Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: lorbog on June 03, 2013, 03:19:51 AM

Title: Lorbog's Maps UPDATE (June 5, 13)
Post by: lorbog on June 03, 2013, 03:19:51 AM
Well these are my my maps. Tell me what you think.


Simulation
(click to show/hide)
Title: Re: Lorbog's Maps UPDATE (June 5, 13)
Post by: Chauer on June 06, 2013, 02:28:52 PM
OK, I'll try to criticise these.
Let's start with Simulation.
What we have here is a test map, and it does a pretty good testing job, but it's nothing more than a test.
About the pillar:
Somewhy in Zandronum, if a single texture of a linedef is seen, it's always the middle one.

The school map has no point in my opinion. The classrooms and the corridors are bad fighting spaces, the tables offer a near-infinite amount of health.
Title: Re: Lorbog's Maps UPDATE (June 5, 13)
Post by: lorbog on June 06, 2013, 09:51:33 PM
Thanks for the feedback, I'm glad someone commented on this :D
Title: Re: Lorbog's Maps UPDATE (June 5, 13)
Post by: Samuel on June 11, 2016, 09:19:20 PM
Dear sir, might you be interested in reuploading the download links to your maps?
Dear heavens, I cannot find them anywhere! I'd really like to enjoy them, so please heed my request.