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Author Topic: FGG's resource stuff (Weapon Get + Pick ups)  (Read 60078 times)

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January 22, 2013, 02:19:56 PM
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Offline fortegigasgospel

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FGG's resource stuff (Weapon Get + Pick ups)
« on: January 22, 2013, 02:19:56 PM »
Not much will be going here. But feel free to use anything here in any way.

-=Textures for Fortress' to use as backgrounds=-
(click to show/hide)
-=Mega Man World Tile Sets=-
(click to show/hide)

Goal Item from Megaman 1:
(click to show/hide)
Super Arrow Rotations
(click to show/hide)
Dimensions Mugshots 8-bit Colored. R-Shadow not finished, his upper mugshot is barely done, and his lower one needs "his" left eye area finished.
(click to show/hide)
Challenger from the Future Weapon sprite concepts. Just need rotations for Aircon's weapons, sprites for Doppler Attack, and an icon for Doppel Crash
(click to show/hide)
Strategy Weapon Sprites
(click to show/hide)
Worlds Collide Weapon Ideas
(click to show/hide)
DOS Spreadsheet
(click to show/hide)
Also I did some work on potential weapons from the Robots unique to the Dreamwave comics. Ion Cannon is coded and just needs the sprites finished (+ some touch ups) thanks to Skully.
(click to show/hide)
The pallets and sprite examples of the Forte Gigas class and Okamitenshi class ideas submitted to Teapartyclasses. Just putting em here for archiving purposes. Also I made the Gigas Buster shot thinner.
(click to show/hide)
-=Weapon Get Screens=-
Mega Man 5 didn't have anything to use, but here is everything else including side games and alternate coloring patterns.
All transferred versions (SNES + Arcade) use most NES accurate colors for weapons.
All non-Game Boy games the weapons are organized by the level select screen. All Proto Man, Bass, and Duo ones have 2 styles in the spoilers.
Differences in styles: Proto Man did not use secondary colors in both Arcade games. Bass' oranges used primary colors in Arcade and &Bass while his gems used the secondary colors, nothing else changed on him, in 10 his Gems do not change while his oranges use the secondary colors with his blacks/grays using primary colors. Duo used different secondary colors on some weapons in PF.
All regular colored versions of each character on the bottom.
Mega Man
(click to show/hide)
Proto Man
(click to show/hide)
Bass
(click to show/hide)
Other Characters
(click to show/hide)
All Default colors by character
(click to show/hide)

-=Complete Weapon Get Lists=-
Complete list of characters weapon gets for Mega Man, Proto Man, and Bass using Mega Man 10's screens. Both using MM10's coloring system for all three, and using their official coloring systems of the 32bit games.
(click to show/hide)

-=Series Pick ups=-
(click to show/hide)

January 22, 2013, 02:23:59 PM
Reply #1

Offline FTX6004

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Re: FGG's texture extractions
« Reply #1 on: January 22, 2013, 02:23:59 PM »
This is great thanks to you i can make a wily fortress joke skin.

January 23, 2013, 01:01:43 AM
Reply #2

Offline fortegigasgospel

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Re: FGG's texture extractions
« Reply #2 on: January 23, 2013, 01:01:43 AM »
Quote from: "FTX"
This is great thanks to you i can make a wily fortress joke skin.
Where these are actually made more for background textures like MM2's Skull Fortress in MM2DW1, go right ahead.
Also of which Fortress, remember 2 have been done already to my knowledge.

February 08, 2013, 08:38:31 PM
Reply #3

Offline fortegigasgospel

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Re: FGG's texture extractions
« Reply #3 on: February 08, 2013, 08:38:31 PM »
Did Xtreme 1 and 2 X and Armors pose extractions if anyone wants to use them for skins.
(click to show/hide)

February 08, 2013, 08:39:30 PM
Reply #4

Offline FTX6004

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Re: FGG's texture extractions
« Reply #4 on: February 08, 2013, 08:39:30 PM »
Quote from: "fortegigasgospel"
Did Xtreme 1 and 2 X and Armors pose extractions if anyone wants to use them for skins.
(click to show/hide)
Recommend changing the hand colors to white. Thought of it after uploading.

Well theres already a x skin but those two others are ok.

February 08, 2013, 08:53:16 PM
Reply #5

Offline tsukiyomaru0

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Re: FGG's texture extractions
« Reply #5 on: February 08, 2013, 08:53:16 PM »
Quote from: "FTX"
Quote from: "fortegigasgospel"
Did Xtreme 1 and 2 X and Armors pose extractions if anyone wants to use them for skins.
(click to show/hide)
Recommend changing the hand colors to white. Thought of it after uploading.

Well theres already a x skin but those two others are ok.
The existing ones aren't good, so I think a redesign based on these would be better.

February 20, 2013, 04:42:35 AM
Reply #6

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #6 on: February 20, 2013, 04:42:35 AM »
Putting stuff from the unworked on at all Strategy expansion here.
The 8bdm coloring of BarylTDF's Strategy sprites
(click to show/hide)
Reference links for Strategy: Sprites, Map/Stages, Music
Also could a mod please lock that thread? I'm not gonna do anything with it, and if I do plan to do serious work on it I'll start fresh.

March 08, 2013, 12:57:13 AM
Reply #7

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #7 on: March 08, 2013, 12:57:13 AM »
Goal Item from Megaman 1:

My idea for this is possibly a pickup that grants a random Megaman 1 weapon to act as a more limited Eddie. Or maybe even a random weapon that isn't CTF broken to act as a CTF Eddie.
Edit: Readding this

Super Arrow Rotations

Rotations themselves may not be great, but maybe a start for someone.

March 08, 2013, 01:28:04 AM
Reply #8

Offline CHAOS_FANTAZY

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Re: FGG's resource stuff
« Reply #8 on: March 08, 2013, 01:28:04 AM »
Quote from: "fortegigasgospel"
Goal Item from Megaman 1:

My idea for this is possibly a pickup that grants a random Megaman 1 weapon to act as a more limited Eddie. Or maybe even a random weapon that isn't CTF broken to act as a CTF Eddie.
I feel the need to point out that this is already the Berserk Module (Or whatever it's called) in Terminator mode.

March 08, 2013, 01:56:01 AM
Reply #9

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #9 on: March 08, 2013, 01:56:01 AM »
Quote from: "CHAOS_FANTAZY"
Quote from: "fortegigasgospel"
Goal Item from Megaman 1:

My idea for this is possibly a pickup that grants a random Megaman 1 weapon to act as a more limited Eddie. Or maybe even a random weapon that isn't CTF broken to act as a CTF Eddie.
I feel the need to point out that this is already the Berserk Module (Or whatever it's called) in Terminator mode.
It is? oh. Oops. I'm used to the KY terminator where it was Evil Energy. I'll remove that from here then.

March 09, 2013, 04:28:34 AM
Reply #10

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #10 on: March 09, 2013, 04:28:34 AM »
Quote from: "fortegigasgospel"
Quote from: "CHAOS_FANTAZY"
Quote from: "fortegigasgospel"
Goal Item from Megaman 1:

My idea for this is possibly a pickup that grants a random Megaman 1 weapon to act as a more limited Eddie. Or maybe even a random weapon that isn't CTF broken to act as a CTF Eddie.
I feel the need to point out that this is already the Berserk Module (Or whatever it's called) in Terminator mode.
It is? oh. Oops. I'm used to the KY terminator where it was Evil Energy. I'll remove that from here then.
Re-adding it because this was replaces as Terminator item by Evil Energy as of V3.

July 12, 2013, 09:58:28 PM
Reply #11

Offline fortegigasgospel

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Re: FGG's resource stuff [Dimension Mugshots]
« Reply #11 on: July 12, 2013, 09:58:28 PM »
Dimensions Mugshots 8-bit Colored. R-Shadow not finished, his upper mugshot is barely done, and his lower one needs "his" left eye area finished.
(click to show/hide)
And with black backgrounds like everyone else.
(click to show/hide)

July 12, 2013, 10:00:31 PM
Reply #12

Offline Magnet Dood

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Re: FGG's resource stuff
« Reply #12 on: July 12, 2013, 10:00:31 PM »
These will be very useful for the RM&F2 expansion. Great job.

no I'm not picking it back up yet

July 15, 2013, 02:51:47 AM
Reply #13

Offline fortegigasgospel

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Re: FGG's resource stuff [Strategy Weapons]
« Reply #13 on: July 15, 2013, 02:51:47 AM »
And alas, I think I've done all I can do.

Heat Wave and Hydro Cannon should really be all that need rotations that I haven't done myself.
U.V. Ray and Hydro Cannon could probably be better.
As all my other stuff, feel free to use and edit how you see fit.
Edit: Well, at least ask me about it and let me know what changes to my ideas/sprites you make.

July 15, 2013, 11:37:03 PM
Reply #14

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #14 on: July 15, 2013, 11:37:03 PM »
Not an actual weapon from the game, but it revolved around 4 elements (Fire, Water, Electric, Earth), so I made a potential weapon to represent those.

Nothing special, generic straight forward attack.
I used Fan as the color base, also put in a custom version I made (blanten MM edit, cause of more likely NOT to actually make a skin) and Squigly's Fan also for the hell of it. Obviously just for the image.