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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Gummywormz on March 06, 2011, 07:16:34 PM

Title: [MAP PACK] Maximum MM8BDM
Post by: Gummywormz on March 06, 2011, 07:16:34 PM
Maximum MM8BDM!
"We need a better subtitle too"

This is a map pack who's goal is to have as many maps as possible. It's an idea that probably won't work, but whatever!

Contributing:
I'm probably only going to make a few maps for this pack. So feel free to contribute!

Rules for contributing:
1. You give me the right to edit your map in any way.
2. No custom weapons
3. If you're going to use custom music (which I'm sure you all are) make sure it loops correctly in game. And for the love of god, CONVERT THE FILE TO .OGG!!! I want a pack with a massive amount of maps, not a massive file size.
4. The map you submit can not already be in a pack / a future pack.
5. The boss change music for 5 frags left script thingy must be added for deathmatch maps. If you don't know how to do it, I will add it.
6. All CTF maps MUST be able to play in BOTH regular CTF and one flag CTF.

Maps needed:
(click to show/hide)
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Mr. X on March 06, 2011, 07:24:44 PM
You're really emphasizing quantity over quality?  Wow, I envy your ability to say "it's half-assed, but I don't give a crap."
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Myroc on March 06, 2011, 07:39:56 PM
Quote from: "Gummywormz"
"Because quantity is waaaaaaaay better than quality"
Ahahahahahaha no.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Gummywormz on March 06, 2011, 07:43:53 PM
Quote from: "Mr. X"
You're really emphasizing quantity over quality?  Wow, I envy your ability to say "it's half-assed, but I don't give a crap."

Not really emphasizing it, just want a massive pack because why not.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Ivory on March 06, 2011, 07:58:22 PM
To throw it out there. My Ivory Pack was 10 DM and 3 CTF. You really aren't getting "Quantity" across with that in respect.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: arkman on March 06, 2011, 08:10:33 PM
Hmm, I might actually try this. A massive map pack of dubious quality? sounds like an excellent oppurtunity to make designs that are terrible for actual combat, but fun to look at and explore.

Worst case scenario, it is a terrible pack that noone downloads.
Best case scenario, the maps rock.
most likely, a few of the maps are epic and rise to new levels of infamy and become internet memes for a week. the rest are forgettable but a nice break from the standard.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Gummywormz on March 06, 2011, 08:15:29 PM
Quote from: "Ivory"
To throw it out there. My Ivory Pack was 10 DM and 3 CTF. You really aren't getting "Quantity" across with that in respect.

I know. Those are just the numbers of the first release (if there ever is one.)
The number of maps will increase with each release.

Quote from: "arkman"
Hmm, I might actually try this. A massive map pack of dubious quality? sounds like an excellent oppurtunity to make designs that are terrible for actual combat, but fun to look at and explore.

Worst case scenario, it is a terrible pack that noone downloads.
Best case scenario, the maps rock.
most likely, a few of the maps are epic and rise to new levels of infamy and become internet memes for a week. the rest are forgettable but a nice break from the standard.

Exactly! (http://doom.wikia.com/wiki/Maximum_Doom)
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Kapus on March 06, 2011, 08:16:40 PM
I guess you can have MM4DW2 map that I made.

After I finish polishing it, that is.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Gummywormz on March 06, 2011, 08:30:51 PM
Quote from: "Kapus"
I guess you can have MM4DW2 map that I made.

After I finish polishing it, that is.

As long as it's not going into any other pack, then sure!

(click to show/hide)
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Gummywormz on March 08, 2011, 06:06:51 AM
Update time! (Yes, this project is going to happen)

I've improved Four Corners a lot, but there's still things that need to be changed. Mainly custom music and skybox.

(click to show/hide)

I might make more maps later. I have ideas but no good layouts. I'm also going to hold a public beta test for this map sometime tomorrow. The improved map will be released just before I start the server
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Muzaru on March 30, 2011, 05:32:04 AM
Ooooooooooooooh!
Can I haz spot?
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: TERRORsphere on March 30, 2011, 06:34:26 AM
Well... if you don't care about quality...
I'll make a map that sucks for you  :cool:
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Mr. X on March 30, 2011, 06:38:42 AM
Will a rectangle do?  I'll make sure to not turn up the brightness.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: TERRORsphere on March 30, 2011, 07:18:50 AM
Took me 30 minutes:

(http://img222.imageshack.us/img222/191/screenshotdoom201103300.png)

(http://img813.imageshack.us/img813/191/screenshotdoom201103300.png)

(http://img856.imageshack.us/img856/191/screenshotdoom201103300.png)

(http://img35.imageshack.us/img35/191/screenshotdoom201103300.png)

http://www.sendspace.com/file/ffpy28
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Hallan Parva on March 30, 2011, 12:07:23 PM
Wow DTD, that's pretty good for only half an hour. I'm actually going to download this.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Gummywormz on March 30, 2011, 05:37:50 PM
WHY DOES THIS HAVE ACTIVITY??!! ASDFGHKJKLASDN

Welp, I guess I'll take submissions still. And dispite popular belief I WILL reject maps for lack of quality.

Although you'll have to try very hard for that to happen.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: TERRORsphere on March 30, 2011, 05:57:01 PM
Quote from: "Gummywormz"
Welp, I guess I'll take submissions still. And dispite popular belief I WILL reject maps for quality.
...
What do you mean by "quality"?
Detail?
Size?
Layout?
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Asd967 on March 30, 2011, 06:03:23 PM
I guess he'll reject a rectangle, airman tiled, default height and 256x256 size
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Gummywormz on March 30, 2011, 06:05:59 PM
I meant lack of quality.

As long as the map is decently playable it should get accepted. Might make slight tweaks though.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: TERRORsphere on March 30, 2011, 06:06:35 PM
Quote from: "Asd967"
I guess he'll reject a rectangle, airman tiled, default height and 256x256 size
Make it a swastika.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Max on March 30, 2011, 06:09:15 PM
Brb - making a crappy map just to see how desperate he is

Here (http://www.4shared.com/file/-SGDpoMB/MAXD2.html) is map it very good no screens map is good surprise enjoy please and put in pack thank thank thank
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Gummywormz on March 30, 2011, 06:59:16 PM
Quote from: "Yellow Devil"
Brb - making a crappy map just to see how desperate he is

Here (http://www.4shared.com/file/-SGDpoMB/MAXD2.html) is map it very good no screens map is good surprise enjoy please and put in pack thank thank thank


Save it for the 8bit wolfenstein expansion.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Mr. X on March 30, 2011, 07:13:25 PM
Quote from: "DTDsphere"
Quote from: "Asd967"
I guess he'll reject a rectangle, airman tiled, default height and 256x256 size
Make it a swastika.

No joke, I was trying to think of a 4 flag CTF Map and was just randomly drawing something with four L shaped paths meeting in the center...and then I realized that's what I drew.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Hallan Parva on March 31, 2011, 10:54:41 AM
Quote from: "Mr. X"
Quote from: "DTDsphere"
Quote from: "Asd967"
I guess he'll reject a rectangle, airman tiled, default height and 256x256 size
Make it a swastika.

No joke, I was trying to think of a 4 flag CTF Map and was just randomly drawing something with four L shaped paths meeting in the center...and then I realized that's what I drew.

You should make Skyscraper from Mario Kart 64.

Also, someone make a Triforce-shaped map for 3-Team CTF.
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: TERRORsphere on March 31, 2011, 11:16:03 AM
Quote from: "SmashBroPlusB"
You should make Skyscraper from Mario Kart 64.
Why don't you?
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: Hallan Parva on March 31, 2011, 12:51:30 PM
Quote from: "DTDsphere"
Quote from: "SmashBroPlusB"
You should make Skyscraper from Mario Kart 64.
Why don't you?

That's why (http://cutstuff.net/forum/viewtopic.php?p=50461#p50461)
Title: Re: [MAP PACK] Maximum MM8BDM
Post by: TheBladeRoden on March 31, 2011, 05:20:36 PM
I disliked that skyscraper level.