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2 ideas I had before for this expansion:1) For the Rockman 4 MI maps (only these ones), all players start with the Rock Buster MI instead of the normal Mega Buster. The Rock Buster MI is like the charge buster from the YD classes mod, only it has RM4MI colours and graphics, the mid charge shot does around 15 damage and the charge shot is a fast 20(ish) damage ripper.2) Sometimes Eddie can give you those special items that the recycle inhaler can give you. Here's what they will do:-Met helmet: Randomly half's the damage you take, making that different sound effect when doing so. Only happens on occasion, like 1/32 chance.-Trampoline: If you fall into a pit, you will be thrown upwards really high, taking about 20 damage.-Spike guard: If you go into a spike, your health is set to 0 instead of 1, which could possibly stop you from losing a whole game. Gummywormz made shock guard already, but it will need to be modified to make the player go to 1 health.Super Star (Shadowman's head piece): Increases the chance of a critical hit. Obviously if we aren't using critical hits, we don't use this.Skull Amulet: I'm not certain on what this actually did. I think it saved you from dying sometimes (with the met helmet effect).Energy Splitter (or whatever it's called): Collecting weapon refills has effect on all weapons instead of just one.Might want to make this stay with the player the whole time, as until death may not be useful enough.
Trampoline and Spike Guard must be new from the version I have, Beat did the Trampoline thing in Skull's Stage for you if you got him at the start.
Does anyone mind if I claim the HCR Boomerang and the Pharaoh Shotgun?Also, I'm pretty sure someone already made a working Hell Wheel. Might wanna go ask nicely for it.