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Author Topic: MM8BDM V4B - Released!  (Read 53026 times)

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January 15, 2015, 10:43:50 PM
Reply #30

Offline Megaman94

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Re: MM8BDM V4B - Released!
« Reply #30 on: January 15, 2015, 10:43:50 PM »
I kind of wish MM2DW3 was a little bigger and that the acid drops did damage like they do in the game.

January 15, 2015, 10:45:52 PM
Reply #31

Offline Russel

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Re: MM8BDM V4B - Released!
« Reply #31 on: January 15, 2015, 10:45:52 PM »
People wanted small maps and such a mechanic would be kind of silly since that map is kind of designed as a "you asked for it" to most people who prefer smaller, more competitive maps.

I am one of those people.
No regrets.

January 15, 2015, 10:52:57 PM
Reply #32

Offline Megaman94

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Re: MM8BDM V4B - Released!
« Reply #32 on: January 15, 2015, 10:52:57 PM »
At first I didn't know how they were "Interactive props" until I saw that they only drop if you get close to them. I thought they were like the ones from Mega Man 2.

January 15, 2015, 11:31:13 PM
Reply #33

Offline BookofDobson

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Re: MM8BDM V4B - Released!
« Reply #33 on: January 15, 2015, 11:31:13 PM »
MM2DW3 is... actually the perfect duel map. Giving props!
However I do wish (and I couldn't believe when i saw it) that the lava drops did damage.

January 16, 2015, 01:09:54 AM
Reply #34

Offline LlamaHombre

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Re: MM8BDM V4B - Released!
« Reply #34 on: January 16, 2015, 01:09:54 AM »
I think the only real gripe I have with that map is that you can't jump up to Yamato Spear (I think) from the broken down alien room.

Even then I'm not sure if it's a gripe or if it's just me expecting something to happen that just doesn't. It works better like this thematically anyway, sooo

Also just like a short clip of silence in the map's music would be neat so if people wanted to replace it with something else, they could.

January 17, 2015, 07:01:07 AM
Reply #35

Offline Roytheboy1617

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Re: MM8BDM V4B - Released!
« Reply #35 on: January 17, 2015, 07:01:07 AM »
I want to know why people hate the wily stage 3-4 theme? To me it's a bit decent, But it's probably because people were a bit happy about the wily stage 1-2 theme but were disappointed that the other theme was less. IDK..

January 17, 2015, 10:46:07 PM
Reply #36

Offline Bikdark

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Re: MM8BDM V4B - Released!
« Reply #36 on: January 17, 2015, 10:46:07 PM »
mm2dw3 would be perfect if your movements weren't so restricted. being able to jump up to a few more places without item 1 would be nice.

February 28, 2015, 02:00:50 PM
Reply #37

Offline Endymion

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Re: MM8BDM V4B - Released!
« Reply #37 on: February 28, 2015, 02:00:50 PM »
I wonder if there will be a mutator or a new game mode for randomized pickups. That would make the game more replayable. For example in the place of the weapons will spawn an another type of weapon.

February 28, 2015, 02:16:37 PM
Reply #38

Offline Korby

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Re: MM8BDM V4B - Released!
« Reply #38 on: February 28, 2015, 02:16:37 PM »
You may be interested in the QBox mod, though I don't know if it has to be updated for 4b or not.

February 28, 2015, 06:49:10 PM
Reply #39

Offline Endymion

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Re: MM8BDM V4B - Released!
« Reply #39 on: February 28, 2015, 06:49:10 PM »
Looks nice, thanks. I think this QBox should be the part of the game as modifier next to Instagib. :P

March 12, 2015, 01:35:17 PM
Reply #40

Offline Emmanuelf06

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Re: MM8BDM V4B - Released!
« Reply #40 on: March 12, 2015, 01:35:17 PM »
Hi there, i wanted know, a lot of people of the stands in the festival, asked me if MM8BDM works with an Apple computer but i wasnt able to say them if it works or no because i dont remember ....

Does MM8BDM work with the APPLE computer?....  :twisted:
I need to tell them if it works' :)

March 12, 2015, 02:28:28 PM
Reply #41

Offline Ceridran

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« Reply #41 on: March 12, 2015, 02:28:28 PM »
Zandronum is compatible with Windows, Mac, and Linux, so I believe that's a yes. However, the MM8BDM launcher is for Windows, so if Mac and Linux users want to use things like the MM8BDM launcher or the ZDoom launcher they've got to launch it by Wine. That's not much of a problem, since it's really stable with Wine; the only problem is differently named config files between native and wine, at least over here on a Linux OS.

Mac and Linux compatible MM8BDM launchers would be great, since dragging WADs onto the Zandronum file doesn't work very well.

March 12, 2015, 02:55:51 PM
Reply #42

Offline Emmanuelf06

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Re: MM8BDM V4B - Released!
« Reply #42 on: March 12, 2015, 02:55:51 PM »
Ah ok, thank you, i see !
EDIT: It was pretty helpful! I hope they will be able to play the game with a Mac now..... ^^ (i made some explainations in my pack with french wordpad/explainations) :)

March 29, 2015, 09:25:57 PM
Reply #43

Offline Hallan Parva

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Re: MM8BDM V4B - Released!
« Reply #43 on: March 29, 2015, 09:25:57 PM »
ZANDRONUM 2.0 IS OUT TODAY


BUCKLE UP BITCHACHOS

THE HOLY TIMES OF v4c ARE ALMOST UPON US

March 29, 2015, 09:27:25 PM
Reply #44

Offline Russel

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Re: MM8BDM V4B - Released!
« Reply #44 on: March 29, 2015, 09:27:25 PM »
HOPE YOU GUYS LIKE NOT HAVING A WORKING 8BDM BUILD FOR LIKE A DAY.

We got things to work out I think so yeah have a fun 8BDM-free day.

Unless you play on things that aren't Best-Ever.