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Author Topic: MM8BDM V6 - Development begins!  (Read 161335 times)

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July 01, 2019, 03:38:58 PM
Reply #105

Offline Dr. Martex

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Re: MM8BDM V6 - Development begins!
« Reply #105 on: July 01, 2019, 03:38:58 PM »
I'm personally looking forward to V6 with great interest.
I hope it lives up to the hype.

July 03, 2019, 03:14:31 AM
Reply #106

Offline CopShowGuy

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Re: MM8BDM V6 - Development begins!
« Reply #106 on: July 03, 2019, 03:14:31 AM »
I want it now!

July 03, 2019, 08:22:00 PM
Reply #107

Offline Next101x

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Re: MM8BDM V6 - Development begins!
« Reply #107 on: July 03, 2019, 08:22:00 PM »
*sigh* It's literally 7/3/2019 and it's still not here! :confused:
I'm waiting for my Pump man stage!
Also I can't wait to see which comes out first
MM8BDM v6
or
Mega maker 1.6

July 03, 2019, 09:08:31 PM
Reply #108

Offline alexparr

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Re: MM8BDM V6 - Development begins!
« Reply #108 on: July 03, 2019, 09:08:31 PM »
Can we get a preview .wad? Just curious.

July 04, 2019, 08:19:11 PM
Reply #109

Offline Next101x

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Re: MM8BDM V6 - Development begins!
« Reply #109 on: July 04, 2019, 08:19:11 PM »
Can we get a preview .wad? Just curious.
...
That's probably not going to happen... :(

July 05, 2019, 12:50:42 AM
Reply #110

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #110 on: July 05, 2019, 12:50:42 AM »

July 05, 2019, 03:22:58 AM
Reply #111

Offline Zard1084

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Re: MM8BDM V6 - Development begins!
« Reply #111 on: July 05, 2019, 03:22:58 AM »
Please like :) -
http://acmlm.kafuka.org/board/thread.php?pid=164746#164746

It's a Mega Man project.
why link to another game project here? i'm just baffled and confused on why you would blatantly do that?
you could have made a new topic about the game in  "Megaman Discussion" section of the forum

July 05, 2019, 08:17:24 PM
Reply #112

Offline Next101x

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Re: MM8BDM V6 - Development begins!
« Reply #112 on: July 05, 2019, 08:17:24 PM »
why link to another game project here? i'm just baffled and confused on why you would blatantly do that?
you could have made a new topic about the game in  "Megaman Discussion" section of the forum
That's true...

Anyways i'm still waiting for Sheepman stage
This better be great, cause it's been a long time since we've seen anything new

July 10, 2019, 08:25:02 PM
Reply #113

Offline Dr. Freeman

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Re: MM8BDM V6 - Development begins!
« Reply #113 on: July 10, 2019, 08:25:02 PM »
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro live once again, keeping you viewers at home up to date with the Roboenza Outbreak. Since our last broadcast, we have been unable to get in touch with Light's Lab but our news team has managed to track down yet another site the infected robots are gathering at.

As before, our team managed to make it down to the site and were able to take some photographs of this new gathering place...



From what we can gather, it looks like a number of infected robots have made this remote desert outpost their base of operations. As before, one robot leads the pack, and he has been identified as the Robot Master Commando Man. As a reminder, these robots can not be reasoned with, please remember to keep this in mind. Especially when the robots are armed with extra dangerous weapons such as Commando Man.



Going through the sand or underground tunnels, officials have been monitoring this desert bunker hoping to find anyway to subdue these robots, to no avail. Despite the infection, it would seem that these robots know all the ins and outs of the area better than anyone else.

What's that? I'm getting a new report on the desert outpost right now. They're saying a vicious sandstorm is crossing through the area!
How interesting, the sandstorm isn't affecting the robots at all... but it seems to be building up plenty of sand at key locations.



Perhaps one could use these sandstorms to their advantage...

Regardless, that is all of the time we have for you today. Thank you for tuning in and stay safe.

July 11, 2019, 02:50:57 AM
Reply #114

Offline Bikdark

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Re: MM8BDM V6 - Development begins!
« Reply #114 on: July 11, 2019, 02:50:57 AM »
what a great way to turn an innately bothersome concept into a MUCH more skillful interaction

July 11, 2019, 09:48:01 AM
Reply #115

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #115 on: July 11, 2019, 09:48:01 AM »
What's About My Updated Crush man Skin?

July 11, 2019, 05:13:42 PM
Reply #116

Offline Binary_Newer

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Re: MM8BDM V6 - Development begins!
« Reply #116 on: July 11, 2019, 05:13:42 PM »
What's About My Updated Crush man Skin?

I believe some people complained about there being too much white on it?

July 11, 2019, 09:03:27 PM
Reply #117

Offline -Daiki-TheOni

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Re: MM8BDM V6 - Development begins!
« Reply #117 on: July 11, 2019, 09:03:27 PM »
I like the way it looks... like... a pretty open área  :)

July 20, 2019, 09:45:09 PM
Reply #118

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #118 on: July 20, 2019, 09:45:09 PM »
Let us all see more CTF stages, over 55 stages total.

July 21, 2019, 02:43:18 AM
Reply #119

Offline fortegigasgospel

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Re: MM8BDM V6 - Development begins!
« Reply #119 on: July 21, 2019, 02:43:18 AM »
55? Jeez, we only got 25 in game, you want us to dang double that and then some? This is what map packs can cover