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Messages - darkmath

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16
Skins & Bots etc / Re: [Darkmath's Skins]
« on: June 06, 2012, 09:28:39 AM »
Well, I couldn't find the finished sprite sheet so I that had some sprites fixed and the buster put in the correct arm in back/right sprite.
(click to show/hide)

17
I think you're right, but I was working in a class but, whatever, you're right.

18
Really? I think it was Sonix the one you banned

19
DECORATE and ACS Modifications / Custom Robot Masters Classes
« on: June 06, 2012, 12:54:31 AM »
I was wandering these days: "We have Megaman Classes, Community Classes, why can't we can't we have a Custom Robot Master Classes?" so I decided to "try" to make this, I'm not very good with SlumpED and actors, so I would apreciate that if anyone that liked this idea could help me even if a little bit. So, what do you think?

20
Skins & Bots etc / Re: [Darkmath's Skins]
« on: June 05, 2012, 11:30:46 PM »
Thanks forte, and I changed the colors, but I used the cheat Puke 991 and the Slash Claw color so he would be the color he should xD

21
Skins & Bots etc / [Darkmath's Skins] - Commander Man Fix
« on: June 05, 2012, 10:22:33 PM »
Hey there! It's math again, I decided to come up with some skins, I might be taking requests too, so, here are the skins!

Commanderman:

(click to show/hide)

WIP:
Abyssal Man - NOT STARTED
Starcraft Marine - NOT STARTED

Requests:
Seargent Lucarioman - WIP

22
Mega Man Discussion / Re: Fanmade robot masters
« on: June 02, 2012, 05:13:57 PM »
I present you:
(click to show/hide)
And
(click to show/hide)

23
Mega Man Discussion / Re: Fanmade robot masters
« on: April 06, 2012, 02:23:39 AM »
NON 001 - Burnout Man
Type: Fire
Attacks:
Searing Blast = Throws a ball of fire which will increase until it hits the wall.
Fire Arrow = Shots an arrow that will bounce into walls, bounces 6 times.
Tri-pillar of Flame = Creates three pillars of flames, one in the left corner of the map, one in the center and other in the right corner.

CD Data

A robot created to melt junk from all factories of the city and decided to rebel because of the small renown he has.

"Ya better not annoy me, or you gonna burn out!"

Good Points: good tactician
Bad Points: short fused
Likes: hot colors
Dislikes: waterfalls

24
Let's see if this new idea is balanced and will be actually aproved:
Stats: Normal
Skin: Slashman
Weakness: All kinds of water types, ice types and plant types.
Resistance: All kinds of metal types, fire types and explosive types.
Weapon 1:
Rendering Claws = Dashes foward and then slash enemies in front of the player dealing 15 damage to each.
(Alt) Black Sting = Launches a sting that deals 20 damage and knock the enemy back a little more than normal.
Weapon 2:
Healing Bottle = Heals the player for 20 Health.
(Alt) Slowing Bottle = Slows the enemies who pass through it until they leave the area, the poison stays for 5 seconds.

25
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3e)
« on: April 01, 2012, 02:24:27 AM »
If you think any changes must or can be made to my class, just say it, I'll try to fix, one last question, did we got enought tanks?

26
Flares and Corta-vento doesn't use ammo

Burning Sinphony HUD:

Tornado Hold HUD:


ACSs:
Code: [Select]
#DEFINE DARKMATH 1603
CreateTranslation (DARKMATH, 192:192=217:217, 198:198=167:167);
if(CheckWeapon("BurningSinphonyWep")==1){GiveInventory("BurningSinphonyAmmo",amount);}
if(CheckWeapon("TornadoWep")==1){GiveInventory("TornadoAmmo",amount);}

In projectiles, Burning Sinphony's sprites are Fire Storm's fireballs and Tornado Hold's sprites are Wind Storm's sprites
Still working on the hand and sword sprites.

27
Ok, I see my class still wasn't accepted, so, I gave a look in the main page to give a better look in what do you have to do to get your class accepted, so here is my new idea:
Armor: 1.00x
Speed: Medium
Jump: Medium
Damage Type:Fire/Wind (The Wind is actually "Wind" damage type, it throws enemies up)
Role: Striker/Support
Weapon 1:
Blaze Sinphony = Sends a wave of 3 fire projectiles (15 Damage each fire) that, if all hit a player, will send another wave for free.
Flares (Alt) = Deals 20 damage to enemies in front of the player, enemies that been hit by Blaze Sinphony in the last 3 seconds will explode dealing 10 bonus damage.
Weapon 2:
Corta-vento = Deals 15 damage to enemies in front of the player and knocks them back.
Tornado Hold = Creates a tornado that goes foward in a very low speed and rips through players, deals 40 damage to the first player it hits and 10 to the next players, died when hits a wall.
Skin: Suck at spriting, so you can use slashman

28
General Gaming Discussion / Re: League of Legends
« on: March 24, 2012, 11:46:32 PM »
My LoL acc is Captain Uldair and I usually play with Jax in bot lane (purple team) or top lane (blue team) in 5x5, in 3x3 I always go bot.

29
Gonna change somethingS in my class:
Class Changes=
•Everything will be normal (except Armor, which will be 1.15 instead of 1.30)
Weapon 1 Changes =
•Gonna make it chargable, 1st charge (weak shot) deals 10 damage and the hand don't push the arrow too much in the sprite, takes 2 seconds from 1st charge to 2nd charge, 2nd charge (medium shot) deals 15 damage and the hand push the arrow a bit more than the 1st charge in the sprite, takes 3 seconds to get from 2nd charge to 3rd charge, 3rd charge (strong shot) deals 20 damage and the hand push the arrow a bit more than the 2nd charge in the sprite.
•Gonna change the aim, when aiming, a red dot will apear in the center of the screen .
Weapon 2 Changes =
•The knife is gonna deal 20 damage instead of 25.
•The stealth will stay for 10 seconds and will increase the damage by 15 instead of 10, and will increase move speed a little.
Instagib Changes =
•The weapons sprites are going to be the same as Weapon 1's, and can be charged, 1st charge kinda slow projectile speed, 2nd charge normal projectile speed and 3rd charge kinda fast projectile speed.
•The trap is gonna hit nearby enemies too, not only the one who walks on it, and it's explosion sprites is gonna be the same of Napalm Bomb.

Projectile Speeds:
Arrows =  40
Instagib Arrow 1 = 30
Instagib Arrow 2 = 40
Instagib Arrow 3 = 50

Also, projectiles are gonna be affected by gravity.

30
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 21, 2012, 01:58:52 AM »
Tought of my Instagib already:
Focused Shot = Aims for 3 seconds then shoots an arrow at lightspeed (which means 99 speed).
(Alt) Tapbomb = Explodes when an enemy walks on it, gains a charge of Tapbomb for every kill made with Focused Shot.

Sprites:

1st is the Tapbomb
2nd is the Arrows
3rd is the Net

The red line means where the line in Slumped should be in between.

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