Since the overall overly large 20032x20032 large map was scrapped by me due to how large the map had become, I have separated the map from its whole into a new list of Maps designed with Duel in mind, but adaptable for All Modes; Including Rage Roboneza w/(o) Classes, and Duel w/(o) Classes.
This Project's point is to complement the Map-Line up with more balanced maps for all modes. It will also be a way to replace maps of places that have become bland and uninteresting, due to many of any one factors that recur.
The majority of all work on this map can be credited to me, with the exception of the following people that have helped with an aspect of one of more factors:
Design and Concept
Music Loops
Weapon Creation & Flow
Coding
Playtesting
Bug-Crushing, Hosting, and Feedback. (Detailed Feedback)
To this point, I accredit these following people that I can remember at this moment that have helped.
Messatsu(TheLagless): For Helping me countless times than I can remember.
OrangeMario/Latios(?): For giving detailed information on what to fix in the newly re-vamped Cossack Intergalatic Pathway.
ThatGuy: For Supplying Music for the HiFN_MS_V1A, and for testing HIFN01.
Lio: I promised TG something for contributing. He wanted your Scorpion Weapon. :D And I like it.
King Yamato: For showing me some key defaulting game-flow issues of HIFN01.
Ivory:For Helping test and critique HIFN01, and submitting HIFN10.
SickSadWorld:For creating the Energy Balancer. >:3
JackCorvus: For submitting HIFN08 and 09. Which are both wondrously made.
To Date, These are the Maps Currently inside of HiFN_DM_V1A
All zones will be prefixed with HIFNXX and will go along this number system.
01- Cossack's Intergalactic Pathway 100%
02- The City Limits 35%
03- Demolitionist's Sandbox 0%
04- The Elemental Tower 10%
05- The Elemental Tunnel 10%
06- The Elemental Skyway 0%
07- Mr. X's Hideaway 0%
08- Waterfall Deathtrap - Submitted by JackCorvus
09- Waterworld - Submitted by JackCorvus
Detailing Images Section For Maps
HIFN01 - Cossack's Intergalactic Pathway
(http://i533.photobucket.com/albums/ee332/Daemon_Entropy/Screenshot_Doom_20110709_101659.png)(http://i533.photobucket.com/albums/ee332/Daemon_Entropy/Screenshot_Doom_20110709_101717.png)(http://i533.photobucket.com/albums/ee332/Daemon_Entropy/Screenshot_Doom_20110709_101730.png)(http://i533.photobucket.com/albums/ee332/Daemon_Entropy/Screenshot_Doom_20110709_101740.png)
Ivory - HIFN10 - (Name in Process)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/ScreenShots/IDUEL01.png)(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/ScreenShots/IDUEL01-2.png)
To All People Interested To Join In: Please Follow the list of instructions of how to contact me back on my server thread.
To All Music/Map/Mod Makers: I want to make something fresh and new to our fair community, and any contributions will help.
If you do choose to back this project with something collab'ed or Solo-made, you and/or the people involved will be accredited and will retain partial rights to the contribution.
Any changes/re-distributions will not be tolerated without Our/Your consent.
" For the Glory of the HiFN! "
-RanRan
Looking at HiFN01, I could imagine it being very difficult for people to tell which part of the map they are in. I certainly wouldn't like having to move around the outside a lot, so maybe you should add more textures to that before calling it finished. Since it seems to follow a rock theme, I would suggest going with drill man, a little of hard man, and a touch of pharaoh man to help people tell which part of the map they are in. Unless of course, the gimmick of this map is to get to the top of the map and play from there.
(http://emotibot.net/pix/59.jpg)
Don't hurt me ):. It's not an insult man, just a suggestion.
Sure, I'll do it. Glad to see my map having a home as opposed to sitting around collecting dust.
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/ScreenShots/IDUEL01.png)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/ScreenShots/IDUEL01-2.png)