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MMINV04: Again with the bland textures. Hothead statues are a nice touch, though.MMINV22: Textures are kind of boring here. At this point, the maps feel bland without weapons or anything. I love the DECORATE models in this one, though.
What do you mean by "boring textures"? If anyone else has critique for 4 or 22 at this time please direct it to me.
Quote from: "Gummywormz"What do you mean by "boring textures"? If anyone else has critique for 4 or 22 at this time please direct it to me.Well, in MMINV04, the walls are one, solid texture. The odd panels simply don't look good at all; at least apply some fitting design like Fire-Man or Quick-Man (home to the Hotheads) .In MMINV22, it's the same story; one texture for the floor, and one for the walls. It's probably just because the room is so big, but it honestly just looks bland without weapons or anything.
MMINV5: It needs better textures. Since it's a space level, why not use starman's textures?
MMINV05: Good layout. Unlike Ryuga's Large Desert, it's a much smaller area, and the ability to hit anyone from anywhere seems reasonable.All we need now is a Mechaduck for shooting at.
Two more ideas:Since you are going to replace the intermission music, why not replace the intermission screen too?Maybe make the hub a sperate PWAD or something so people who want to just go through the levels one by one can do that.(also update the map list in the map topic)
do you need a spriter?