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Author Topic: [Map Pack] SHARP (Version 3b - Hotfix)  (Read 57393 times)

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March 12, 2014, 06:49:40 PM
Reply #60

Offline Shmeckie

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Re: [Map Pack] SHARP (Version 3a)
« Reply #60 on: March 12, 2014, 06:49:40 PM »
These are some pretty fun maps! Nice looking, too! Gonna have to add them to my server!

March 14, 2014, 01:26:48 AM
Reply #61

Offline ScrapHeap

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Re: [Map Pack] SHARP (Version 3a)
« Reply #61 on: March 14, 2014, 01:26:48 AM »
THERE ARE NO WORDS TO DESCRIBE HOW AWESOME THESE MAPS ARE. THANK YOU.

March 15, 2014, 09:22:57 PM
Reply #62

Offline Shmeckie

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Re: [Map Pack] SHARP (Version 3a)
« Reply #62 on: March 15, 2014, 09:22:57 PM »
Apparently Doomseeker's not finding this map pack. Is it up on best-ever?

June 17, 2014, 06:00:49 PM
Reply #63

Offline Shade Guy

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Still the first map pack to be updated after v4.
« Reply #63 on: June 17, 2014, 06:00:49 PM »
I was meant to have SHARPv3b prepared to be released alongside MM8BDMv4a but then I ended up working on it until a few days after, then I was too busy to do the final touches, then I just got lazy. But hey, to celebrate one whole month of MM8BDMv4a, have this thing. Changelog + download on the front page, plus updated screenshots/map descriptions and music info.

June 17, 2014, 06:21:29 PM
Reply #64

Offline Linnie

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Re: Still the first map pack to be updated after v4.
« Reply #64 on: June 17, 2014, 06:21:29 PM »
Quote from: "Shade Guy"
Post subject: Still the first map pack to be updated after v4.
>implying Legacy pack didn't get updated two hours after V4 came out

That aside, hooray, we finally have a major mappack. I wonder if the others will come out in the next few days now that a month's passed.

June 18, 2014, 01:30:57 PM
Reply #65

Offline Shade Guy

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Re: [Map Pack] SHARP (Version 3b)
« Reply #65 on: June 18, 2014, 01:30:57 PM »
Quote from: "Linnie"
>implying Legacy pack didn't get updated two hours after V4 came out
True, actually. I also forgot about Blaze's MiCro Pack. Whoops! It's the first map pack on the projects forum to be updated at the very least. Thanks for uploading the file to BE, by the way.

November 30, 2014, 03:37:30 AM
Reply #66

Offline Emmanuelf06

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Re: [Map Pack] SHARP (Version 3b)
« Reply #66 on: November 30, 2014, 03:37:30 AM »
I dont know why i didnt hosted it yet, i love this packmap! : D
I like the map 05 and 06, Desert mission, where is this music from?....same for map 05 please ^^

December 02, 2014, 01:37:10 AM
Reply #67

Offline Shade Guy

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Re: [Map Pack] SHARP (Version 3b)
« Reply #67 on: December 02, 2014, 01:37:10 AM »
Check the first post yo. I added a list of music codes and credits there after last time someone asked me about music. These are the the credits for SHA05-6 respectively though, since you asked:
Quote from: "Shade Guy, on the first post,"
SHAMUS5 - Bushroot Stage from Darkwing Duck
SHAMUS6 - Flame Repellent (Original) by FearOfDark
Since this topic has been bumped, I may as well announce my next plans for this pack. The next version will be SHARPv3c and will feature overhauls to the original trio of SHA-- maps. A redone version of SHA01 has already been completed and was hosted as part of this year's Mapchella event thanks to Mendez. I am currently working on redone versions of SHA02-3; the latter is still in early WIP stages but I've done enough work on the former to show a before/after screenshot (although it is also still a WIP):
(click to show/hide)
In addition, SHA14 will be replaced by the Dual map Gospel and I made for Knux's event. Furthermore, people who only liked the original SHA14 for the game its stage music came from should not fear! This will be the new music for SHA14:
(click to show/hide)
The new version should be ready to release whenever I finish work on these last two map overhauls...whenever that will be. I'll keep you guys posted.

December 02, 2014, 04:15:04 PM
Reply #68

Offline Emmanuelf06

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Re: [Map Pack] SHARP (Version 3b)
« Reply #68 on: December 02, 2014, 04:15:04 PM »
ah oops, sorry! and thank you! :)

Cool to see an other update of a packmap =)
This one is really cool :3

April 06, 2015, 03:55:27 AM
Reply #69

Offline Shade Guy

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Re: [Map Pack] SHARP (Version FrankerZ)
« Reply #69 on: April 06, 2015, 03:55:27 AM »
Hey everyone, Zandronum v2 is out now and I've been hardly working working hard on getting SHARPv3c ready. It's become more of an imperative that I do so now that the new ZDR version causes crashes in certain maps thanks to the way 'actor hits floor' is now handled, but simultaneously I do want to take time to include some substantial content besides teleporter fixes in the new version. In the meantime:

If hosting SHARPv3b in MM8BDMv4c servers, please remove SHA08, SHA12 and VRP01 from the map rotation to avoid potential crashing.

Thank you. Also, here's another before/after screenshot of the redone version of SHA02 (although again, still a WIP):
(click to show/hide)

April 18, 2015, 08:21:52 AM
Reply #70

Offline Shmeckie

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Re: [Map Pack] SHARP (Version 3b)
« Reply #70 on: April 18, 2015, 08:21:52 AM »
Can't wait for the update! SHA12 is one of my favorite user created maps, so I'm looking forward to hosting the pack and playing in it again!

April 20, 2015, 02:17:55 AM
Reply #71

Offline ScrapHeap

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Re: [Map Pack] SHARP (Version 3b)
« Reply #71 on: April 20, 2015, 02:17:55 AM »
These maps are pretty sweet. I'm a very big fan of the sigma map, Vortale's Bunker. It's a long corridor with a bunch of rooms in it, and it's great fun.

January 18, 2016, 06:17:01 PM
Reply #72

Offline GameFreakDude

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Re: [Map Pack] SHARP (Version 3b)
« Reply #72 on: January 18, 2016, 06:17:01 PM »
You could've just asked to use my cover in this, y'know. I love knowing where my work gets used.

January 22, 2016, 07:18:29 PM
Reply #73

Offline Neon

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Re: [Map Pack] SHARP (Version 3b)
« Reply #73 on: January 22, 2016, 07:18:29 PM »
I would like to know what is the name of the background theme from the map named Desert Mission (SHA 06)

January 22, 2016, 07:29:16 PM
Reply #74

Offline Russel

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Re: [Map Pack] SHARP (Version 3b)
« Reply #74 on: January 22, 2016, 07:29:16 PM »
All the music's creds can be found in the mod's readme, which is included in the pk3:

(click to show/hide)

On a more serious note, an update to this pack would be nice to see at some point or another, namely updating the boss music and teleporters to more modern standards.