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Man, your first map's good. But, there are some details you must NOT ignore:First, the skybox isn't curved and you can see the angles. You should make a curved one next time...I see. Will fix that asap...and also, this. With the rest of the map, I have the feeling that map is in the under-underground. Seems bad.I forgot that was line horizion... oopsNow, those elements. Nothing to say on this one. He is perfectly animated......but not the other one. He just pushes you out.I don't get what you mean by this. It's the other convo's graphic awkward? Or the direction does not keep you on the convo all the wayI haven't other things to say. When you will make your second map, watch out for these details!
The skybox is jagged at certain spots,At certian corners it is but sure I'll work on that the map is flat and boring, Aww man, I guess more sectors it is thenthe textures are not aligned on at the very least the crusher and are not put to good use in many areas, 1. Noted. Any more places? 2.The textures or the crusher?your boss music is a whopping 23 mega bytes for one song ALONE,I love seeing others PCs cry in agony over that JK will replace. it needs much more work. Points for the working teleporter and crusher though.
I'm just gonna post pictures of stuff that erks me here (click to show/hide)Skybox should at least be using the animated version. I don't have the green cause software, perhaps make a second sector behind the flame and just have the flame up top. (click to show/hide)Bottom of the crusher should be the texture you are using as a floor, not AstroB textures. (click to show/hide)Crusher texture used as floor. (click to show/hide)Why is this texture here? (click to show/hide)Mis-alignment. (click to show/hide)Like Rozark said about this texture (click to show/hide)This entire section should have a save walk way across, also Crash Bomb shouldn't be harder to get then Atomic Fire, also don't put party balls over items. (click to show/hide)Wrong texture (click to show/hide)The walls are being used as if there would be a black ceiling there, but there is skybox.This map is supposed to be DUSTMI, but it just doesn't feel Dust MI to me.Also, like Rozark said about the size, this map is bigger then DOSBETA by almost 3 times.
Quote from: "fortegigasgospel"I'm just gonna post pictures of stuff that erks me here (click to show/hide)Skybox should at least be using the animated version. I don't have the green cause software, perhaps make a second sector behind the flame and just have the flame up top. (click to show/hide)Bottom of the crusher should be the texture you are using as a floor, not AstroB textures. (click to show/hide)Crusher texture used as floor. (click to show/hide)Why is this texture here? (click to show/hide)Mis-alignment. (click to show/hide)Like Rozark said about this texture (click to show/hide)This entire section should have a save walk way across, also Crash Bomb shouldn't be harder to get then Atomic Fire, also don't put party balls over items. (click to show/hide)Wrong texture (click to show/hide)The walls are being used as if there would be a black ceiling there, but there is skybox.This map is supposed to be DUSTMI, but it just doesn't feel Dust MI to me.Also, like Rozark said about the size, this map is bigger then DOSBETA by almost 3 times.Most texture problems are me not knowing what to use and where to use it. the ceiling texture bars however were fully done on purpose. Case of not everything is what it seems. I'm pretty sure if you use a texture for somewhere else in juust the right spot, it can pass for something else and I'm pretty sure party ball was over Atomic fire. I felt crash bomb was more valueable than A.fire but clearly it's not. sorry on that one.Roz was talking about the music size BTW not the map size.Thank you however