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Messages - darkmath

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31
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 18, 2012, 04:40:35 AM »
Never played GvH, and was pretty much thinking about his 1st weapon altfire:
Net = THrows a net that travels a medium distance, traps the enemy making him unable to move and attack until he's attack.

32
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 18, 2012, 01:21:02 AM »
Daveris told me to change the calss a little bit, so I did:
Armor: 1.30x
Speed: High
Jump: Normal
Weapon 1:
Bow= Deals 15 damage and arrows get stuck where they hit (except players), ammo is 15 and can be refilled by grabbing arrows back, if you kill a player you recover all arrows.
Throwing Daggers = Deals 20 damage and is fater than an arrow, has the ammo amount of 4, recovers the same way as arrows, except for the player part, you can get back daggers from energy capsules (small = 1, big = 3).
Weapon 2:
Hunting Dagger = Deals 25 damage and allows to climb walls.
Sneak Attack= Turns invisible until you attack, can be used again only after you frag, if you attack while invisible you will deal 10 more damage with ranged weapons or 15 more damage with melee.
Colors: Brown (Power Stone) and Green (Hyper Bomb)
Skin: Ringman (Working on an archer skin)

33
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 14, 2012, 12:40:22 AM »
So how 'bout this changes?

Armor: 1.70x
Speed: Meidum/High
Weapon 1 (Normal):
Katana Slash = A melee weapon, if hit from any side it deals 25 damage but if from behind it deals 40.
Weapon 2 (Ultimates):
Ignis Glados = The same katana but with fire around it, each slash deals 40 damage, but it from behind it deals 60, drains ammo over time.
(Alt) Triblast Fireshow = A rainflush-like attack that calls fire beams from the sky, deals 30 damage.

34
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 14, 2012, 12:09:28 AM »
Btw decided to change once again... This is going to be the last one.

Name: Darkmath99
Armor: 1.10x
Resistance: Every metal/fire/explosive themed weapon
Weakness: Every wind/plant/light themed weapon
Speed: High
Jump: Normal
Role: Striker
Weapon 1 (Normal):
Katana Slash = A melee weapon, if hit from any side it deals 30 damage but if from behind it deals 50.
(Alt) Caltrops = Throws 5 caltrops in the ground, dealing 5 damage to players it passes by, stays for 5 seconds.
Weapon 2 (Ultimates):
Ignis Glados = The same katana but with fire around it, each slash deals 50 damage, but it from behind it deals 100, drains ammo over time.
(Alt) Triblast Fireshow = A rainflush-like attack that calls fire beams from the sky, deals 50 damage.
Instagib:
Ignis Interfectorem = The katana with a purple fire, it shots a purple fire ball now at an amazing speed.

Skin: Still thinking, Ringman atm
Death Animation: A fire beam falls and explodes the player.

35
It seems cutstuff classes will be fun when EVERYONE is in there, I would totaly host a server with the final version if I could.
And BTW, decided to make a HUGE change on my class.
Name: Darkmath
Armor: 0.75 (Weakness: None)
Speed: Slow
Jump: Low
Damage Type: Dark Physical
Role: Fighter
Weapon 1:
Axe Sweep = Deals moderate damage to enemies in front of class.
(Alt) Enrage = Increases damage by 10 but deals 20 damage to the class every second it is activated (Right-click = Activate/Deactivate).
Weapon 2:
Cryptic Gaze = Throws a beam that paralyzes the target for 2 second.
(Alt) Canibalize = Deals 50 damage and heals the class for 25 Hp.
Skin: Sion (Will try to work on)

36
Mega Man Discussion / Re: Fanmade robot masters
« on: February 27, 2012, 09:32:10 AM »
Oh, forgot the main one, JABOR INC 000 Rapier Woman  :cool:

37
Mega Man Discussion / Re: Fanmade robot masters
« on: February 26, 2012, 12:52:24 AM »
Finished the JABOR RM set:
(click to show/hide)

38
Just noticed that ICES B conflicts with Ice Slasher, so, I don't only changed the name but also the sprite, here is the new sheet.

39
Btw, don't worry about the weapon sprites, I got them here, the colors of my skin are all red (Like Fire Storm without the orange, only red)
And here is the sprite sheet for my weapons, as for the weapons themselves, you can nerf anything you thinks it's op.
(click to show/hide)

40
Sprites for my weapons:
(click to show/hide)

41
100/.67 = 150
Btw, bot info:
(click to show/hide)

42
I read the armor thing wrong, I tought it was 100x5, not 100/.5, So well, my armor wil be 100/2.5, now, there.
And while I don't finish my skin, you could use Black Mage.

43
Name: Darkmath
Armor: 0.5x (Weakness: Nothing due to small armor )
Speed: Normal
Jump: Normal
Damage Type: Ice/Thunder
Role: Controller
Weapon Dropped: Spell Book II: Wave of Shock
Skin: Custom Skin (WIP Tho)
Weapon 1: A spell that shoots an ice shard that damages and slows an enemy, Altfire: A rain of hailstones that damages has a chance of paralyzing the enemies in the area.
Weapon 2: A thunder wave that push enemies and deal 10 damage, it's a chargeble, the much you charge, the more the enemy is pushed.

44
Mega Man Discussion / Re: Fanmade robot masters
« on: January 29, 2012, 12:46:04 AM »
Actually no, but now that you mentioned it... It kinda looks like Gemini.

45
General Gaming Discussion / Re: Super Mario Bros. Crossover
« on: January 28, 2012, 11:06:16 PM »
Has anyone discovered a... Well, I call it a "special move" from Ryu? Throw a windmill shuriken and then jump, the shuriken should just go below you to the other side, then jump again when it starts to return again, it will pass below you again, then you crouch, it will pass above you, repeat and you should clean all the blocks and all enemies from the screen, kinda risky, but if you into a safe location it is awesome.

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