Advanced Search

Author Topic: MM8BDM V4C - Released!  (Read 83711 times)

0 Members and 1 Guest are viewing this topic.

April 09, 2015, 03:46:52 PM
Reply #60

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #60 on: April 09, 2015, 03:46:52 PM »
Quote from: "CutmanMike"
Quote from: "Isaac940"
Did something happen to the MEGA download? Both the link in the first post and the link on the 8BDM blog page are telling me the file was removed/deleted or it's pointing to the wrong thing.

Apparently MM8BDM is now triggering their copyright violation for some reason so it looks like I can't host it there now. Kinda annoying, but the cutstuff link should be ok.
I think I know why this happens. One time I uploaded a ZIP or RAR to olde MegaUpload, but it has spit an upload error for "illegal content". Joke was on them, I was going to share a freeware game through it since the main source had been down for over a week. So to get around it I encrypted the RAR and added a simple password to it, since the automated content checker can't crack it. I suspect the trigger to content checker is Executables.

April 09, 2015, 11:18:05 PM
Reply #61

Offline Joseph Collins

  • MM8BDM Contributor

  • Lv. 33 Pogo Fan
  • *
  • Date Registered: October 09, 2010, 04:47:35 AM

    • View Profile
    • http://josephlithius.tumblr.com
Re: MM8BDM V4C - Released!
« Reply #61 on: April 09, 2015, 11:18:05 PM »
Quote from: "Shadow Blade"
Apperently the problem was a skin file was corrupt, not sure how that happened, but the situation is resolved
Funny you mention that.  I had this exact problem with one of the Duo skins when I went from v4a to v4b (on top of the game not working under OpenGL on my gaming computer).  I should really weed through my massive archive of skins at some point and see how many of them are truly redundant and/or prone to errors.

Incidentally, does anyone happen to know if Zandronum 2.0 increased the maximum number of skins you can load into your game at one time?  As in, even if you load all of the WAD/PK3 files, the skins refuse to show up past a certain point.  I remember there being a limit of something like... 128 (?), at one point.

April 10, 2015, 05:42:37 AM
Reply #62

Offline Zard1084

  • Donator

  • The world is pain...
  • *
  • Date Registered: August 24, 2012, 11:25:00 PM

    • View Profile
    • http://www.youtube.com/user/Zard1084
Re: MM8BDM V4C - Released!
« Reply #62 on: April 10, 2015, 05:42:37 AM »
Quote from: "Joseph Collins"
Quote from: "Shadow Blade"
Apperently the problem was a skin file was corrupt, not sure how that happened, but the situation is resolved
Funny you mention that.  I had this exact problem with one of the Duo skins when I went from v4a to v4b (on top of the game not working under OpenGL on my gaming computer).  I should really weed through my massive archive of skins at some point and see how many of them are truly redundant and/or prone to errors.

Incidentally, does anyone happen to know if Zandronum 2.0 increased the maximum number of skins you can load into your game at one time?  As in, even if you load all of the WAD/PK3 files, the skins refuse to show up past a certain point.  I remember there being a limit of something like... 128 (?), at one point.
Holy crap dude! you got more then 128 skins!!??

April 10, 2015, 07:25:12 AM
Reply #63

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: MM8BDM V4C - Released!
« Reply #63 on: April 10, 2015, 07:25:12 AM »
Could swear I had somewhere between 300-500, myself. Counting removed skins and music packs it's more than likely closer to 500.

April 10, 2015, 09:46:49 PM
Reply #64

Offline Ghoulitine

  • Athlete
  • *
  • Date Registered: December 30, 2013, 10:23:26 PM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #64 on: April 10, 2015, 09:46:49 PM »
Oh, is it possible to fix the ladder on MM1TIM, near Danger Wrap?
With "fixing the ladder" i mean not being able to climb the wall above the ladder, it's possible to get there without any item.
It may be something engine-related, i'm really not sure.

April 10, 2015, 09:51:50 PM
Reply #65

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #65 on: April 10, 2015, 09:51:50 PM »
It's easy to fix, all that needs to be done is tag the script activation to be one-sided.
...this should be standard in all ladders, to be honest. Sometimes ladders are "sticky" and cause you to automatically climb up them because the player is activating both sides of the line at once.
Though, obviously we aren't just gonna go sweep through literally every map ever to make it so ladders activate one-sided only.

Noted for next version, though. Thanks.

April 10, 2015, 10:12:25 PM
Reply #66

Knux

  • Guest
Re: MM8BDM V4C - Released!
« Reply #66 on: April 10, 2015, 10:12:25 PM »
I legit never noticed the M-Tank in the dug up grave at MM7SHA, probably because I haven't played DM there in ages. Was it intended, though? In most (if not all) core maps an M-Tank is available, it usually takes some kind of effort to get. I'd like to think this one was supposed to be a W-Tank.

April 11, 2015, 02:17:36 AM
Reply #67

Offline Joseph Collins

  • MM8BDM Contributor

  • Lv. 33 Pogo Fan
  • *
  • Date Registered: October 09, 2010, 04:47:35 AM

    • View Profile
    • http://josephlithius.tumblr.com
Re: MM8BDM V4C - Released!
« Reply #67 on: April 11, 2015, 02:17:36 AM »
Quote from: "Zard1084"
Holy crap dude! you got more then 128 skins!!??
At present, I have 219 skins, organized in folders by-type; classic series' skins (ex: Ra Thor, Bitman, enemies)in the base folder, then other Mega Man series' (ex: X, Rock Volnutt) skins in another, other video game-related skins (Lucario, Duke Nukem), other/unsorted skins (ex: Krillin or Keiji Inafune), and finally user avatars (ex: Brawlman, Smash the Echidna).  Oh, and of course, my own created skins in another folder.

I generally just don't bother loading the player-made skins though, since most times, I end up playing classes anyway...  But in the event I do play something where skins matter, I'd love to be able to see everyone's.  And I mean everyone's.  I'm a bit anal about things like that.

April 11, 2015, 02:14:51 PM
Reply #68

Offline Ghoulitine

  • Athlete
  • *
  • Date Registered: December 30, 2013, 10:23:26 PM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #68 on: April 11, 2015, 02:14:51 PM »
It's kinda tedious to download skins one-by-one, I wish there would be some sort of Cutstuff-Community-Skinpack.
Or perhaps a single .zip that has every skin on the User-Created-Skins page from the wiki.

April 12, 2015, 12:06:58 AM
Reply #69

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #69 on: April 12, 2015, 12:06:58 AM »
The reason is because we have had many skinners wish for their skins to not be included in a pack such as that, also skins come out in single sets usually whenever they are completed.

April 12, 2015, 12:41:47 AM
Reply #70

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: MM8BDM V4C - Released!
« Reply #70 on: April 12, 2015, 12:41:47 AM »
There's also the tedious task of having to update the pack every time a new skin gets released or an old skin gets updated.

May 20, 2015, 08:23:36 PM
Reply #71

Offline HarpuiAxl21

  • Standard Member
  • Date Registered: April 21, 2015, 07:54:54 PM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #71 on: May 20, 2015, 08:23:36 PM »
Help! When I try to join a server, it says "Script error, "mm8bdm-v4c.pk3:actors/player/megaman.txt" line 19:
"player.maxskinsizefactor" is an unknown actor property"

May 21, 2015, 08:12:54 AM
Reply #72

Offline King Dumb

  • Global Moderator
  • *******
  • Date Registered: March 08, 2011, 02:56:25 AM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #72 on: May 21, 2015, 08:12:54 AM »
Sounds like you need to switch the version of Zandronum you're using. MM8BDM-v4c requires Zandronum 2.0, so if you played MM8BDM before v4c, you'll need to switch versions of Zandronum. Version 2.0 is included in the v4c download from Cutstuff. If you use Doomseeker, you'll have to redirect it to the new Zandronum executable from Options -> Configure -> Engine.

If you need any help with this process just let us know here, or you can PM me!

And welcome to Cutstuff!

June 09, 2015, 05:34:04 PM
Reply #73

Offline Miles54321

  • Standard Member
  • Date Registered: June 09, 2015, 05:24:30 PM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #73 on: June 09, 2015, 05:34:04 PM »
Quote from: "King Dumb"
Sounds like you need to switch the version of Zandronum you're using. MM8BDM-v4c requires Zandronum 2.0, so if you played MM8BDM before v4c, you'll need to switch versions of Zandronum. Version 2.0 is included in the v4c download from Cutstuff. If you use Doomseeker, you'll have to redirect it to the new Zandronum executable from Options -> Configure -> Engine.

If you need any help with this process just let us know here, or you can PM me!

And welcome to Cutstuff!

Hey, I wanted to ask; I want to use Zandronum but when I click on the exe after setting up the wad location it just opens the multiplayer Doom thing, Ive got Mega man 8BDM v4c, and I have set up doomseeker also and have no mm8bdm servers, you say go to configure then engine but where in there do I setup Zanronum, I only see 5 other engines 1 of them being Skulltag

June 09, 2015, 10:02:01 PM
Reply #74

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: MM8BDM V4C - Released!
« Reply #74 on: June 09, 2015, 10:02:01 PM »
Yeah, that's it.
Zandronum is a port of ZDoom designed for online play. MM8BDM is a mod of Zandronum, which ultimately makes it a mod of Doom.

I'm not sure I understand your question though, so do you think you could rephrase?

If you're just having issues updating versions, download this and extract it over your current folder in which you have Megaman 8-Bit Deathmatch. Upon doing so, it should ask if you wish to replace some files, make sure you click yes.
After this is done, you should be able to run MM8BDM from the launcher or Doomseeker.