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Messages - Xhatahx

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211
BUMP!
Spot the difference.
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This will be awesome. At very least chaotic and at most game changing. And no, I didn't remove anything.

212
Closed / HoM in MM2DW1
« on: September 13, 2016, 03:53:39 PM »
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The hall of mirrors is just up-left of the crosshair.

213
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 12, 2016, 11:35:16 PM »
These versions of the maps bother me way more than they should.
.ƨqɒm ɘƨɘʜɈ ʜɈiw ϱnoɿw ϱniʜɈon ɘɘƨ I

Edit: More Chaos Generator
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Edit: Spot the difference.
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214
Anything Goes / Re: General Offtopic Discussion
« on: September 12, 2016, 10:06:49 PM »
If Frost Man wants to make a popsicle of you, and if we got that popsicle ability, wouldn't that weapon be called...
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*awkward silence*

215
Closed / Re: [Suggestion] Laser Trident Ranged Damage Buff
« on: September 12, 2016, 09:50:09 PM »
For such a fast projectile, Laser Trident is only useful on stationary targets.
I decided to plot the distance traveled by Metal Blade and Laser Trident if they were fired at the same time. Although it takes only 14 tics for Traser Lident to overtake Bletal Made, at that point both projectiles have traveled about 530 units, which is about 16,6 blocks, which is quite long.
And because Laser Trident is in the end twice as fast as Metal Blade, it spends half as much time inside players, and therefore deals half damage. The damage divided by speed of each of the weapons, essentially damage per distance, are 0,35 for Metal Blade and 0,256 for Laser Trident.

tl;dr: Metal Blade is better than Laser Trident.

216
Rejected / Re: [confusion] Thunder Bolt's icon
« on: September 12, 2016, 09:35:56 PM »
I also thought it was Plug Ball when I first saw it. Plus, what was wrong with the old icon?

217
Reggae Storm would be just plain cheap. Teleport-teleport-teleport-teleport-back to square one.
Cat-aclysm? Hmmm... It might work. At the very least, I'm borrowing that pun.

218
No. Because Centaur Flash is an area of effect weapon, the invisibility provided is useless against itself. So essentially, we have a quicker but weaker Rain Flush on our hands. Not something very useful.

219
Doubleposting for a reason:
Ver.J Released!

Changes in Ver. J
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220
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 12, 2016, 07:57:59 PM »
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Chaos. It's now advanced.

221
I've made a new poll for voting on Jelly World:
Vote here

Special thanks to Gumballtoid for pointing out Straw Poll.

222
Help & Editing / Mass problem
« on: September 12, 2016, 01:56:56 PM »
I'm trying to add a chaos effect that makes explosions throw players, but it doen't work.
Code: [Select]
for (int throw=1000; throw<1033; throw++)
{
SetActorProperty(throw,APROP_Mass,1);
GiveActorInventory(throw,"ThrustMe",1); //Removes +NODAMAGETHRUST
}
I can confirm the code does run. It just doesn't work.

223
VOTING IS OVER!

I should've scrapped that voting system and gotten Beed to make a poll a loooong time ago, cause I suspect double(or more) voting. The votes are:
21 votes in favor of keeping Jelly World
20 votes in favor of removing Jelly World
6 voted "other".

But that's "at the surface" the of votes. However, recall that in my last post I had a note, saying that 15 "no" votes came in a mere 2 minutes. There were no "yes" votes in that time, and it happened one and a half hour after the poll started. That's fucking suspicious.

I disclude 14 of those votes(I don't want to completely silence him). Now the votes are:
7 votes in favor of keeping Jelly World
20 votes in favor of keeping Jelly World
6 voted "other"

This feels a little cheaty, however. But even if all the "other" votes counted as no, the poll would still be 13 v 20 in favour of removal.

My decision is finalized: A recount is in order. As far as you know, I pulled these numbers out of my ass. And I just realized having a third choice(only select Jelly World in the hub) might be a good compromize. But with the in-built poll system of the forum, everyone can see each others votes and you can't vote more than once.
(Fun fact: I originally considered hosting the poll on Weebly because it saved the voter's IP adress as well. But I was on my phone and I couldn't get it to work.)

224
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 11, 2016, 08:46:08 PM »
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I don't recall junk tiles in that stage.

225
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 11, 2016, 08:40:36 PM »
I know the feeling.
Pharaoh Man's stage is one of two levels with exceptionally confusing layouts; the other one is Astro Man(8). But in Astro Man's case, I feel it's intentional, as every part of the stage can be used and is used in a deathmatch. It's unsure where you are when you're outside the pyramid, and the interior is... interesting. I can only recollect part of it, and that's bad when I've memorized pretty much every other stage inside out(except for Astro Man 8 and Dr. Wily & Bass). Here's a tip: don't have passages that people don't want to use. And don't make them too long.

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