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Messages - DarkAura

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1
V2B
(click to show/hide)
Expansion: https://www.mediafire.com/file/8t1rds6hz30o5dc/RNC-Expansion-v2b.pk3/file
Map Pack https://www.mediafire.com/file/lmjgcy0ebiuyzoh/RNC-MP-v2b.pk3/file

2
Hotfix to get some of the major things out of the way.

CSCM v5c-h1 Download
REMIX v5c-h1 Download

Big change is, of course, the pack split. CSCM and REMIX are their own separate entities as REMIX is a more serious map-pack compared to CSCM.

Another update is that CSCM17, which is the Buster Rod G. map, was moved to REMIX as MMWTBRGX and the empty spot in CSCM is currently filled with a new map by Xhatahx.

Other changes include bug fixes and remedying screw-ups.

3
Sure, go for it!

4
The main reason I salvaged this and the No Constancy Expansion and brought them back to surface was to re-make it to the point where it could, once again, be accepted by the community and played as much as all the other maps. Yes, all these maps were battered by the sands of time, but by bringing them to everyone's attention, they could all be revised by those who made them. All the new possible gimmicks that can be devised as well as the host of experience that the map authors have gained or the past years can be utilized to make their map's less simplistic and more complex. As Gummy said, CSCM is a safe haven for new/in-experienced map makers. It's a way for them to show off their creativity without the fear of the more serious criticism that other collaborative map packs function on. They can then look back on them in the coming years and say, "I know how I can improve this." I know this is coming from someone who hasn't done a lot in terms of originality for more than that time-frame, but I personally hope to achieve exactly that feeling, especially in mapping. Heck, I might end up pitching a map for this at one point because of this. I'll possibly end up achieving the exact same thing for CSCAT which is the same thing, but for the game's weapons.

Splitting the pack, I can absolutely agree on. Since the Remix maps have a higher quality than most of the CSCM maps, it's better to keep them separate.

In terms of judging maps and such, I personally believe I can't do that. My main concern is that I can't really explain the reason why I would reject it. I can be flat about it and say that it's too small, too open, too claustrophobic, lack of weapon variety, among other common criticisms, but of course I'd never be flat with a decision like that. It's a combination of that, the possibility of the submitter's persistence, and the concern of whether or not the submitter will challenge the logic behind my judgement. I'd be more comfortable having a select few to help with judging.

I'll release both of the packs separately once I get a few decisions out of the way for the maps currently in them.

5
IT'S HAPPENING! AFTER 5 YEARS OF WAITING! [Exclamation3.txt not found]

CSCM+REMIX V5C DOWNLOAD!
(click to show/hide)
Map Cards will be missing some information that I haven't found while I was tending to this pack. Music replacements/updates are possible provided that the maker of that map, if still in the community, approves it.

MM6TOMX wasn't included in this pack as the file was corrupted when I tried to open it in DoomBuilder.

One last major note for anyone who wants to host this pack: MAKE SURE THAT MM1DW2X, MM2BUBX, AND MM2DW2X ARE REMOVED FROM THE MAP LIST WHEN PLAYING ANY MODE THAT INCLUDES A COPYWEP LOAD-OUT! (CBM, UNHOLY, ETC.) There is a very nasty bug that involves using Lightning Bolt around the portals that are used in these stages that can and will cause the game to crash. Fixing the bug is something I cannot do as it would involve making replacement actors from the core and that'd ruin its compatibility with other mods.

If ya have any music info that I missed, have access to a non-bugged MM6TOMX map from a previous build, or other problems come up, PM me or poke me on Discord to let me know.

6
Closed / [Music] CTFMUS7 Update
« on: August 14, 2017, 05:07:48 PM »
Ever since Mega Man Unlimited got released, the music for MMCTF07 never got updated to the official piece of music that Kevvviiinnn wrote for the game.
I ripped the music and provided a download below for it.

The Map Card information would also need to be updated.

Music file

OLD:
- Stage 29
- N/A
- Kevvviiinnn

NEW:
- Cyclical Rampage
- Mega Man Unlimited
- Kevvviiinnn

7
Anything Goes / Re: Cutstuff Shorts
« on: August 12, 2017, 05:24:10 AM »

8
Rejected / Re: [Oversight] Various pits not triggering Beat Call
« on: July 07, 2017, 05:42:32 AM »
It's unfortunate that Beat Call is ignored to this extent. I personally would like to see more use of it, but I can agree that it's lack of appearance is due to that most of the map being created are all indoors with no pitfalls, lava, and/or the like. I was kind of surprised that the Party Balls didn't have it as a drop, but I can understand the reason why, being the latter. The only possible method of getting it in maps that don't support it would be "randomizer" mods like ye olde ?-Box mode and there's a slim chance that it might also get worked on. I could suggest combining it with Beat Support, giving Beat Call some offensive value, or just scrapping the item all together, but I doubt that will happen, however. I'd prefer that the script be fixed just in case.

Also updated FP with more affected maps.

9
Rejected / [Oversight] Various pits not triggering Beat Call
« on: July 04, 2017, 06:34:58 PM »
Since the scripts for the pits and Beat Call were changed for v5b, outside-area pits in some of the levels (mostly ones where Beat Call is not available) were not altered to have Beat Call function properly. Instead the player becomes invulnerable to the pit damage and Beat Call says inactive.

Maps affected: MM1GUT, MM1OIL* ,MM2BUB, MM3SNA, MM3TOP, MM4TOA, MM4RIN, MM4DW1**, MM5CHA, MM5STO, MM5NAP, MM5CRY, MM5DAR, MM6BLI, MM6YAM, MM6MRX, MM7SHA, MM8FRO, MMBDYN, MMBGRO, MMWTBRG, MMCTF02, MMCTF05***, MMCTF08, MMCTF11, MMCTF12, MMCTF18

*Has no pits, but Beat Call makes you immune to damage from the non-lethal oil ponds
**The underwater spike pits register as "drowning" in the code and shouldn't activate Beat Call.
***Works fine on the lava pools, but not any of the pits

MM1BOM, MM2AIR, MM2MET, MM3MAG, MM4BRI, MM5GRA, MM6WIN, MM8CLO, MM9TOR, MMCTF13, MMCTF24 uses the old script, but Beat Call still functions.
(click to show/hide)

10
v2a is now live and available to download!
v2a hotfix 1 is now live and available to download!

Expansion: http://www.mediafire.com/file/7xkb63v19t9tazy/RNC-Expansion-v2ah1.pk3
Map Pack: http://www.mediafire.com/file/cyzqdmj57x4wz2d/RNC-MP-v2ah1.pk3

v2a-h1 Change Log:
(click to show/hide)
v2a Change Log:
(click to show/hide)

If you find an issue that needs to be addressed, PM me here or prod me on Discord.

11
Don't know how to. Was hoping someone that knew how to would lend a hand.

12
I've been working on re-booting the RNC-Expansion for quite some time. I'm about 95% done with it and just need to fix several things with and might (doesn't mean I 100% will) release it before the end of the week, provided that I get Max's permission/stamp of approval to do so.

13
Closed / [Improved Sprites] Flash Man
« on: May 28, 2017, 01:35:31 AM »
Flash's overall skin design is kinda bleh, so let's (attempt to) fix that.



Major changes to skin:
*Buster orientation on front-facing sprites, [A1], [B1], etc., sprites switched from left to right to stay true to the canon.
*Thinned the head on front-facing sprites.
*Skin tones changed to be more accurate to the in-game sprites (Doom Color #215)
*Stance on standing frames altered (one leg facing forward, slightly outward, other leg facing to Flash's left.)
*Design of back/diagonal and back frames tweaked.
*Shine on forehead crystal changed to white.
*Front pain sprite is mirrored.
*Height of [B4B6/D4D6] and [B5/D6] shortened by 1px.

Anything else I missed, lemme know.

14
Fix'd, hopefully.

15
I definitely considered making Great Tengu CBM-compatible, but I was waiting for the next CBM update to show up in the event that I needed to make exclusive sprites for the compatibility.

Since the update is TBA, I might as well. And, luckily for me, I made it in advance.

*UPDATE*

+ Added CBM-Compatibility for Great Tengu skin

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