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Replace setting SHOOTABLE to false with setting NONSHOOTABLE/INVULNERABLE to true during the respawn duration.
As a possible suggestion for more customization in the future, is it possible to add a way to change the base timer for potential custom maps? For example, let's say I was crazy and wanted a shorter, yet more crowded and hectic map. Right now the 5 minute timer is static, so any map that's shorter is weighted towards the attackers, and vice versa if you were making a longer map. I'm just wondering if it's possible to like change the base time in a map script or something like that.
What's the reasoning behind not always granting Overtime? As is, as far as I can tell, only the singular tick where the timer hits 0:00 matters whether any Wily player is contesting the point, which is a little arbitrary considering how much of a gamechanger Overtime is.
On the other hand, 10 seconds is a long time to only need occasional check-ins with the cart. Maybe some sort of inexorable decay of the overtime counter?
Classes issue, but Groundman and Drillman seem capable of bypassing the whole "invincibles can't push/block" rule.