Advanced Search

Author Topic: Mega Man PC 1 & 3 Expansion  (Read 28797 times)

0 Members and 1 Guest are viewing this topic.

September 03, 2013, 01:07:29 AM
Read 28797 times

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • *****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Mega Man PC 1 & 3 Expansion
« on: September 03, 2013, 01:07:29 AM »
Welcome to the MEGAMAN PC EXPANSION!

This project is dedicated to bringing the overlooked and underappreciated DOS Mega Man games to the world of MM8BDM. As of now, progress has been decent at best, but like most other expansions we've become rather stagnant. We'd love to receive your help! Please ask about anything you might want to do. Currently, we need mappers and weapon coders, but don't hesitate to ask what you can and can't do!

MAPS:
Volt Man: Open
Sonic Man: In progress by ForteGigasGospel
Dyna Man: Completed by ForteGigasGospel
Shark Man: In progress by ForteGigasGospel
Bit Man: Open
Torch Man: In progress by ForteGigasGospel
Oil Man: Completed by Magnet Dood
Blade Man: In progress by ForteGigasGospel
Wave Man: Open
Wily Stage: In progress by ForteGigasGospel

SKINS:
All finished!
Volt Man: Completed by Gospel and FTX
Sonic Man: Completed by Super Bondman 64
Dyna Man: Completed by NitroBro
Shark Man: Completed by Magnet Dood
Bit Man: Completed by Magnet Dood
Torch Man:Completed by NitroBro
Oil Man: Completed by Magnet Dood
Blade Man:Completed by Magnet Dood
Wave Man:Completed by Gospel and Blaze

WEAPONS:
Force Field: In progress by Badz
Sonic Wave: In progress by Badz
Nuclear Detonator: In progress by Badz
Shark Boomerang: In progress by Badz
Bit Cannon: In progress by Badz
Torch Arm: In progress by Badz
Oil Shooter: In progress by Badz
Blade Launcher: In progress by Badz
Water Shooter: In progress by Badz

OTHER:
Music: All Covered by Kackebango
Tiles: All Finished by NemZ
Botchats: All Finished by Mr_Broker
Props: Will be announced when needed
Other addons: Will be considered after expansion is finished

Let's do our best to finish this!

September 03, 2013, 09:28:37 AM
Reply #1

Offline Stardust

  • Enthusiast
  • *
  • Date Registered: July 15, 2012, 07:42:47 AM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #1 on: September 03, 2013, 09:28:37 AM »
Oh, a DOS thread...again
Weren't the weapons already made ?

September 03, 2013, 02:23:20 PM
Reply #2

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: Mega Man PC 1 & 3 Expansion
« Reply #2 on: September 03, 2013, 02:23:20 PM »
They were, but the one who made them doesn't want them to be used until there's at least two good maps or something.

September 03, 2013, 07:38:45 PM
Reply #3

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #3 on: September 03, 2013, 07:38:45 PM »
Nah, honestly I don't mind their use. The prevention of the weapons' use in the expansion was a vain attempt to kickstart the expansion itself.

The use of them is fine. (In spite of what my topic says because I haven't updated that in eons...and I can't be bothered to do so.)

September 03, 2013, 09:03:36 PM
Reply #4

Knux

  • Guest
Re: Mega Man PC 1 & 3 Expansion
« Reply #4 on: September 03, 2013, 09:03:36 PM »
I'm slightly considering making Dyna Man's stage, but I've had far too much disappointment as far as joining expansions go. So until I'm sure this is going somewhere, I'll refrain from joining. If someone else takes it before me though, oh well.

September 04, 2013, 12:33:13 AM
Reply #5

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: Mega Man PC 1 & 3 Expansion
« Reply #5 on: September 04, 2013, 12:33:13 AM »
By the by, my work on Volt is going a bit slow. I know I'm going to have generators (one set that pushes you away, one set that pulls you near), but I could use some ideas, layout-wise.

September 07, 2013, 07:12:44 AM
Reply #6

Offline Stardust

  • Enthusiast
  • *
  • Date Registered: July 15, 2012, 07:42:47 AM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #6 on: September 07, 2013, 07:12:44 AM »
Quote from: "Lego"
Nah, honestly I don't mind their use. The prevention of the weapons' use in the expansion was a vain attempt to kickstart the expansion itself.

The use of them is fine. (In spite of what my topic says because I haven't updated that in eons...and I can't be bothered to do so.)
@Lego and/or @Magnet Dood : I could update and fix them for you, if you want me to. This should be done in a jiffy. Still considering Lego as the creator, of course.
I can't map at all, through.

October 03, 2013, 07:22:48 PM
Reply #7

Offline Goomba98

  • Standard Member
  • Date Registered: August 20, 2013, 01:26:26 AM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #7 on: October 03, 2013, 07:22:48 PM »
I recommend that mappers check this to see how the tiles are used.

October 03, 2013, 09:57:54 PM
Reply #8

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #8 on: October 03, 2013, 09:57:54 PM »
Quote from: "Stardust"
Quote from: "Lego"
Nah, honestly I don't mind their use. The prevention of the weapons' use in the expansion was a vain attempt to kickstart the expansion itself.

The use of them is fine. (In spite of what my topic says because I haven't updated that in eons...and I can't be bothered to do so.)
@Lego and/or @Magnet Dood : I could update and fix them for you, if you want me to. This should be done in a jiffy. Still considering Lego as the creator, of course.
I can't map at all, through.
Late but me and Dood had gone over a few changes to the weapons a while back, we never finished though.

May 23, 2014, 02:56:38 AM
Reply #9

Offline Jakeinator

  • Justice League Member

  • Me draw ooga booga
  • **
  • Date Registered: September 13, 2011, 06:26:12 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #9 on: May 23, 2014, 02:56:38 AM »
I know this project has seemingly died, however i wish i could be of some assistance, this project seems to have been revived (considering the new project you and Gospel have began to work on) I want to take a jab at doing fake Blademan's stage.

May 23, 2014, 03:22:49 AM
Reply #10

Knux

  • Guest
Re: Mega Man PC 1 & 3 Expansion
« Reply #10 on: May 23, 2014, 03:22:49 AM »
I'm already doing DOS Blade. Dood needs to update the first post.

May 23, 2014, 03:27:19 AM
Reply #11

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #11 on: May 23, 2014, 03:27:19 AM »
That he does.
Available atm for this expansion is
Volt Man, Bit Man, Wave Man, Shark Man, Wily. Weapon programming. Final boss. Dood has also been touching up some skins.

May 23, 2014, 03:45:16 AM
Reply #12

Offline Jakeinator

  • Justice League Member

  • Me draw ooga booga
  • **
  • Date Registered: September 13, 2011, 06:26:12 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #12 on: May 23, 2014, 03:45:16 AM »
Oh, in that case I'll take Bit Man.

May 23, 2014, 04:17:12 AM
Reply #13

Knux

  • Guest
Re: Mega Man PC 1 & 3 Expansion
« Reply #13 on: May 23, 2014, 04:17:12 AM »
Say Jake, have you done any maps before this? Because we'd rather have people that already got their act together, for starters!

May 24, 2014, 12:30:18 AM
Reply #14

Offline Jakeinator

  • Justice League Member

  • Me draw ooga booga
  • **
  • Date Registered: September 13, 2011, 06:26:12 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #14 on: May 24, 2014, 12:30:18 AM »
Yeah I have a map pack I haven't updated in forever, but I have been working on recently. I can safely say I have improved since the current version of EMP so no need to worry that Bit man will have the lower quality of my older maps.