Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: HD_ on April 12, 2012, 11:02:02 PM

Title: Mission Mode (Suggestions being taken!)
Post by: HD_ on April 12, 2012, 11:02:02 PM
I thought I would find an easy, fun way to learn ACS, and here it is. Simple premise, make copies of certain maps to give missions to them.

Mission Template:

Name: (Actual name, not like MM1CUT)
Stage mission takes place in:
Description:
Game Mode:
Other notes:

Completed missions:
None D=
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Atticus on April 13, 2012, 01:52:19 AM
Name: Deforestation
Stage mission takes place in: Wood Man
Description: Show those tree freaks whose boss! Beat 'em all with your Fire Storm before they get you.
Game Mode: TLMS
Other notes: You have an infinite ammo Firestorm wep. You face a team of 10 Woodmen all armed with Leaf Shields. No health pickups.

Name: Pirates!
Stage mission takes place in: Wave Man
Description: Find the treasure! But be careful, those pirates want to take it from you!
Game Mode: Possession
Other notes: You face a 5 Divemen all with Dive Missiles. Upon picking up the board all fire will be directed at you.

Name: Have a Blast
Stage mission takes place in: Hard Man
Description: An explosive fight to the end!
Game Mode: DM
Other notes: You face Crash Man, Burst Man, Bomb Man, Napalm Man, and Drill Man, all armed with their respective weapons. Killing them drops their weapon for use.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: LlamaHombre on April 13, 2012, 02:04:19 AM
Name: Statue of Liberty
Stage mission takes place in: MM1DW2
Description: Defend the Guts Man statues from the war above. Suppress the attackers of your precious statues!
Game Mode: 30 Frag DM
Other notes: The Guts Man statues have 500 Health each, and bots won't manually target them. When one is hit, the player should be notified and clear the top asap. If 3 Guts Man statues die, the mission's a failure. If all of the Statues survive 30 frags, you win perfectly. Each destroyed statue adds 10 more frags to the total needed. If a bot beats you to the fragcount, either you fail, or one of the statues is destroyed. Whichever one is doable, albiet preferably the second option.

I'm a Guts Man statue
Title: Re: Mission Mode (Suggestions being taken!)
Post by: GameAndWatcher on April 13, 2012, 02:15:20 AM
Name:A Killer Battle!
Battlefield: MM7DW3
Mode: TLMS
Description:You maybe able to beat'em one on one but can you beat'em all at once?
Notes:You only have a Proto Buster and must defeat a team of Enker, Punk, and Ballade, each equipped with their respective Boss Weapon (as in Punk will be able to cannon ball into you.) Music changes to BALMUS.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Hilman170499 on April 13, 2012, 02:23:22 AM
Mission Name:TOO MANY LASERS!
Stage mission takes place in:MM2QUI
Description:Beams, beams and MORE BEAMS!
Game Mode:20 Frag DM
Other Note:You will be given Gemini Laser and you face 10 Quick Men each equipped with Gemini Lasers. The Quick Men are immune to lasers. The only items available are Item 1, Rush Coil and Eddie Call. Eddie Call will take Time Stopper's place and will give you a useful item.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: -FiniteZero- on April 13, 2012, 02:24:30 AM
Name: "Poor, Poor Toad Man" or "Everybody hates Toad Man"
Battlefield: Toad Man's Stage, perhaps?
Mode: TLMS
Description: You have to protect a Toad Man bot from three Mega Man bots. Simple as tha'. Toad Man has Rain Flush, Mega Men have Drill Bombs.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Knux on April 13, 2012, 02:31:46 AM
Event Matches for 8bDM? Sure, why not. Still, does it have to be on vanilla maps only? Anyway:

Name: Silver Setting Sun
Stage mission takes place in: MM6TOM
Description: Tomahawk Man has challenged you to battle! You have vowed to beat him before the sun sets completely...
Game Mode: Duel (10 Frags, 3 Minutes)
Other notes: Only Silver Tomahawk frags count. Lowering the enemy's health with other weapons and finishing them off with Silver Tomahawk is alright. If the timer reaches 0, you lose even if you had the score advantage.
Quote from: "FiniteZero"
Name: "Poor, Poor Toad Man" or "Everybody hates Toad Man"
Battlefield: Toad Man's Stage, perhaps?
Mode: TLMS
Description: You have to protect a Toad Man bot from three Mega Man bots. Simple as tha'. Toad Man has Rain Flush, Mega Men have Drill Bombs.
Would be funnier (and challenging) if it was Drill Man's stage and the bots were Drill Man. In Toad Man's stage, there's plenty of room to hide and the bots get stuck almost always. Just saying.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: TheDoc on April 13, 2012, 02:54:43 AM
Oooooooo so that's how what we're doing...

Name: Escape Plan
Stage mission takes place in: Flashman's stage
Description: You're trapped in Flashman's room with Robot Masters crawling everywhere. You must take out the guards before proceeding.
Game Mode: TLMS
Other Notes: There'll be 3 Robot Master bots: Flashman, Brightman, and Centaurman. They'll have the normal 5 random weapons, but you only have a W-Tank, Gemini Laser, and your wits to get you out...

Name: GUTSMAN SMASH!!!!!
Stage mission takes place in: Cutman's stage (Gutsman's stage gets bots stuck too easily)
Description: Gutsman's gone haywire, and it's up to you to stop him before he destroys the facility.
Game Mode: LMS
Other Notes: Gutsman should have his Super Arm and Gutspunch weapons, but they do 3x the normal damage. He also starts out with the Terminator thing. First frag obviously wins.

Name: The Battle of Wily Castle
Stage mission takes place in: Skull Castle Entrance (MM2DW1)
Description: It's time to invade Wily Castle! You, Elecman, Fireman, and Cutman are up against Bubbleman, Quickman, Crashman, and Heatman in an all-out Team Deathmatch!
Game Mode: Team DM
Other Notes: 35 Frags, Infinite Time. When 25 frags is reached (on your side), Wily comes out to join the fight!
Title: Re: Mission Mode (Suggestions being taken!)
Post by: DarkAura on April 13, 2012, 03:06:55 AM
Name: "The Dark Rangers"
Stage: Dark Man's Castle (MM5DAR)
Description: As the moon falls, they rise: The Dark Rangers. Emerald Dawn (DarkMan1), Onyx Dusk (DarkMan2), Sapphire "Sapph" Twilight (DarkMan3), and Ruby Bloodmoon (DarkMan4). You have now invaded their castle lair and are now prepared to face them, 4-vs.-1. Think going against the Koopa Bros. from Paper Mario.
Game Mode: KY-Classes TLMS (5 Lives)
Other Notes: The only playable area is the outside area next to the Gravity tower. All 4 DarkMen are on the same team.
Girly names, yes, but wynaut?
Title: No love for Quint
Post by: Magnet Dood on April 13, 2012, 04:06:37 AM
Name: "Future Shock!"
Stage: Wood Man, Air Man, Crash Man, Metal Man, then Top Man, Needle Man, Magnet Man, Hard Man, and finally MM3 Wily.
Mode: LMS, three lives
Story: Quint has returned from the future, and is ready to make Mega Man pay for his former defeat! Travel through the stages of the Second Minor Rebellion, Quint pestering you the whole way on his Sakugarne, and defeat him in the final showdown that will decide the fate of the future!
Objective: You play as Mega Man, with no charge shot and a slide, against Quint, who has a KY Sakugarne with infinite ammo. Every time you beat Quint in a stage, you are instantly teleported to the next stage, retaining your health. If you are defeated, you gain an extra life until you have exhausted your supply. Fail, and Mega Man will cease to exist.

After you finish four of the stages, an E-Tank will be at your disposal. Robot Masters that appeared in MMIIGB might leave their weapon behind placed randomly in the stage- finding it will prove helpful.

If you beat Quint, he will commend your abilities: "You are as strong as you were back then. I commend your abilities- you are truly the strongest fighter. Now I must return to the future, and I shall come back, stronger than before!" He then teleports away.

I think this would be really neat to have, but HD's the baus, so yeah.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Atticus on April 14, 2012, 01:27:21 AM
Quote from: "DarkAura"
Name: "The Dark Rangers"
Stage: Dark Man's Castle (MM5DAR)
Description: As the moon falls, they rise: The Dark Rangers. Emerald Dawn (DarkMan1), Onyx Dusk (DarkMan2), Sapphire "Sapph" Twilight (DarkMan3), and Ruby Bloodmoon (DarkMan4). You have now invaded their castle lair and are now prepared to face them, 4-vs.-1. Think going against the Koopa Bros. from Paper Mario.
Game Mode: KY-Classes TLMS (5 Lives)
Other Notes: The only playable area is the outside area next to the Gravity tower. All 4 DarkMen are on the same team.
Girly names, yes, but wynaut?

I think a more fitting name for this would be "Castle Crashers".

But anyway

Name: The Gravity of the Situation
Stage: Gravity Man
Description: This Gravity Man is only hurtable when gravity is low. Time your attacks!
Game Mode: Lms
Other Notes: The description says it all.

Name: Stony Patience
Stage: Stone Man
Description: That pile rocks may seem useless, but with time surely...
Game Mode: TLMS
Other Notes: Stone Man starts on your team as a pile a rocks that can be damaged but can't do anything. But within one minute, he rebuilds and goes on a rampage with the Power Stone. If he dies at any point, mission fail.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Orange juice :l on April 14, 2012, 01:33:19 AM
Name: I've got things to do, thank you very much.
Stage: Topman
Description: Finish 3 laps around Topman's stage in (whatever's reasonable) seconds... while a swarm of Sparkmen attempt to stop you!
Game mode: Iunno. Possession if laps don't work.
Other notes: All Sparkmen vs you- Sparkmen get vanilla spark shock. Weapons and items don't appear, and you don't get a megabuster.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: -Daiki-TheOni on April 14, 2012, 05:57:07 PM
Name:Ninja Survival.
Stage:Shadow Man.
Description:you must survive a zombie invasion for 5 minutes with KY shadow man class, if in those 5 minutes you do not kill 150 zombies, you lose (if you die too lose)
Game mode:LMS
Other notes:works like dead rising from chaos generator.

Ninja survive!!!
Title: Re: Mission Mode (Suggestions being taken!)
Post by: TheDoc on April 15, 2012, 12:41:54 AM
Name: It's Over, Wily!
Stage: Skull Castle Entrance (MM2DW1)
Description: Face off with YDClasses Wily in a duel to the death! Just one thing: it's UFO Wily!
Game Mode: Duel
Other Notes: 3 Frags, Infinite time, but Wily stays in YD UFO form the entire match. Classes Megaman.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: ice on April 15, 2012, 06:26:15 AM
Name: Wakka wakka
Stage Quickman
Objective: Try to grab all the powerups in the alleys while avoiding the beams, and a team of 4 bots all armed with slash claw. Btw you are also unarmed
Game mode: team deathmatch
1 frag, infinite time

if mods are involved

CSCC
Name: Can't stand the heat?
Stage: any fire themed stage you can find with no rails or cliffs blocking the bots
Objectie: Try to defeat a team of Jack Corvus, Blaze, Michael712, CutmanMike, and Travis as Ice/Sparky
Mode: TLMS
infinite time, 1 win
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Jennifer on April 15, 2012, 04:04:06 PM
Vanilla.
~~~~~~~~~~~

Name: Showdown
Stage: MM3TOP
Description:It's you against Megaman, Protoman, Bass, and Topman! Frag them all with top spin!
Game Mode: TLMS
Other notes: Only Top Spin appears, Bots all start with top spin, 1 Win Limit

CSCC.
~~~~~~~~~~~~~~

Name: Finding the Sun
Stage: MM6TOM
Description: Defeat Tomahawkman, Heatman, and Jack Corvus as Travis before the Sun disappears!
Game Mode: TLMS
Other notes: Bots have their respective weapons, Travis has No Ammo to start the match. 5 Minute Time Limit, 3 Win Limit.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: BiscuitSlash on April 15, 2012, 08:10:27 PM
Name: One man and his dogs
Stage: MM7DW1
Description: It's you verses Bass, but Bass has a special trick. He'll run round the entire stage placing black Treble clones, all of which behave like regular ones except they hang around for much longer and they sometimes use different attacks. Bass also uses his Bass buster and is very vicious with it!
Other notes: 1 fraglimit, both players receive amour. Don't know how you'll make Bass go around the whole stage though, so that might have to be omitted.

Name: Honoring Our Insects
Stage: Don't know. One with an open and low center maybe?
Description: Two quality concrete statues are placed in the middle of the level, both of them being Boomer Kuwanger and Gravity Beetle. Your mission is to guard both of these statues from the onslaught of enemies that are trying to break down and destroy the statues!
Other notes: Timelimit - 2-3 minutes. About 6-15 enemies. Someone will have to make Gravity Beetle rotations

Name: Joe's Army (working title)
Stage: Maybe MM1BOM, although this could work with any
Description: Huge amounts of Classic MM1 Sniper Joes are swarming the area, trying to take you down! You (and maybe a few friends) need to do your best to bring down about 50-100 of them as they all try to sniper you and get in your way! They have 50 health but they have shields.
Other notes: You have 1 life and 5 minutes. Epic music will be needed.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Magnet Dood on April 15, 2012, 09:19:46 PM
If you do not use Joe Classes for the third idea I will beat you with a stick

All of those seem really neat! I think someone made all of the Gravity Beetle rotations, actually- go ask Llama, I think he made them.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Mr. X on April 15, 2012, 09:30:29 PM
Name: Survival of the Fastest (Or "The Fastest Thing Alive")
Stage mission takes place in: MM7TUR
Description:  Wily's fastest robot masters challenge you to a fight to the death with some unique rules!  Can you handle the speed?
Game Mode: DM
Other notes:  You fight 1 Quick Man bot and 1 Turbo Man bot.  Everyone has wave bikes, infinite Quick Boomerang, infinite Scorch Wheel, and Bass Buster.  You also start with half health.  First to 20 wins.  Oh, and there's no health/ammo/any pickups.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: xColdxFusionx on April 15, 2012, 10:42:31 PM
Name: The Elite Four
Mods Required: Cutstuff Community Classes
Stage: MM2DW1 (Music: Vs. Gamma)
Description: xCFx is ready to make a name for himself. But has he bitten off more than he can chew?
Game Mode: TLMS
Other Notes: You play as xColdxFusionx. Enemies are bots of Yellow Devil, King Yamato, Messatsu, and CutmanMike. You all get one life. Good luck!
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Gumballtoid on April 15, 2012, 10:56:06 PM
Name: Mega Man Killers, ready!
Stage mission takes place in: MM2DW1
Description: Enker, Punk, Ballade, and special guest, Quint, are teaming up to take down Mega Man and Co.
Game Mode: Deathmatch (YD Classes)
Other notes: You must defeat them with your team of Mega Man, Proto Man, Bass, and Roll. The player starts as Roll, and Enker must be defeated. Afterwards, the player takes control of Proto Man, and must defeat Punk. Bass then steps in to face Ballade. Finally, Mega Man will face Quint. The only weapons players will have are their busters, and Roll's melee weapon.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Hallan Parva on April 15, 2012, 11:23:30 PM
Name: Auto to the rescue!
Stage mission takes place in: MM2DW1
Description: It's one versus one hundred! Can you handle the pressure!?
Game Mode: Team LMS (vs. Saxton Hale)
Other notes: You start off as Auto in a match against a team of ten bots... but when a bot dies, a new one takes its place! Can you defeat a swarm of one hundred bots?

Name: Frickin' Laser Beams
Stage mission takes place in: MM7DW1
Description: Use EX Force to turn the tables!
Game Mode: Last Man Standing (CSCC after SmashBro is released)
Other notes: Use Beed28 to fight against a SmashBro bot... who is immune to your attacks! The bot won't take any damage, but it still drops EX Force like normal. Attack the bot to collect lots of EX Force until you can unleash your Shining Laser attack and win the match!
Title: Re: Mission Mode (Suggestions being taken!)
Post by: BiscuitSlash on April 16, 2012, 04:10:12 PM
Name: Stop spamming Astro Crush!
Map: MM2DW1 (or something open)
Description: It's you verses Astroman in a 5 frag duel. Astroman however, can't help but spam astro crush!
Other notes: Astroman fly will keep spamming that flickering teleport then astro crush thing. Epic music must be played, such as that music used in MegamanMafia
Title: You better believe I've been waiting for this kind of thread
Post by: Arcterra on April 17, 2012, 12:03:16 AM
?
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Hilman170499 on April 24, 2012, 02:33:58 PM
Mod based mission:

CSCC:
Mission Name:The Troll Virus
Stage:(Anything that looks like cyberspace)
Description:A Troll Virus has been set loose. Delete him before he griefs and causes lag!
Game Mode:LMS
Other Notes:You will be fighting Trollyomaru Zero. There is a clone counter in the GUI. The clone counter shows the number of clones in the battlefield.(If you play as Trollyomaru Zero yourself, your own clones will not count for the clone counter.) If the clone counter goes above the max(32), you will lose. You can maintain the clone counter by destroying the clones made by the troll. He will project one clone in every minute. He has 400 health compared to his normal counterpart. Combine all that and this will be a difficult mission.

CSCM:
Mission Name:The TV Camera
Stage:CSCM25
Description:Claim the camera before everyone else does!
Game Mode:Possession (1 point)
Other Notes:Instead of a circuit board, the item will be a camera. The TV in the building will be off. If someone is holding the camera, the TV will turn on and follow the one holding the camera. If someone is holding the camera, you have 2 minutes before the camera is claimed. Using the TV, you can track down the one holding the camera. Just don't spend 2 minutes searching. There will be 8 bots.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Ceridran on April 24, 2012, 10:40:00 PM
Name: Guerilla Attack
Stage mission takes place in: MM7SLA
Description: Infiltrate the enemy fort before it gains more infantry!
Game Mode: TLMS (YD classes, or CSCC)
Other notes: I suppose for who is attacking, would be Shadowman or Bikdark.
The enemy team would have Napalmman, Crashman, and Bass.
If CSCC, It would have Blazko, Blaze, and Jack.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: KillerChair on April 29, 2012, 11:01:09 AM
Name: Sneakshot
Stage mission takes place in: MM3SNA
Description: Basically its target hunting with targets placed on well hidden locations.
Game Mode: Target Hunt
Other notes: You get Search snake with 1 ammo. On your spawnpoint there is 1 respawning weapon ammo.
Winning will require you to keep on running back to the spawn for ammo.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: AMinorFlood on June 30, 2019, 02:36:06 AM
Cuttin' it up

MM1CUT

Mission: Defeat the Fleas in Cut Man's Stage as an extermination project for whenever another Tournament comes

Notes: 1 Minute, you don't have all day.
Title: Re: Mission Mode (Suggestions being taken!)
Post by: AMinorFlood on June 30, 2019, 02:46:41 AM
Mission Name: Here you Go!

Map:Cloud Man with Duo Music

Mission: Tengu Man is here to save the day! Tengu Man will prove that going against him is just a mistake. Defeat the inferior Sky Masters, being: Tornado Man, Cloud Man and Gyro Man in a duel match, taking them on, one by one. Will you prove your worth? Or will you remain a little kid?

Notes: Duel Match with 3 frag limit and duel limit at 3, order is Cloud->Gyro->Tornado
Class based Modifcation, preferably the one by Max(Yellow Devil)
Title: Re: Mission Mode (Suggestions being taken!)
Post by: AMinorFlood on June 30, 2019, 03:04:41 AM
Prehistoric Preservation

Map: Museum(Megaman&Bass Expansion)

Mission: Museum Staff to KGN-02! Can you hear us?! You need to deliver Dinosaur DNA to scientists right now! Load them on the ship, which is meant to leave upon your delivery, but first you have to get a keycard in order to get past the barriers, it must be somewhere in the museum, but Wily has put robots in your way, and you can't let that happen, thank you if you accept this offer and the best of luck to you.

Notes:The stage will be modified to have a lane of water to have things make sense, and the bots will be Tengu, Astro, Clown and Search.

Again, Class Based Modification by Yellow Devil
Title: Re: Mission Mode (Suggestions being taken!)
Post by: Powerof3 on August 15, 2019, 10:56:20 PM
Name: A Rich Takeover!

Stage mission takes place in: MM6MRX

Description: "This is Monsteropolis Police Force to HQ, King's bots have taken over Mr. X's Foundation Complex, we need backup on the rooftop sector! Over and out!"

It's you and 2 Fakemen (Dr. Light Team) vs. King and his Army (King Team). That's a 3v9. First to 15 frags wins.

Game Mode: Team Deathmatch

Other notes: Fraglimit number is changeable but I figured 15 was a decent number.