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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1476981 times)

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July 06, 2017, 02:31:11 AM
Reply #7185

Offline Celebi

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Re: Class based modification (v8d)
« Reply #7185 on: July 06, 2017, 02:31:11 AM »
I thought Yellow Devil (Max) would of included the updated taunt pack.  This is it.
http://www.mediafire.com/file/h3rdokg9hkfsgd9/classes-tauntsv4.pk3

July 08, 2017, 06:08:12 PM
Reply #7186

Offline Carrier4133

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Re: Class based modification (v8d)
« Reply #7186 on: July 08, 2017, 06:08:12 PM »
I have a slight problem regarding the skins I have: they don't work. (I'm using version 8E, Taunt pack version 4 and MM8BDM Version 5b). I also can't select any other skins other than the base one. and when I try to pick the mm2wood bot, it looks like Megaman instead, as if the skin itself didn't work
Edit: Class Based Modifications seems to override the skins and bots
Also, When I tried to activate a LEtranger bot death match, Everyone was Napalm Man...

July 09, 2017, 08:12:27 PM
Reply #7187

Offline Endymion

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Re: Class based modification (v8d)
« Reply #7187 on: July 09, 2017, 08:12:27 PM »
Huh, Splash Woman is just extremely OP. She's shredding the HP like nothing else. The shark battleship also bugged with her. I guess because of his unique flying behavior under water. Maybe when she isn't in water the flying is force-disabled thus the player character can't fly during the boss fight's cutscene. It occurs after the second phase (when you destroy the two bays under the battleship).

July 20, 2017, 12:34:35 AM
Reply #7188

Offline Endymion

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Re: Class based modification (v8d)
« Reply #7188 on: July 20, 2017, 12:34:35 AM »
Sorry for the double post but I found a critical bug. Pirate Man should fire only 3 Remote Mines at the same time however hitting anything directly with a Remote Mine resets the weapon gauge to max making him able to fire as many bombs as he wants.

July 27, 2017, 05:51:57 PM
Reply #7189

Offline RoBoXwarrior64

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Re: Class based modification (v8d)
« Reply #7189 on: July 27, 2017, 05:51:57 PM »
hey i have a problum cant get it to work. keeps poping this up.

Script error, "classes-v8e.pk3:cvarinfo" line 1:
cvar 'YD_NoWeakness' already exists

Remove 'YD_NoWeakness' and all other conflicting cvars from your ini and restart Zandronum to continue.

do i have to  go into slade and delete some thing ? in where or in what?

July 27, 2017, 10:46:33 PM
Reply #7190

Offline CutmanMike

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Re: Class based modification (v8d)
« Reply #7190 on: July 27, 2017, 10:46:33 PM »
Go into your zandronum-yourname ini file and do a search for YD_NoWeakness. Delete any lines that contain it.

October 06, 2017, 10:07:50 PM
Reply #7191

Offline RoboBlaster

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Re: Class based modification (v8d)
« Reply #7191 on: October 06, 2017, 10:07:50 PM »
The download link (no, not the taunt link) is dead.

October 08, 2017, 05:58:57 PM
Reply #7192

Offline Korby

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Re: Class based modification (v8d)
« Reply #7192 on: October 08, 2017, 05:58:57 PM »
They haven't update the topic in a while despite releasing several versions, so you wouldn't want that one anyway.

https://allfearthesentinel.net/zandronum/download.php?file=classes-v9a-beta2h.pk3
This is the newest version on TSPG.

October 10, 2017, 05:47:14 PM
Reply #7193

Mike

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Re: Class based modification (v8d)
« Reply #7193 on: October 10, 2017, 05:47:14 PM »
Is there a new topic somewhere we can follow the progress and/or provide testing with the latest builds?

October 10, 2017, 06:04:41 PM
Reply #7194

Offline CutmanMike

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Re: Class based modification (v8d)
« Reply #7194 on: October 10, 2017, 06:04:41 PM »
Everyone is using the discord for this these days. If you have it you can join here: https://discord.gg/395EPXP

October 11, 2017, 01:28:29 AM
Reply #7195

Offline Endymion

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Re: Class based modification (v8d)
« Reply #7195 on: October 11, 2017, 01:28:29 AM »
Lol, no wonder I didn't find any news about this mod. But considering the changelog in the file the Stardroids will be introduced one after another. I can't wait for Terra, Mega Man V is the only one in the series I like more than the 8's Saturn version. If required I can create a Discord account anytime but wouldn't be bad if the upcoming versions could get at least a post here. :)

Oh and sorry for the previous post, I didn't noticed I was logged out. More strange I had all the required fields filled when I posted that because I had no error message for the missing name and such.

October 16, 2017, 02:41:23 AM
Reply #7196

Offline Darkpaladin109

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Re: Class based modification (v8d)
« Reply #7196 on: October 16, 2017, 02:41:23 AM »
All the new classes are pretty fun. I'm especially fond of Mercury.

October 16, 2017, 07:17:21 PM
Reply #7197

Offline Endymion

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Re: Class based modification (v8d)
« Reply #7197 on: October 16, 2017, 07:17:21 PM »
And seems like Pirate Man's overpower mine placing was fixed too. At least I wasn't able to place more than the three mines like before. That's good too. :)

October 17, 2017, 09:09:09 PM
Reply #7198

Offline RoboBlaster

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Re: Class based modification (v8d)
« Reply #7198 on: October 17, 2017, 09:09:09 PM »
Now v9a is dead. It's no longer working for v5a for me...I just tried it, so you don't get confused

October 18, 2017, 06:01:22 PM
Reply #7199

Offline Soundwave02

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Re: Class based modification (v8d)
« Reply #7199 on: October 18, 2017, 06:01:22 PM »
That's because core 8bdm updated to v5b and cbm updated for v5b too, go download v5b if you want to play the mod