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Author Topic: [Map Pack] CS_CTF Pack - Accepting submissions!  (Read 9095 times)

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January 06, 2013, 01:42:17 AM
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Offline Beed28

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[Map Pack] CS_CTF Pack - Accepting submissions!
« on: January 06, 2013, 01:42:17 AM »
This is the Cutstuff Community Capture the Flag Map Pack, which is simular to Messatsu's CSCM map pack, only it's focused on CTF maps instead of DM. Anyone is free to submit any maps.

Current maplist:
(click to show/hide)

Notes and stuff
    1 Flag CTF must be supported
    Stages must be symmetrical in one way or another
    Music must be in 8-bit
    Bases should have up to 16 player starts each
    Maps must be under 6000 x 9000 units (Wide and Across), to prevent possible FPS lag
    Maps should have several paths inbetween bases
    3-way or 4-way maps are allowed
    Custom textures are allowed
    New props are allowed, but no new weapons or items
    Area of effect weapons (such as Rain Flush) should be hard to access and not easy to obtain
    Also take heed to the taboo weapon list below

Taboo Weapons
    Shield weapons: Skull, Mirror, Leaf, Plant, Junk
    Speed-boost: Charge Kick, Scorch Wheel, Oil Slider
    Flag-Stopping: Flame Blast, Napalm Bomb, Tornado Hold, Flash Bomb
    Misc: Top Spin, Gravity Hold, Wind Storm, Hyper Bomb, Time Stopper, Super Adaptor, Proto Upgrade
    Items: Eddie, Rush Jet, Beat Call, Beat Support, Party Ball, Exit Unit, E-Tank, M-Tank

January 06, 2013, 02:41:27 AM
Reply #1

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #1 on: January 06, 2013, 02:41:27 AM »
can i make a map for this please?

January 06, 2013, 03:51:45 AM
Reply #2

Offline Reemu

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #2 on: January 06, 2013, 03:51:45 AM »
You should add Flash Bomb to the Flag-stopping weapons. I may do a map after I am done with the stuff I have to do, who knows, it may be interesting.

January 06, 2013, 04:26:58 AM
Reply #3

Offline Ivory

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #3 on: January 06, 2013, 04:26:58 AM »
Personally, I think it's too early to really put Time Slow as taboo. it doesn't do anythign to make YOU invulnerable or faster. And it's still an AoE.
But yeah, I banned Flash Bomb from being used in any official CTF maps, so it should be banned here as well.

January 06, 2013, 09:17:21 AM
Reply #4

Offline FTX6004

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #4 on: January 06, 2013, 09:17:21 AM »
Can i find some texture you guys can have in the maps.

January 06, 2013, 10:21:16 AM
Reply #5

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #5 on: January 06, 2013, 10:21:16 AM »
um FTX i can't use custom textures in db2

January 06, 2013, 11:06:39 AM
Reply #6

Offline Beed28

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #6 on: January 06, 2013, 11:06:39 AM »
Right, I removed Time Slow from the taboo weapons list, and added Flash Bomb. I knew Tornado Hold would be there, but wasn't thinking of Flash Bomb.

January 06, 2013, 01:47:31 PM
Reply #7

Offline FTX6004

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #7 on: January 06, 2013, 01:47:31 PM »
Can someone please make a map with this texture.  
Eherything thatt is green can you guys changes to the light and wily team colors.

January 06, 2013, 08:11:37 PM
Reply #8

Knux

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #8 on: January 06, 2013, 08:11:37 PM »
In the CTF map compo, there was a rule that limited maps to 9000 units long, 6000 wide. It's a good rule too, as it makes maps have nearly no FPS lag, and it's the reason I use it in my map pack. 32 starts for one team seems to me like a bit much, so I always use 16 for each.

Also, must Top Spin be an obligatory taboo weapon? I think that's situational. There are far more distance weapons than there are melee, and the map layout also plays an important role in Top Spin's effectiveness.
Quote from: "FTX"
Can someone please make a map with this texture.  
Eherything thatt is green can you guys changes to the light and wily team colors.
I released an unused textures pack. It contains those and much more. It's on the Resources section. Or here.

January 06, 2013, 08:31:13 PM
Reply #9

Offline Beed28

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #9 on: January 06, 2013, 08:31:13 PM »
Quote from: "Knux"
In the CTF map compo, there was a rule that limited maps to 9000 units long, 6000 wide. It's a good rule too, as it makes maps have nearly no FPS lag, and it's the reason I use it in my map pack. 32 starts for one team seems to me like a bit much, so I always use 16 for each.

Also, must Top Spin be an obligatory taboo weapon? I think that's situational. There are far more distance weapons than there are melee, and the map layout also plays an important role in Top Spin's effectiveness.

Really? I was wondering why maps were limited to 9000 units long, 6000 wide in the compo. I didn't know that beforehand. Thanks; I fixed up the rules accordingly.

And Top Spin was on the Taboo Weapon list there in the CTF Compo too. I think it's because it kills in one hit.

January 06, 2013, 08:47:00 PM
Reply #10

Offline Hallan Parva

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #10 on: January 06, 2013, 08:47:00 PM »
HEY
HEY

HEY BEED



NEOGEO POCKET COLOUR SOUNDFONT COUNTS AS 8-BIT RIGHT

Power Battle Fighters Pocket has the best music in the world

Quote from: "Beed28"
Top Spin was on the Taboo Weapon list there in the CTF Compo too. I think it's because it kills in one hit.
Top Spin sucks balls now so I think it should be swapped with Flame Sword :ugeek:

January 06, 2013, 09:07:10 PM
Reply #11

Offline Beed28

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #11 on: January 06, 2013, 09:07:10 PM »
Prehaps. I don't know how different the NeoGeo Pocket Colour soundfont is compared to the NES soundfont, though.

I'm not sure about the Top Spin and Flame Sword, though. Weapon Balancing was never my bass forte.

January 07, 2013, 12:12:43 AM
Reply #12

Offline Jakeinator

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #12 on: January 07, 2013, 12:12:43 AM »
Quote from: "leoalex50"
um FTX i can't use custom textures in db2
Then you should check this topic: http://www.cutstuff.net/forum/viewtopic.php?f=29&t=1899

January 07, 2013, 01:13:08 AM
Reply #13

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #13 on: January 07, 2013, 01:13:08 AM »
Quote from: "Eon_and_Rush"
Quote from: "leoalex50"
um FTX i can't use custom textures in db2
Then you should check this topic: http://www.cutstuff.net/forum/viewtopic.php?f=29&t=1899
thats not the prob db2 says that there is 0 custom textures in the folder i use for it

January 07, 2013, 01:40:20 AM
Reply #14

Offline fortegigasgospel

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #14 on: January 07, 2013, 01:40:20 AM »
Quote from: "leoalex50"
Quote from: "Eon_and_Rush"
Quote from: "leoalex50"
um FTX i can't use custom textures in db2
Then you should check this topic: http://www.cutstuff.net/forum/viewtopic.php?f=29&t=1899
thats not the prob db2 says that there is 0 custom textures in the folder i use for it
You must, must, MUST put all textures between the PP_START and PP_END AS WELL as define all the new textures in a Textures lump.