So I decided to make a new map-pack, or at least a demo of one, featuring Mega Man stages remade in new styles using graphics from Wily Wars, devamped to NES style. Unfortunately, as I'm inserting new graphics, it's going to be a hard trip to make these maps, as well as make new map layouts. I'm only relatively new to Doom Builder 2, so I don't know more advance stuff, like how to offset floor graphics, proper use of tags, animation, floating sectors separated from the top ceiling to the bottom floor, etc etc. I started with Metal Man's stage, and so far, this is how it's going:
(http://orig03.deviantart.net/14c0/f/2015/098/c/8/screenshot_doom_20150408_123432_by_cheeyev-d8oxa97.png)(http://orig08.deviantart.net/20df/f/2015/098/d/4/screenshot_doom_20150408_123425_by_cheeyev-d8oxa9b.png)(http://orig03.deviantart.net/fb14/f/2015/098/e/7/screenshot_doom_20150408_123420_by_cheeyev-d8oxa9m.png)(http://orig08.deviantart.net/d535/f/2015/098/f/e/screenshot_doom_20150408_123409_by_cheeyev-d8oxa9q.png)
You can download the current WAD for this stage here. (https://drive.google.com/file/d/0B2zk8Q09NqACOFFYVE5rWmZNMDQ/view?usp=sharing) Any criticism or help for me?