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Author Topic: DOOM (4)  (Read 23237 times)

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May 18, 2015, 09:39:01 PM
Reply #15

Offline Laggy Blazko

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Re: DooM 4!
« Reply #15 on: May 18, 2015, 09:39:01 PM »
Quote from: "Beed28"
But will this play like the classic Doom of old, or will it just be another rubbish horror game with dark cramped corridors like Doom 3?


Quote from: "Laggy Blazko"
So... Quake-ish movement (plus Double Jump) and Doom 64-ish ambient? Oh god, yes! ;_;

Also, relevant: http://www.doomworld.com/vb/showthread. ... id=1288440

May 18, 2015, 11:51:46 PM
Reply #16

Offline Emmanuelf06

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Re: DOOM (4)
« Reply #16 on: May 18, 2015, 11:51:46 PM »
Thanks for the link, Laggy.

Fallout fanboys have started to poop on the videos of this new "teaser" because it's not Fallout 4, i start to be really sick with Fallout fanboys :/
There is a guy who asked to the others to dislike the video of the teaser because "it's not Fallout 4"......
Videogames communities can be so bad sometimes....

May 18, 2015, 11:57:34 PM
Reply #17

Offline Laggy Blazko

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Re: DOOM (4)
« Reply #17 on: May 18, 2015, 11:57:34 PM »
Eeh, it's not really a surprise people do that on the Internet, heheh.

May 19, 2015, 09:31:16 AM
Reply #18

Offline Emmanuelf06

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Re: DOOM (4)
« Reply #18 on: May 19, 2015, 09:31:16 AM »
Video of the canceled DOOM 4: http://www.eurogamer.net/articles/2015- ... 4-revealed
And it's a good thing It was canned because It doesnt feel DOOM at all (and i hate the military COD style). ><
With the video of 3s, you have the SSG, badass revenant and a good background (it seems), hehe....

May 19, 2015, 11:20:04 AM
Reply #19

Offline CDRom11_2007

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Re: DOOM (4)
« Reply #19 on: May 19, 2015, 11:20:04 AM »
I think I will just leave this quote from the lead designer for the original Doom, John Carmack:
"The story in the Doom games is like the story in a porno; everyone expects there to be one, but no one really cares."

May 19, 2015, 12:55:00 PM
Reply #20

Offline Turbodude

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Re: DOOM (4)
« Reply #20 on: May 19, 2015, 12:55:00 PM »
The fact that the Revenant's going rapid fire with rockets terrifies me.

June 05, 2015, 11:36:36 PM
Reply #21

Offline Emmanuelf06

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Re: DOOM (4)
« Reply #21 on: June 05, 2015, 11:36:36 PM »
In waiting the fourth DOOM... http://www.moddb.com/mods/brutal-doom/n ... 0-released
Yeaaaaah, RIP AND TEAR!

June 06, 2015, 12:17:52 AM
Reply #22

Knux

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Re: DOOM (4)
« Reply #22 on: June 06, 2015, 12:17:52 AM »
> New boss fights in E1M8 and E2M8
(click to show/hide)
Welp, so much for doing everything else for a couple of days.

June 06, 2015, 01:02:40 AM
Reply #23

Offline Laggy Blazko

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Re: DOOM (4)
« Reply #23 on: June 06, 2015, 01:02:40 AM »
>Still liking Boorl Dumb

Well, I haven't played any version since V19, not even the betas, so I guess I'll check it out.

June 06, 2015, 01:18:01 AM
Reply #24

Knux

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Re: DOOM (4)
« Reply #24 on: June 06, 2015, 01:18:01 AM »
It seems like it crashes offline as soon as I start a game. It's odd because I was playing it online just fine a few moments ago. Any of you guys experiencing this?

June 06, 2015, 01:46:07 AM
Reply #25

Offline Emmanuelf06

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Re: DOOM (4)
« Reply #25 on: June 06, 2015, 01:46:07 AM »
Weird! do you use doomseeker to play the wads ?

A friend told me to copy the zandronum file (2.0), put the shortcut on your deskop (by exemple), right click, property, and then , put a line like this "C:Program Files (x86)Zandronumzandronum.exe" -file d2reload.wad brutalv20.pk3"  By exemple.

I havent tested the online with this mode.... Im not sure what is the problem :s

June 07, 2015, 09:08:09 PM
Reply #26

Knux

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Re: DOOM (4)
« Reply #26 on: June 07, 2015, 09:08:09 PM »
I found the source of the issue. Turns out that brutal doom hates my skins folder, and when I turned it off under suspicions, everything started to work just fine.

June 11, 2015, 05:28:02 AM
Reply #27

Offline -FiniteZero-

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Re: DOOM (4)
« Reply #27 on: June 11, 2015, 05:28:02 AM »
So I beat Doom on Nightmare difficulty,

Well, okay, it was the GBA version of Doom, and that "Nightmare" Difficulty is really actually "Ultra-Violence" but still.

Also, neither the Cyberdemon nor the Spider Mastermind are in this version. I guess they thought the GBA couldn't handle sprites of that magnitude? Instead, the second episode ends with a unique map, and the third episode ends with the secret level of the second one. This port only has the first secret level.

But hey, it's portable Doom, I'm happy enough. I don't even like the fourth episode much anyways.

June 11, 2015, 06:25:04 AM
Reply #28

Knux

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THE SAW IS THE LAW
« Reply #28 on: June 11, 2015, 06:25:04 AM »
I remember beating a Chainsaw only run of Doom 2 GBA on the second difficulty. Back then, I had discovered an AI exploit with Cyberdemons in which, if you pin them against a wall or ledge they can't cross and chainsaw them, they'll keep taking damage while looking away until they die. This sometimes backfired (no pun intended), resulting in them turning around to launch rockets at my face, but I just kept at it until I succeeded. For Spider Masterminds, I usually let them infight as their hitbox felt wonky to hit with the chainsaw.

Too bad I couldn't saw the Romero head.  :ugeek:

June 11, 2015, 10:37:55 AM
Reply #29

Offline Laggy Blazko

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Re: DOOM (4)
« Reply #29 on: June 11, 2015, 10:37:55 AM »
Shouldn't that discussion be in the General Doom thread?

Ontopic:
(click to show/hide)
I seriously hope it's an actual world reveal.