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I want to ask you for the code you used to make the Killer Bullets, because I can't find it anywhere in your wad. Their coding is odd, to say the least, and I'd like to look at it.
actor killerbullet 20018{obituary "%o was hit by a killer bullet." health 10 radius 20 height 60 mass 9999 speed 10 scale 3.0 painchance 255 PainSound "misc/devilpain" Translation "192:192=4:4", "198:198=176:176" MONSTER +MISSILEMORE +SOLID +NOGRAVITY +NOBLOODStates{Spawn:KLRB D 0KLRB D 1KLRB D 0 A_JumpIf(floorz-z>0,"Spawn")KLRB D 1 A_LookGoto Spawn+3See:KLRB F 0 A_FaceTargetKLRB AAABBBCCCBBB 1 A_ChaseKLRB AAABBBCCCBBB 1 A_ChaseKLRB AAABBBCCCBBB 1 A_ChaseKLRB AAABBBCCCBBB 1 A_ChaseKLRB BE 5Goto MeleeMelee:KLRB A 0 A_SpawnItem("MetoolAttack")KLRB AAABBBCCCBBB 1 A_WanderGoto SeeDeath:KLRB FGH 3 A_StopKLRB B 0 A_FallKLRB A 0 A_PlaySoundEx("weapon/hyperbomb", "Weapon")KLRB A 0 A_Explode(200, 180, 0)BOMB BCDEFGHIJKLMNOPQR 1stop}}
On the linedef you want the fence, give it action 121, Line Identification. After you do that, go to "Flags" and check the box titled "3D Midtexture." Then you just add the midtextures and you have your fence.
you should use buttons over teleporters to lower that one door.
The textures are really bland, but it's Hardman so you can't expect Picasso's work. Still, one thing you might want to consider is to take a hand at spriting and demake the Wily Wars textures for Hardman. NemZ has MM1 and MM2 Wily Wars tiles made, but not MM3. All the maps from the standard MMSP mod use custom textures to fleshen out the level; it's should be strongly considered in your maps to make use of them to improve your maps' aesthetics.
You want more inward areas, more underground-feeling locations.
Hardman's stage is this mineshaft-like cave with a lot of support beams.
The main issue I feel the stage has is that it's a giant hallway, and a rather large one. There's a split path, but each path is just a long, trek with enemies, and due to the size of the rooms, you can run right past them.............. I recommend heavy map reworking to try to make it less hallway-ish