Advanced Search

Author Topic: Mega Man PC 1 & 3 Expansion  (Read 28712 times)

0 Members and 1 Guest are viewing this topic.

May 24, 2014, 02:25:32 AM
Reply #15

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #15 on: May 24, 2014, 02:25:32 AM »
Yea we didn't realize it was you, the name confused me. Dood updated the first post btw and marked you down for Bit already. Though he never actually posted about it so I had to check that.
Edit: Also please note Dyna is taken as well.

May 24, 2014, 02:29:20 AM
Reply #16

Offline sparx2lithum

  • Standard Member
  • Date Registered: May 24, 2014, 02:00:58 AM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #16 on: May 24, 2014, 02:29:20 AM »
cool! :p

May 24, 2014, 02:31:48 PM
Reply #17

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • *****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #17 on: May 24, 2014, 02:31:48 PM »
I apologize for the lack of updates- it's been kind of busy for me. Map list updated.

May 27, 2014, 10:55:51 PM
Reply #18

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #18 on: May 27, 2014, 10:55:51 PM »
Some screenshots of my maps.
Torch:
(click to show/hide)
Torch's "gimmick" is raising water level mixed in with water falls that lower visibility when the water is going up.

Sonic:
(click to show/hide)
Sonic's "gimmick" is use of wind with an underwater section.

Dyna:
(click to show/hide)
Dyna is a generic map with no gimmicks geared toward short fast matches.

Also, we have 4 maps left available. Volt, Shark, Wave and Wily. Weapons need to be made as well.

May 27, 2014, 11:02:05 PM
Reply #19

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: Mega Man PC 1 & 3 Expansion
« Reply #19 on: May 27, 2014, 11:02:05 PM »
How much leeway will be given to the weapons as far as accuracy goes? As far as I recall, they were all pretty generic in basic DOS. Torch was just wave burner, Shark was just a boomerang, and some other weapon was just Hyper Bomb.

May 27, 2014, 11:08:32 PM
Reply #20

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #20 on: May 27, 2014, 11:08:32 PM »
Quote from: "Gummywormz"
How much leeway will be given to the weapons as far as accuracy goes? As far as I recall, they were all pretty generic in basic DOS. Torch was just wave burner, Shark was just a boomerang, and some other weapon was just Hyper Bomb.
Me and Dood have been coming up with new versions of the weapons, some a little more accurate while still not being too copy paste from weapons we have already. Nuclear Detonator is currently the only one we don't have a decent solid idea for yet, and Water Shooter is still being bounced around atm.
Also only Lego's Torch Arm was just wave burner, the in game version was no different from Oil Stream which both just shot forward.

May 27, 2014, 11:12:40 PM
Reply #21

Offline Tfp BreakDown

  • Standard Member
  • Date Registered: January 13, 2012, 10:48:09 PM

    • View Profile
    • http://askmagnetman.tumblr.com/
Re: Mega Man PC 1 & 3 Expansion
« Reply #21 on: May 27, 2014, 11:12:40 PM »
So what happened to using lego's dos pack for weapons? Also I can't wait to see this.

May 27, 2014, 11:17:20 PM
Reply #22

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #22 on: May 27, 2014, 11:17:20 PM »
Quote from: "Tfp BreakDown"
So what happened to using lego's dos pack for weapons? Also I can't wait to see this.
We decided to go a different route and just make new versions of the weapons. Lego himself doesn't like them anymore either.

May 27, 2014, 11:22:10 PM
Reply #23

Offline Tfp BreakDown

  • Standard Member
  • Date Registered: January 13, 2012, 10:48:09 PM

    • View Profile
    • http://askmagnetman.tumblr.com/
Re: Mega Man PC 1 & 3 Expansion
« Reply #23 on: May 27, 2014, 11:22:10 PM »
I see, ah well at least it's nice to see this picking up again.

May 27, 2014, 11:24:05 PM
Reply #24

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • *****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #24 on: May 27, 2014, 11:24:05 PM »
We have ideas to differentiate the weapons from their DOS counterparts and from other weapons in 8BDM, so no need to worry about that.

As for Lego's pack... the weapons are really too old to do much good and now they're outdated and outclassed by other weapons (Torch Arm for example). Lego hasn't really had much motivation to update them. Thus we're pretty much gonna do a clean slate with the weapons.

June 03, 2014, 03:10:25 AM
Reply #25

Offline Jakeinator

  • Justice League Member

  • Me draw ooga booga
  • **
  • Date Registered: September 13, 2011, 06:26:12 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #25 on: June 03, 2014, 03:10:25 AM »
Quick question how are we handling the map codes for this? Is it something like MMD for Megaman Dos or MMPC for Megaman PC?

June 03, 2014, 03:20:40 AM
Reply #26

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #26 on: June 03, 2014, 03:20:40 AM »
The map codes atm are DOS*** so as you are doing Bit DOSBIT will do. We can change it later if we decide to.

June 03, 2014, 07:56:28 PM
Reply #27

Knux

  • Guest
Re: Mega Man PC 1 & 3 Expansion
« Reply #27 on: June 03, 2014, 07:56:28 PM »
I'm using DOS3BLD for DOS Blade Man, since he's from DOS 3.

June 03, 2014, 08:02:45 PM
Reply #28

Offline Stardust

  • Enthusiast
  • *
  • Date Registered: July 15, 2012, 07:42:47 AM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #28 on: June 03, 2014, 08:02:45 PM »
Do you need help with coding weapons and/or stage gimmicks?

June 03, 2014, 08:23:02 PM
Reply #29

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • *****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: Mega Man PC 1 & 3 Expansion
« Reply #29 on: June 03, 2014, 08:23:02 PM »
Yes, probably.  ;)