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Don't get me wrong, even if I don't post, that doesn't mean I'm not around.Anyways, levels. My thoughts on them are simple. Even though it would be awesome to play classic Megaman levels in 2.5D. Eventually the novelty of it wears off. For optimal gameplay experience, I would prefer to create entirely new levels that mimicked the feel, flavor, aspects, etc of the original level, but features entirely new layouts designed specifically for the third dimension. Case and point, my aims with this project is to create a re-imagining of the first 6 Megaman games. Same general story, with some differences. Such as working to include the Megaman Killers into each game arc. As for the levels. The aim is a Dr Light Labs for a central Hub for level select, plot advancements, buying items from Autos shop, etc. Level Select for each level, go through them, beat the boss, gain all the weapons, stop Dr Wily, proceed to the next game.Details are still being worked out, but I just wanted to give the general idea of what this campaign could be like... but nothings set in stone yet. It is a team decision after all.
well i guess the rockman killers all look pretty badassmaybe they'd be recurring badguys or something, and make it so when you beat them, they don't explode and just teleport away so they can return
Fingers are twitching ready to write up a story, I just don't know which one to choose!
While plot elements from the Gameboy games would be integrated into the main plot, Megaman V is actually it's own game, and if everyone else is up to it, it deserves it's own entry. As for game arcs. Megaman 1-6 is for sure, but I'd like to go through 7,8 maybe even 9 and 10 as well. Also Megaman V and Rockman and Forte.So that could possibly be a 12 episode campaign. A lot of work, but getting at least up to 6 done is my main concern right now.