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Author Topic: [EXPANSION] Rokko Chan - Expansion Pack Limbo...  (Read 69921 times)

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February 15, 2013, 08:11:31 PM
Reply #60

Offline BiscuitSlash

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Re: [EXPANSION] Rokko Chan
« Reply #60 on: February 15, 2013, 08:11:31 PM »
Quote from: "CHAOS_FANTAZY"
Forestman's stage contains some blocks you have to shoot to get out of your way, a boulder-chase scene, and some tar-like stuff that slows down Rokko's movement.
There should be a tunnel that has the occasional boulder rolling in it. We could even go for something similar to the Turbo Rollers (or whatever the Turboman stage things are called). The tar could be like very high friction sand until we can get something similar to megaman sand, if that even ever happens.

For Rollingman, we could have the stage occasionally freeze everyone and everything in place, fade to black, and teleport everyone to another part of the stage that is the same but upside down, giving the impression that the stage just flipped. This might not be possible though.

February 15, 2013, 09:13:03 PM
Reply #61

Offline FTX6004

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Re: [EXPANSION] Rokko Chan
« Reply #61 on: February 15, 2013, 09:13:03 PM »
Well i know you guys will not like it but here is it.

February 15, 2013, 10:07:38 PM
Reply #62

Offline GameAndWatcher

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Re: [EXPANSION] Rokko Chan
« Reply #62 on: February 15, 2013, 10:07:38 PM »
Quote from: "Michael712"
For Rollingman, we could have the stage occasionally freeze everyone and everything in place, fade to black, and teleport everyone to another part of the stage that is the same but upside down, giving the impression that the stage just flipped. This might not be possible though.
*Cough, cough* Cutman Hell *Cough, Cough*

February 15, 2013, 11:35:07 PM
Reply #63

Offline Geno

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Re: [EXPANSION] Rokko Chan
« Reply #63 on: February 15, 2013, 11:35:07 PM »
Hey, FTX, I suggest making Volcanoman's head in the 2nd front shooting pose rounder.

He IS a volcano after all, not something like 'Vertical Dustman'.

February 16, 2013, 02:39:11 AM
Reply #64

Offline Caprice

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Re: [EXPANSION] Rokko Chan
« Reply #64 on: February 16, 2013, 02:39:11 AM »
Oh my goodness, what is this? It's progress! (Very slight progress, but still progress!)



Tell me if there's anything that I should revise soon. (yes i know the back-diagonal frame is terrible)

February 16, 2013, 03:10:36 AM
Reply #65

Offline fortegigasgospel

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Re: [EXPANSION] Rokko Chan
« Reply #65 on: February 16, 2013, 03:10:36 AM »
Quote from: "Player 1"
Oh my goodness, what is this? It's progress! (Very slight progress, but still progress!)



Tell me if there's anything that I should revise soon. (yes i know the back-diagonal frame is terrible)
So far so good. the back-r isn't terrible, simply because you admit you aren't done with it yet. It is a good start to have the head flipped as long as you know how you are gonna be changing it.

February 16, 2013, 05:35:37 AM
Reply #66

Offline SmashTheEchidna

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Re: [EXPANSION] Rokko Chan
« Reply #66 on: February 16, 2013, 05:35:37 AM »
The turbine on his head in the side sprite doesn't look consistent with the others. It's shaped more like a short E tank. I suggest making it a little longer in the back and slimming it down some.

February 16, 2013, 12:49:55 PM
Reply #67

Offline Geno

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Re: [EXPANSION] Rokko Chan
« Reply #67 on: February 16, 2013, 12:49:55 PM »
Speaking of progress...

Almost done!

EDIT: After I'm done Forestman, I wouldn't mind taking a stab at some Fransiska & Lancea skins, if no one is already making them.
Hmm. That pun seems familiar...

February 16, 2013, 01:08:57 PM
Reply #68

Offline FTX6004

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Re: [EXPANSION] Rokko Chan
« Reply #68 on: February 16, 2013, 01:08:57 PM »
Ok can someone help me with it then.

February 16, 2013, 01:41:51 PM
Reply #69

Offline Geno

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Re: [EXPANSION] Rokko Chan
« Reply #69 on: February 16, 2013, 01:41:51 PM »
FORESTMAN COMPLETE!

And again, (in case no one noticed) I wouldn't mind taking a stab at some Fransiska & Lancea skins, if no one is already making them.

February 16, 2013, 01:54:50 PM
Reply #70

Offline Magnet Dood

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Re: [EXPANSION] Rokko Chan
« Reply #70 on: February 16, 2013, 01:54:50 PM »
Player, get rid of all the white on Jet (except for the eyes). Turn it cyan.

Trust me, I tried the white, blue, and cyan color scheme before- it looks funny with most weapons.

Also, geno, that looks great! Can't wait to get my hands on it.

Also I might be stupid and claim Lightning's skin.

February 16, 2013, 02:46:47 PM
Reply #71

Offline FTX6004

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Re: [EXPANSION] Rokko Chan
« Reply #71 on: February 16, 2013, 02:46:47 PM »
Ok i have fixed some stuff now.

February 16, 2013, 02:54:01 PM
Reply #72

Offline Caprice

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Re: [EXPANSION] Rokko Chan
« Reply #72 on: February 16, 2013, 02:54:01 PM »
Quote from: "Magnet Dood"
Player, get rid of all the white on Jet (except for the eyes). Turn it cyan.

Trust me, I tried the white, blue, and cyan color scheme before- it looks funny with most weapons.
Well, I dunno... I'd like to keep it as true to the original sprite as possible, but turning white to cyan could be worth a shot.

Quote from: "Gizmo The Cat"
The turbine on his head in the side sprite doesn't look consistent with the others. It's shaped more like a short E tank. I suggest making it a little longer in the back and slimming it down some.
Okay, simple fix.
Volcano Man looks pretty cool, by the way.

February 16, 2013, 02:54:54 PM
Reply #73

Offline Geno

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Re: [EXPANSION] Rokko Chan
« Reply #73 on: February 16, 2013, 02:54:54 PM »
Hey, FTX, I did a thing with your Volcanoman.

I made the head look more like a volcano in this sprite.

February 16, 2013, 03:04:32 PM
Reply #74

Offline FTX6004

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Re: [EXPANSION] Rokko Chan
« Reply #74 on: February 16, 2013, 03:04:32 PM »
Quote from: "geno"
Hey, FTX, I did a thing with your Volcanoman.

I made the head look more like a volcano in this sprite.
Hey thanks but can you make the G6G4 Frames is looks bad.