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Author Topic: Preston's Basic Mappack  (Read 9446 times)

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November 18, 2014, 08:13:24 PM
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Offline BookofDobson

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Preston's Basic Mappack
« on: November 18, 2014, 08:13:24 PM »
Welp I'm making a map pack. This is mostly for Unholy but it's a map pack so anyone can run it.


and remember critique is cool since I'm a total greenhorn to mapping

I'm done here is 2 brand new and 1 semi-new map. They have very basic layouts because mostly I really didn't know what to do in some places but I hope they are not too boring

Oh yea have a tutorial on how to get maps not in BE
1. find the wad in your forums
2. In doomseeker find where all those wads are going Configure>Wadseeker>general
3. copy paste that link you see to your explorer
4. put the new wad in there
5.done

update of new pack now here:  https://www.dropbox.com/s/s1013rlp8v8fg ... 3.pk3?dl=0

November 18, 2014, 08:44:28 PM
Reply #1

Offline Russel

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #1 on: November 18, 2014, 08:44:28 PM »
You had a topic in this subforum you donk.
Seriously you can change topic titles and bump them, you know. You don't make a separate topic for a single skin then make another separate topic for a skin pack, do you?
Yeah. Please be more mindful of topic creation.

November 18, 2014, 09:19:47 PM
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Offline BookofDobson

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #2 on: November 18, 2014, 09:19:47 PM »
Sorry but I thought that meant "not done yet" and this sub mean done and released only ,sorry

November 18, 2014, 09:40:33 PM
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Offline Korby

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #3 on: November 18, 2014, 09:40:33 PM »
Nah, you should just stick to one topic for all your stuff that fits in a specific category. I'll lock the other topic.

November 18, 2014, 09:45:18 PM
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Offline BookofDobson

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #4 on: November 18, 2014, 09:45:18 PM »
thank you

November 19, 2014, 12:09:20 AM
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Offline fortegigasgospel

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #5 on: November 19, 2014, 12:09:20 AM »
For the next release, remove the spaces and add _
Servers can't run files with spaces in the name.

November 19, 2014, 12:26:15 AM
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Offline Russel

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #6 on: November 19, 2014, 12:26:15 AM »
Incorrect.
You can't run Best-Ever servers with spaces in wad names.

November 19, 2014, 04:32:46 PM
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Offline BookofDobson

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #7 on: November 19, 2014, 04:32:46 PM »
Bump: Name is corrected and can now run on BE servers

November 19, 2014, 10:30:54 PM
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Online Thunderono

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #8 on: November 19, 2014, 10:30:54 PM »
I wanted to get around to doing this yesterday but I didn't

There's some notable issues with the pack that I feel I should point out.  Normal people call this a "Criticism," I think?  If I get something mixed up at any point, please let me know!

As a starting point, some general errors:
(click to show/hide)

Now then.  Let's address GUM01.

(click to show/hide)

It's all uphill from GUM01.  Let's see what GUM02 has to offer.
(click to show/hide)

That map was a notable step up from GUM01, so let's see if you improved even further in GUM03!
(click to show/hide)

And last, but not least, GUM04.
(click to show/hide)

So, yeah.  I'm no professional critic, so I likely missed a few things.  I also didn't mention a fair deal of odd texture choices due to my relative ineptitude in aesthetics, myself.  I hope this helps, though!

December 02, 2014, 06:05:21 PM
Reply #9

Offline BookofDobson

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #9 on: December 02, 2014, 06:05:21 PM »
Quote from: "Thunder Electros"
I wanted to get around to doing this yesterday but I didn't

There's some notable issues with the pack that I feel I should point out.  Normal people call this a "Criticism," I think?  If I get something mixed up at any point, please let me know!

As a starting point, some general errors:
(click to show/hide)

Now then.  Let's address GUM01.

(click to show/hide)

It's all uphill from GUM01.  Let's see what GUM02 has to offer.
(click to show/hide)

That map was a notable step up from GUM01, so let's see if you improved even further in GUM03!
(click to show/hide)

And last, but not least, GUM04.
(click to show/hide)

So, yeah.  I'm no professional critic, so I likely missed a few things.  I also didn't mention a fair deal of odd texture choices due to my relative ineptitude in aesthetics, myself.  I hope this helps, though!

I thank you kindly for taking the time

December 02, 2014, 08:34:52 PM
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Offline BookofDobson

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #10 on: December 02, 2014, 08:34:52 PM »
MAP PACK IS HERE AND READY!

December 03, 2014, 02:48:31 AM
Reply #11

Offline BookofDobson

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Re: The Preston mappack! (BRB Improving at own paaaacee)
« Reply #11 on: December 03, 2014, 02:48:31 AM »
Hi this is your incompentant mapper speaking http://www.filedropper.com/prestonpackv2ab here the correct link

December 13, 2014, 10:09:43 PM
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Offline King Dumb

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Re: The Preston mappack! hai have a tutorial
« Reply #12 on: December 13, 2014, 10:09:43 PM »
I don't know if it's just me, but that links leads only to the main page of file dropper, not to any file download.

January 24, 2015, 11:13:16 PM
Reply #13

Offline BookofDobson

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Re: The Preston mapp- Oh god redo! REDO!!
« Reply #13 on: January 24, 2015, 11:13:16 PM »
OK I am complete ditching this and doing a brand new mappack because this was such a flop


January 25, 2015, 09:52:06 AM
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Offline Russel

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Re: The Preston mapp- Oh god redo! REDO!!
« Reply #14 on: January 25, 2015, 09:52:06 AM »
Ok. Ok. Ok.

Stop.

Just. Stop.

I understand you're trying to experiment with stuff but you need to start small. Make a map that feels like it flows well through all points in the map, even the more obscure locations that you can hide like a large weapon or something, but make the map small.
To help design a map that flows well, I recommend drawing a race track or something on paper and building a map's geometry around that. Just draw a circuit, add a couple overlaps maybe and just put rooms in places.
Don't make the map just hallways, though.

Afterwards, look at how other maps handle textures and work on your texture choices.
To be completely blunt in the most painful way possible, the above screenshot you posted looks like ass and that's what prompted this post.
Not only does it look bad visually, but it also doesn't look like a very good map based on the fact that it is a large, empty hallway. If you wish to make a long hallway like that, break it up with things, but try to avoid making things too claustrophobic, which is a problem some of my maps suffer.

I hope you were insulted by the above statement because that means you actually care.