5
Flashman - Wily 6
Metalman - Iunno what this is
Crashman - I think it's menus and stuff.

However, look at how the weapons are arranged on the pause menu.

H    F
A    M
W   C
B
Q

They're set out relative to the level positions in the game's memory.
Title: Re: Things in Megaman that you never noticed before until re
Post by: LlamaHombre on December 08, 2012, 09:45:04 PM
I would never start with Heat Man and immediately move on to Air Man, but I guess the game technically forces me to.

Also, Metal Man was actually built on top of MM1's Wily 1. Huh.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr. X on December 08, 2012, 09:49:42 PM
Yeah, I learned about the robot master/Wily Stage thing a long while ago.  It's still pretty cool to think about.
Title: Re: Things in Megaman that you never noticed before until re
Post by: fortegigasgospel on December 14, 2012, 07:07:38 AM
Nitro Man's face
(click to show/hide)
is Freeze Man's crotch
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on December 14, 2012, 04:04:05 PM
oh man, that's brutal.   :mrgreen:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on December 15, 2012, 01:27:43 PM
Wow, the Megaman 9 Ending theme is a remix of the Megaman 2 Stage Select!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Proto Man on December 15, 2012, 03:36:15 PM
Quote from: "GunbladeMaster34"
Quote from: "CutmanMike"
This is all OLD NEWS for hardkore megaman fans like me!  :ugeek:  :ugeek:  :ugeek:

Word! And to top that, I'm 16!  :D

I'm 14.  :geek:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Laggy Blazko on December 15, 2012, 03:57:48 PM
Quote from: "geno"
Wow, the Megaman 9 Ending theme is a remix of the Megaman 2 Stage Select!
The list of songs that sound like Megaman 2 Stage Select is getting bigger... O_O
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on December 15, 2012, 06:33:40 PM
Okay, here's video of the MM9 ending theme if anyone's wondering.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on December 16, 2012, 02:46:20 AM
Double posting just to say..

I never knew you could use Break Dash, Slash Claw, and Top Spin in real life.

I was once showing off my amazing Top Spin skills when one of my friends came a little too close....
Let's just say he now knows why Top Spin defeats Shadowman in 1-2 hits...
Title: Re: Things in Megaman that you never noticed before until re
Post by: Colonel ServBot on December 16, 2012, 02:53:51 AM
Quote from: "Proto Man"
Quote from: "GunbladeMaster34"
Quote from: "CutmanMike"
This is all OLD NEWS for hardkore megaman fans like me!  :ugeek:  :ugeek:  :ugeek:

Word! And to top that, I'm 16!  :D

I'm 14.  :geek:
i know  mega fan whose 13.
Title: Re: Things in Megaman that you never noticed before until re
Post by: LlamaHombre on December 16, 2012, 03:58:20 AM
Quote from: "geno"
I was once showing off my amazing Top Spin skills when one of my friends came a little too close....
Let's just say he now knows why Top Spin defeats Shadowman in 1-2 hits...

I now have the sudden urge to just spin into something.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Proto Man on December 16, 2012, 06:18:29 PM
Wait how do you use Slash Claw in real life?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on December 16, 2012, 08:27:09 PM
Guys, I just realised something odd and weird.
(click to show/hide)
And now this:
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: GameAndWatcher on December 16, 2012, 08:36:35 PM
Yes, that robot looks just like Baby Bowser.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Darkus4223 on December 16, 2012, 09:24:21 PM
Lol, anyways someone might have posted this but... did you ever hear that dr light gave galaxy man
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ4QqEXm0GmrJ9fx6W3iExrdZHVz74L00nTVkZhgRHwtBgcpeBcfA)
Green eyes??
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTfPvtuGk3bKuzzsd_bmxocycrweRkK7wthm2BYBdci2Nkcb44D)
Look at his icon, then look at his eyes compared to his design art.
Title: Re: Things in Megaman that you never noticed before until re
Post by: GameAndWatcher on December 16, 2012, 09:59:52 PM
^Well, he does change color ingame.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on December 16, 2012, 10:17:52 PM
Eye colors get changed all the time for reasons of color limitations.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr.shadow on December 17, 2012, 05:12:15 PM
Quote from: "geno"

I never knew you could use Break Dash, Slash Claw, and Top Spin in real life..

hell, you could be Top man in real life. Get beyblades , heelies and ballet lessons.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Super Bros Bros on December 23, 2012, 04:52:41 AM
In Megaman 3 Protoman says Wiley instead of Wily
Title: Re: Things in Megaman that you never noticed before until re
Post by: Mr. X on December 23, 2012, 04:55:01 AM
As does Dr. Light later in the game prior to the Wily Stages.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Colonel ServBot on December 23, 2012, 05:00:56 AM
actually, i think shade man's theme was a remix of the ghouls n' goblins theme. or atleast i saw it did on youtube.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Darkus4223 on December 23, 2012, 05:04:44 AM
That's an easter egg...
the real theme is a remix of a different song
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ceridran on December 23, 2012, 05:10:58 PM
Quote from: "Mr. X"
Quote from: "TheBladeRoden"
or that Toadman was a pair of eyes inside a toad's mouth.

*Goes to look at a picture of Toad Man*

Holy crap, he's right!

I've BEEN knowing that.

EDIT: whoops. I didn't see this has been existing. I thought it was new.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on December 30, 2012, 02:48:20 PM
Protoman.exe has the same colour hair as his operator.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Jakeinator on December 30, 2012, 04:24:03 PM
Quote from: "colonel servbot"
Quote from: "Proto Man"
Quote from: "GunbladeMaster34"

Word! And to top that, I'm 16!  :D

I'm 14.  :geek:
i know  mega fan whose 13.
I AM a Mega Fan whose 13  :ugeek:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Neo on January 01, 2013, 04:40:46 AM
Quote from: "Michael712"
Oh god  :shock:

I've just realized how the weapons in the MM2 pause menu are arranged.

All the Wily stages are part of the main RM stages but with different tilesets, music and bosses. You can access the Wily stages by doing a glitch when fighting the robot masters.

Quickman - Wily 5



::other discoveries::
you CAN get the magnet beam without a single special weapon =D
also, in mm1, dr wily's machine is just either part of the background or never moves

(video/visual proof later)
Title: Re: Things in Megaman that you never noticed before until re
Post by: The Torise on January 02, 2013, 01:10:04 AM
I didn't know about the pause trick to beat Yellow Devil until about a year ago.
I remember absolutely busting my balls to get that pattern down and the satisfaction that came with finally beating him, only to learn that a trick like that existed.  Kind of a slap in the face, to be honest.

Speaking of Mega Man tricks...

Quote from: "Kung-Fu Cutman"
It's possible to lock Starman into a pattern where he will never fire his star crash at you.


It's also possible to lock Elec Man into a pattern where he will never fire the Thunder Beam.  I saw a video of it and have had pretty good success pulling it off every time I run through the game now.  I can't find the video anymore, but if you shoot him right after the fight begins when he raises his arm to fire the weapon, he will take damage and stop firing but he will not move, and then he will try to fire again.  If you just keep shooting his armpit he'll never fire it.  

I like this trick because usually Elec Man gives me loads of trouble.
Title: Re: Things in Megaman that you never noticed before until re
Post by: DarkAura on January 15, 2013, 03:47:31 AM
I always thought that Magic.EXE had one of those Spy vs. Spy noses:
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on January 15, 2013, 08:03:19 AM
That's supposed to be a beard? I thought it looked liked those masks worn during the black plague.

You know, this thing:
http://4.bp.blogspot.com/-1jUsinnQkeg/T ... e-mask.jpg (http://4.bp.blogspot.com/-1jUsinnQkeg/TbVlF8nwnfI/AAAAAAAABiE/XM44dfdLGyA/s1600/plague-mask.jpg)
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on January 15, 2013, 11:29:07 PM
Something I only recently noticed is that nes tiles (and sprites) are NOT 16x16.  Tiles must be COLORED in blocks of that size, but the patterns themselves are made of 8x8 pieces.  This means that in quite a few places what look like a bunch of different tiles are actually just using the same handful in different arrangements.  All those complex twisting tubes in crash man's stage, for example?  just 4 corners and 2 straight pieces arranged with a bit of flair.  sprites can also use horizontal and/or vertical flipping as well, so anything perfectly round (megaman's death animation, for another example) is actually only stored as a single 8x8 corner.

Another fun little thing I'm sure most people know by now is that large bosses and minibosses are actually partially made of backgrounds, which is why the background goes black so they can move without giving you vertigo.  The dragon in MM2 for example is mostly background, and the blocks you're standing on are actually sprites.  Apparently the NES can also break the screen into parts and scroll just part of it, which is how most games with a HUD work, but MM3 uses this to make Gamma's fist punch the bottom half of the screen while leaving the top stationary.  There's also one very nice little touch there... the spot where the I-beams of the floor join is actually a sprite, which leaves the rest of the floor actually just a long identical pipe so it isn't noticeable when it scrolls sideways along with the fist and (unlike mm2's famous gutsdozer) that stationary reference point makes the movement seem much less 'floaty'.

I just find these solutions to work around the incredibly limited resources of the NES to be very clever.   :mrgreen:
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on January 17, 2013, 07:00:12 AM
The music in MM8 that's the same between the Saturn and PS1 versions actually use different instruments slightly. This is something I simply never noticed until I decided to listen to the tracks side-by side.

After listening to both... I think I prefer the Saturn instrumentation.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on January 17, 2013, 06:49:58 PM
Okay, so I got The Legend of Zelda: Link's Awakening DX on the 3DS the other day. When I get to Richard's house, I hear a very familiar song.

It was Toad Man's theme in Rockman 4MI.

... I think I'll start running now.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on January 17, 2013, 07:01:05 PM
Actually, in both Rockman 4MI and Link's Awakening it's a shout out to the Japan only game For The Frog The Bell Tolls. :ugeek:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on January 17, 2013, 08:25:05 PM
Funny, because in the third dungeon one goes to after that side task, the instrument is a bell.  :lol:

I think the similarities between MMX and MM7 weapons has been said already, right? Things like Electric Spark/Thunder Bolt and Shotgun Ice/Freeze Cracker. What about bosses, though?

Both Freeze Man and Chill Penguin have attacks that can free you completely. They both also have similar ice projectiles. Notice when Chill fires them forward and the ones Freeze throws down while in mid air.

Both Spark Mandrill and Cloud Man have electric attacks that run to both sides when they strike the ground.

Also, if my Storm Eagle map gives a hint, Bubble Lead/Rolling Shield, Rolling Cutter/Boomerang Cutter and Homing Sniper/Homing Torpedo.

By the way, I think Megaman X1 has the most useless helmet upgrade. Haven't played X7 or X8, so I can't tell for sure.
Title: Re: Things in Megaman that you never noticed before until re
Post by: TheBladeRoden on January 31, 2013, 07:50:55 AM
I noticed this a while ago but I don't think I posted how none of the X1 bosses have walk cycles except for Vile's ride armor.
Title: Re: Things in Megaman that you never noticed before until re
Post by: PressStart on February 01, 2013, 10:37:36 AM
Quote from: "TheBladeRoden"
I noticed this a while ago but I don't think I posted how none of the X1 bosses have walk cycles except for Vile's ride armor.
Hey that's p neat! It's lame to take damage from a boss just walking into you (and hard to dodge even though it's not really an -attack-) so I wonder if this was done on purpose to keep things interesting. X1 is rad, yo.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on February 01, 2013, 11:13:56 PM
I never noticed that Megaman 6 WAS NOT released in Europe.


Imagine how PAL gamers felt when they saw a Megaman 7, but no Megaman 6.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Laggy Blazko on February 02, 2013, 01:15:43 AM
I wonder if ANY megaman game was released where I live...
Title: Re: Things in Megaman that you never noticed before until re
Post by: tsukiyomaru0 on February 04, 2013, 05:44:51 AM
I never noticed, but one of the machines in the ending of MM4 has a smiley. Lookie here:

5:50
:]
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on February 06, 2013, 03:23:18 PM
1) Smiley computer.
2) Nathaniel Hoover for the win.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on February 11, 2013, 04:46:57 PM
Cyber Peacock is the only X4 maverick/boss not to have any voice acting.

Sigma's eyes are just one colour. (I think I realized this recently, though I'm not certain)

Also, LUMINE IS A GUY. What the hell? I was certain that Lumine was a girl. I haven't played or seen X8 (yet), but I've seen the artwork of Lumine and really, how many people actually thought that he was a guy? I'm actually a bit disappointed now, as I think a female antagonist replacing the recurring big bad for once would have been a neat little twist. Bit underwhelming now.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on February 11, 2013, 05:16:38 PM
Quote from: "Michael712"
Also, LUMINE IS A GUY. What the hell? I was certain that Lumine was a girl. I haven't played or seen X8 (yet), but I've seen the artwork of Lumine and really, how many people actually thought that he was a guy? I'm actually a bit disappointed now, as I think a female antagonist replacing the recurring big bad for once would have been a neat little twist. Bit underwhelming now.
Mega Man Juno says hi.

Also, if you want a female antagonist, go play through Legends 2 and you won't be disappointed.
Title: Re: Things in Megaman that you never noticed before until re
Post by: LlamaHombre on February 11, 2013, 10:02:31 PM
Quote from: "Michael712"
Also, LUMINE IS A GUY.

Hello, Elpizo and Commander Yammark.  :(
They've stumped me for a while, and I still can't into Yammark's gender.
Title: Re: Things in Megaman that you never noticed before until re
Post by: fortegigasgospel on February 12, 2013, 04:46:02 AM
Quote from: "LlamaHombre"
Quote from: "Michael712"
Also, LUMINE IS A GUY.

Hello, Elpizo and Commander Yammark.  :(
They've stumped me for a while, and I still can't into Yammark's gender.
If you listen to his voice carefully he is a bit clearer its a he.

Also Alia's post stage report likely says he, don't remember.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Magnet Dood on March 02, 2013, 04:49:24 PM
That's what people said about Centaur Man. :/

I wouldn't mind Yammark being a girl. I think that would be a pretty neat twist from the normal Mavericks.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on March 06, 2013, 08:59:58 PM
Just found out on tvtropes that the Japanese Beetle Brothers (http://tvtropes.org/pmwiki/pmwiki.php/Main/JapaneseBeetleBrothers) thing between Boomer Kuwanger and Gravity Beetle is actually a thing in the media and stuff. I knew the two reploids were brothers and that Gravity Beetle only joined the X3 events for avengence, but I never knew it would be a similar thing to what's on that tvtropes page.
Title: Re: Things in Megaman that you never noticed before until re
Post by: bass44 on March 28, 2013, 11:09:25 PM
I never noticed that oilmans voice sounds alot like meltman from that one nickelodeon show "action league now!"
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on March 29, 2013, 08:26:08 AM
The generally under-appreciated mm5 version of rush coil lets you slide while you're on it.  Not that you ever have a need to do so, but hey, you can.

Also nearly all the fortress bosses of mm3 are upgraded rehashes from mm1.
bubble robot things -> turtle maker
yellow devil -> yellow devil redux
clone -> triple holograms
wily machine - wily machine 3
and the final levels feature way too many Guts Man wannabes just hanging out for no apparent reason... and let's face it, that should include Gamma who obviously is just a HUGE Guts Man.  (Seriously Wily, wtf is your fixation on that robot?  Is it just because he's like king of the mets or something?)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on March 29, 2013, 11:00:56 PM
Quote from: "NemZ"
and the final levels feature way too many Guts Man wannabes just hanging out for no apparent reason... and let's face it, that should include Gamma who obviously is just a HUGE Guts Man.  (Seriously Wily, wtf is your fixation on that robot?  Is it just because he's like king of the mets or something?)
I think, it's because of...
(http://i110.photobucket.com/albums/n91/Regress/ITS_GUTSMAN.jpg)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Colonel ServBot on April 01, 2013, 04:49:46 AM
Actually, before, I had no idea that thing on FlameMan's head was a Turban. I had no Idea what it was.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on April 04, 2013, 06:19:26 PM
Between a few weeks to a few months ago I read that Hurricaune from Megaman ZX is based off a "Wolverine". I had no idea what the hell that's meant to be and she didn't seem to resemble anything familiar. I therefore assumed it was a mythological creature.

Had a bit of an Aluminum Christmas Tree (http://tvtropes.org/pmwiki/pmwiki.php/Main/AluminumChristmasTrees) moment just now when I looked it up to find that "Wolverine"s are real. They are a type of weasel. Seriously did anyone else ever once see Hurricaune and think she looked a bit like a weasel of some sorts?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Steve Johnson on April 05, 2013, 09:44:52 PM
I just found out that the Yellow Devil's original USA name was Rock Monster, i never knew that. Seriously, all this time i knew the Yellow Devil as his original name, Yellow Devil.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Hilman170499 on April 16, 2013, 01:12:50 PM
It's not very recent, but I once found out that the crystals in Flash Man's stage are supposed to be translucent. If you look closely, they nearly share the same pattern as the dark blue rocky background.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on April 17, 2013, 12:09:44 AM
I realized that this theme from Battle Network 1 (http://www.youtube.com/watch?v=mbj8Ep3OYns&) is similar to this theme from Pokemon Gold/Silver/Crystal (http://www.youtube.com/watch?v=iWbUtdx827g).
NOTE, I said SIMILAR, not THE SAME.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dataman on April 17, 2013, 01:23:14 AM
I just realized why Sheepman is weak to rebound striker.
think about it.
Sheepman looks like a Mareep.
Rebound Striker looks like a Pokeball.

you do the math.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on April 17, 2013, 04:14:07 AM
more likely because the ball is rubber, an insulator.
Title: Re: Things in Megaman that you never noticed before until re
Post by: fortegigasgospel on April 17, 2013, 01:26:39 PM
Or the same reasoning as Shade being weak to Wild Coil, Cloud to Danger Wrap, Needle to Gemini Laser,  Drill to Dive Missile, Astro to Homing Sniper and Magic Card, Splash to Hornet Chaser. Look at it from a gameplay angle, Rebound Striker can actually hit him while he is flying, which is most of the fight.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Emmanuelf06 on April 17, 2013, 05:10:15 PM
This BUG ! WTH !

Mega Man 7: Turbo Man Fails As a Boss

http://www.youtube.com/watch?v=XIwekK2HpMU (http://www.youtube.com/watch?v=XIwekK2HpMU)

LMAO ! XD
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on April 17, 2013, 05:57:36 PM
Btw, that same glitch can also be exploited on Spring Man too. (http://www.youtube.com/watch?v=XOz0chP_FcE) :ugeek:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Rozark on April 17, 2013, 08:24:40 PM
Roll is a male robot with a female voice.
Yes, I just went there.
I mean, they didn't pull a "Space Jam" in the canon series as far as I recall.
For all we know Dr. Light made two Rockmen and just put a wig on one of them/changing its voice box/dress style.
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on April 19, 2013, 12:05:55 AM
To be fair, robots don't actually have gender, so Roll is just as female as Mega Man is male.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Tfp BreakDown on May 02, 2013, 11:22:31 PM
I realized this long ago, but Gyroman.EXE looks like something out of transformers animated.
(click to show/hide)
(click to show/hide)

See a resemblance
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on May 03, 2013, 12:21:56 AM
In MM4, when fighting a fortress boss, the boss health bar also flashes when you damage them.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on May 03, 2013, 11:56:58 AM
I didn't believe Launch Octopus could have his tentacles ripped when I heard it back in 2005. On February 2013, I confirmed it. I just never bothered to post it. But it doesn't need to be a Boomerang Cutter charge shot like a lot of people seem to think. All I did was hit his back with a regular one, and poof. He starts his non-homing missile spamming all day.

While I'm on about MMX, hit Vile's mech with Rolling Shield. It's funny when he starts moon sliding. It was either that or Shotgun Ice, derp.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on May 03, 2013, 09:23:57 PM
um... maybe I'm seeing things, but that 'gyroman' looks suspiciously female.  NSFW even.
Title: Re: Things in Megaman that you never noticed before until re
Post by: *Alice on May 04, 2013, 06:56:31 PM
I learnt that Megman ZX is apparently pronounced Zecks and not Zed-Ecks / Zee-Ecks.
At least according to the Katakana used for the Japanese version.
Title: Re: Things in Megaman that you never noticed before until re
Post by: bass44 on May 12, 2013, 03:23:58 AM
I never noticed that the final victory theme from MM7 sounds alot like the one from MM3.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ceridran on May 12, 2013, 04:12:19 AM
We looked INTO him and it shows that he is powered by some crazy power source that we can only make up out of "A" "B" "a + sign, "START" and "SELECT".

Text on the back of Guts Dozer.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on May 12, 2013, 10:40:34 AM
The Dr.Right & Dr.Wily batteries in Magnetman's stage (NES).
Title: Re: Things in Megaman that you never noticed before until re
Post by: MegaQuint on May 12, 2013, 02:51:57 PM
I didn't know until recently that Shadow Man could use Muramasa against you in Battle Network 2. Never actually seen him use it until now.

(http://megamanx9.com/forum/blab/attachments/113b54a4c25b2c3fc2119a32449b53a1.jpg)
Look at how much damage he would've done if he hit me.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dataman on May 12, 2013, 08:57:59 PM
I knew this like a few hours after I started playing MM10, but Water Shield takes down pretty much every Miniboss in the game in about 5 seconds. also, in the capsule room for rematches, the teleporters are in the same position as the select screen (Strike is on the bottom, Solar on the Top, etc.)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on May 14, 2013, 12:04:11 AM
The Mecha Dragon in MM2 shoots a fireball for every Buster Shot/Quick Boomerang/etc. that you hit it with.

Combine that with auto fire from Anniversary Collection/an Emulator/an NES Advantage Controller and you get lots of flickering (Megaman basically becomes invisible) and a long, LONG line of massive fireballs you have to jump over. :shock:



Also, in MMII (GB), Metalman attacks every time you fire, but unlike MM2 (NES), he actually doesn't randomly do it himself.
He also only jumps to the other side of the room if you get too close to him.

I actually made a video of it.

Waiting for it to upload. . .
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dataman on May 14, 2013, 04:56:03 PM
IN MM:MHX, you can beat Chill Penguin just by hanging on top of the wall opposite to him, and firing when he jumps at you, or tries to use the snowstorm attack. It takes a long time, though, and it's kinda hard to pull off a charged shot...
Title: Re: Things in Megaman that you never noticed before until re
Post by: tsukiyomaru0 on May 15, 2013, 12:37:31 AM
Quote from: "Sniper Joe article"
(...) was originally an unknown type of mass-produced humanoid robots created by Dr. Light based on Proto Man. Dr. Wily modified the robots for combat, creating the Joe series, which resemble Proto Man in his Break Man form.
Had no clue until now
Title: Re: Things in Megaman that you never noticed before until re
Post by: Turbodude on May 15, 2013, 11:28:38 AM
For the longest time, I never realized that the Sniper Armor *that Sniper Joe in a walker* in MM2 was weak to Air Shooter.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on May 17, 2013, 07:31:22 PM
In Blizzard Wolfang's stage there is a rescueable reploid named Ryu.

There is also one named Ken.

There is also one named Chun.

Hmmm, that's not suspicious at all....
Title: Re: Things in Megaman that you never noticed before until re
Post by: Paragonx9 on May 19, 2013, 05:13:43 PM
Quote from: "Michael712"
In Blizzard Wolfang's stage there is a rescueable reploid named Ryu.

There is also one named Ken.

There is also one named Chun.

Hmmm, that's not suspicious at all....
hmmm
that game is called street fighter man x
Title: Re: Things in Megaman that you never noticed before until re
Post by: *Alice on May 19, 2013, 11:31:02 PM
That just reminded me of how much Zero's theme in X3 resembles Guile's theme.
It just feels a lot like it ... even though it sounds noticeably different.

Silly Capcom.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on May 19, 2013, 11:48:28 PM
I think it was 8bitDanooct1 who posted something about a Megaman 10 track having the same rhythm as one from another game in the series. It was really funny to hear the comparison.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on May 20, 2013, 07:12:48 PM
Quote from: "Paragonx9"
Quote from: "Michael712"
In Blizzard Wolfang's stage there is a rescueable reploid named Ryu.

There is also one named Ken.

There is also one named Chun.

Hmmm, that's not suspicious at all....
hmmm
that game is called street fighter man x
X6 came out 11 years before SFxMM. Capcom were referencing some characters from their Street Fighter game by the looks of it.

That flying thing in the intro stage of MMX is probably the same thing you fight Storm Eagle on. Never noticed until just now and I only noticed because it was pointed out.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Paragonx9 on May 20, 2013, 07:18:03 PM
Quote from: "Michael712"
Quote from: "Paragonx9"
Quote from: "Michael712"
In Blizzard Wolfang's stage there is a rescueable reploid named Ryu.

There is also one named Ken.

There is also one named Chun.

Hmmm, that's not suspicious at all....
hmmm
that game is called street fighter man x
X6 came out 11 years before SFxMM. Capcom were referencing some characters from their Street Fighter game by the looks of it.

That flying thing in the intro stage of MMX is probably the same thing you fight Storm Eagle on. Never noticed until just now and I only noticed because it was pointed out.
i was mixing the name "megaman x" and "street fighter"
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on May 20, 2013, 08:38:07 PM
Quote from: "Michael712"
That flying thing in the intro stage of MMX is probably the same thing you fight Storm Eagle on. Never noticed until just now and I only noticed because it was pointed out.
It is indeed the same ship. Apparently, it's called the Death Rogumer. (http://megaman.wikia.com/wiki/Death_Rogumer)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Paragonx9 on May 23, 2013, 06:30:42 PM
nice
Title: Re: Things in Megaman that you never noticed before until re
Post by: Colonel ServBot on May 23, 2013, 06:36:28 PM
The intro stage in MegaMan Zero is the theme of Zeros First Appearance in MegaMan X 1.
I think....
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on May 23, 2013, 07:22:38 PM
Yeah, it is. It's more elaborated in MMZ, though.

Also, hold your mind together on this one:
(click to show/hide)
Title: http://jayextee.deviantart.com/art/Doom-Powered-Up-371484622
Post by: Laggy Blazko on May 24, 2013, 01:13:23 AM
Quote from: "Knux"
(click to show/hide)
Haha, I noticed that thing sometime ago... Let's hope it's just a coincidence...
Title: Re: Things in Megaman that you never noticed before until re
Post by: GameAndWatcher on May 24, 2013, 07:32:11 AM
In Powered Up!, on the back Rainy Day Roll's hood is a tiny ToadMan.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on June 05, 2013, 03:37:53 AM
Damn, I never thought of doing the comparison, but MMX3's Gravity Well charge shot and MM5's Gravity Hold are the same thing.  :lol:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on June 23, 2013, 11:37:59 AM
I only just discovered that the boss theme in Mega Man: Dr. Wily's Revenge is actually a remix of Mega Man 2's boss theme.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on July 08, 2013, 11:15:23 AM
The Wily 3 theme in MM9 was actually going to be Galaxyman's theme. They ended up deciding against it because they wanted something with a more upbeat tempo to it and the song had a Wily stage feel to it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: <geminibro> on July 27, 2013, 03:54:51 PM
I'm sorry that i bumped, but...

On the Guts Dozer, there's words on it's tanks, do you wanna know what it means? LP - Liquid Petroleum, The Katakana Writing - Gasu
So it means Liquid Petrouleum Gas! I found that tidbit out by this video - http://www.youtube.com/watch?v=YzykEPnz6pQ (http://www.youtube.com/watch?v=YzykEPnz6pQ)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Goomba98 on August 26, 2013, 11:23:04 PM
Quint's design (http://images1.wikia.nocookie.net/__cb20091112061811/megaman/images/0/09/Quintbqi.png) seems to be based on Mega Man's appearence (http://images1.wikia.nocookie.net/__cb20061008230311/megaman/images/0/0d/Cntgmmegaman.jpg) from Captain N: The Game Master.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Number86 on August 27, 2013, 02:23:25 AM
Quote from: "Goomba98"
Quint's design (http://images1.wikia.nocookie.net/__cb20091112061811/megaman/images/0/09/Quintbqi.png) seems to be based on Mega Man's appearence (http://images1.wikia.nocookie.net/__cb20061008230311/megaman/images/0/0d/Cntgmmegaman.jpg) from Captain N: The Game Master.


Oh, shit. I think I'm gonna be sick... although I guess it's somewhat fitting inspiration when you consider how ropey MMII is anyway. Good job, Biox...
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on August 27, 2013, 03:11:30 AM
Quote from: "Goomba98"
Quint's design (http://images1.wikia.nocookie.net/__cb20091112061811/megaman/images/0/09/Quintbqi.png) seems to be based on Mega Man's appearence (http://images1.wikia.nocookie.net/__cb20061008230311/megaman/images/0/0d/Cntgmmegaman.jpg) from Captain N: The Game Master.

fridge brilliance
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alpha X on August 27, 2013, 03:26:39 AM
Quote from: "brawlman9876"
OMG GUYZ I HAD NO IDEA CUT MAN HAD TEH ROLLIN CUTTAR ON HIS HEAD>>11!.1.!1!!1!!!one

Really man?

-if you enter to the spring man stage (in MM7) shooting the noise crush you will kill springman without fight
-Snakeman wants to eat Toadman
-Quickman and Turboman are rivals
-Turboman hates Burstman
-Quickman can ride the Mecha Dragon and use it
-Skullman and Ringman are the only RM of MM4 builded to destroy Megaman
-Gutsman and Stoneman are friends because they think the same
-Timeman is a unfinished prototype robot (like Protoman)
-Tenguman survived the events of MM8 (that is because he is in MM&B)
-Hyper Storm H is the RM with more HP of all the classic series
-Cutman can use all the Rush modes, even the Super Adaptor
-Iceman talks with himself
-Rockman Shadow and Quint are different Robots
-Punk don't like the PTA meetings

I can continue
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ivory on August 27, 2013, 03:48:15 AM
You do know the robot masters don't actually die at all, right? Also how can Tengu Man survive the events of MM8 but not Astro Man.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on August 27, 2013, 11:09:57 AM
In Megaman X4 you can grab that health capsule in the final room before Sigma appears if you correctly use Shipuuga.

I don't know if there's any way of doing a similar thing as X.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alpha X on August 27, 2013, 04:29:59 PM
Quote from: "Ivory"
You do know the robot masters don't actually die at all, right? Also how can Tengu Man survive the events of MM8 but not Astro Man.

that is right, megaman take care of do not destroy the control chip of the Robots Masters.
with that chip you can reconstruct an RM over and over again
Astro man was reconstructed by the King's army in MM&B but Tengu man barely survived and was repaired by the Wily's minions (controled by King of course)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Spec on August 28, 2013, 05:15:10 AM
Air Mans Air Shooters are unavoidable in MM2 for the Gameboy
Title: Re: Things in Megaman that you never noticed before until re
Post by: tsukiyomaru0 on August 28, 2013, 07:11:34 AM
Quote from: "Spec"
Air Mans Air Shooters are unavoidable in MM2 for the Gameboy
Well, there's worse... Play MM2 on a mobile phone and try to not get hurt by Airman.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Rozark on August 28, 2013, 11:13:25 AM
Quote from: "Spec"
Air Mans Air Shooters are unavoidable in MM2 for the Gameboy
(click to show/hide)
Seriously though that was quite the claim, and yes I'm sure it was Rockman World 2.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on August 28, 2013, 12:45:33 PM
I learnt this a while ago, but apparently Roll was going to be a playable character in MM2 (NES).

According to Inafune, they removed her because he thought that people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.

Well I have three things to say to that.

1. Donkey Kong Country 2 (& 3)
2. Kapus
3. Touhou (even though I haven't ever played it)
Title: Re: Things in Megaman that you never noticed before until re
Post by: *Alice on August 28, 2013, 12:49:25 PM
What no.
Touhou is all about catering to fanboys.
Not to forget, the in-game art is kind of really bad.
It really does not count. Also, they are PC games from 1996-2013. Not 8-bit console games.

If you want to bring an example, there is a total Megaman ripoff called "Magical Kids' Doropie" on the NES where you play as the witch Francesca/Doropie. You even have a bootleg Rush Jet.
Funnily enough, they referenced her in MMPU with the witch costume for Roll.

Other NES games that had the courage to have a female playable character and openly show it unlike Metroid:
- The Guardian Legend
- Super Mario Bros. 2/Doki Doki Panic
- Knightmare II: The Maze of Galious (actually better known for the superior MSX version, but there was an NES port)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Number86 on August 28, 2013, 01:05:32 PM
Quote from: "Geno"
people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.

I've never understood this logic. At all. Does anyone here refuse to use certain characters in any game, just because said character is a female?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on August 28, 2013, 01:06:49 PM
oops, not again.

Of course, like I said, I've never played it.
There I go again, assuming things using only VERY vague knowledge of what they actually are. (http://cutstuff.net/molly/DBBKUP/icons/facepalm.png)


I was gonna put SMB2, but there's the option not to play as Peach. (Those other two, I don't know)
In DKC2 & DKC3, to get certain things you NEED Dixie Kong.
And in 3, you HAVE to play as Dixie, at least until you get to Funky's Rentals.

(Also, DKC2 and DKC3 aren't 8-bit console games either.)


But you CAN see the point I was trying to make, right?

EDIT:
Quote from: Number86
Quote from: Geno
people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.

I've never understood this logic. At all. Does anyone here refuse to use certain characters in any game, just because said character is a female?
Nope.

for example, for games that I play, MM8BDM (Roll, and female skins), DKC2 (Dixie Kong), DKC3 ( also Dixie Kong), DKL2 (still Dixie Kong), DKLIII (gee, guess who?), pretty much every Mario Kart (Peach, Daisy, & Rosalina (mostly that last one though)), DK64 (Tiny Kong), SMB2 (Peach), Rokko Chan (Self explanatory), etc.

Something tells me that is flawed logic.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kapus on August 28, 2013, 03:35:30 PM
Quote from: "Geno"
I learnt this a while ago, but apparently Roll was going to be a playable character in MM2 (NES).

According to Inafune, they removed her because he thought that people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.

Well I have three things to say to that.

1. Donkey Kong Country 2 (& 3)
2. Kapus
3. Touhou (even though I haven't ever played it)
That mindset was very common back then. Not so much today.
Quote
If you want to bring an example, there is a total Megaman ripoff called "Magical Kids' Doropie" on the NES where you play as the witch Francesca/Doropie. You even have a bootleg Rush Jet.
Funnily enough, they referenced her in MMPU with the witch costume for Roll.
I don't think that was a reference to Doropie. Aside from being generic witch garb, the two have nothing in common. Not even the same color.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dr. Freeman on August 28, 2013, 04:13:09 PM
Don't know if this has been mentioned, but while I was looking through some Mega Man 10 FTMs I came across this.


About 10 seconds in.

And


Once again, around 10 seconds in.
I think it's a really cool touch.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Number86 on August 28, 2013, 04:14:56 PM
Quote from: "Kapus"
That mindset was very common back then. Not so much today.
Well now I feel like a freak for having always disregarded character gender and valuing Tyris Flare's magic ability in Golden Axe over being the all-round useless 'lead' male, Ax-Battler! Who didn't even use an axe. Come on Sega, at least try to make sense when naming characters next time. But put some effort into it too because this was just inexcusably lazy (http://dioxaz.free.fr/pnggallery/wallpapers/1600x1200_versions/wallpaper_big_by_ada_and_tailstff_1600.png).

Back on topic, Gravity Man's portrait in MM5 (http://images3.wikia.nocookie.net/__cb20060717042802/megaman/images/2/2e/Gravitymugshot.png) doesn't look nearly as much like a quickly-rehashed MM3 Spark Man portrait (http://images1.wikia.nocookie.net/__cb20060717043513/megaman/images/a/a1/Sparkmugshot.png) as I remembered.
Title: Re: Things in Megaman that you never noticed before until re
Post by: GameAndWatcher on August 28, 2013, 09:13:33 PM
Quote from: "Dr. Freeman"
Don't know if this has been mentioned, but while I was looking through some Mega Man 10 FTMs I came across this.


About 10 seconds in.

And


Once again, around 10 seconds in.
I think it's a really cool touch.
:shock: Wow, you really DO learn something new every day!
Title: Re: Things in Megaman that you never noticed before until re
Post by: ServantofCygnus on August 29, 2013, 01:06:41 AM
Quote from: "Mr. X"
Quote from: "Yellow Devil"
Quote from: "Snake33AU"
Auto in MM3 looks like Guts Man's face,

Oh hoh hoh, filters.

Did you know ZX is the worst series?

Wrong.  Star Force and Battle Network are much worse.  Come to think of it, the X series is also worse because of X4 and 5 being just decent and X6 being horrible.  Never played X7.  I also say Legends is worse, but I only rented Mega Man 64 as a kid (although the things I didn't like about it were directly related to Legends, not the fact that it's a terrible port).
now back the fuck up
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alpha X on August 29, 2013, 01:41:56 AM
Quote from: "Number86"
Quote from: "Geno"
people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.

I've never understood this logic. At all. Does anyone here refuse to use certain characters in any game, just because said character is a female?

not me, i like metroid series and the main characther (samus aran) is a girl

-Zero was going to be the main character of MMX series
-also he makes a cameo on MMPF2 as Bass
-Dr. light wanted to construct X for 2 reasons
*he wanted to make a robot that thinks by himself
*he know that some day megaman will be quint
-Crash Man is called Clash man in MM 2 of Game Boy
-There are a EX Skill in MMZero 4 called Time Stopper too
-There is an unused sprite of Heat Man smoking in MMPB
-The Robots Masters of MM3 were created by the Dr.Light and Dr.Wily....Why they aren "light numbers" too
-In MM7 after the defeat of the First 4 RM you go to stop wily in the Robot Museum, the theme of that stage is a mix of Gutsman and Snakeman themes
-There are 2 items that only apperaded 1 time in one of the MM Classic series (the remakes don't count)
*the Yashichi (only in MM)
*the L-tank (In MM5)
Title: Re: Things in Megaman that you never noticed before until re
Post by: ZeStopper on August 29, 2013, 01:50:45 AM
Quote from: "Alpha X"
Quote from: "Number86"
Quote from: "Geno"
people of the male gender (apparently most of the people who play video games) wouldn't want to play as her, because she's a girl.

I've never understood this logic. At all. Does anyone here refuse to use certain characters in any game, just because said character is a female?

not me, i like metroid series and the main characther (samus aran) is a girl

Yes we all do.
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on August 29, 2013, 01:59:37 AM
I always find it more interesting to play as a female character than a male one. No idea why, though.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Number86 on August 29, 2013, 02:08:29 AM
Quote from: "-FiniteZero-"
I always find it more interesting to play as a female character than a male one. No idea why, though.
I weigh up the advantages/disadvantages where applicable (character stats, etc.), then make a decision based on whatever's being played. If there's little or nothing in it, then I don't care and will happily pick random characters regardless of gender.

Because of this, for the longest time I would use Ilsa Nadir in TimeSplitters 2. Being a bunch of 15/16 year old boys, most of my friends hated it when I got more kills than them or survived Virus for the set time limit; apparently female characters are supposed to be first to fail/die in a multiplayer game? Nope. I'd also pick Blaze in Streets of Rage as a kid and invariably get further than I ever did as Adam.

On topic:
Holy shit! You can cut Flame Mammoth's trunk off with Boomerang Cutter?!
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on August 29, 2013, 02:14:21 AM
Cloud Man is actually partially weak to his own weapon. He takes two bars of damage from it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Number86 on August 29, 2013, 02:25:36 AM
Much like how most of the Robot Masters in MM3 are weak to their own weapon, something I only recently found out after abusing a savestate and experimenting during the refights (a bit of a pointless endeavour considering that the MMKB already has this info, but whatever). And now I feel like an idiot for having always used the unreliable Gemini Laser in the rematch against Needle Man, when I could have just nailed the bastard to the wall with his own attack.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on August 30, 2013, 12:34:26 PM
I only just realized this, but if you order the MM6 Robot Masters by serial code, it's the same as ordering in alphabetical order, from Blizzard to Yamato.

    DWN. 041 Blizzard Man
    DWN. 042 Centaur Man
    DWN. 043 Flame Man
    DWN. 044 Knight Man
    DWN. 045 Plant Man
    DWN. 046 Tomahawk Man
    DWN. 047 Wind Man
    DWN. 048 Yamato Man
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on August 30, 2013, 09:30:44 PM
Roll was made unplayable in MM2 because the series appealed more to younger males. They wouldn't bother playing as a girl character.

Quote from: "-FiniteZero-"
I always find it more interesting to play as a female character than a male one. No idea why, though.
I tend to feel the same since i can credit the authors for being stereotype breaking and more interesting with the playable character sets. I'm really thankful they did it with MMZX. Aile's my second favourite Megaman incarnation and I'm thankful for her existence.
Title: Re: Things in Megaman that you never noticed before until re
Post by: TrOn965 on September 02, 2013, 07:31:36 PM
Cutman may be the weakest robot master in megaman 1 because
Rock>scissors :shock:
Title: Re: Things in Megaman that you never noticed before until re
Post by: LlamaHombre on September 02, 2013, 08:18:19 PM
Cold Man has an attack where he freezes your feet. :|
Title: Re: Things in Megaman that you never noticed before until re
Post by: Superjustinbros on September 04, 2013, 04:07:08 AM
Not knowing I could charge Atomic Fire till around Mega Man 9's release.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Number86 on September 04, 2013, 10:12:10 AM
In MM2 you can use Leaf Shield to effortlessly get past the Mole corridor on Wily 2, instead of standing there like an idiot using Metal Blades on yet another enemy type.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Magnet Dood on September 04, 2013, 11:18:10 AM
Quick Boomerang does damage to every enemy in MM2 except Alien and Buebeam Trap (and probably a Robot Master or two). I'm not sure if it was fixed in DWR, but it'd still be useless if it did. (one stage why)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dr. Crasger on September 04, 2013, 02:50:49 PM
Quote from: "Alucard"
Quote from: "smashbro27"
Has anyone noticed that most of the Megaman 3 Fortress bosses resemble the original MM1 Fortress bosses?

Yellow Devil Mk.ll = Yellow Devil
Turtle Machine Thingy = CWU-01P
Holographic Megamen = Copy Bot

Additionally, I never knew Megaman 9 had refrences to Megaman 2! Yes I know it was supposed to resemble the older Megaman games, but a lot of stuff I found was from Megaman 2.
Plug Man has annoying Yoku Block puzzles.
Splash Woman's stage reminds me if Bubble Man.
Laser Trident pwns like Metal Blades.
Magma Man has instant death beams, like Quick Man's stage.
Theres a weapon that affects everything on screen in MM9 and 2. (Time Stopper and Tornado Blow)
Both have Robot Masters with exploitable AI's. (Jewel and Crash)
Magma and Heat are both firey robots.
The Crashbomb Boss from MM2 is unique, like the first MM9 Wily Boss.

Not to mention Concreteman's sounds oddly similar to Woodman's theme.
"Crashbomb boss" you mean the Boobeam trap?

Anyway, I've noticed that Flash Man and Splash Woman look similar in terms of design and color.
They both wear helmets, and isn't it weird that Flash Man wears a helmet because he's bald and Splash Woman's hair looks like it's a helmet?

Could be coincidences.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Number86 on September 04, 2013, 07:21:55 PM
Quote from: "Dr. Crasger"
Flash Man wears a helmet because he's bald

Well that's my fact for the day.
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on September 05, 2013, 02:12:55 AM
In Mega Man 4 (I don't know about the later games), if you charge your Mega Buster then switch to a different weapon without firing it, you can retain your Mega Buster charge for later.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kapus on September 05, 2013, 02:47:29 AM
I actually forgot about that! I used to do that all the time in MM4 just for fun. It's not that practical, but it's interesting.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dr. Crasger on September 05, 2013, 12:45:53 PM
Something else, why was Mega Man fooled by Wily's disguise as Mr. X when he essentially has the same hair, but only has a beard and a gem on his head.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ivory on September 05, 2013, 03:36:37 PM
Cause Mega Man suffers from chronic naivety syndrome.
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on September 05, 2013, 04:28:01 PM
...I'll admit, the first time I played Mega Man 6, I fell for the disguise.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Alpha X on September 20, 2013, 08:47:45 PM
MM4 is the only game where protoman apperas without his whistle
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on October 04, 2013, 12:37:24 AM
In Mega Man X, I just noticed that the ice sled created from charging up Shotgun Ice resembles Chill Penguin sliding.

Also, I noticed what appear to be green Jumbigs in the background of Flame Mammoth's boss room. :shock:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on October 04, 2013, 02:21:47 AM
Speaking of Flame Mammoth, his stage in Mega Man Xtreme 2 is almost identical to the original MMX one!

Oddly, Flame Mammoth is the only one to have a stage almost directly copied from the original SNES games, at least in Xtreme 2.

The only differences (besides being smaller and less colour) are there are now conveyor belts after the Dr. Light capsule, all of said conveyor belts are red instead of blue (except the one in the boss room), and there's no tall shaft after the 2nd checkpoint.

EDIT: Just checked, pretty much all the Xtreme 1 stages are the same as their SNES counterparts, with a few minor things altered like Flame Mammoth here. Was his stage originally planned for Xtreme 1?
Title: Re: Things in Megaman that you never noticed before until re
Post by: ZeStopper on October 04, 2013, 03:38:29 AM
Think of Xtreme 1 and 2 as Megaman X 1 and 2 Pocket Edition.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Deviddo on October 04, 2013, 11:21:44 AM
Don't they technically have their own different stories th--oh wait.
So did Wily Wars.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on October 04, 2013, 09:11:43 PM
I'm not sure about Xtreme 1, but Xtreme 2 had a story that was along the lines of "Oh no, Reploids are being deactivated! Oh no, their brains are gone! OH no, their brains are being stolen by these evil robots! Oh no, they are being used to make power ups?

Oh yeah, and 8 Mavericks have risen from the dead to try and kill you."



Also, with the exception of Flame Mammoth, every stage in Xtreme 2 is unique.

I think Xtreme 1 has a unique story too, because Techno and Middy.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on October 07, 2013, 12:54:08 AM
A little something I should mention about Xtreme 2 and MMX6:
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on October 07, 2013, 11:26:35 AM
While we are going on about Xtreme 2, let's compare the colour schemes given to the 2 cut scene images of Iris.

(click to show/hide)

Whoops!

Clearly, the "sad Iris" one was made before the proper colour scheme was made, and they forgot to update it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Deviddo on October 07, 2013, 04:47:37 PM
Oh hey, Zero and X practically have the same face in those mugshots.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on October 08, 2013, 11:32:32 AM
Also, on Gareth's close up, you can see that the shading around the red triangle on his chest is a little weird near the top.

This is because it was originally a yellow diamond, but when they updated it, they did not bother to edit the shading.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on October 14, 2013, 06:26:06 PM
I played through X3 the other day, and I noticed that Gravity Beetle is also weak to Parasitic Bomb. Sigma is weak to Frost Shield too, it seems.

I also pulled off a glitch in which X retains the purple charge color but is unable to fire charge shots. This can be done in the scene where Zero is going to destroy a power generator before the battle with Sigma. Charge the X-Buster 3 levels and release the first shot as you're about to reach the line where the dialogue begins. If the shot didn't go out, you've probably done it. Select the Hyper Crush to unscrew yourself undo the glitch.
Title: Re: Things in Megaman that you never noticed before until re
Post by: CHAOS_FANTAZY on October 23, 2013, 10:37:35 AM
So a few weeks ago, I was playing Soul Calibur IV with a friend, and, well, I couldn't help but think that the design of the Nightmare character looked familiar.
(click to show/hide)
I pointed this out to my friend, who figured that the Evil Energy Robot must have been paying homage to Nightmare.  But then I got curious and looked it up.  Mega Man 8 came out in 1996, (http://megaman.wikia.com/wiki/Mega_Man_8) and Soul Calibur IV came out in 2008. (http://soulcalibur.wikia.com/wiki/Soulcalibur_IV)  Given that that look for Nightmare was new for that game, it's either a coincidence, or Nightmare's new look was based loosely on the Evil Energy Robot—which I found a fascinating prospect.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Deviddo on October 23, 2013, 10:59:42 AM
It's probably just a coincidence, they really don't look that similar.
Title: Re: Things in Megaman that you never noticed before until re
Post by: CHAOS_FANTAZY on October 23, 2013, 11:15:52 PM
Quote from: "Deviddo"
It's probably just a coincidence, they really don't look that similar.

Well, yeah, but it's not entirely far-fetched...
(click to show/hide)

It's likely not an homage because Soul Calibur has no real reason to pay homage to Mega Man, but I couldn't help but find the resemblance a tad uncanny.
Now go make a Nightmare Evil Energy Robot skin
Title: Re: Things in Megaman that you never noticed before until re
Post by: Rui on October 24, 2013, 02:03:55 AM
The other day i was thinking about how sad the mega man timeline is when you think about it and i also realized something HUGEE imo

(click to show/hide)

i had to put my hands over my face for a moment.....
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kapus on October 24, 2013, 02:08:38 AM
The sad thing is Mega Man 1's ending. It, rather famously, tells Mega Man to fight for everlasting peace.

That never happened. Mega Man never attained everlasting peace.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on October 24, 2013, 11:28:26 AM
Well, if the PSX version of Megaman X3 is any indication, not everyone from the classic series died.


Auto didn't.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Deviddo on October 24, 2013, 12:49:13 PM
I think it's pretty depressing that from the way things are going
Megaman and Volnutt are never going to have closure.

To my knowledge everyone else in the timeline has some closure, one way or the other.  Eh, I'm just silly and I guess I just want to know what happens to Megaman and Volnutt.  Did Megaman and the rest go through some sort of experation date or something?  Did Volnutt get himself, Sera, and Yuna off of Elysium?  Did Volnutt save Terra from the Reaverbot masses?  Did Megaman ever actually get Wily to stop?  Did Wily and Light ever become friends again? (Probably not on the last one)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dr. Crasger on November 09, 2013, 11:35:46 AM
Quote from: "Kapus"
The sad thing is Mega Man 1's ending. It, rather famously, tells Mega Man to fight for everlasting peace.

That never happened. Mega Man never attained everlasting peace.

The ironic thing is, he fights for everlasting peace. Fighting is violence, violence is not peace.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Deviddo on November 09, 2013, 01:48:19 PM
And there you have the contradiction within all military forces.
However it's a common belief that peace cannot be without strife occurring beforehand.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Darkus4223 on November 09, 2013, 06:26:26 PM
(click to show/hide)
How did I never notice this, zero in megaman zero is using BBA megaman's "buster"
(click to show/hide)
Does that mean, BBA megaman actually exists in the real megaman universe, and not just for cameos and box art?! O_O
Title: Re: Things in Megaman that you never noticed before until re
Post by: Deviddo on November 09, 2013, 06:47:20 PM
They're not that similar, and BBA Megaman's gun design for SFxT was designed after the Zero games came out.
If they WERE similar, it'd be an homage, but if you ask me, they're not.  Unless you count anything that looks like a pistol to be the same.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on December 10, 2013, 01:39:27 AM
C'est un bump.


I never knew that Gutsman was a real last name.

Seriously, one day, while I was getting my hair cut a little, I happened to glance over at a small bookshelf.

I then saw a large book written (or published, I don't remember), by an individual who had the last name of 'Gutsman'.

honest engines
Title: Re: Things in Megaman that you never noticed before until re
Post by: GameAndWatcher on December 10, 2013, 04:37:28 AM
Quote from: "Geno"
C'est un bump.


I never knew that Gutsman was a real last name.

Seriously, one day, while I was getting my hair cut a little, I happened to glance over at a small bookshelf.

I then saw a large book written (or published, I don't remember), by an individual who had the last name of 'Gutsman'.

honest engines
I've seen a Windman and a Sparkman before, not authors, but still.  I was tempted to put the Robot Masters' faces over the real people's.
Title: Re: Things in Megaman that you never noticed before until re
Post by: ServantofCygnus on December 24, 2013, 07:48:24 AM
Quote from: "Darkus4223"
(click to show/hide)
How did I never notice this, zero in megaman zero is using BBA megaman's "buster"
(click to show/hide)
Does that mean, BBA megaman actually exists in the real megaman universe, and not just for cameos and box art?! O_O

Ha no he picked that gun up off the bat from a dead guard in MMZ
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on December 30, 2013, 03:09:58 AM
That the robots in Mega Man 3 were built by Dr. Light and Dr. Wily
Title: Re: Things in Megaman that you never noticed before until re
Post by: GameAndWatcher on December 30, 2013, 03:58:58 PM
Quote from: "Megaman94"
That the robots in Mega Man 3 were built by Dr. Light and Dr. Wily
Actually, Shadow Man actually has possible alien origin.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Russel on December 30, 2013, 05:58:58 PM
From what I remember, all of the robots in Megaman 3 had different origins; Shadowman had the most work done by Dr. Wily, though.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on December 31, 2013, 05:11:33 AM
Quote from: "Lego"
From what I remember, all of the robots in Megaman 3 had different origins; Shadowman had the most work done by Dr. Wily, though.

According to the MMKB:

"Shadow Man (?????? Shad?man?) is a stealthy and powerful ninja-themed Robot Master that first appeared in Mega Man 3. Little is known about this mysterious robot, who is rumored of being a deactivated robot created by an extraterrestrial civilization and discovered by Dr. Wily, who remodeled and reprogrammed him. The metal body of Shadow Man does not match any material found on Earth."
Title: Re: Things in Megaman that you never noticed before until re
Post by: Russel on December 31, 2013, 06:18:05 AM
While Shadowman wasn't made by Dr. Wily, he was remodeled by him and all the others were just ripped from elsewhere.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dr. Crasger on January 02, 2014, 04:37:32 AM
Wily just LOVES ripping stuff off. He should work at EA, or Activivsion.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on January 02, 2014, 04:54:44 AM
Quote from: "Dr. Crasger"
Wily just LOVES ripping stuff off. He should work at EA, or Activivsion.

*Cough* Aqua Man *cough*
Title: Re: Things in Megaman that you never noticed before until re
Post by: Goomba98 on January 13, 2014, 11:13:49 PM
There are synth beats in Wily Stage 2 of Mega Man 8 that sound exactly like the water Balloon sound from RM8FC. Now when I am on that stage in MM8BDM with the Water Balloon or as Aqua Man or Lego, I shall make a point of making that sound to the music, as those synth beats are absent from 8BDM's version of the song.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Number86 on January 16, 2014, 01:06:53 PM
(http://imageshack.com/a/img543/6706/fmd0.png)
If you jump to 'A' from the platform and hold up, you'll emerge on the ladder at 'B'. I'd never even considered doing this before, even though looking back it should have been obvious.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on January 16, 2014, 01:41:35 PM
Quote from: "Number86"
(http://imageshack.com/a/img543/6706/fmd0.png)
If you jump to 'A' from the platform and hold up, you'll emerge on the ladder at 'B'. I'd never even considered doing this before, even though looking back it should have been obvious.
Ah yes, I remember exploiting the ladder glitch there when I played the game on my 3DS. You can also do it towards the end of Cut Man's stage, too.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on January 17, 2014, 04:56:34 AM
that trick works in several places.  also probably why that one 'pit' in fireman's stage is actually safe to stand in.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Swordkirby on March 17, 2014, 02:51:49 AM
Quote from: "CutmanMike"
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!
Old reply but... It is faaar worse in powered up,  Charging apparently causes this (I don't know if it happened in 7 or 8 )and apparently for some reason even though its almost the same boss someone decided to add this thing again! Also here is my reaction to the battle with Ice Man as Protoman in a nutshell:
Protoman: Proto Strike
Ice Man: *weakness animation
(5 boring proto strikes later)
Ice man: SOLDIER DOOOWN!
Me: the f*ck was that s*it!?!?!?
(the reason why I played on normal was because of boss rush challenge mode.)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beaver on March 18, 2014, 05:26:13 PM
I just realized that vacation roll in powered up is the closest thing to "stuff" if ya know what i mean, in mega man history.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beaver on March 18, 2014, 05:55:01 PM
NEWS FLASH FOR NO REASON
http://objection.mrdictionary.net/go.php?n=7231950 (http://objection.mrdictionary.net/go.php?n=7231950)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Beed28 on March 18, 2014, 05:56:01 PM
In MM8BDM, I just noticed that in Hard Man's stage, the skybox camera has two different heights for the two outside areas.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on March 18, 2014, 09:32:07 PM
I just realized Techno from Mega Man Xtreme has similar facial markings as Bass.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on March 25, 2014, 06:26:48 PM
The floor that gets rained on in Toadman's stage actually has splashes coming from the floor where Megaman walks.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Rozark on March 28, 2014, 08:07:59 PM
Quote from: "Beaver"
I just realized that vacation roll in powered up is the closest thing to "stuff" if ya know what i mean, in mega man history.

Er.. If this "stuff" is what I think it is, I'm pretty sure that goes to summer roll for all those innuendos.
or whatever one the rabbit outfit is
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on March 30, 2014, 06:39:28 PM
Axl is left handed.

Unless he's using a two-handed weapon.

In which case he's probably ambidextrous.

At least this is true for X8. Idk about X7 and CM.

EDIT: Turns out that during the cutscenes he holds his gun using his right hand. Yep, he's ambidextrous.

If anyone asks you to name an ambidextrous character you will have no worries.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on March 30, 2014, 06:53:12 PM
I was playing Megaman X the other day, when I looked at the top of an armor part capsule and noticed two triangles.

Took me a while to realize that they make an X shape.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Swordkirby on March 31, 2014, 08:22:45 PM
I realized how broken charge shot and protostrike is in powered up.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on April 22, 2014, 03:01:31 PM
A bit of a bump, but w/e.

I experimented  for a bit with MM7 RMs yesterday and hit them all with each of the weapons, including Super Adaptor (and Proto Shield to see what happened with some attacks.) I'm so tired I can't remember everything, but it seems Junk Man takes two bars of damage from Slash Claw, and the same goes for Cloud Man using his own weapon against him.

I also finally got rekt using Super Adaptor against Burst Man, since I heard about it long ago but never got around to seeing it. It's odd, though. I didn't remember Spring acting like a magnet when hit by Thunder Bolt, but then again, it's been a while since I played MM7.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dataman on April 22, 2014, 10:37:05 PM
I just realized that Quint is the reason Megaman isn't in the MMX series. Think about it.

In MMII for the Gameboy, Wily captures Megaman from the future and turns him into Quint.

With Megaman having been kidnapped by a past version of Wily, the Future Dr. Light starts work on X.

Quint fights his past self, and is defeated, so Megaman continues on and eventually gets kidnapped by Wily and turned into Quint, then proceeds to fight his past self, getting defeated.

Not counting this infinite loop/paradox, Megaman is still gone, and so Dr. Light builds X and later dies of Old Age.

Then, X is discovered, and reploids are created, then the X series occurs, and so on.

Therefore, Quint not only is the reason that the Classic Megaman doesn't appear at all in the X Series, but also the reason X was created.



...Ohey, I just solved what happens in between the Classic and X serieses. yay me.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on April 23, 2014, 03:39:54 PM
I'd like to throw in some extra evidence by saying that Keiji Inafune confirmed that Zero did not kill Megaman, despite being one of the probable intentions Wily had and how Zero could easily have done so if he had the chance.

It still leaves the mystery of how the other Classic series characters aren't there. Protoman likely died due to unstable core, since apparently he never got that fixed.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on April 23, 2014, 05:28:17 PM
I don't know about that Quint theory, though. If Megaman knew how Quint came to be, he'd be prepared for it in the future. Unless he never knew, in which case it's a pretty solid theory. And yet the fact remains that "the world would need a new champion", anyway.

Even if Megaman had been prepared for kidnapping, his disappearance could just as easily have been due to a number of possible factors.
Damn you, Spiked Wall Man.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on April 24, 2014, 03:56:32 PM
I'm surprised how many people do NOT notice the thing with Quint.

It's so OBVIOUS!

Mind you, many people ignore MMII GB, so maybe that's why. Or they just don't care about the game's story, even though it does a pretty good job in bridging the gap between Classic & X. (Who would have known that a less than stellar Mega Man game made by people that didn't really know what Mega Man was prior to the creation of said game would be so crucial to the connection between the two series!)

In fact, many of those same people are probably also blinded by their obsession with Zero, so all they wanna do is make rubbish theories that involve him.
and that's how MMU's final boss came to be
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on April 24, 2014, 05:36:12 PM
The future Quint came from was an alternate one.
Or, rather, it became an alternate one.
It's similar to Ocarina of Time, where it splits the timelines because Link is now missing from the adult timeline, which continued to exist.

Megaman no longer existed in the future timeline where Wily had reformed, because our Wily stole him.

In the main timeline, Wily seemingly never reforms, making sure that his plans go on even after he dies[see: mavericks]
Title: inb4orjustuseultimatebuster
Post by: BiscuitSlash on April 26, 2014, 04:07:04 PM
In Megaman X6, you can charge up some of the special weapons while using the charged up attack, meaning with good timing you can use the charged up version straight after doing it once.

It's best to use Quick Charge when doing this though, since more attacks like charged Magma Blade and charged Ray Arrow can have this effect.
Title: Re: Things in Megaman that you never noticed before until re
Post by: PotatoStrike on April 28, 2014, 12:01:19 PM
I was playing Kirby's Adventure on NES, then Rockman No constancy.
And a terrible thing I realized...

AIRMAN NO CONSTANCY STAGE HAVE TILES FROM KIRBY'S ADVENTURE WORLD 4!!!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Doctor Jughu on May 08, 2014, 12:50:47 AM
Quote from: "Dataman"
I just realized that Quint is the reason Megaman isn't in the MMX series. Think about it.

In MMII for the Gameboy, Wily captures Megaman from the future and turns him into Quint.

With Megaman having been kidnapped by a past version of Wily, the Future Dr. Light starts work on X.

Quint fights his past self, and is defeated, so Megaman continues on and eventually gets kidnapped by Wily and turned into Quint, then proceeds to fight his past self, getting defeated.

Not counting this infinite loop/paradox, Megaman is still gone, and so Dr. Light builds X and later dies of Old Age.

Then, X is discovered, and reploids are created, then the X series occurs, and so on.

Therefore, Quint not only is the reason that the Classic Megaman doesn't appear at all in the X Series, but also the reason X was created.

Just add another v here you go a X




...Ohey, I just solved what happens in between the Classic and X serieses. yay me.[/quote]
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dataman on May 08, 2014, 04:32:04 PM
Quote from: "Doctor Jughu"
Just add another v here you go a X

Wait wat
Title: Re: Things in Megaman that you never noticed before until re
Post by: Emmanuelf06 on May 09, 2014, 01:41:58 PM
I just noticed....EXE 2 is the game where you can do Program Advance with 5 BATTLECHIPS!..... Why not.  :cool:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Doctor Jughu on May 09, 2014, 02:17:43 PM
I just notice EXE 3 bubbleman V5 with 4x navi+40 is op



i just noticed EXE series got woodman flashman metalman heatman
bubbleman airman quickman it feels iam missing something imporant



Hmmmm... Oh yeah Crashman
Title: Re: Things in Megaman that you never noticed before until re
Post by: Rozark on May 09, 2014, 06:12:34 PM
Quote from: "Doctor Jughu"
I just notice EXE 3 bubbleman V5 with 4x navi+40 is op

It's a strategy, like "Grass Seed x 3 area grabs x meteor"
or "Crack field(?) x snakes"
or one of my personal favorites and the gimmick I used in both battle network AND starforce: "Ice seed x water chip x break chip"
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on May 09, 2014, 06:53:08 PM
I was listening to Megaman X5's intro theme (US) the other day. Thanks to the video being on the Cutting Board site for MM games, I realized it's the MM3 Weapon Get theme (mixed with X1's Zero theme which I know all too well.)
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on May 09, 2014, 08:30:14 PM
The world of Mega Man would be far better off if they stopped having robots in groups of 8.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ivory on May 09, 2014, 08:31:39 PM
Yes, because groups of 6 or 3 was far better :ugeek:
Title: MM7 & 8 would have been better if they didn't split the rost
Post by: Beed28 on May 09, 2014, 09:32:18 PM
Quote from: "Ivory"
Yes, because groups of 6 or 3 was far better :ugeek:
Or groups of 4.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Emmanuelf06 on May 09, 2014, 09:37:57 PM
No but, an other way to make games can be cool. Like mm&bass, it's 8 but it's different....Maybe he wants mean "more boss" with a different way to fight them.
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on May 09, 2014, 09:41:27 PM
I just find it funny that Robot Masters usually come in groups of 8, that's all.

I wouldn't have it any other way. :3
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on May 09, 2014, 11:46:41 PM
They have an 8 fetish.

Even when they originally made the first game, that growing fetish was there. They wanted to have 8 robot masters but limitations happened.

Even ZX series has that 8 fetish.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on May 10, 2014, 06:53:45 PM
I think a little more explanation that just "8 masters" is in order.

And before you say 8 weapons, there are more often than not 9 because of the Mega Buster. If that doesn't count, then the mobility items do.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on May 11, 2014, 06:14:58 AM
i deeply dislike any game that doesn't give you 8 right from the start.  it's not a deal-breaker, but it's a mandatory point deduction.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on May 11, 2014, 02:33:43 PM
X5 was the only one I felt that was really bad with this and you can actually go in any order. The problem is that you are given the choice of 8 mavericks yet the game insists that you go in the half and half format that MM7 and MM8 did. Yes, you can ignore the plot integration, yes you can still get every enigma/shuttle part without going in the suggested order, but it doesn't stop Alia's bullshit about "I don't know why you want to go here but sure whynot". It doesn't sound too bad on this post but in game it's just such a killjoy, as the game is trying to make you feel bad for being less linear.

The Gaea armour, found in those "last" 4 maverick stages requires the Falcon armour to obtain. The Falcon armour can only be gotten on the "first" 4 maverick stages and you have to backtrack a long and (imo) obnoxious stage to gain one of the parts.

Just out of curiosity, is there a gameshark code for X5 to make Alia shut the fuck up? I would also love to have a start with Gaea Armour code as well actually.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Doctor Jughu on May 11, 2014, 05:04:33 PM
Quote from: "BiscuitSlash"
X5 was the only one I felt that was really bad with this and you can actually go in any order. The problem is that you are given the choice of 8 mavericks yet the game insists that you go in the half and half format that MM7 and MM8 did. Yes, you can ignore the plot integration, yes you can still get every enigma/shuttle part without going in the suggested order, but it doesn't stop Alia's bullshit about "I don't know why you want to go here but sure whynot". It doesn't sound too bad on this post but in game it's just such a killjoy, as the game is trying to make you feel bad for being less linear.

The Gaea armour, found in those "last" 4 maverick stages requires the Falcon armour to obtain. The Falcon armour can only be gotten on the "first" 4 maverick stages and you have to backtrack a long and (imo) obnoxious stage to gain one of the parts.

Just out of curiosity, is there a gameshark code for X5 to make Alia shut the fuck up? I would also love to have a start with Gaea Armour code as well actually.

why use gameshark? It fucks the game up
Title: Re: Things in Megaman that you never noticed before until re
Post by: *Alice on May 11, 2014, 05:14:23 PM
Quote from: "Doctor Jughu"
Quote from: "BiscuitSlash"
X5 was the only one I felt that was really bad with this and you can actually go in any order. The problem is that you are given the choice of 8 mavericks yet the game insists that you go in the half and half format that MM7 and MM8 did. Yes, you can ignore the plot integration, yes you can still get every enigma/shuttle part without going in the suggested order, but it doesn't stop Alia's bullshit about "I don't know why you want to go here but sure whynot". It doesn't sound too bad on this post but in game it's just such a killjoy, as the game is trying to make you feel bad for being less linear.

The Gaea armour, found in those "last" 4 maverick stages requires the Falcon armour to obtain. The Falcon armour can only be gotten on the "first" 4 maverick stages and you have to backtrack a long and (imo) obnoxious stage to gain one of the parts.

Just out of curiosity, is there a gameshark code for X5 to make Alia shut the fuck up? I would also love to have a start with Gaea Armour code as well actually.

why use gameshark? It fucks the game up

He *wants* to mess the game up in a specific way.
OMG READING SKILLS
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on May 11, 2014, 05:52:40 PM
Quote from: "Doctor Jughu"
Quote from: "BiscuitSlash"
Just out of curiosity, is there a gameshark code for X5 to make Alia shut the fuck up? I would also love to have a start with Gaea Armour code as well actually.

why use gameshark? It fucks the game up
Basically so that I can make the game better and more fun to play. In most cases that game doesn't get fucked up. Things like Game Geni for NES can mess it up terribly though.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on May 12, 2014, 01:20:48 PM
Quote from: "NemZ"
i deeply dislike any game that doesn't give you 8 right from the start.  it's not a deal-breaker, but it's a mandatory point deduction.

So in other words, you hate all the Gameboy games, Mega Man 7, and Mega Man 8?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on May 12, 2014, 04:30:04 PM
And MM&B is also one of those.

Although it's a bit different.
It starts with 3 Robot Masters, and then unlocks the other 5 depending on which of those first 3 you beat.

So the RM on the top unlocks the top 2 stages, the RM on the bottom unlocks the bottom 2 stages, and the one in the middle unlocks the middle stage, as well as one of the top and bottom stages that are already unlocked by the other 2 starting Robot Masters.

As far as MM games go, MM&B was pretty odd.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on May 13, 2014, 07:22:59 PM
I feel so stupid for just realizing this, but...
MM4SKU has the same layout as MAP01 from Doom 2
Title: Re: Things in Megaman that you never noticed before until re
Post by: Laggy Blazko on May 14, 2014, 05:36:58 PM
Quote from: "Megaman94"
I feel so stupid for just realizing this, but...
MM4SKU has the same layout as MAP01 from Doom 2
Almost (http://www.youtube.com/watch?v=OQ1NanhMJ0A)
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on May 14, 2014, 09:13:42 PM
Anyone noticed how the Japanese subtitles for Mega Man 10 and Mega Man 8 should be switched?

Mega Man 10's subtitle is "Threat From Outer Space!!", which is much more fitting for 8 (evil energy and all), and 8's subtitle of "Metal Heroes" is more fitting for 10, which has multiple playable characters from the start.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on May 15, 2014, 06:01:48 AM
Quote from: "Megaman94"
So in other words, you hate all the Gameboy games, Mega Man 7, and Mega Man 8?

I wouldn't say hate, but that's definately a factor that instantly lowers my opinion of the game.  And you forgot MM&B.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on May 16, 2014, 03:53:23 AM
I just noticed that Clown Man (MM8) and Purprill (Megaman ZX) both have an amusement park stage, and LONG ARMS.

Why it took me this long to realize that since I beat ZX on release, I have no idea.
Title: Re: Things in Megaman that you never noticed before until re
Post by: CDRom11_2007 on May 17, 2014, 08:18:39 PM
Yellow Devil had a pattern in the original game? Really?

 I personally thought it was random. Wish I figured that out a long time ago, a lot of rage against him may have been eased.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on May 19, 2014, 02:29:10 AM
I never noticed that the different sections in the MM&B museum stage were based off of Fire Man's, Toad Man's, and Blizzard Man's stages.

At least until the RM Museum stage for MM8BDMv4 was put in there.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on May 24, 2014, 12:00:51 AM
Quote from: "Geno"
I never noticed that the different sections in the MM&B museum stage were based off of Fire Man's, Toad Man's, and Blizzard Man's stages.
There's also Metalman. Both stages have Moles (http://megaman.wikia.com/wiki/Mole) in them.
Title: Re: Things in Megaman that you never noticed before until re
Post by: *Alice on May 24, 2014, 12:30:24 AM
Quote from: "BiscuitSlash"
Quote from: "Geno"
I never noticed that the different sections in the MM&B museum stage were based off of Fire Man's, Toad Man's, and Blizzard Man's stages.
There's also Metalman. Both stages have Moles (http://megaman.wikia.com/wiki/Mole) in them.
It's clearly MM2DW2.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on May 29, 2014, 12:52:24 AM
Here's an interesting tidbit.

Whether you order their names alphabetically by the first word, second word, or that letter at the end, the members of the Genesis Unit will always be in the same order.

By first word
(click to show/hide)
B, H, M

By second word
(click to show/hide)
R, S, W

By single letter
(click to show/hide)
G, H, S

ALSO

Holy crap, the portrayal of CWU-01P in MMPU is based off of the Daleks in Doctor Who.
Title: Re: Things in Megaman that you never noticed before until re
Post by: LlamaHombre on May 29, 2014, 12:56:21 AM
Some careful positioning on MM9DW3 during the second rising segment puts you right in line for the bunbi catcher to drag you toward the M-Tank, effectively turning the hardest room in the whole game into a gift room.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on May 29, 2014, 04:05:15 AM
Oh, the Bunbi will pull you into the M-Tank? I always thought it spelled death, so I just shot over to the M-Tank.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on May 31, 2014, 01:51:10 AM
that only works if you're on the far left when you enter the screen.

Also I just noticed that Wily sneezes occationally durring the mm9 fight, including a little sound effect.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on May 31, 2014, 02:03:18 AM
Quote from: "NemZ"
that only works if you're on the far left when you enter the screen.

Also I just noticed that Wily sneezes occationally durring the mm9 fight, including a little sound effect.

You mean MM10?
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on May 31, 2014, 02:16:08 AM
yeah, 10
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 05, 2014, 01:18:48 AM
Here's some graphical mumbo jumbo I learned about Mega Man 1 while digging around for the graphics for them Fire Trap things

In the game's data, almost all the unique graphics for the original Rockman title are intact!
I say almost all, because it appears that Rock's head and left arm were overwritten, as well as (obviously) the ROCKMAN logo.
Chances are, that they were replaced by the (larger) MEGA MAN logo.
Still, it's cool.

Also, although it's obvious that Cut Man's face doesn't use an extra layer (basically 2 sprites being layered on top of each other to make it look like a sprite has over 3 colours For example, almost all the Robot Masters in the Mega Man games, the Koopas in SMB3, all the playable characters in SMB2, etc. Additionally, that SMW NES bootleg tried to use layers, but failed miserably), he is not the only Robot Master to use layers!
In fact, Guts Man does no use layers either! Even though you may think "well, Geno, he uses both the Tackle Fire and basic skin palettes, so why WOULDN'T his face be a layer?", he does NO use them! Simply, that specific 8x16 tile on his sprite is specifically coded to use a different palette.
And I didn't even look at the code to figure this out! All I did was examine the graphical data. While most Robot Masters (Mega Man, Bomb Man, Elec Man, Ice Man, & Fire Man) have a small space in their respective graphics blocks for the extra layers (faces, eyeballs, & Fire Man's fire), both Cut Man and Guts Man just have them lumped in the middle of the graphics for the rest of their bodies.
This explains why Cut Man's and Guts Man's faces do not seem to flicker when many sprites are on the screen. They only flicker with their bodies because they are the same sprite.
Additionally, only 2 Robot Masters in the NES games use more than 2 layers. Plant Man (to make him look like a colourful little flower), and Fire Man (there's his body, but then his face and fire are two separate layers)

neat
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on June 05, 2014, 01:34:56 AM
I recently found out,thanks to LP Archive,that Rock's voice actor also voices Miles "Tails" Prower in some Sonic the Hedgehog cartoons in Japan.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 05, 2014, 01:47:20 AM
Oh hey, I missed a few things with those MM1 graphical secrets.

It appears that Fire Man used to have a different attack pattern, because the special face, fire, and one arm graphics used for his running, as well as the small fires his Fire Storm leaves behind are clumped with the weapon (and unused Dr. Light) sprites, instead of with the rest of his sprites.
Maybe his Fire Storm used to act like it did in MMI (GB)?
No idea what the running sprites replaced, though.

Also, oddly enough, a handful of Dr. Wily's sprites have black on them, but most of them do not.
And it's not like the black on them was replaced with a different colour, so omitting the black on those sprites was kind of pointless.

CWU-01P is the only fortress boss to be stored within the basic enemy graphics. All the others (with the exception of Copy Robot, because he just copies Mega Man's graphics), have their own lump of space for their graphics.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on June 05, 2014, 07:19:38 AM
Quote from: "Geno"
Additionally, only 2 Robot Masters in the NES games use more than 2 layers. Plant Man (to make him look like a colourful little flower), and Fire Man (there's his body, but then his face and fire are two separate layers)

Nope.  There are many more than that, including just about all of mm4's RMs.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on June 05, 2014, 08:02:22 AM
I guess I got so engrossed into playing MMV, that I didn't legit notice Saturn is the one attacking with a ring. As in, that the planet and the stardroid both have a ring.

Fail.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 05, 2014, 01:31:51 PM
Quote from: "NemZ"

Nope.  There are many more than that, including just about all of mm4's RMs.

Whoops! You're right!
It's not surprising that I forgot though. The graphical data for most of the later Mega Man games are very hard to "read"

From just looking at their in-game sprites, they are

(click to show/hide)

And just for fun, here's the RM7FC, RM8FC, RM&FFC, MM9, and MM10 Robot Masters that would use 3 layers

(click to show/hide)

Yeah, so I guess having 3 layers isn't special at all! Having any amount that ISN'T 3 is unique.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 05, 2014, 06:35:36 PM
Damn. I thought is was just Plantman who used 3 layers.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on June 05, 2014, 09:40:32 PM
Yeah, splash woman's 'lipstick' is cheating.  Make her mouth black like everyone else and she's legit.

Your list is missing wood (green eyebrows), toad (gut stripes), stone (red dot, mouth), napalm (red inside his head gun)

Also note that of those that don't use three, nearly all of them use the third for their attacks anyway.  Elec man for example.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 05, 2014, 09:44:57 PM
Yeah, of course.

I was going to count Pump Man, but the third layer is only present on 2 of this sprites, so I decided it was just like an attack projectile or something.


Also, I did not count Wood Man, because I assumed that since his skin is the same colour as his body, that'd be part of the first layer, leaving the eyes and eyebrows as a second layer
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on June 05, 2014, 09:46:28 PM
Old Sprites are neat though, eh?  It's like art and a puzzle at the same time.  :D

huh.  going to have to play mm2 now with the ppu viewer open and check.
EDIT:  Yep, good eye.  Wood is only 2 because he doesn't use the face pallette... which is also rather rare!
Title: Re: Things in Megaman that you never noticed before until re
Post by: DrMario2 on June 06, 2014, 02:36:35 PM
I never knew that Gravityman is the only RM that has a triangle outfit....
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 09, 2014, 09:49:05 PM
After seeing the Game Grumps finale of MM3, I just noticed that Gamma has the gamma letter on the forehead of its first phase (?).
Title: Re: Things in Megaman that you never noticed before until re
Post by: -FiniteZero- on June 17, 2014, 05:51:38 AM
I don't know if this is actually very obvious and I'm just late to the point, but...

The Falcon and Gaia armors of Mega Man X5 are equivalent to the Rush Adaptors of Mega Man 6.

Falcon and Jet:
-Have a weaker buster
-Have a special flight ability

Gaia and Power:
-Are short-ranged
-Are single-shot rather than the usual three-shot
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 28, 2014, 10:31:17 PM
Earlier today when playing Network Transmission I noticed something....

Quickman.EXE's battle pattern in that game is very similar to that of the original Quickman.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Dr. Crasger on June 29, 2014, 03:48:02 AM
Quote from: "BiscuitSlash"
Quickman.EXE's battle pattern in that game is very similar to that of the original Quickman.
Well obviously they'd do that.

For consistency.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 29, 2014, 01:54:55 PM
Wasn't the case with Gutsman.EXE, Elecman.EXE, Iceman.EXE, Shadowman.EXE, Gravityman.EXE, Starman.EXE, Pharoahman.EXE, Fireman.EXE, Needleman.EXE, Brightman.EXE, Swordman.EXE or Protoman.EXE.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Doctor Jughu on June 29, 2014, 02:01:15 PM
Quote from: "BiscuitSlash"
Wasn't the case with Gutsman.EXE, Elecman.EXE, Iceman.EXE, Shadowman.EXE, Gravityman.EXE, Starman.EXE, Pharoahman.EXE, Fireman.EXE, Needleman.EXE, Brightman.EXE, Swordman.EXE or Protoman.EXE.

Flashman.exe bubbleman.exe quickman.exe woodman.exe
metalman.exe  heatman.exe airman.exe

godsake capcom wheres crashman.exe
Title: Re: Things in Megaman that you never noticed before until re
Post by: *Alice on June 29, 2014, 02:14:18 PM
Quote from: "Doctor Jughu"
Quote from: "BiscuitSlash"
Wasn't the case with Gutsman.EXE, Elecman.EXE, Iceman.EXE, Shadowman.EXE, Gravityman.EXE, Starman.EXE, Pharoahman.EXE, Fireman.EXE, Needleman.EXE, Brightman.EXE, Swordman.EXE or Protoman.EXE.

Flashman.exe bubbleman.exe quickman.exe woodman.exe
metalman.exe  heatman.exe airman.exe

godsake capcom wheres crashman.exe
You wouldn't want the central servers of the internet and everyone's PCs to crash, would you?
Crashman.exe is too dangerous to be part of the series.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 29, 2014, 03:05:50 PM
Quote from: "*Alice"
Quote from: "Doctor Jughu"
Quote from: "BiscuitSlash"
Wasn't the case with Gutsman.EXE, Elecman.EXE, Iceman.EXE, Shadowman.EXE, Gravityman.EXE, Starman.EXE, Pharoahman.EXE, Fireman.EXE, Needleman.EXE, Brightman.EXE, Swordman.EXE or Protoman.EXE.

Flashman.exe bubbleman.exe quickman.exe woodman.exe
metalman.exe  heatman.exe airman.exe

godsake capcom wheres crashman.exe
You wouldn't want the central servers of the internet and everyone's PCs to crash, would you?
Crashman.exe is too dangerous to be part of the series.
Actually this idea is incredible. They should have considered it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Emmanuelf06 on July 31, 2014, 08:21:04 AM
I didnt know, the ending of wily tower megadrive is the
(click to show/hide)

https://www.youtube.com/watch?v=oFXk3dJVt-w (https://www.youtube.com/watch?v=oFXk3dJVt-w)

I finished Wily tower but i dont have a lot of memory of it :x
Title: Making good female characters is easy. Why so few of them.
Post by: BiscuitSlash on August 09, 2014, 10:14:26 PM
After rereading the Viewer Gender Confusion page on tvtropes and then checking the Megaman wiki to be certain....

Polar Kamrous from Megaman Zero 2 is a female. Not male like almost every enemy Megaman character ever.
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on August 10, 2014, 06:47:37 PM
Optic Sunflower and Lumine were female in the Japanese version of Mega Man X8.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ivory on August 10, 2014, 06:51:19 PM
They were? I just checked MMKB and it says nothing about them being female in japan. What I do see is trivia about them being the most gender confused characters in the X Series
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on August 10, 2014, 06:56:57 PM
Yep!Well,Lumine is female in Japan,But Optic Sunflower is male.Sorry!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Knux on August 10, 2014, 07:41:06 PM
Only after beating MMV a few times did I notice that the jump button can be used for dodging in the Rush flight segment. What's funny though, is that I never actually needed it.  :cool:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ivory on August 10, 2014, 08:22:00 PM
Quote from: "sa173533"
Yep!Well,Lumine is female in Japan,But Optic Sunflower is male.Sorry!
Then, do you have a source to back yourself up?
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on August 10, 2014, 09:12:39 PM
TV Tropes.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ivory on August 10, 2014, 09:52:27 PM
*checks TV Tropes page for X8*

I see nothing about this at all.
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on August 10, 2014, 10:01:50 PM
Check the "Video Games" section of the "Viewer Gender Confusion" trope.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ivory on August 10, 2014, 10:11:12 PM
Quote
But the worst is probably Lumine from Mega Man X8. Very female voice, long light-purple hair, thin feminine body, yet other characters always refer to him as a "he".

    Similarly for Optic Sunflower, he has a very feminine voice, but is referred to as male in-game.
So, at what point does this tell you that Lumine is female in japan?
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on August 10, 2014, 10:17:49 PM
Oh,sorry!I just grazed through it.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on August 11, 2014, 06:17:58 AM
Quote from: "Knux"
Only after beating MMV a few times did I notice that the jump button can be used for dodging in the Rush flight segment.

Jump does what now?  :shock:
Title: I prefer green ones anyway
Post by: Geno on August 12, 2014, 01:45:43 PM
wow

I only just realized that Roll is supposed to have blue eyes.

Although the MM8 version of her MM9 ending image, her MM3 mugshot, and the title screen of that mobile phone port of Rockman 1 show her with green eyes.
Her eyes also randomly turned green in MM&B's artwork.

(In 9's cutscenes and the normal ending image, her eyes have no colour at all, and although her MM&B art shows her with green ones, the actual in-game images use blue eyes. 10 only shows her eyes in one scene, and they are blue (well, one of them is).
8's FMVs, like MM9, do not show her eyes as any colour, them just being black. Same for her in-game MM8 sprites, in fact, same for all her other in-game appearances.)

weird

Makes sense that I didn't know that though, the only sprites I've worked with that did show her eye colour were the MM3 mugshot and the MM8 version of her ending picture in MM9.
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on August 12, 2014, 02:16:22 PM
Blue and green are both considered just different shades of the same color "Aoi" in Japan, so that's not actually a problem.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on August 12, 2014, 03:03:35 PM
That's neat.

Especially since blue & green (and different shades of each) are my favourite colours!

I guess I can just say my favourite colour is "Aoi" then.
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on August 12, 2014, 03:39:12 PM
Guess what I found out?

In the beta of Rockman X5,through hacking,Spike Ball and(probably, judging by the video footage)Wind Spiral,but,when you use them,they are actually Twin Slasher and Aiming Laser from the previous game!


Beta footage down below:
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on August 12, 2014, 04:08:00 PM
Quote from: "sa173533"
Beta footage down below:
Your link wasn't working. Only include the part after the = symbol of the URL. Don't feel bad about getting it wrong, it's not actually fully obvious.


Speaking of the beta/prototype of X5, it actually reused a LOT of X4 stuff to get the whole thing going. That actually suprised me considering how different the two games are compared to most other Megaman games on the same systems.
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on August 12, 2014, 08:53:57 PM
Well,they used Final Weapon 2 from X4 to test the heart tanks,they reused some of the voice clips from the previous game(Mostly X's voice clips),and they reused some animations from that game.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Doctor Jughu on August 19, 2014, 07:53:45 PM
When i was replaying megaman x3 ps version
at the scene of volt catfish
when going withthe water

I saw
Auto!!!" hes alive
Maybe he made all those upgrades and capsules durr hurr
costs you a few screws which doesnt.exist anymore
Title: X has this too and no one gives a shit.
Post by: BiscuitSlash on August 20, 2014, 04:30:58 PM
It only struck me earlier when playing Megaman 10 and using various special weapons that....well, think about the colour of his armour and how it changes. He has titanium that can change colour in an instant. That's some very special and technical stuff right there, and it's completely overlooked.


Yeah I know, video game logic nvm. Carry on with your lives.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Vajaran Nall on August 27, 2014, 01:32:05 AM
I noticed That wave man had a tube as a mouth. And that yamato man's mouth looks like a cordless vacuum cleaner
Title: I love this game.
Post by: BiscuitSlash on August 29, 2014, 05:49:21 PM
Played through Rockman and Forte 2 again. Some things I only just noticed:

-The Batton Bones (http://megaman.wikia.com/wiki/Bat_Bone) from Megaman X appear as an enemy type.
-I never realized how cool the charge sound is for the Mega Buster.
-Those late on enemies with shields and spears have one eye in a visor thingy, much like what the Joe series enemies have. This enemy type is probably an addition to the Joe series. There's another enemy in the game with a similar eye, which may also be a Joe enemy.

I also completely forgot that Dr. Light smokes a pipe in this game.
Title: Re: Things in Megaman that you never noticed before until re
Post by: sa173533 on September 14, 2014, 06:14:15 PM
I just noticed that Auto makes a cameo in Rockman 7 FC on the pre-Wily Capsule cutscene on the bottom-left.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Zynk on January 10, 2015, 05:11:33 AM
This is for the NES Megaman 5:
-If you examine Gyroman closely, you will notice that when he throws his Gyro Attack, his forehead propeller is missing & his back propeller is still intact; therefore, his Gyro Attack comes from his forehead propeller!
-When Napalmman shoots his missiles, his 2 shoulders (packed with 3 micromissiles each) has explosions coming out but only 1 missile got fired in 3 shots. But the fact is that the missiles should have come out of his head barrel, like in Megaman Power Battle!
-Waveman has a yellow colored harpoon intact on his arm, but when he shoots it, it turns white!
-Megaman doesn't have bubble air coming out of his mouth when he is under water!
Title: Re: Things in Megaman that you never noticed before until re
Post by: DoomManFTW on March 29, 2015, 08:31:19 PM
Megaman 6 uses a lot of the same sound effects,except centaur flash,all the special weapons and charge shot make the same sound as shooting normally,and the robot masters shooting use a different one from the buster,but the same sound effect,also,mm6 seems to have the rms bounce back from walls after touching them unlike other games,and one more thing(again,mm6 only),is that even if you are out of energy of a weapon,if you try to shoot you rise your buster but cant fire anything
Title: Re: Things in Megaman that you never noticed before until re
Post by: ice on April 11, 2015, 06:55:41 PM
I never really bothered to notice just how beautiful the environments in MMX was

(http://fc09.deviantart.net/fs39/f/2009/002/b/a/Armored_armadillo_by_Flame_G102.png)

heck, just imagine the game from X's PoV
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ghoulitine on April 11, 2015, 07:07:30 PM
Top-Spin in MM3 nullifies knockback. That's it pretty much :L
Title: Re: Things in Megaman that you never noticed before until re
Post by: Ukiyama on April 11, 2015, 07:46:55 PM
Spark Shock in MM3 when you hit a enemy sparks are around them right? Well when another enemy runs through the spark the one running through might get stuck and release the original guy you hit.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Emmanuelf06 on April 12, 2015, 02:24:55 AM
I thought MMZX biometals were what there was of MMX and Zero after their death (like a Tin can...) i was pretty mad because that, like "omg MMX is nothing more a transformation for those heroes who want replace him...
So yeah, MMZX seems to be a special story, not canon, but a little like it, nothing bad about MMX and Zero then....(but yeah, to respawn them, it could be hard;..lel)
Anyways, i will try maybe ZXA (i finished ZX only).
Title: Re: Things in Megaman that you never noticed before until re
Post by: LlamaHombre on April 12, 2015, 02:52:24 AM
The biometals are implied to carry personality and ability copies of the maverick hunter trio that were playable in the X series as well as the four guardians that served X and opposed Dr. Weil in the Zero series. (Model W and Model O seem to use power developed by Dr. Weil) They seem to only be compatible with specific individuals who carry similar wills to the souls that inhabit the biometals, effectively making them more of a way to keep legends from the past moving on through time. Maybe it's kinda like how Link has the soul of the legendary hero, so as a result he's the only one able to use the Master Sword to its highest potential.

The ZX series is canon - it takes place 200 years after the zero series and about 1000 years before the Legends series, which is the current end to that timeline (though I know nothing about the Legends series).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Zynk on June 28, 2015, 07:16:03 AM
In Mega Man NES series, the enemies' round bullets are actually reused small energy pickups...  :shock:
Title: Re: Things in Megaman that you never noticed before until re
Post by: DoomManFTW on June 28, 2015, 08:18:47 AM
Quote from: "Zynk"
In Mega Man NES series, the enemies' round bullets are actually reused small energy pickups...  :shock:
Another thing about it,I thought the blinking things on the red head platforms in airman's stage looked like small health pickups.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 28, 2015, 01:02:27 PM
I played Megaman 5 again recently. I only just noticed that there's a part of Gravityman's stage where the background doesn't move with the camera, implying it's really far back.

I can't recall any other part in the NES games like this, maybe aside from that sun in Tomahawkman's stage.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on July 08, 2015, 02:58:30 AM
I saw this comment on a video of Turbo Man's stage

Quote
Found a conspiracy the trucks license says SISI. What is SISI backwards? Capcom tells the future
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on July 09, 2015, 07:44:34 AM
Crash Bombs work on Bubble Man. Never knew that until last night. Of course, they aren't a weakness but if he's close enough to the wall you can do some good damage (of course, most of the time he's not). The more times you play Megaman 2 the more useful places you find to use the Crash Bomber and Time Stopper*. Unfortunately the only uses I can get out of the other "useless" weapon, Atomic Fire, is against Wood Man and the Wily Machine (it can at least take out a Sniper Joe in one fully charged hit, as proven in Roahm Mythril's perfect run of the notorious Wily stage 4).

* Time Stopper can also be used to get around Heat Man's flame toss at the start of the battle, if you don't know the hop trick at the start (I really wish they didn't change the arc in the Doc Robot version; at least they nerfed it in the Wily Wars though).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Zynk on July 12, 2015, 07:19:57 AM
In Mega Man VI (and Rockman 6), in the Get Weapon screen after defeating Centaur Man on any routes, C. FLASH is spelled as C. FLRSH  :geek:
Title: Re: Things in Megaman that you never noticed before until re
Post by: DoomManFTW on July 12, 2015, 04:03:22 PM
I did not notice that recently,but one or two of the get weapon screens in megaman 6 have the"."placed in the wrong place.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on July 24, 2015, 08:00:19 PM
Yellow Devil in Megaman: The Wily Wars (Megaman 1).

Avoid the first lot of blocks flying at you at the start like normal, then stand in the left corner against the (off-screen) boss door and you're completely safe - if timed correctly when shooting at the eye, Yellow Devil can't even hit you with the bullet when he's right next to you, no more annoying block-dodging! Also, the eye only appears in the one easy-to-reach spot rather than all over his head, and it's in fact better you use the buster over the painfully slow Thunder Beam in this game, as the Yellow Devil doesn't have invincibility frames, unlike the NES version (you can hit him up to 3 times per pass for 6 damage, as opposed to only 4HP damage for the Thunder Beam).

If a video or FAQ exists showing this "cheat", I didn't even see it, I only just found it now when playing the game - in fact, I was deliberately trying to die so I could start again with full health! I already knew about the eye only appearing in one place and no invincibility, but not this apparent safe spot in the corner!

Also Flash Man in the Wily Wars - if you pause and unpause the game when he uses the Time Stopper, you will no longer be frozen in place! He can still shoot at you however. Haven't tried it against Doc Flash yet, but I presume it's the same. Even then he's still a bit harder than the NES version since he only takes 1 damage per buster shot (moot if you use Metal Blades though).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Zynk on August 27, 2015, 12:06:46 PM
Again in Mega Man VI, if you defeated the Warrior-type robot masters and didn't get the B-E-A-T parts and you're going in their stage the second time, the background palettes changes.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Swordkirby on August 29, 2015, 03:31:57 AM
In mmbn3 I didn't realise there were insanely awesome combos until Giver336 pointed them out.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on October 14, 2015, 12:00:32 AM
I noticed that Mega Man 1 in Anniversary Collection had a weird noise for when Mega Man lands on a platform, but I didn't know until today that the unusual sound for it is actually from the PAL versions of the game!

Also, I just learned that Mega Man 2 also has a unique sound for Mega Man landing in the PAL version, which sounds unlike the sound in any of the other classic series games (sounds like a low pitched thud, sometimes with attempts to play the normal sound with it)

I think I'm gonna do a MM8BDM thing relating to those sounds
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on October 14, 2015, 09:48:11 AM
I remember playing the PAL version of MM2 when i first played the game. Some sounds like the door sounds were really off.

The PAL version is ~17% slower than the NTSC version, but it doesn't feel like that should be having that much of a drastic effect.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on October 14, 2015, 06:26:30 PM
One thing I'm quite fond of with the PAL versions, is that if you play them in NTSC mode, they're the right tempo as the NTSC ones, but higher pitched, and it sounds kinda neat
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on November 16, 2015, 07:51:06 PM
It took me until around my 5th playthrough of Megaman Zero 4 that in the overworld you can actually continue to the right and visit the people at the settlement.

I happened to find this out after Neige got rescued, so most of the people there were okay with me visiting.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on December 01, 2015, 07:25:06 PM
I just learned that the weird ministage after the 8 Robot Master stages in MM&B is actually called "The Crystal Gate"

The only other name I knew for it, was the "Rockman & Forte FC" name for it, which was the imaginative name of "room"
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on December 13, 2015, 07:16:37 AM
Quote from: "Geno"
One thing I'm quite fond of with the PAL versions, is that if you play them in NTSC mode, they're the right tempo as the NTSC ones, but higher pitched, and it sounds kinda neat

The PAL versions of Megaman 3 and 4 (and possibly 5 too, but I don't own it since it costs a fortune) have the music sped up too, so running them in NTSC mode makes them sound way too fast. You can notice this by listening to the title screen music in Megaman 4 - it plays for a bit longer before getting cut off (it still doesn't get to finish since the game resets by itself, even if you keep moving the cursor up and down). The same happens with the train part in the intro where the music fades out (the bass line doesn't fade out because the NES' triangle wave cannot do that), and the ending music where Eddie walks across the screen throwing out the CAPCOM letters.
Title: the purple palette seems better
Post by: Geno on December 17, 2015, 02:04:35 PM
a weird thing i noticed while playing Mega Man 5 on an emulator

If you die after the midpoint in Dark Man 1, The colours change from this
(http://cutstuff.net/molly/DBBKUP/Mega%20Man%205%20%28U%29_039.png)
Lookin' pretty normal

To this
(http://cutstuff.net/molly/DBBKUP/Mega%20Man%205%20%28U%29_040.png)

(http://cutstuff.net/molly/DBBKUP/mega%20man%205%20darkmancolourchange.png)
The walls go from purple to blue!

Oddly enough, on Nestopia, at least, it only does that when using a specific palette. Using any others will always replace purple with blue for this stage

Also, not only does the VGMaps map of the stage use the blue colours, but MM8BDM itself does too! I always thought the purple one was the regular one!!

I need an actual NES copy of the game to verify if it really happen, hahaha
Also gotta check which colour scheme Anniversary Collection uses
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kapus on December 18, 2015, 09:12:23 AM
That's bizarre

I wonder if any other stage does that.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on December 23, 2015, 05:45:21 PM
If you pause the game, the palette does a similar thing when the screen fades to the menu. I might have to dust off my NES copy sometime. Wave Man's stage, joy.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on December 23, 2015, 08:39:07 PM
Update, just took a few photos from my CRT and LCD TVs (good thing there's a conveniently-placed Dachone right after that spot in order to quickly sacrifice one Megaman robot for the cause - good thing there are eight left and plenty more!).

Note that my console is a PAL-A Mattel version, but it is running the US version of Megaman 5 due to the console's lockout chip being disabled. Output is standard PAL composite (AV), so no NTSC tint or the like. Unfortunately I don't have a video capture card in this PC so I can't get absolute perfect screenshots.

From the CRT (LG Flatron RT-21FA31, official Nintendo GameCube display cabinet) it looks like the first palette; after dying, it looks like the second palette. With the photos you can't really tell, as they either tend to come out overexposed or else I get CRT flicker... On the LCD (Hisense HSL5529HDI), the transition from purple to bluish looks fairly clear.

Download while it's hot (zip file, 11 photos, 13MB (http://www.2shared.com/file/LVyB38gn/2015-12-24_Megaman_5.html)). 4 photos were deleted due to poor quality/CRT flicker - #2 is the start of the stage, #5-11 are the half way point, #12-15 are after respawning. #11 and #12 were from the LCD.

On RoahmMythril's video (https://www.youtube.com/watch?v=J_aduQS7EcU) the ground has bluish tiles from the start to the end, including the outtakes (although who knows if the first take is in there, as an outtake is fatal to every Megaman robot).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on December 24, 2015, 01:09:22 PM
Wow, you actually checked! Cool!

Funny how that happens on the actual NES, too!!

And, those videos probably use the blue one throughout because certain emulators with certain NES palettes for some reason always use the blue one, while the setup in Nestopia that I used shows the colour changing (and I checked, and the palette doesn't change before the midpoint, dying before it keeps the purple colours)


So I guess that the purple palette IS the normal one then!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kapus on December 24, 2015, 10:43:57 PM
Funnily enough, I was just playing MM5 together with Medley the other day, and I noticed that Medley's game had the purple palette when we reached the Dark Man stages while my game had the blue palette (neither of us had died, it was at the beginning of the stage). I think might have been playing with different roms, but it was still interesting to me nonetheless.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Kapus on December 25, 2015, 08:20:22 AM
and THEN just today Medley and I were playing MM6 and a similar incident occured!

(http://i.imgur.com/3z74Jja.png)

This big stompy buy was blue on my end, but on Medley's screen (to the right) he showed up as purple! This is especially odd to me because we were using the same roms this time. Maybe it's an emulator thing, I dunno.
Title: Re: Things in Megaman that you never noticed before until re
Post by: bass44 on December 27, 2015, 08:43:27 AM
Quote from: "Kapus"
and THEN just today Medley and I were playing MM6 and a similar incident occured!

(http://i.imgur.com/3z74Jja.png)

This big stompy buy was blue on my end, but on Medley's screen (to the right) he showed up as purple! This is especially odd to me because we were using the same roms this time. Maybe it's an emulator thing, I dunno.

Yes, it has to do with emulators, FCEUX is infamous for having the NES palette far from what it's supposed to be.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on December 27, 2015, 11:48:43 AM
Quote from: "bass44"
Yes, it has to do with emulators, FCEUX is infamous for having the NES palette far from what it's supposed to be.
Huh. I thought is was Nestopia that would be guilty of this. In MM2 and MM3 it displays the item/rush colours with a darker red.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on December 28, 2015, 06:09:03 PM
Here's the MM5 screens with the TV capture card hooked up:

Before dying (http://www.2shared.com/photo/bfoYDPSw/TV2015122904032500.html) | After dying (http://www.2shared.com/photo/Fjm5-y-o/TV2015122904035700.html)

An odd thing with Megaman respawning there is that you can't actually place him there with the screen like that without dying - the screen scrolls by the time you edge across to that pixel.

@ bass44: Alt+PrtSc gets rid of the background so you don't have to crop it. :)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on February 27, 2016, 02:05:57 AM
It's been long time, wow, but
Since I got Mega Man Legacy Collection on the 3DS, I had to check it out

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69i78LK4BzyLV8Z)

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69i78LZYvmUjAMH)

The bricks change colour here, too
Title: Re: Things in Megaman that you never noticed before until re
Post by: Superjustinbros on February 29, 2016, 04:30:49 AM
Interesting find, guys.
And yeah I never really liked the palette of FCEUX.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on February 29, 2016, 08:00:48 PM
okay, one thing that's not related to Dark Man Stage 1, that i noticed recently, is
(http://56.media.tumblr.com/62cf5aa0039708dc02dda8eb9ce05abe/tumblr_o3brdkLLb71swyyfwo1_400.png)(http://41.media.tumblr.com/5395ce0505fcadf6203fd5fd612e8e30/tumblr_o3brdkLLb71swyyfwo2_400.png)
(http://40.media.tumblr.com/5831fa6d4db994ede2b2f83126b12bc1/tumblr_o3brdkLLb71swyyfwo3_400.png)(http://41.media.tumblr.com/16aa3e28ec8f381ee537d0297d351e6a/tumblr_o3brdkLLb71swyyfwo4_400.png)
Tomahawk Man Stage has backgrounds for each time of day!

I only knew about the regular day and sunset versions, until recently
I re-visited the stage for some E Tanks, and found some pretty night and sunrise versions!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on March 05, 2016, 08:01:02 PM
I sure am noticing a lot of megaman things recently

I found out you can reject an item Eddie gives you, but then get a new item from him, wow
(click to show/hide)
I even made it into a fancy video, wow
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on March 07, 2016, 11:49:50 AM
There is what is essentially a real life Undernet, than being the Deep Web (https://en.wikipedia.org/wiki/Deep_web_(search)). It's an extra part of our internet that is purposefully out of reach for most people. One of the many things that the Battle Network series predicted.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Zynk on March 07, 2016, 12:13:12 PM
Quote from: "Geno"
okay, one thing that's not related to Dark Man Stage 1, that i noticed recently, is
(click to show/hide)
Tomahawk Man Stage has backgrounds for each time of day!

I only knew about the regular day and sunset versions, until recently
I re-visited the stage for some E Tanks, and found some pretty night and sunrise versions!
FWIW, if you didn't get the BEAT parts, you'll get an alternate palette for that stage (the Warrior group stages: Knightman, Centaurman, Yamatoman and Tomahawkman)
Quote from: "Geno"
I sure am noticing a lot of megaman things recently

I found out you can reject an item Eddie gives you, but then get a new item from him, wow
(click to show/hide)
I even made it into a fancy video, wow
. How was it?  :cool:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Rozark on March 07, 2016, 10:44:49 PM
Quote from: "BiscuitSlash"
There is what is essentially a real life Undernet, than being the Deep Web (https://en.wikipedia.org/wiki/Deep_web_(search)). It's an extra part of our internet that is purposefully out of reach for most people. One of the many things that the Battle Network series predicted.

Wow what a slowpoke.
Title: Boku wa Yadon desu.
Post by: BiscuitSlash on March 30, 2016, 05:58:33 PM
I found out some things about Megaman 7:
-Those weather changing enemies in Cloudman's stage (called Tel Tel) are based on those Teru Teru B?zu dolls from Japan.
-Freezeman, Burstman, Cloudman and Shademan were not created by Dr. Wily. He actually just stole them and modified them for combat.
-Springman has the most powerful attack in the game (Tied with one of Gutsman G's attacks)).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on April 07, 2016, 07:40:08 AM
Megaman 1 on Wily Wars:

You can keep hitting Wily Machine 1 with weapons during the transition phase, destroying the Wily Machine by spamming Fire Storm up close (using the fire shield around Megaman) before he even gets a chance to refill his energy. Unlike the original NES version, the Wily Machine takes 4 damage from the Fire Storm in both parts rather than taking 1 damage from everything; I think the Thunder Beam also counts as a weakness but I never used it, and it's uselessly slow on the Mega Drive (not to mention that I use Rolling Cutter to beat him on the NES, as it hits either 2 or 3 times depending on the direction he's going).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Zynk on April 10, 2016, 07:34:44 AM
On Megaman 1 on Gameboy, when Megaman shoots a weapon on the ground or on ladders, he takes a weapon-throwing pose, but jump-shooting has a buster arm.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Gumballtoid on April 16, 2016, 02:19:19 PM
Perhaps this is just me, but I didn't realize until just now that Duo's name refers to a pair of musicians, thus adhering to the music-themed naming scheme.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Superjustinbros on April 23, 2016, 01:41:00 AM
https://twitter.com/Superjustinbros/sta ... 8797807616 (https://twitter.com/Superjustinbros/status/722982318797807616)

When you died in MM1 or MM2, you exploded in blue or whatever color weapon you were using.
In MM3 and beyond, you always blew up in peach.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on May 01, 2016, 01:57:27 AM
I just learned that Shadow Man has a family of Shadow Men

(click to show/hide)

Consisting of an old man Shadow Man, and several baby Shadow Men
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on May 01, 2016, 05:59:08 PM
Quote from: "Geno"
I just learned that Shadow Man has a family of Shadow Men

(click to show/hide)

Consisting of an old man Shadow Man, and several baby Shadow Men
I'll need to remember to return to this once I've learnt enough Japanese. (Assuming that is Japanese, I'm uncertain since it's all kanji)

What manga is that from?
Title: Re: Things in Megaman that you never noticed before until re
Post by: Korby on May 02, 2016, 12:22:34 AM
it's in chinese
google says it's a battle and chase manhua
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on May 02, 2016, 12:34:15 AM
Quote from: "Korby"
it's in chinese
google says it's a battle and chase manhua
Thank you kind sir.

Never would have guessed Battle and Chase would have had an almost manga.

I can see an 8BDM skin of those 4 younger Shadowmen happening.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on May 02, 2016, 01:23:23 AM
Quote from: "BiscuitSlash"
I can see an 8BDM skin of those 4 younger Shadowmen happening.

Yeah, baby Shadow Man is totally on my list of "mega man themed skins I want to do"
Title: i gotta make these things into skins too
Post by: Geno on May 21, 2016, 04:14:37 AM
I just remembered that this exists
(click to show/hide)

And I learned that CAPCOM headquarters was turned into a Robot Master????
(click to show/hide)
Title: Re: Things in Megaman that you never noticed before until re
Post by: MESRecords on May 30, 2016, 08:53:41 PM
Okay, I seriously just now noticed you can unlock Hadouken in Mega Man X. I feel dumb.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 03, 2016, 02:16:55 AM
I noticed two things earlier today

The performance issues in MM5 in the 3DS Legacy Collection are odd. The game runs fine on OLD 3DS, but it's all choppy on new 3DS
Especially odd since Rockman 5 works correctly on all consoles


Also, where the MEGAMANV/ROCKMAN5 letters are are actually in Robot Master serial number order

So, like, Gravity Man has the R, Wave has O, Stone has C, Gyro has K, Star has M, Charge has A, Napalm has N, and Crystal has 5
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 08, 2016, 06:29:55 PM
Was listening to the Rockman & Forte: Challenger from the Future .WSR rip, and

Compass Man's stage theme is the last piece of music in the game data
I wonder if that means he and his stage was added late in development?
Would that be why he doesn't give any weapon when defeated?
Title: Re: Things in Megaman that you never noticed before until re
Post by: fortegigasgospel on June 11, 2016, 03:19:46 AM
Quote from: "Geno"
Was listening to the Rockman & Forte: Challenger from the Future .WSR rip, and

Compass Man's stage theme is the last piece of music in the game data
I wonder if that means he and his stage was added late in development?
Would that be why he doesn't give any weapon when defeated?
That is interesting, I always felt he didn't give a weapon due to him basically being a "Fortress Stage" boss.
On note, Compass is the only boss in CftF other then R-Shadow himself to speak to the player, making him the only pre-final stage boss to do so outside of Mega Man 8 and PU.

As for something I noticed recently, Mega Man doesn't exist in Mega Man X era not because he is dead or anything, it is because he was brought into the past as Quint.
Many of the enemies in CftF are actually early development versions of X enemies. Batton Bones are seen in Aircon's stage, a Bee Blader appears as a Mini Boss in Dangan's stage, and Hoganmer prototypes are in Compass' stage (featuring a chain) and R-Shadow's stage (featuring a shield and spear).

Following the official game order list, Mega Man: Dr. Wily's Revenge (MMI for the GB) doesn't match up normally (between 2 and 3) as the time before 3 Wily is supposedly working with Light building the MM3 robots and Gamma. MMII for gameboy has a similar issue because Wily is supposedly dead (to their knowledge not the player's) after 3 making his appearance in 4 more of a surprise to Mega Man.

But you can adjust the timing a bit more, say Wily stole the MM3 bots and Gamma's body as the lead up into Dr. Wily's Revenge and didn't return attacking with the MM3 bots for some time afterwards (cause face it, he did not magically just STEAL that thing in the time it took Mega to fight Proto).
This could mean the events go MM1 > MM2 > The creation of the MM3 bots and Gamma > MMI > MM3
And that Wily's big return after 3 was stealing the Time Skimmer and Mega just didn't think he was manipulating Cossack.
But now with the thought that Wily had Gamma's body and not the control unit (first form) designed to remote control the entire thing it can be assumed he was designing a way to control Gamma (the cockpit second form), which could allow the inclusion of the first PC game as a motive to stealing the super computer able to control robots, to use with Gamma, fitting PC after MMI and before MM3.
But that is all Theory.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on June 15, 2016, 12:34:45 AM
Weren't the Megaman 3 robots (including Gamma) made by both Light and Wily though? That's sort of similar with Megaman 4, 6 and 7 too - instead of getting Dr. Light to make them, he kidnapped Cossack to do his dirty work in MM4, and for MM6 "Mr. X" got other people from around the world to design battle robots for a tournament prior to MM6 while he made his own behind the scenes (the MM7 robots), then quickly stole the eight winners and reprogrammed them to destroy Megaman so he could take over the world without the pesky blue bomber being in the way. The MM5 robots were clearly his own too (you don't even need to look at the DWN codes), he even admitted in-game to framing Proto Man and creating the Dark Man robots.

I also don't believe the story of Shadow Man being from another planet at all - most likely Wily also made him behind the scenes without the help of Dr. Light, but needed an excuse to get him "repaired" (more like, completed) inside the lab (he also pulled the exact same stunt with Bass in MM7, who also needed "repairing"). Shadow Man is the most active of the eight bosses and most likely would not have been created under the supervision of Dr. Light as he would serve no meaningful purpose. Shadow Man is also too similar to Quick Man in combat, although is less random in moves, slides instead of running and only fires his Shadow Blades on the ground rather than in mid-air - clearly Wily used his own plans and made a new robot from Quick Man's schematics, as well as making the Doc Robots (I'm sure Light didn't help create these monstrosities either - almost of note, they only use programs and weapons from Megaman 2, of which the 8 Robot Masters in that game were all Wily's own designs).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 17, 2016, 04:28:32 PM
Official sources actually explicitly say that Shadow Man is of alien origin though
Also, of all the Robot Masters, Wily only built about 35 of them by himself
The MM2 guys, the MM5 guys, Junk Man, Turbo Man, Slash Man, Spring Man, Sword Man, Frost Man, Grenade Man, the Genesis Unit, the Mega Man Killers, Bass, Ra Thor, Doc Robot, Dark Man, Fake Man, and King
All the others were either stolen and modified, alien space robots from space, or recruited by King.
Ground Man is special, though. He wasn't recruited by King, or built by Wily. King built Ground Man himself
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 17, 2016, 06:54:41 PM
None of the MM&B RMs besides King was made by Wily? Wow, I knew Coldman was one of Light's robots, but would never have guessed something similar about the rest. It's especially surprising with Tenguman actually. He really seems like he'd be a Wily bot.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 20, 2016, 01:33:26 PM
Haha, it's not that surprising that people don't really know the origins of the non-NES Robot Masters
These here are all from the Field Guide, except Magic, who was taken from the SNES version of MM&B

Freeze was made to test clean, non-polluting energy sources
Junk was built out of trash by Wily, to help him scavenge for spare parts at the garbage dump
Burst used to stand guard at a chemical manufacturing plant
Cloud was created for weather control
Spring was built our of 2000 springs by Wily, to be a lightweight combat robot
Slash was built by Wily, based on Pluto, to help clear out trees for the construction of more castles
Shade was an attraction at an amusement park
Turbo was built out of Wily's old car
Tengu was made to create artificial typhoons for experiments. He joined King's army to get revenge on Mega Man
Astro was an educational robot at a planetarium, who could create alternate dimensions. He was kidnapped AGAIN by King, and forced to enter his army
Sword was built by Wily because Wily stole a huge sword from a museum, but none of the other robots he had built could even lift it
Clown was originally an amusement park attraction (the MM8 manual instead says Wily rescued him from the set of a cancelled Sci-Fi show)
Search was a surveillance robot, but Wily stole him and gave him a second head
Frost was built by Wily using spare parts from Clown Man
Grenade was built by Wily to blow up stuff, including himself
Aqua managed water quality at a waterworks bureau (The Field Guide says he was built by Dr. Light, but this might be a mistake??)
Dynamo was a tour guide at a power plant. He used to love people, but after King "upgraded" his power generator, people would not go near him, and this isolation made him hate everyone
Cold was built by Dr. Light to preserve Dinosaur DNA in Light Labs (why did Dr. Light need Dino DNA???? Nobody knows...)
Ground originally was built by King to search ancient ruins for treasure
Burner was tricked by King into thinking a bomb was planted inside him, and he would blow up if he didn't burn one forest every day
Pirate was designed to attack other ships at sea, and will do so under any circumstances. It's not specified why he joined King's army, but based on another part of his description in the Field Guide, King probably bribed him with money
Magic was part of a circus troupe, but he joined King in order to show off
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on June 20, 2016, 10:35:59 PM
Wow, that's some great info! Odd how it isn't shown more often honestly.
Quote from: "Geno"
Tengu was made to create artificial typhoons for experiments. He joined King's army to get revenge on Mega Man
I love that attention to detail. Tenguman's the most likely to attempt getting revenge on Megaman since he's one of the most smug and arrogant robot masters, which perfectly matches with his tengu theme.

Though I really want to know who were the creators for all those other robot masters!
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on June 22, 2016, 11:42:58 PM
Quote from: "BiscuitSlash"

Though I really want to know who were the creators for all those other robot masters!

Acording to the Wiki, in the comics, Plant man was created by someone named Dr. Astil (http://megaman.wikia.com/wiki/Pedro_Astil)
Title: Re: Things in Megaman that you never noticed before until re
Post by: fortegigasgospel on June 23, 2016, 03:23:15 AM
Mega Man 5 didn't see release in Vietnam because of Napalm Man, named after a type of bomb used during the Vietnam War, due to the inhuman way it works.
Mega Man 6 almost didn't see an international release at all due to a decline in popularity of Mega Man out side of Japan (because of the Super Nintendo which the blue bomber hadn't moved to yet) on top of the worry that the bosses might be considered offensive (Yamato, Tomahawk, and Flame mostly). This caused Knight Man's designer to almost not receive his golden copy of the game. It wasn't until a 3rd party company agreed to translate the game for Capcom that it saw international release and Knight Man's designer got his special copy.

More info I did know I want to share for those who might not know:
In Mega Man 5, Dark Man's whistle is a lower pitch then Proto Man's, he is also a slightly darker shade.

The Mega Man (World) III for Gameboy's credits song, Justice March, is the only song to have an actual name in game before Mega Man 7.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Astro Seraphim on June 27, 2016, 08:32:18 PM
Someone has probably pointed this out before but.
A robot named Bondman was supposed to be in Mega Man (1) along with the 6 other ones. It would've been really neat if they had used him in Powered Up instead of Oilman or maybe Timeman.


Why does Dr. Light need to time travel, anyways?
Title: Re: Things in Megaman that you never noticed before until re
Post by: PressStart on June 28, 2016, 04:24:44 PM
Quote from: "Astro Seraphim"
Someone has probably pointed this out before but.
A robot named Bondman was supposed to be in Mega Man (1) along with the 6 other ones. It would've been really neat if they had used him in Powered Up instead of Oilman or maybe Timeman.


Why does Dr. Light need to time travel, anyways?
I dunno but that reminds me that he made that time machine that got stolen in the 2nd episode of "Mega Man: Upon a Star" (and then again in the Ruby-Spears cartoon). One might think Dr. Light is making these dangerous things for Dr. Wily on purpose!!

And of course, this was Inafune's statement about reviving Bond Man in Mega Man: Powered Up: (http://www.themmnetwork.com/blog/2010/08/16/bond-man-the-phantom-robot-master)

Quote
"I thought about reviving Bond Man, but it was a little tough. What we could present in Rockman Rockman was a little different than the time that I created Bond Man. So rather than throwing him in hastily, I decided to leave Bond Man as the 'legend' he is, and I created two new characters instead."

Like many other things in the Mega Man series, seems like they wanted to leave him mysterious (which is nice sometimes).
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on June 29, 2016, 12:44:38 PM
Quote from: "fortegigasgospel"
It wasn't until a 3rd party company agreed to translate the game for Capcom that it saw international release and Knight Man's designer got his special copy.
It wasn't just "a third party", it was Nintendo of America itself. Since Wind Man and Knight Man were designed by North Americans, Nintendo took it upon themselves to translate and release the game in North America. This makes the box and manual for the game kinda odd when compared to the other MM games. It looks more like a late-NES first-party title from the box design, and CAPCOM is only mentioned once in small text in the first page of the manual. (Also, Mega Man's the most on-model he would ever be on the boxart until MM8. The people at Nintendo of America knew how to draw Mega Man better than the people at CAPCOM USA)

Quote from: "Astro Seraphim"
Why does Dr. Light need to time travel, anyways?
In the games, time travel is only used twice, in Mega Man II, and Mega Man - The Wily Wars. In II, Wily got ahold of an experimental time machine at this "Chronos Institute" place. Dr. Light didn't even make it
And in Wily Wars, it's not specified how, but Wily was able to travel to the times of MM1, MM2, and MM3, to mess up the timeline, and Dr. Light just builds another time machine out of nowhere so that Mega Man can go stop him

So Dr. Light needs time travel so that Mega Man can stop Wily from screwing up everything



And going back to the Knight Man thing, I'm happy there is one Robot Master who was designed by a Canadian, haha
Even if Knight isn't really one of my most favourites
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on July 03, 2016, 12:46:41 AM
One Mega Man thing I never noticed until recent is that CLOCK MEN ARE THE BEST ROBOT MASTERS EVER

(https://66.media.tumblr.com/c10d08c25acc737439613d4e05445c80/tumblr_o9pr6iuas11swyyfwo1_250.gif)
Look at this little dance they do as an intro animation!!

It's a shame he won't be able to do his little dance in 8BDM
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on July 03, 2016, 11:58:06 PM
I actually learned a few neato things about Robot Master NetNavi countereparts
You thought Shark Man from Mega Man 3 PC having a NetNavi was wacky?

Both Aircon Man and Clock Men from Rockman & Forte: Challenger from the Future, also have NetNavi versions!

AirconMan.EXE was in the first Mega Man Star Force game. The English version renamed him to ThermoMan, much like how AquaMan.EXE became SpoutMan.EX

ClockMan.EXE is from Rockman EXE Operate Shooting Star. He time travels, just like The Dimensions do in RM&F2!


Also, I learned that MagicMan.EXE is NOT the actual NetNavi counterpart to Magic Man. HatMan.EXE is. The IRL designer of HatMan.EXE specifically based his design off of Magic Man, and the only reason why they didn't name him the same name, is because there was already another MagicMan.EXE (who was originally supposed to be WizardMan.EXE)
Title: Re: Things in Megaman that you never noticed before until re
Post by: Zynk on July 06, 2016, 12:48:13 PM
^According to MMKB, these guys were not based on them other than having similar names.
Title: Re: Things in Megaman that you never noticed before until re
Post by: BiscuitSlash on July 06, 2016, 03:47:48 PM
So I noticed that Ray from Mighty No. 9 kinda looks like Zero from Megaman X.

In Japanese, the number 0 can either be said as ?? (Zero, pronounced zeh-roh), or ?? (rei).

To however created Ray, I see what you did there!  :D
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on July 08, 2016, 01:26:28 AM
You know how everyone says, like, how "Mega Man games usually have all eight bosses available at the start of the game"?
Well, that's not exactly true

Counting all the Classic games, 11 of them start off with all Robot Master bosses
Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man 9, Mega Man 10, Mega Man's Soccer, Mega Man PC, Mega Man 3 PC

And counting all the ones that start off with a few, and unlock more later...
Mega Man 7, Mega Man 8, Mega Man & Bass, Mega Man: Dr. Wily's Revenge, Mega Man II, Mega Man III, Mega Man IV, Mega Man V, Mega Man - The Wily Wars, Rockman & Forte Challenger from the Future, Rockman Strategy
and you get 11 games

So they're equal
And while I did count licensed games, since there are two licensed games in each category, they're still tied if you don't count them

(And the reason why people think 8 bosses at once is more common is because all the "main" games in the "all robot masters at once" category are the NES (and NES styled) ones. All the ones in the "not all at once" category are exclusively non-NES)
(And I counted Wily Wars under "at few at a time" because the Wily Tower Robot Masters are not available until you beat 38 other bosses)
Title: Re: Things in Megaman that you never noticed before until re
Post by: NemZ on July 09, 2016, 05:45:34 AM
The wily wars should not be listed with the second category.  The genesis unit is effectively on the level of doc robot or killer, not RMs.

Arguably Dr. Wily's Revenge shouldn't either since they're just boss fights and not actual stages.
Title: Re: Things in Megaman that you never noticed before until re
Post by: *Alice on July 10, 2016, 07:07:23 PM
What about Megaman for Game Gear?
Title: Re: Things in Megaman that you never noticed before until re
Post by: fortegigasgospel on July 14, 2016, 10:08:17 PM
Duo is weird in his coloring, for the most part he uses the same primary color as everyone else, but his secondary color is vastly different in some weapons.
Though he only featured this in a single game in which Proto a secondary color, and Bass' were regulated to his gems.

While it doesn't account for MM9, Proto using Mega's color changing set up (where his suit actually changes colors) was needed in 10, since Rebound Striker and Triple Blade both use the same primary color in game. Bass using this also helped though Bass would have still used the secondary color on his gem, though climbing ladders would have made it impossible to know which weapon was on without shooting.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on July 21, 2016, 08:54:35 PM
Quote from: "Geno"
It looks more like a late-NES first-party title from the box design, and CAPCOM is only mentioned once in small text in the first page of the manual. (Also, Mega Man's the most on-model he would ever be on the boxart until MM8. The people at Nintendo of America knew how to draw Mega Man better than the people at CAPCOM USA)
Looks great alongside the PAL versions of 3, 4 and 5 (and the German version of 2, although I don't own it, I have the regular PAL-A version where he looks like RoboCop instead). Who knows what drugs Capcom's international artists were on back then. I always thought the US depiction of Megaman in 3, 4 and 5 looked like Alfred E. Neuman (the What, Me Worry? kid) from MAD Magazine. So glad they redrew his face in the European versions (or with 3, remade the entire boxart and turned Dr. Wily into my namesake - look at his hair!)
Title: Re: Things in Megaman that you never noticed before until re
Post by: hauleroftrees on August 01, 2016, 04:29:21 PM
I thought the Flash Stopper was another name for the Time Stopper  :mrgreen:
Title: Re: Things in Megaman that you never noticed before until re
Post by: Megaman94 on August 02, 2016, 04:32:13 AM
Quote from: "hauleroftrees"
I thought the Flash Stopper was another name for the Time Stopper  :mrgreen:

Time Stopper = Flash Man

Flash Stopper = Bright Man

Although sometimes i got to correct myself when I start to call Time Stopper the wrong name, because usually the weapon has the first part of the robot's name in it.

Metal Man = Metal Blade
Bubble Man = Bubble Lead
Air Man = Air Shooter
Fire Man = Fire Storm
Ice Man = Ice Slasher

However, some weapons break this rule

Guts Man = Super Arm
Elec Man = Thunder Beam
Wood Man = Leaf Shield
Toad Man = Rain Flush
Burst Man = Danger Wrap
Title: Re: Things in Megaman that you never noticed before until re
Post by: Heihachi_73 on August 04, 2016, 07:10:53 AM
Does that mean Bright Stopper should be Time Man's weapon? :)

Shade Man's Noise Crush also qualifies as a rule-breaker (and a game-breaker too against Turbo Man!)

Atomic Heat and Wood Shield need to become weapons now.
Title: Re: Things in Megaman that you never noticed before until re
Post by: Geno on August 05, 2016, 09:51:44 PM
Quote from: "Megaman94"
However, some weapons break this rule
There's quite a few that do that
Guts Man = Super Arm
Elec Man = Thunder Beam
Flash Man = Time Stopper
Heat Man = Atomic Fire
Wood Man = Leaf Shield
Bright Man = Flash Stopper
Toad Man = Rain Flush
Burst Man = Danger Wrap
Cloud Man = Thunder Bolt
Spring Man = Wild Coil
Shade Man = Noise Crush
Turbo Man = Scorch Wheel
Tengu Man = Tornado Hold
Astro Man = Copy Vision
Clown Man = Thunder Claw
Search Man = Homing Sniper
Frost Man = Ice Wave
Grenade Man = Flash Bomb
Aqua Man = Water Balloon
Dynamo Man = Lightning Bolt
Ground Man = Spread Drill
Pirate Man = Remote Mine
Splash Woman = Laser Trident
Galaxy Man = Black Hole Bomb
Pump Man = Water Shield
Sheep Man = Thunder Wool
Nitro Man = Wheel Cutter
Volt Man = Force Field
Dyna Man = Nuclear Detonator
Wave Man PC = Water Shooter

Also, all the ones from V, RF2, and Strategy don't have the Robot Master's name in them

Also, you could possibly count Cut Man's Rolling Cutter and Strike Man's Rebound Striker, though their names are there, they're part of a larger word
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Geno on August 14, 2016, 02:32:24 AM
I was looking at some MM7 sprites when I noticed something
MM7 uses no less than four differently styled sets of Dr. Wily sprites during the game!
(http://cutstuff.net/molly/DBBKUP/mm7wilys.png)
From left to right, there's in the UFO, in the Wily Machine, Wily on his own, and in the Wily Capsule
UFO Wily has super detailed hair that's also shaped similarly to his MM1 artwork. His skin also only uses two shades and an outline colour, wheras the other Wilys use three shades and an outline colour. UFO Wily's mustache is also "poofier" than the other Wilys
Machine Wily has a noticeably large forehead, making him seem somewhat off-model. His pupils are smaller than UFO and Capsule Wilys, and the same size as "normal" Wily. While not a lot of hair is visible, it seems to be less detailed than UFO Wily's. Machine Wily also has differently shaped ears than the other Wilys
"Normal" Wily is the one we all know. His hair is a bit more like how it's supposed to be in post-MM2 games, but still not quite the same as how it's depicted in artwork. His face is detailed somewhat similarly to UFO Wily, except with bigger eyes and a droopier mustache. Also with softer shading and no shininess on his forehead
Capsule Wily, I only included because his hair is the closest to the hairstyle that Wily has in all the game artwork. Additionally, he has some oddly large pupils when compared to the size of the rest of his eye

and that's all for a ridiculously long comparison of dr. wily sprites from a game that many people seemingly don't care about
Title: Re: Things in Megaman that you never noticed before until recent
Post by: LemonPig on August 14, 2016, 06:20:00 PM
I have noticed that there are 17 sigmas in the mmx series,not 16, bcause nobody counted sigmas dog from x1
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Promestein on August 17, 2016, 12:03:31 AM
On an earlier page, it was asked 'why does Mega Man have those little holes on the bottoms of his feet'?

I think it's a minor Gundam reference. Like how Proto Man references Char, his shield is a recolored Gelgoog shield, Sniper Joes are references to Zakus, and ZX Advent references every single Gundam timeline that existed at that point.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Heihachi_73 on August 17, 2016, 02:56:08 AM
Messing with cheats...

In Megaman 3, if you die while retrieving the weapon from a defeated Robot Master (e.g. the game is filling up the weapon energy in the menu before it goes to the "You Got" screen), you are put back into the hallway to fight the boss again, but you also get to keep the weapon. Of course, you can't actually die after beating a boss since the game locks the controls, and there are no bottomless pits or spikes in the Robot Master rooms anyway. The only way to do this is to get Megaman to fall into a bottomless pit by hacking his vertical position in the game RAM.

Change Megaman's vertical position (NES RAM 0x3C0, at least on the US version, haven't checked Rockman 3 or the European version) to a high number like 0xF0 (240 decimal) after defeating the boss while the weapon energy is filling up; when the game unpauses itself, Megaman will fall into the abyss and the game will respawn you instead of taking you to the "You Got" screen. Note: You do not get Rush Jet or Rush Marine if you do this against Needle/Shadow, only the Robot Master weapon. If you kill Megaman before the menu screen shows up, the weapon glitch won't happen. Note: When this is done in Shadow Man's boss room, Megaman will fall through the floor into another boss hall, simply keep poking 0xF0 before the screen scrolls into that room so he falls into the abyss before he can teleport out (if he teleports, "You Got Shadow Blade and Rush Marine"). Note 2: Don't freeze Megaman's height when he is teleporting, as the game will get stuck for ages (if not forever) even if you have disabled the cheat.

If you get a game over after doing this, you get to keep the weapon too, even if you go back to the stage select instead of continuing on the same stage, and the Robot Master is still not considered defeated so you can go back into their stage even though you have the weapon! Note: If you reset the game and attempt to use the password it gave you, you will not get the extra weapon(s) - it's the same password you get depending on how many bosses you defeated (and of course, 0-9 energy tanks). In other words, if you decide to glitch every single weapon and 9 energy tanks for a killer password, it won't happen, all you'll get is plain old red A6 (assuming you have 9 tanks) and/or any bosses you defeated without glitching. Lastly, since you didn't actually receive the Rush Jet and Rush Marine, remember to fill up on both if you need them (use the Shadow Blade/Spark Shock weapon select glitch and Gemini Man's stage to refill both - RM needs Gemini Man's stage since there are no other water sections until the Doc Robot/Wily stages when you have everything anyway).

Just some interesting/useless info if someone wants to reprogram the game to add a kaizo trap or whatever. :)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: fortegigasgospel on August 17, 2016, 03:42:38 AM
On an earlier page, it was asked 'why does Mega Man have those little holes on the bottoms of his feet'?

I think it's a minor Gundam reference. Like how Proto Man references Char, his shield is a recolored Gelgoog shield, Sniper Joes are references to Zakus, and ZX Advent references every single Gundam timeline that existed at that point.
It could be, but in game it is often where the thrusters come from, since you know, robots are heavy. In the X series (and even Bass himself) those are where the flame of their dashes come from.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Promestein on August 17, 2016, 07:55:23 AM
The RX-78-2 Gundam also has thrusters there. Maybe I should have been more clear in pointing out the connection.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Geno on August 24, 2016, 04:07:08 AM
I just learned that each Robot Master stage theme in MM10 is done by each composer who did past Mega Man games

Most notably, Strike Man, Chill Man, and Blade Man were done by the MM7, MM8, and MM&B composers respectively

Though, listening to those themes, the percussion in Chill Man does remind me of MM8. And the general "feel" of Blade Man makes me think of MM&B, haha

Makes me appreciate the MM7, MM8, and MM&B remixes i found of those themes even more
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Geno on September 04, 2016, 09:48:07 PM
Remember that stupid palette thing I found out in Dark Man Stage 1?

Stone Man Stage has a similar thing
(http://i.imgur.com/2XH3YRy.png)
This room! Has odd little magenta platforms that get recoloured later in the stage
if you actually go to the later place and come back
(http://i.imgur.com/yfldj50.png)
they're peach!

Other tiles in the first half are also affected by this.
The background in the first room would probably also be affected.... but there's no way to get back to that room unfortunately
Title: Re: Things in Megaman that you never noticed before until recent
Post by: fortegigasgospel on September 04, 2016, 10:38:56 PM
Remember that stupid palette thing I found out in Dark Man Stage 1?

Stone Man Stage has a similar thing
(https://66.media.tumblr.com/b96907f156932cdae58f4559adf95bed/tumblr_od01ihJET91swyyfwo1_250.png)
This room! Has odd little magenta platforms that get recoloured later in the stage
if you actually go to the later place and come back
(https://67.media.tumblr.com/7b3b0c48be2e4046a8a767844a8f2e73/tumblr_inline_od016pXRg41s2jc3w_540.png)
they're peach!

Other tiles in the first half are also affected by this.
The background in the first room would probably also be affected.... but there's no way to get back to that room unfortunately
There will also be an M Tank in that room, if you do not have one in your inventory already.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Hilman170499 on September 06, 2016, 04:31:27 PM
Several days ago, I found out something interesting about Bass' profile.
He, along with his sidekick Treble, are named after clefs.

Then, after thinking about it thoroughly, I realised that the crest on Bass' head looks like sideways bass clefs stacked one on top of the other(without the dots, of course).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: fortegigasgospel on September 06, 2016, 06:09:03 PM
Most of the "major" robot characters are actually all musical terms, save for "Proto Man"'s overseas name.

Mega Man = Rock Man who was also "Rock" before being turned into a fighting robot.
Roll = combined with Rock you get the Rock and Roll genre.
Proto Man = Blues genre
Bass + Treble = The clefs. Japanese names: Forte means to play notes loud and powerfully (fitting of his personality), while Gospel is a music genre, mostly religious music.
Duo = Referencing a duet, when 2 people sing or play together.
Enker = Enka which is a traditional Japanese music style.
Punk = Punk music
Quint = Quintet is a group of 5 members
Ballade = Ballads are a poem or song narrating a story in short stanzas.
Beat = all music have a "beat" usually associated with the tempo.
Tango = a type of dance.
Reggae = a popular Jamaican genre of music.
Rush = All I got is the band and it is possible that was coincidence.
Eddie is the only main games one I can't think of what he would be if he even is.

Archie Comics brought us:
Tempo = the speed of the music.
Solo = When one person plays or sings by them self.
Trio = When three people play or sing together.

I guess even Fan could fit the premise of musical terms, and I don't think I would need to explain what he would be.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: GameAndWatcher on September 06, 2016, 08:28:52 PM
Most of the "major" robot characters are actually all musical terms, save for "Proto Man"'s overseas name.

Mega Man = Rock Man who was also "Rock" before being turned into a fighting robot.
Roll = combined with Rock you get the Rock and Roll genre.
Proto Man = Blues genre
Bass + Treble = The clefs. Japanese names: Forte means to play notes loud and powerfully (fitting of his personality), while Gospel is a music genre, mostly religious music.
Duo = Referencing a duet, when 2 people sing or play together.
Enker = Enka which is a traditional Japanese music style.
Punk = Punk music
Quint = Quintet is a group of 5 members
Ballade = Ballads are a poem or song narrating a story in short stanzas.
Beat = all music have a "beat" usually associated with the tempo.
Tango = a type of dance.
Reggae = a popular Jamaican genre of music.
Rush = All I got is the band and it is possible that was coincidence.
Eddie is the only main games one I can't think of what he would be if he even is.

Archie Comics brought us:
Tempo = the speed of the music.
Solo = When one person plays or sings by them self.
Trio = When three people play or sing together.

I guess even Fan could fit the premise of musical terms, and I don't think I would need to explain what he would be.

Also, while not robots themselves, Dr. Cossack and Kalinka are named after Russian dances.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: fortegigasgospel on September 06, 2016, 09:38:22 PM

Also, while not robots themselves, Dr. Cossack and Kalinka are named after Russian dances.
I did not know that one.
Also while on topic of the not robots.
Light, Wily, and Cossack are named after Thomas Edison (Thomas Light), Albert Einstein (Albert Wily), and Mikhail Sergeyevich Gorbachev (Mikhail Sergeyevich Cossack)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Geno on September 11, 2016, 12:37:52 AM
I just realized that the special SFX for Ballade Cracker in MM10 are (rather poor IMO) attempts to mimic the regular shooting and explosion sounds from the latter 3 Game Boy Mega Man games (which Ballade Cracker uses in MMIV)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Fourthwallbreak on September 11, 2016, 01:11:23 AM
I had never noticed that the games were fun until recently because I had never played any but MM1 until my birthday when I bought Legacy Collection.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: LemonPig on September 11, 2016, 11:40:29 AM
I noticed that in megaman x5,Dynamo says "Adios amigo"when you beat him,wich makes me think that dynamo was created in spain,because those are spanish words(im from argentina,i know spanish very well)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: fortegigasgospel on September 11, 2016, 07:33:49 PM
Adios and sayonara (Spanish and Japanese for "goodbye" respectively) are actually both commonly used in the US. In X5 all his voice lines were removed completely (unlike X and Zero who were the only ones that didn't have their in game voice lines removed in X5) but right before he teleports out he says "janai" which roughly means "later."
When I recently went through X5 and X6 my fiance actually pointed out that Dynamo kinda looks like a cowboy (at least to her), cause his head kinda looks like a cowboy hat
(click to show/hide)
Which sparked me to look at him closer, even his buster kinda looks like a revolver (and he has a sight on it for some reason but that isn't relevant). So possibly the English writers for X5 saw him at first glance and also thought cowboy, which adios amigo is actually commonly used by (at least in movies and TV)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: LemonPig on September 13, 2016, 04:22:45 PM
I noticed that there aren't 2 characters  from different sagas wich are final bosses or main antagoins and share a word in their name,expect gamma and gamma sigma (from mmx6 i think)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Geno on September 19, 2016, 08:41:54 PM
I just noticed a neat thing
You all know the North American MM2 box art, right?
(click to show/hide)
A lot of people seem to mainly focus on the fact that it seems to depict Dr. Light sending the Robot Masters after Mega Man, but I noticed something odd about the environment around the characters

The box art depicts a stage with large steel platforms above lava, with walls that feature a design that prominently features hexagons, and there are large orbs in the distance
The area on the box seems to look more like a combination of Bomb Man Stage and Fire Man Stage, rather than any environments that are actually from MM2

That kinda makes it unique when compared to the other MM2 box arts, which all show the MM2 Skull Castle
(and, all the MM1 ones feature Dr. Wily's Robot Manufacturing Factory from that game)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: GameAndWatcher on September 19, 2016, 09:21:36 PM
I cannot believe I didn't notice that Magma Man was supposed to be a frickin' volcano until recently. I feel stupid for not noticing sooner.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: kirbymariomega on September 19, 2016, 10:16:03 PM
in replaying mega man v, i just realized that neptune's stage is i think the only one in the whole classic series with a screen transition that isn't just two screens shifting -- the one in which you're going from the outer portion of... whatever marine space vessel neptune lives in to the interior!
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Geno on September 19, 2016, 10:56:52 PM
I believe Charge Man Stage in Mega Man IV also has a similar screen transition
(I dunno, maybe even the NES MM5 version as well???)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: kirbymariomega on September 19, 2016, 11:54:26 PM
completely forgot about charge man's stage -- in the nes version alone, there are two transitions like that
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Xhatahx on September 23, 2016, 09:06:15 AM
I just realized that Wily Tower's soundtrack is awesome! Mega Water S, Wily stages 1 and 4, and the ending theme are amongst the best themes in the series! The only problem is the boss theme, but then again, the Megaman series rarely gets (Robot Master) boss themes right.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Geno on October 02, 2016, 01:43:00 PM
I just realized that the versions of Atomic Fire and Power Stone in the arcade games are literally just Flame Blast and Water Wave

I wonder if they originally planned to put Flame Man and Wave Man in the games, but ended up replacing them with Heat Man and Stone Man?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: fortegigasgospel on October 02, 2016, 07:12:03 PM
I just realized that the versions of Atomic Fire and Power Stone in the arcade games are literally just Flame Blast and Water Wave

I wonder if they originally planned to put Flame Man and Wave Man in the games, but ended up replacing them with Heat Man and Stone Man?
Na, Atomic Fire functioned like that in the first arcade game as well in which Heat was in the MM1~2 set. Also it functions more like Heat Man's actual Atomic Fire. As for Stone, I guess they figured the original might be too broken. Though wish they changed the name at least.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: GameAndWatcher on October 20, 2016, 02:36:24 AM
I'm not sure if this was intentional, but does Hard Man look like a cement mixer to anyone else?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Geno on October 21, 2016, 03:43:27 PM
I was playing the Mega Man Game Gear game for some reason, and as I was trying to destroy a Springer in Quick Man stage, I noticed something odd was going on...
(click to show/hide)
namely, the infamous lasers change colour with Mega Man!
(Also, I gotta say, they look much nicer in light blue than they do in the icky orangy colour in the NES version)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: noVva on October 21, 2016, 09:53:32 PM
in my childhood i was thinking megaman was a kid with a robotic suit

and megaman and roll were couples

i dont know that happens to me when you first watch the megaman battle network anime before playing the classic megaman


and i tought too that zero was a women
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Heihachi_73 on October 22, 2016, 06:37:27 PM
Having recently bought Rockman 5 Complete Works, I have found the MM5 Dark Man stage palette quirk doesn't happen on the PlayStation; the ground is always blue rather than purple.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: MusashiAA on October 27, 2016, 05:22:44 PM
So I just realized:

Mothraya, the Cossack Stage 1 boss pays homage to Toho's kaiju, Mothra.

Then I thought "where's Godzilla, then". Well, it's in Slash Man's stage: the gian t-rex that chases Mega Man, called King Gojulus.

And then I thought "what about the Wily Stage 2 boss", and yup, he and his babies are based on Daiei Film's Gamera, another famous kaiju.

And then I thought "well, there must be more!", and I assume Mecha Dragon is coincidentially the closest we'll ever get to a homage of Toho's King Ghidorah.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: BlastDaSky on October 30, 2016, 02:49:18 PM
I just noticed that mm zero 4 is the only game in wich you start with some skills(max charge for 3 weapons and saber combox3)
Title: Re: Things in Megaman that you never noticed before until recent
Post by: BlastDaSky on October 30, 2016, 06:01:23 PM
I just noticed that Trinitro man's dead may be influenced by Phantom's dead in MMZ1(Because both try to kill the protagonist before/after dying).
Title: Re: Things in Megaman that you never noticed before until recent
Post by: fortegigasgospel on October 30, 2016, 06:57:09 PM
I just noticed that Trinitro man's dead may be influenced by Phantom's dead in MMZ1(Because both try to kill the protagonist before/after dying).
Ew unlimited in our official discussion, also Trinitro's death only happens if you kill him by destroying his container, since you are causing an explosion of a robot who has an extremely combustible liquid inside him, so it isn't him "trying" to it is a result of blowing him up.
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Heihachi_73 on August 07, 2017, 07:41:12 PM
The weakness order of the Megaman 1 bosses is perfectly interleaved on the pause screen: B, E, G, I, C, F. BGCEIF is one of the easiest ways to get through the stages too!

Of course, you don't get to see the pause menu with all weapons showing until you have beaten every Robot Master in the game, but still...
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Ivan1997 on August 21, 2017, 05:20:11 AM
Most of the "major" robot characters are actually all musical terms, save for "Proto Man"'s overseas name.

Mega Man = Rock Man who was also "Rock" before being turned into a fighting robot.
Roll = combined with Rock you get the Rock and Roll genre.
Proto Man = Blues genre
Bass + Treble = The clefs. Japanese names: Forte means to play notes loud and powerfully (fitting of his personality), while Gospel is a music genre, mostly religious music.
Duo = Referencing a duet, when 2 people sing or play together.
Enker = Enka which is a traditional Japanese music style.
Punk = Punk music
Quint = Quintet is a group of 5 members
Ballade = Ballads are a poem or song narrating a story in short stanzas.
Beat = all music have a "beat" usually associated with the tempo.
Tango = a type of dance.
Reggae = a popular Jamaican genre of music.
Rush = All I got is the band and it is possible that was coincidence.
Eddie is the only main games one I can't think of what he would be if he even is.

Archie Comics brought us:
Tempo = the speed of the music.
Solo = When one person plays or sings by them self.
Trio = When three people play or sing together.

I guess even Fan could fit the premise of musical terms, and I don't think I would need to explain what he would be.

How about Clash Man (Crash Man's Japanese/MMIIGB name) = named after the band "The Clash"?
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Heihachi_73 on August 26, 2017, 03:03:35 AM
The Robot Masters beyond the first game were created by people (kids) rather than Capcom themselves. "Crash" is fitting however, especially if you're firing like an idiot and making the Robot Master jump all over the place, there will most certainly be collisions if you do that. Crash Bombs also "crash" into a wall and lock on before detonating; the word "clash" just doesn't seem to fit anything (on a side note, "crush" also sounds similar in a Japanese accent).

Dr. Right's name also makes more sense than Light, when comparing the meaning of "Right" (not the → direction) against the word "Wily".
Title: Re: Things in Megaman that you never noticed before until recent
Post by: Heihachi_73 on March 08, 2018, 02:10:12 PM
Megaman 2: The HAWBQFMC stage order strikes again in the boss rematch stage in a top to bottom pattern:

Code: [Select]
H    F
A    M
W BQ C

On the Wily Wars, if you pause the game when Flash Man or Doc Flash is using the Time Stopper, you can jump and fire after resuming even though you're supposed to be frozen in place, although you still can't walk until it wears off.

Speaking of the Wily Wars, Robot Master weapons from all games work on all enemies and bosses, even though the game never intended you to have weapons from a different game outside the Wily Tower e.g. Metal Blades in MM1, Thunder Beam in MM2 or Leaf Shield in MM3. Of course, it requires a memory cheat to change your weapon on the fly, but it's still interesting that all weapons were programmed to have damage data and/or deflection properties on enemies, Robot Masters and Wily bosses (including the Doc Robots), including those which cannot be hit in-game due to not being in the Wily Tower stages where any weapon can be used.

Maybe Capcom's original idea was to also have every single enemy boss in the game after unlocking Wily Tower, but ran out of cartridge space and had to settle for only three bosses (the Genesis Unit) and a very small set of Wily stages (not to mention the Wily Capsule being part of the Wily Machine itself instead of being the final stage).

After all, it is strange that Wily Tower is missing the boss rush found in every other game in the series, as well as the fact there are only three Genesis Unit bosses despite there being four major Journey to the West characters. While you do fight Buster Rod G twice in separate battles, it's essentially two different bosses with completely different AI (and weapons, literally a rod and a buster respectively) rather than a rematch. Why they didn't make a fourth Genesis Unit boss to keep with the Journey to the West theme instead of fighting the Monkey King twice is anyone's guess.