Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Endymion

Pages: 1 2 [3] 4 5 ... 13
31
Projects & Creative / Re: Justified Classes v4a
« on: January 11, 2017, 02:29:31 PM »
I just had enough of everyone talking about the bots when that was just an example of what we spammed. The engine's main advantage compared to most of the other multiplayer games is the ability to summon things on the battlefield. Be it some spikes or flames, or a field of Metools from the bossfight. With mods there is even more possibilities, like projectiles that bounce till it not hit a player (wasn't the best idea ever since it cause a crash after 10 minute). Not me, neither any of my friend is into professional frag fests, we love doing random things, so we do a lot of insane multiplayer matches. It can lag so bad depending on who run the server, and who joins.

But we never joke about impossible things. We never try running an event we haven't tested (at least cause no slowdowns) in singleplayer.

32
Projects & Creative / Re: Justified Classes v4a
« on: January 11, 2017, 01:29:58 PM »
Aaaand what about the part "we played online with extreme abuse of anything spawnable"? Should I repeat the posts mean to be read? Could you talk about anything else than "this guy mentioned the word "bot" for one time? :)

33
Projects & Creative / Re: Justified Classes v4a
« on: January 08, 2017, 02:20:24 PM »
Bots? Which bots? Bots don't do the things that are causing the problems anyway. Were you even online? Cause they were testing with BRG, Knight, and Dark Man and the entire server was lagging so bad no one could even connect anymore.

As I said Mr. Lazy-To-Read, we played online with extreme abuse of anything spawnable, including bots. We had no problem but I accepted the mod can cause lags.

34
Projects & Creative / Re: Justified Classes v4a
« on: January 07, 2017, 03:25:31 PM »
That may be right. However we never had any lag even with extreme abuse of bots (namely 10 or more at the same time). I guess it depends on the distance the players has with each other, and also the server's distance compared to the players' location.

Anyway I would have a request. Could you consider addig the Mega Ball to Mega Man as starting weapon? Selectable as the copy weapons, and with finite ammunition. I ask this because there is no way Mega Man can obtain Mega Ball during normal matches.

35
Projects & Creative / Re: Justified Classes v4a
« on: January 03, 2017, 08:47:29 PM »
I have no problem with the power-up in exchange for damage intake things, so far you always can run for healt chips. Regarding Ice Man's case this power-up is extremely useful. With that fire rate it easily rip away everything from his way but also you have to be more careful. Actually it easily change Ice Man long range sniper from mid range spammer. I can't say anything since I not really play with him, only sometimes randomly.

However Magma Man's altfire really is the useless category. The only practical use is for charging his main fire in a safe place... but the attack also reveals your position as you do it. Anyway the charged main fire is a beast when used on a group.

And for a personal experience, I love what you done to Search Man. Now it feels like the boss from Mega Man 8. :)

May I have a question. Does Fake Man will be a playable class later?

36
Projects & Creative / Re: Justified Classes v4a
« on: January 02, 2017, 02:20:22 AM »
I can verify, Concrete Man fires his fully charged main weapon annoyingly fast, easily stops even the super fast lunge attacks like Slash Man's charged main fire.

37
Projects & Creative / Re: Justified Classes v4a
« on: January 01, 2017, 03:56:17 PM »
There is something with one of the bots. It looks like the AI of Hyper Storm H doesn't really target the right place. It always shoot away above me even if I stand fairly close.

Also there is a little animation glitch with Pharao Man. The main fire does the pose two times before starting charging up. Also what is Pharao Man's item ability?

38
Projects & Creative / Re: Justified Classes v4a
« on: January 01, 2017, 12:51:19 AM »
Wow, just wow, it is incredible how how amazing is this new version. And this isn't just a word, actually I found no problems at all. Special thanks for adjusting Duo's control, now it is fun to use him (however doesn't help on the fact my friend mop the floor with me). King's shield (and I guess every other shields) works perfectly. Hyper Storm H feels more balanced as the stomp now requires skill to use rather than just spamming it from distance.

I doesn't really tested the MM9 classes yet, but I'm in low with Splash Woman hehe. I have to mention, the lunge attack isn't too useful because of the very short dashing distance. Magma Man's altfire eruption also doesn't really work well as it slows you down and not really hit anything or requires a way more closer range.

Super update. :)

===EDIT===

Oh okay, I got it now. If you use the lunge with Splash Woman when the bubble is up the effect is increased. Cool!

39
Projects & Creative / Re: Justified Classes v3ehhh
« on: August 13, 2016, 12:53:03 AM »
They are fun against bots but we must accept the fact they're way too underpowered compared to the versatile characters. Frost Man is nothing more than just target practice for Metal Man. Since the new update Hyper Storm H got that second (rightful!) healt bar he has the highest staying power amongst the tanky characters. Without strategy he lives long enough to frag other. :D

40
Projects & Creative / Re: Justified Classes v3ehhh
« on: August 10, 2016, 05:58:57 PM »
I like the hard hitting heavy characters. Actually King is my top favorite since it can switch between skill and power.

41
Projects & Creative / Re: Justified Classes v3ehhh
« on: August 02, 2016, 12:14:48 PM »
Because the development of Justified Classes depends on the development of the core game. It is about how hard for Fyone to continue the modding. It's easier if we wait for the most stable release so he must not reprogram the whole mode every time after an update.

42
Projects & Creative / Re: Justified Classes v3ehhh
« on: August 02, 2016, 01:07:13 AM »
But I don't know what will happen to the MM10 last boss in MM8BDM, since Gamma already claimed that awesome music.Whatever the MM10 will be ready I wait for the Justified Classes to catch up and wish Hyper Storm H still has both of his healt bar. I can't get enough of it.

43
Projects & Creative / Re: Justified Classes v3ehhh
« on: August 01, 2016, 12:42:05 PM »
Maybe MM10 will be here faster than expected. A larger update instead of a lot small is always more worthful to wait for.

44
Projects & Creative / Re: Justified Classes v3ehhh
« on: July 30, 2016, 12:01:13 PM »
Okay, I'm fine with the core v5, the new maps are really fun to play. And the old JC is still cool with the two healt bar Hyper Storm H.

45
Projects & Creative / Re: Justified Classes v3ehhh
« on: July 30, 2016, 01:20:23 AM »
I know it isn't bug, or not even a surprise but the Justified Classes is uncompatible with the new release of MM8BDM. I can't wait to see what will happen to Splash Woman when you finish it. :D

Pages: 1 2 [3] 4 5 ... 13