How many of you played F-Zero X for the N64? If you did, you should remember a mode called Death Race, where you had to retire all of your rivals on a short track. The game wouldn't end until everyone or you were destroyed.
I'm bringing in my own version of this mode to MM8BDM in the form of a race involving the Wavebikes (since they are the only kind of transportation besides the Rush Jet). Since I figured doing an actual race mode for Doom might be challenging to do, a mode that would suit Deathmatch and Last Man Standing would be much more attainable.
What makes this map pack stand out from the others is the fact the courses are designed to be race tracks, and the wavebikes are your machines. I even did a quick texture of my own for a finish line (though it shows up too brightly ingame...wonder how I'll fix that). I have some pictures of a test track of mine, but the track itself no longer exists. These will be replaced when Cut Man Castle is finished.
(http://i1101.photobucket.com/albums/g436/MetalKirby4/Test%20Track%20Pictures/Screenshot_Doom_20110212_002518.png)
This is the structure where players will get on the wavebikes. Since you are placed right here, just do a jump to get in and start racing. This track has only 1, but I will see if I can do 32 of these. :shock:
(http://i1101.photobucket.com/albums/g436/MetalKirby4/Test%20Track%20Pictures/Screenshot_Doom_20110212_002813.png)
Of course, hitting any objects on the course will cause you to fall to your doom. I am merciful, though, and will not make you lose your bike if you collide into a course boundary. If people want me to remove this handicap, though, just be prepared for a much tougher ride.
(http://i1101.photobucket.com/albums/g436/MetalKirby4/Test%20Track%20Pictures/Screenshot_Doom_20110212_002545.png)
Experimenting with heights. Some terrian will allow you to just run over them, but others will make you crash if you don't jump over them.
(http://i1101.photobucket.com/albums/g436/MetalKirby4/Test%20Track%20Pictures/Screenshot_Doom_20110212_002629.png)
Tracks will have obstacles that you will have to avoid. Also, yes, what's a Mega Man race without some of his famous weapons? You will get to use a majority of MM8BDM's weapons in the races as well...they will help you a lot. Later on I'll make a list showing what weapons will be on the tracks in DM mode, and what weapons will not.
(http://i1101.photobucket.com/albums/g436/MetalKirby4/Test%20Track%20Pictures/Screenshot_Doom_20110212_002706.png)
Another obstacle. Also, this is the only time you will see Mirror Buster in Death Race. I have found that this item can be easily abused, especially with increased speed thanks to the bike. This item will not be found on any of the tracks in DM. In LMS you might still get it, though... :ugeek:
(http://i1101.photobucket.com/albums/g436/MetalKirby4/Test%20Track%20Pictures/Screenshot_Doom_20110212_002710.png)
Some more weapons. I'll be using this track later on to test all of the weapons to see whether or not they'll be good for the mode. Hyper Bomb was another weapon I tested in this map, but it's not shown here.
(http://i1101.photobucket.com/albums/g436/MetalKirby4/Test%20Track%20Pictures/Screenshot_Doom_20110212_002713.png)
The finish line itself. As this is a DM/LMS map, this does nothing, but at least you know where Player 1 and Player 32 will start. This line is way too bright, though... :?
(http://i1101.photobucket.com/albums/g436/MetalKirby4/Test%20Track%20Pictures/TestTrack.png)
This is what the Test Track looked like at 15% Zoom. Yeah, it may be a good sized map for regular DM, but this is Death Race, so it takes maybe 10 seconds to do a lap here. My official courses will be much larger than this.
Also, you may have noticed I didn't take much time making the map look good. Honestly, this map is not going to be in the pack. I was just using this map to test out the concept I had, which is working so far. And you might have noticed that the bike is on land. Well, haven't you always wanted your bike to go on land? If so, this is paradise for you.
I had a lot to say for what is my first project, but the important stuff is out of the way. I'll have some questions at the end of this post asking the community about their opinions on some topics I want to discuss.
One issue that might come up is this: How will players find each other? The answer is patience, but most maps will have shortcuts to help players catch up with one another. Also, the maps will be made as such so you can go both forwards and backwards.
Weapons for DM:
Available:
Rolling Cutter
Super Arm
Thunder Beam
Ice Slasher
Fire Storm
Hyper Bomb
Metal Blade
Leaf Shield
Bubble Shot
Air Shooter
Crash Bomb
Quick Boomerang
Atomic Fire
Shadow Blade
Spark Shock
Magnet Missile
Hard Knuckle
Top Spin
Search Snake
Gemini Laser
Needle Cannon
Rain Flush
Flash Stopper
Pharaoh Shot
Ring Boomerang
Dive Missile
Dust Crusher
Skull Barrier
Drill Bomb
Napalm Bomb
Charge Kick
Power Stone
Star Crash
Crystal Eye
Gyro Attack
Water Wave
Silver Tomahawk
Yamato Spear
Knight Crush
Wind Storm
Flame Blast
Blizzard Attack
Plant Barrier
Freeze Cracker
Sakugarne (rare)
Screw Crusher
Ballade Cracker
Proto Buster (rare)
Bass Buster (rare)
Tango Roll
Will not be in:
Time Stopper (kind of pointless since you can't change weapons while it's going)
Gravity Hold (cheap weapon)
Centaur Flash (cheap weapon)
Mirror Buster (easily abused)
Rush Jet (not risking the increased speed glitch when combined with wavebike)
Rush Coil (kind of pointless since once you lose your bike, you're done)
Item 1 (same for Rush Coil)
Beat (does not work)
Eddie (may give a forbidden item)
To-Do:
-Decide how to handle track submissions (including whether the use of a base track is needed or not)
MM1 Maps
Cut Man - 80% (need to add obstacles, more textures, edit with SlumpEd for music and such) [Progress Last Updated 2/15/11]
(maps will be available for users to select after Cut Man is made)
If you have any questions or suggestions, feel free to ask. Also, if you guys wouldn't mind, could I get some opinions on some topics I'm curious about?
Topics
Should Time Stopper still be in, or should I keep it out?
Should the Wily stages be made as well?
Should running into walls cost you your bike?
After working a few more hours, my pack's first track is not ready for release yet, but I can give some details on the track.
CutMan Castle
(http://i1101.photobucket.com/albums/g436/MetalKirby4/CutBeta.png)
As of this picture, the track is about 80% complete. Needs more obstacles and more textures to add a bit of variety. Right now the place is a bit empty.
Weapons on the Track:
Rolling Cutter
Ice Slasher
Fire Storm
Air Shooter
Needle Cannon
Napalm Bomb
Yeah, I based the shape of the track off of CutMan's weapon. Since this is the first map in the rotation, it does not feature some of the hectic and hostile activity future courses will have.
The track itself is not complete, as I plan to add some more textures and obstacles on the course (more blocks and some of those Cutter machines, and maybe another texture or two). I was debating whether or not to add an outside section for a shortcut, but I am not sure yet. Since I'm trying to discourage the use of camping (which would be hard to do anyway if you're being chased), there are not that many weapon energy pellets around, and there are no health energy pellets. Otherwise, it is a very easy map to get around in. Speed Wavers will find that the course will take around 15 seconds to lap, so it's short for a map, but longer than my test map was.
And all of those boxes outside the maps are actually where the player starts are. You'll hop in a teleporter and appear inside the track with a wavebike. Those teleporters have been tested and are working correctly, so I think all of the noticeable bugs about how the course works should be squashed.
This is the part where I do a complete dick move and show a screenshot of my project in TailsMK4's thread.
(http://img688.imageshack.us/img688/4468/huuur.png)
:)
Have another, for lulz :p
(http://img98.imageshack.us/img98/6568/huuur2.png)
Anyway, don't for 1 second think I'm trying to make Tails look bad. My project, it may be a race game in MM8BDM, but it's very different. My races are just races, you can't even kill each other.
In Tails' races you can kill each other (I think anyway...)