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Messages - JohnVyttalRay

Pages: 1 [2] 3 4 ... 9
16
Forum Games / Re: Ruin-A-Wish
« on: June 04, 2017, 11:16:54 PM »
Granted, but it's poisoned.

I wish I could find all the yasichis of mm8bdm.

17
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 02, 2017, 04:58:38 PM »
That X sounds different from the one in the core. Or is it just me?

18
Rejected / Re: [Sprites] Sheep Man
« on: June 02, 2017, 01:06:43 AM »
In the prior version Sheep Man didn't have doom's pallete. So I added it now:



19
Rejected / Re: [Sprites] Copy Robot/Mega Man?
« on: June 01, 2017, 10:19:19 PM »
In my opnion he doesn't look quite exhausted in this sprite, he only looks exhausted in the sprite which has him with his mouth opened. It looks like he's just kneeling in this sprite.



20
Closed / Re: Zdagger67's Improved sprites: Copyrobot walk frames
« on: June 01, 2017, 04:30:25 PM »
Good work. I can see you changed his 3rd walking frame, it's better now so it's not a inverted copy of the 1st one, also you included my version, I thought people would forget it.  :D

21
Damn, I was thinking about rotating Commando Bomb.Although you did a good work there.

22
Rejected / [Sprites] Sheep Man
« on: May 31, 2017, 11:03:57 PM »
I was doing a sheep man skin, but then I was warned that someone was already doing it, but I was warned while doing progress, so I have a bit of work here in hands. I did Sheep Man walking on fours because someone suggested me to do it, even if Sheep Man stand only with his feet. I must give "MadebyAIS" (or AISmadeby) some huge credits for helping me here and and I also give credits for Molly who gave me the permission to use his BRG's walking sprites. I hope this can save some time for the development team. If you think that some parts are bad you can also use some parts of my sheet (instead of using the whole sheet) and you can also edit it if you want to. I didn't do a pk3 of it because I don't know which would be the "code" of the skin. (Left corner: standing still, middle left: 1st shooting frame,middle right:2nd shooting frame, right: 1st walking sprite.)



23
Skins & Bots etc / Re: [HUD] HUDBall - MM8BDM v5b
« on: May 31, 2017, 06:17:37 PM »
I can't test it yet, but by what I can see, I can tell this is neat and a good idea. The only weird thing I saw here is that the Silver Tommahawk's HUD is shown as green in the pictures.

24
As far as I remember, there are people doing all the RMs except Pump Man, I didn't see or hear about someone doing a pump man skin.

25
Rejected / Re: New sprites for v6 and v7 (ChillMan and Sunstar)
« on: May 31, 2017, 04:09:13 PM »
No, as far as I remember there's no idle animation in mm8bdm

26
Closed / Re: [Sprites] Yamato Man Color Distribution
« on: May 29, 2017, 05:42:08 PM »
In my opnion, the color is better distributed now, this is just liek Freeze Man's color distibution.

27
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 28, 2017, 11:22:22 PM »
No problem!  :mrgreen:

28
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 28, 2017, 11:13:11 PM »
Use Metal Blades, this should work

29
Rejected / Re: Bubbles in MM1DW2
« on: May 28, 2017, 10:51:37 PM »
Hum... Idk too much about bad designs or good designs, but since you've done a lot of maps you should be right.Since there's no way to remove or replace the bubbles, I think this topic can be closed then.

30
Closed / Fire Man's Match
« on: May 28, 2017, 10:18:46 PM »
Please, don't get me wrong, I'm not trying to be a smartass by giving 2 suggestions in the same day, it just happens that I noticed two things in the same day.
Anyway, in the 1st Copy Robot fight he says that Maestro and him had a great match, but it happens that the one in the Fire Man's match is Mega Man instead of Copy Robot. Also, when Guts Man tells his flashbacks, the one in the scene (no puns intended) was Copy Robot and not Mega Man.

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