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Mega Man 8-bit Deathmatch
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MM8BDM V3b Released!
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Topic: MM8BDM V3b Released! (Read 73989 times)
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August 12, 2013, 06:59:25 PM
Reply #45
Shadow Blade
Standard Member
Date Registered: May 14, 2012, 12:55:16 AM
Re: MM8BDM V3b Released!
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Reply #45 on:
August 12, 2013, 06:59:25 PM »
Does this mean I have to remake all my binds then? or can I copy that file over?
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August 12, 2013, 07:00:46 PM
Reply #46
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: MM8BDM V3b Released!
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Reply #46 on:
August 12, 2013, 07:00:46 PM »
You can copy over your .ini file safely, so yes. I would of recommended overriding v3a files with v3b though. Far safer and quicker.
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August 12, 2013, 07:02:03 PM
Reply #47
Shadow Blade
Standard Member
Date Registered: May 14, 2012, 12:55:16 AM
Re: MM8BDM V3b Released!
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Reply #47 on:
August 12, 2013, 07:02:03 PM »
How do I go abouts doing that properly?
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August 12, 2013, 07:04:36 PM
Reply #48
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: MM8BDM V3b Released!
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Reply #48 on:
August 12, 2013, 07:04:36 PM »
The most simple way is to just have a folder called MM8BDM (which would be your v3a folder) and when a new version arrives (like v3b), just drag all the new version contents into that folder and replace the files as needed.
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August 12, 2013, 07:26:19 PM
Reply #49
JoshAdams88
Standard Member
Date Registered: March 07, 2013, 01:51:17 AM
Re: MM8BDM V3b Released!
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Reply #49 on:
August 12, 2013, 07:26:19 PM »
Well, looks like aesthetics are slowly becoming more important than layout and weapon selection.
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August 12, 2013, 07:27:48 PM
Reply #50
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: MM8BDM V3b Released!
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Reply #50 on:
August 12, 2013, 07:27:48 PM »
Could you be a bit more in depth? That response is a kinda vague and doesn't really suggest what you are referring too, if it is something specific.
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August 12, 2013, 07:37:45 PM
Reply #51
Tfp BreakDown
Standard Member
Date Registered: January 13, 2012, 10:48:09 PM
Re: MM8BDM V3b Released!
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Reply #51 on:
August 12, 2013, 07:37:45 PM »
I believe he is saying that gimmicks are being favored over layouts and weapon placement in the new map designs.
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August 12, 2013, 07:54:30 PM
Reply #52
Shadow Blade
Standard Member
Date Registered: May 14, 2012, 12:55:16 AM
Re: MM8BDM V3b Released!
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Reply #52 on:
August 12, 2013, 07:54:30 PM »
Do I have to redownload Doomseeker or something? Because I have V 3b in my folder and my doomseeker going TO that folder but it says its missing... Im also confused with the different "versions" theres MM8BDM-3b and mm8bdm-3b..
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August 12, 2013, 08:01:09 PM
Reply #53
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: MM8BDM V3b Released!
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Reply #53 on:
August 12, 2013, 08:01:09 PM »
No, you just need to update doomseekers filepaths in options -> config and then the filepaths option. It would be best just to call the folder "MM8BDM" if you haven't already. Makes updating way easier as the filepaths wouldn't change.
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August 12, 2013, 08:04:25 PM
Reply #54
Shadow Blade
Standard Member
Date Registered: May 14, 2012, 12:55:16 AM
Re: MM8BDM V3b Released!
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Reply #54 on:
August 12, 2013, 08:04:25 PM »
I must have seriously messed things up because it keeps thinking its missing... bah, might have to re download
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August 12, 2013, 08:14:49 PM
Reply #55
Jdude330
Standard Member
Date Registered: July 22, 2013, 12:57:40 PM
Re: MM8BDM V3b Released!
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Reply #55 on:
August 12, 2013, 08:14:49 PM »
cool! playing right now!
will ther be a mm9-10 expansion?
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August 12, 2013, 08:18:22 PM
Reply #56
JoshAdams88
Standard Member
Date Registered: March 07, 2013, 01:51:17 AM
Re: MM8BDM V3b Released!
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Reply #56 on:
August 12, 2013, 08:18:22 PM »
I'll gladly explain.
One of the biggest offenders in terms of map design is Topman. It just seems like a huge box with weapons scattered around, and it has very little sense of direction. Yes, it looks nice and pretty, but I don't feel enough effort was put into thinking "Hmm, how does the map flow with the current weapon selection, and how can I improve it? Where do I want most of the action to take place, and how can I make that happen? Is the whole idea of platforms moving up and down a good idea, or am I just throwing it in because it thematically fits?". The whole idea of map design principles have been thrown out the door in favor of gimmicks and pretty textures. Another map, while not exactly recent that fits the bill for being extremely clunky and frustrating to fight on is mm5gyr. It's difficult to navigate especially in the heat of battle, and it's overall sloppy and still has the issues the old mm5gyr had (impossible to not fall a few times per game, too open, too restricting)
On a side note, I'm sure most will agree that mm2dw1 and mm5dar have too many damn weapons just piled up together. mm2dw1 having 16 and mm5dar having 18(?). That's plain unacceptable. Either remove most of the overly similar weapons and space the others out more, or remove a few weapons and repeat others, keeping the general spawns the same.
Tried and true excellent maps like mm6fla, mm4sku, mm4dc1, mm7jun, mm6kni and mm5sto should be the standard for maps today, not maps like mm8fro that completely break the flow of gameplay with ridiculous gimmicks.
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August 12, 2013, 08:49:58 PM
Reply #57
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
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Date Registered: June 20, 2011, 08:07:58 PM
Re: MM8BDM V3b Released!
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Reply #57 on:
August 12, 2013, 08:49:58 PM »
We're in the news!
http://www.rockman-corner.com/2013/08/m ... o-v3b.html
Also, I just sent
The Mega Man Network
a news tip about this release as well.
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August 12, 2013, 08:54:22 PM
Reply #58
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: MM8BDM V3b Released!
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Reply #58 on:
August 12, 2013, 08:54:22 PM »
MM8BDM is a huge game with as of now, 78 DM maps. And not everyone will enjoy every map. For example, not everyone likes MM2DW1, but it's the big open arena map of the game and such. Some maps are more gimmickless (Skullman, Stone Man, etc), some feature minor gimmick layouts (Magnet Man, Junk Man, etc) and then some with huge map gimmicks (Wave, Gravity, etc).
The other issue to consider is maps like Gyro, Air... (just about every air theme robot master that isn't Tengu Man), Shadow, etc have very limited map layout choices because of their texture sets are so limited.
All in all, what I'm getting at is MM8BDM is always going to have liked/dislikes maps that are mostly opinion based. That's why I aim for changing maps that have objectively bad problems. I.e. Toad Man. Great map, but it always degrades into "Grab rolling cutter, throw rolling cutter". Quick Man, only two lasers go off at a time now because being locked into the various box rooms sucked. Wood Man, same problem as Toad. Rolling Cutter madness. The map needed to be aired out to reduce the effectiveness of using it in all the cramped areas.
Wood Man is also one of the few times where the aesthetic improvements were not my idea, it was Mike who asked for it to be done.
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August 12, 2013, 08:56:07 PM
Reply #59
ZeStopper
Standard Member
Date Registered: January 15, 2013, 04:06:13 AM
Re: MM8BDM V3b Released!
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Reply #59 on:
August 12, 2013, 08:56:07 PM »
Awwwwwwwwwwwww yeeeeeeeeeah.
I can only express my happeness with this picture-
(click to show/hide)
MM8BDM v3b!!!
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MM8BDM V3b Released!