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Author Topic: CSCRM pack (demo Release)  (Read 17260 times)

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March 20, 2012, 07:58:17 AM
Reply #30

Offline TheBladeRoden

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Re: CSCRM pack (demo Release)
« Reply #30 on: March 20, 2012, 07:58:17 AM »
I do have a couple fire-themed RM's in Furnace Man and Menorah Man, but I couldn't exactly say they represent me.

March 20, 2012, 05:26:40 PM
Reply #31

Offline BiscuitSlash

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Re: CSCRM pack (demo Release)
« Reply #31 on: March 20, 2012, 05:26:40 PM »
Boilman would probably represent me in terms of how much I like that sword of his, but I don't have a skin for him and he's not my creation, so that's probably a no.

Here's what M-7 would most likely be like (That cutstuff war character I made). He might be too powerful for this though.

Name: M-7 somewhat pun off Michael712

attack type: Physical and fire

Attacks: His hands float and they aren't connected to him, allowing him to throw them forwards at high speeds. When hit, the victim will usually be smashed against the wall (these are huge hands). He can punch with both hands at once, and sometimes doing other things with them such as smashing the floor or even strangling opponents (that probably wont happen here I take it). Sometimes he'll launch a swarm of purple fireballs out his hands, but he uses this as a surprise attack.

Weaknesses: Normal water attacks, as it works like powerful acid to him. Also sword stab to the body.

Movement pattern: Slowly moves around the arena, trying to punch you at somewhat annoying times. Occasionally he'll use one of his other attacks. Often he'll disappear, making him faster and unhittable (he can't attack though).

Weapon dropped: Hmmmm....think of a more powerful looking 2HKO break dash. I'm not certain yet.

Probably wont ever go in for that fact that he'll be too hard and I can't make a single sprite for him. *sigh*

I actually thought of making a minigame where you fight my Cutstuff war characters classic megaman style (Me and Spark Drillman being average difficulty, M-7 being hard and Fire crystal being insane), so I know how Spark Drillman and M-7 would fight in the NES games.

I would like to do something more with Spark Drillman though. Any ideas for any other attacks he could have?

March 20, 2012, 07:56:24 PM
Reply #32

Offline Laggy Blazko

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Re: CSCRM pack (demo Release)
« Reply #32 on: March 20, 2012, 07:56:24 PM »
Working on this:
Name: Buckshot Man

attack type: energy ("quick" in the code)

Attacks:
Plasma shotgun: Fires some plasma projectiles. Some of them may bounce off surfaces and split in smaller projectiles. It can be charged to fire faster.
Plasma grenade: It explodes. Watch out for plasma debris.

Weakness: Dunno yet, but he isn't too tough anyway.

Movement pattern:
- His basic attack is dashing into you and firing his plasma buckshot. (Sometimes he'll jump after dash but before fire)
- Sometimes he'll aim down and fire at the floor. You'll have time to see him aiming. Try to jump and don't worry about bouncing projectiles.
- When he tries to circle strafe and fire just do the same.
- If he charges his plasma shotgun he'll jump and fire 3 times.
- He'll jump high launch a plasma grenade. Good luck.

(Note: his accuracy may get unpredictable if you move too fast)


weapon dropped: Plasma shotgun

OP enough?

March 21, 2012, 02:05:27 AM
Reply #33

Offline ice

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Re: CSCRM pack (demo Release)
« Reply #33 on: March 21, 2012, 02:05:27 AM »
Welp, for the heck of it I might just go and add a story to this thing

Also making one thing clear, the robots you fight in this thing are NOT the real things and they are not evil *as far as i know*, so if you want, you could also add a hero character you made to this.

Basicly a scientist is building replica combat robots and he's holding a contest with a 100000 Zenny prize to see who can defeat all of his robots (and atm this is compatable with CSCC so you could end up having sparky fighting himself)

March 21, 2012, 09:46:12 PM
Reply #34

Offline xColdxFusionx

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Re: CSCRM pack (demo Release)
« Reply #34 on: March 21, 2012, 09:46:12 PM »
Not sure I want to make an account on 4Shared just to download this file. Could this be hosted somewhere else as well?

Name: xColdxFusionx
Attacks:
Fusion Bomb (Explosive (Ballade)) - xCFx stands on the ground and throws a Fusion Bomb at you. He can repeat this up to three times.
Lightning Bolt (Thunder) - xCFx flies up with his fusion jets and his hands start glowing yellow. Lightning bolts will randomly fall for a duration while he does this. His shield will also become powerful enough to block attacks for the duration of this attack. (He gains an effect like the Lightning Shield (Sonic series) while using this.)
Afterburner (Fire) - xCFx comes streaking down at you from his flying position. Attacks will bounce off of him while he does this.

xCFx will cycle through these attacks.

Weaknesses/Weapon Effects:
Dust/Junk - Debris from scrap-based attacks gets into xCFx's armor and deals extra damage. This is his true weakness, and he should flash and spark when hit by it.
All Electric - Electricity makes xCFx's armor malfunction, scrambling where he is in the pattern. It doesn't do extra damage, though.
All Wind - Heavy winds knock xCFx off course, throwing him around the room randomly. They don't do extra damage, though.

March 21, 2012, 10:25:38 PM
Reply #35

Offline fortegigasgospel

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Re: CSCRM pack (demo Release)
« Reply #35 on: March 21, 2012, 10:25:38 PM »
Quote from: "xColdxFusionx"
Not sure I want to make an account on 4Shared just to download this file. Could this be hosted somewhere else as well?
You don't need an account on 4shared, I got it without one.

March 21, 2012, 11:49:04 PM
Reply #36

Offline Hallan Parva

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yes I totally stole his line
« Reply #36 on: March 21, 2012, 11:49:04 PM »
Quote from: "SmashBroPlusB"
example time

let's say I were to make base sprites for a skin for use as my robot master

would there be anyone out there who could do running / firing / whatever
beep beep I'm a jeep

March 22, 2012, 12:05:18 AM
Reply #37

Offline Beed28

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Re: CSCRM pack (demo Release)
« Reply #37 on: March 22, 2012, 12:05:18 AM »
Name: Beed28
Attacks:
Missile Barrage - He fires five homing missiles that can be dodged by hiding behind one of the four columns in his lair. The player recives this weapon when victorious.
Shield - A shield surrounds him for a few seconds, and any attacks bounce off of him during this time.
Hyper Missiles - He shoots a slow but deadly exploding missile at you.
Shining Laser - A crosshair appears over the player and they must dodge immediently or they will suffer major damage!

Weakness: Eh, I dunno. I have a fear of thunder and lightning (only in real life, not on TV or video games), so any electric based attacks could be his weakness.

EDIT: It won't let me download, it just asks me to sign in.

March 22, 2012, 02:16:31 AM
Reply #38

Offline xColdxFusionx

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Re: CSCRM pack (demo Release)
« Reply #38 on: March 22, 2012, 02:16:31 AM »
Quote from: "fortegigasgospel"
Quote from: "xColdxFusionx"
Not sure I want to make an account on 4Shared just to download this file. Could this be hosted somewhere else as well?
You don't need an account on 4shared, I got it without one.

That's odd, it's still complaining that I need to "log in to use this feature."

March 22, 2012, 03:50:09 AM
Reply #39

Offline ice

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Re: CSCRM pack (demo Release)
« Reply #39 on: March 22, 2012, 03:50:09 AM »
...are you clicking the blue or green one (that says Download 4shared desktop)?

March 22, 2012, 02:30:56 PM
Reply #40

Offline Blaze Yeager

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Re: CSCRM pack (demo Release)
« Reply #40 on: March 22, 2012, 02:30:56 PM »
Name: Blaze

Attack type: Fire

Attacks:
Flare Rocket: Fires a powerful rocket
Flame Spin: Spins around and creates Fire around him
Psycho Snap O: Fires a energy wave
Supernova Mine: Spawns a small sun that explodes mini suns (make it do about half damage (taking half of the player's HP))

Weakness: Water

Movement pattern:
- Basic Pattern is to jump around the arena firing Flare Rockets at you
- After five or so flare rockets are fired, he runs at you doing the Flame Spin attack.
- when at low health he fires a energy wave that replaces his flare rockets
- when near low damage, he'll spawn a Supernova Mine as a last resort

March 22, 2012, 03:18:36 PM
Reply #41

Offline ice

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Re: CSCRM pack (demo Release)
« Reply #41 on: March 22, 2012, 03:18:36 PM »
Quote from: "Blaze"
Name: Blaze

Attack type: Fire

Attacks:
Flare Rocket: Fires a powerful rocket
Flame Spin: Spins around and creates Fire around him
Psycho Snap O: Fires a energy wave What sprite do I use for this attack?
Supernova Mine: Spawns a small sun that explodes mini suns (make it do about half damage (taking half of the player's HP))
that one seems a bit too much for a NES megaman game as the attacks will basicly do around 10 to 30 damage, the rest of the attacks are fine though

Weakness: Water

Movement pattern:
- Basic Pattern is to jump around the arena firing Flare Rockets at you
- After five or so flare rockets are fired, he runs at you doing the Flame Spin attack.
- when at low health he fires a energy wave that replaces his flare rockets
- when near low damage, he'll spawn a Supernova Mine as a last resort

other than that it's as good as coded

March 22, 2012, 03:27:51 PM
Reply #42

Offline Blaze Yeager

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Re: CSCRM pack (demo Release)
« Reply #42 on: March 22, 2012, 03:27:51 PM »
Quote from: "ice"
Quote from: "Blaze"
Name: Blaze

Attack type: Fire

Attacks:
Flare Rocket: Fires a powerful rocket
Flame Spin: Spins around and creates Fire around him
Psycho Snap O: Fires a energy wave What sprite do I use for this attack?
Supernova Mine: Spawns a small sun that explodes mini suns (make it do about half damage (taking half of the player's HP))
that one seems a bit too much for a NES megaman game as the attacks will basicly do around 10 to 30 damage, the rest of the attacks are fine though

Weakness: Water

Movement pattern:
- Basic Pattern is to jump around the arena firing Flare Rockets at you
- After five or so flare rockets are fired, he runs at you doing the Flame Spin attack.
- when at low health he fires a energy wave that replaces his flare rockets
- when near low damage, he'll spawn a Supernova Mine as a last resort

other than that it's as good as coded
I would say recolor Pharaoh Wave (the Class one) Red and Gold until I can make some sprites.

March 22, 2012, 05:23:31 PM
Reply #43

Offline fortegigasgospel

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Re: CSCRM pack (demo Release)
« Reply #43 on: March 22, 2012, 05:23:31 PM »
Actually I'm going to drop the character I suggested and actually put one of my two actual characters. Pick the better one.
Name: Forte Gigas
(click to show/hide)
Temps: Gemini Man and Gemini Laser

or

Name: Gospel.exe
(click to show/hide)
Temps: No idea

I can make arenas for both, and someone is making an FG skin for me, but he is taking his time.

April 07, 2012, 05:32:19 AM
Reply #44

Offline Hilman170499

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Re: CSCRM pack (demo Release)
« Reply #44 on: April 07, 2012, 05:32:19 AM »
Name:H-BOT 17499
Attack Type:Light
Weakness:Cutter
Attacks:
Hil Spread:Charges up and fires a shot that travels in three directions.
Teleport:He will teleport around the room.
Laser:He will fire a little green beam.
Soul Body:Much like Split Mushroom in X4, he will project a clone. Whenever a clone is destroyed, he will project another one. The clone will fire Lasers.

Pattern:He will jump around three times and fires his Hil Spread and a Laser. Right after that, he will run right at the player to catch them off-guard. After doing that starting from 2/3 health left, he will start flying and uses Teleport 4 times. Every time he reappears, he will fire a Laser. He will then repeat the pattern. Starting at 1/2 health left, he will use Soul Body to make the battle harder.

Weapon Dropped:Hil Spread
Placeholder Sprites:Proto Man