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Author Topic: Unholy Classes/Bosses (V7A-Beta3)  (Read 83741 times)

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August 18, 2018, 08:30:08 AM
Reply #120

Offline Ruzma

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #120 on: August 18, 2018, 08:30:08 AM »
Hate to be that guy,but...I've heard of Unholy, however, I still don't know what it is. Could someone quickly explain what this is all about, please?

August 29, 2018, 10:11:55 PM
Reply #121

Offline Chaosman.EXE

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #121 on: August 29, 2018, 10:11:55 PM »
Hate to be that guy,but...I've heard of Unholy, however, I still don't know what it is. Could someone quickly explain what this is all about, please?
Ever play Saxton Hale/Freak Fortress servers in TF2 or just boss minigames in any shooter?
Well, this mod is basically like that. Every round, one or more players is selected to be the "boss" and their goal is to eliminate the opposing survivors. In the case of the Unholy mod, every boss has a different bag of tricks up their sleeves, and they have set HP amounts that scale to balance with the number of enemies or allied bosses there are (unless one of said bosses is Sampi or Zankokuna Hellbot, who both just have 30,000 no matter what as they're the "superbosses" of the mod).
However, this one comes with a good number of other nice bits as well. There's a wide range of player classes to choose from and experiment with, and every player on the survivors' side spawns with certain kinds of item boxes that may prove helpful in a pinch. And to keep things fresh, every... 8 rounds, I believe? ... the mod will go into a minigame round where it picks one of several minigames just to mess about and have a little fun. They're quite nice and very hilarious as well.
There are a rare few bosses who only spawn under certain conditions such as the players having faced or killed a certain other boss a number of times, and there's one very special little bit - if only one survivor player remains and the bosses have killed everyone else during a round, that player will receive a random boost and possibly an item to give them a fighting chance (however, this may not always be good - sometimes the game will give you an item that basically just causes you to explode on use and literally tell you to give up, essentially giving you the option to take the "coward's way out"). If that player manages to finish off the remaining bosses, 1 count gets added to a special event counter that goes up to 10. When it reaches 10, the next boss round will spawn Sampi no matter what; he's barrels of fun to play as if the game happens to pick you for it but god help you if you're against him.
As such, there's a lot to see and do in this mod and in general it's just loads of chaos, nonsense, and fun. XD I highly recommend trying it out if you haven't already.

August 30, 2018, 07:18:17 PM
Reply #122

Offline Ruzma

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #122 on: August 30, 2018, 07:18:17 PM »
Ooooooh!

Thank you very much! Now I can say I'm interested. I assume there's still people that play this mode online.

Looks like fun, I'll definitely try it out. Also...isn't there some kind of..."Napalm Men" creepypasta in it? No need to answer if you want to check for myself.

August 31, 2018, 04:05:25 PM
Reply #123

Offline Armatage

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #123 on: August 31, 2018, 04:05:25 PM »
Ooooooh!

Thank you very much! Now I can say I'm interested. I assume there's still people that play this mode online.

Looks like fun, I'll definitely try it out. Also...isn't there some kind of..."Napalm Men" creepypasta in it? No need to answer if you want to check for myself.

I mean there's some jumpscare creepypasta items in there that act as rare bombs, but they're just off-color jokes more than not that have the added bonus of murder.

August 31, 2018, 09:11:10 PM
Reply #124

Offline Ruzma

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #124 on: August 31, 2018, 09:11:10 PM »
Spoopy Scary Napalm Men
Send powder down your spine.

September 01, 2018, 03:35:47 PM
Reply #125

Offline Chaosman.EXE

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #125 on: September 01, 2018, 03:35:47 PM »
Yeah, there are a few joke-ish screamer/creepypasta bits caused by a few things, including...

- Using the Give Up Hope Unit or Super G.U.H.U. items
- Running out of time in a match (two different effects can occur from this; one's a screamer and the other is just everything going dark and everything just suddenly exploding)
- Dying to almost any one of ???/Hellbot's attacks
- Dying to one of True Buster Mistress's signature clone attacks
- Dying to Sampi's ridiculously powerful mainfire rage or a couple of his other attacks
- Zankokuna Hellbot has a randomly activated mainfire attack where he leaps about erratically, firing off large-ish shots that create shockwaves. They go from blue to yellow and then finally red and increase in power from one to the next; dying to the red one results in a screamer.
- Letting Zankokuna Hellbot finish his rage attack (it can be stopped simply by hitting him once; fail to do so and you basically lose because it's the same as the second out-of-time effect).
- Getting hit by the football item. ... More joke-ish than anything, but I'm not kidding.

Those are the ones I know off the top; there may be more. There's also a third Hellbot variant called Shin Hellbot who's a rare normal boss, but he doesn't cause any screamers. Just a ridiculous rage attack.

September 01, 2018, 09:50:13 PM
Reply #126

Offline Ruzma

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #126 on: September 01, 2018, 09:50:13 PM »
..........HUH.

I,uh... didn't think there were so many ways to trigger it. I just thought it was one-thing-only.
I'm honestly not up for some spoops, so, this is a letdown.

September 02, 2018, 10:43:30 PM
Reply #127

Offline Armatage

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #127 on: September 02, 2018, 10:43:30 PM »
It's not as common nor as bad as it sounds

September 03, 2018, 03:35:05 AM
Reply #128

Offline Sir Anon0mos

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #128 on: September 03, 2018, 03:35:05 AM »
You get desensitized to it

September 03, 2018, 05:37:37 PM
Reply #129

Offline Ruzma

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #129 on: September 03, 2018, 05:37:37 PM »
Hum, well I guess it's alright.

I checked the game, ad, gosh, there must a billion references I'm not getting. Still, kinda boring when you're playing with bots (why do they taunt?).
I should most likely play online before giving a definitive rating.

September 04, 2018, 01:52:27 PM
Reply #130

Offline Chaosman.EXE

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #130 on: September 04, 2018, 01:52:27 PM »
Yeah, despite the examples I listed they're pretty few and far between and they don't have quite the same impact as they go on; much like the minigames they're just more silly than anything. That's the beauty of the Unholy mod; not a whole lot is really taken seriously in the face of "serious boss business" and it still manages to be equal parts chaotic and fun at the same time.

September 04, 2018, 04:35:19 PM
Reply #131

Offline Ruzma

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #131 on: September 04, 2018, 04:35:19 PM »
Is it true that it's compatible with Saxton Hale? 'Cause I don't have it, so I wouldn't know.

September 04, 2018, 05:08:30 PM
Reply #132

Offline Chaosman.EXE

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #132 on: September 04, 2018, 05:08:30 PM »
Is it true that it's compatible with Saxton Hale? 'Cause I don't have it, so I wouldn't know.
I don't believe so, but you're welcome to check.

September 05, 2018, 09:46:31 AM
Reply #133

Offline Ruzma

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #133 on: September 05, 2018, 09:46:31 AM »
Well...I major problem with the game yesterday, and now, I have to redownload...everything...

September 06, 2018, 10:47:32 PM
Reply #134

Offline EvilTux

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Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #134 on: September 06, 2018, 10:47:32 PM »
Compatible, maybe. Suggested, never.

Everything within unholy was up scaled, and don't quote me on this part, but I believe that was to make math figures a little better and easier (as opposing to using decimals). If you mix and match this with something else, anything that would be considered unholy would actually be overpowered in comparison.

For example, if it works with Saxton and you played an Unholy class against a boss, you would do a ton more damage then you would with a Saxton class.