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Author Topic: FGG's resource stuff (Weapon Get + Pick ups)  (Read 60230 times)

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July 18, 2013, 07:06:03 PM
Reply #15

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #15 on: July 18, 2013, 07:06:03 PM »
Ripped Megaman Unlimited's Skull Fortress for your mapping needs.

July 18, 2013, 07:45:19 PM
Reply #16

Offline FTX6004

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Re: FGG's resource stuff
« Reply #16 on: July 18, 2013, 07:45:19 PM »
That is just so awesome! i wish someone could ripped of nailman and yokuman.

July 18, 2013, 08:05:15 PM
Reply #17

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #17 on: July 18, 2013, 08:05:15 PM »
Quote from: "FTX"
That is just so awesome! i wish someone could ripped of nailman and yokuman.
Give them time, it only came out a few days ago, and the people who do that kind of stuff need time to do so. I'm tempted to but I don't have the patience to screenshot the bosses at every little frame of theirs.

July 24, 2013, 11:51:36 PM
Reply #18

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #18 on: July 24, 2013, 11:51:36 PM »
The pallets and sprite examples of the Forte Gigas class and Okamitenshi class ideas submitted to Teapartyclasses. Just putting em here for archiving purposes. Also I made the Gigas Buster shot thinner.


July 30, 2013, 02:00:43 AM
Reply #19

Offline fortegigasgospel

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Re: FGG's resource stuff
« Reply #19 on: July 30, 2013, 02:00:43 AM »
I did the sprite Misuke did of Daruman in his submission for the Rockman Xover character contest.

If someone wants to finish him go right ahead, don't even credit me on this one. But do credit Misuke, as he designed the character and made the sprite.

January 21, 2014, 11:43:34 PM
Reply #20

Offline fortegigasgospel

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Re: FGG's resource stuff (World I Cut)
« Reply #20 on: January 21, 2014, 11:43:34 PM »
Colored in the tileset for Dr. Wily's Revenge Cutman's stage and added two potential actors.

February 02, 2014, 10:41:13 PM
Reply #21

Offline fortegigasgospel

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Re: FGG's resource stuff (Dr. Wily's Revenge)
« Reply #21 on: February 02, 2014, 10:41:13 PM »
Finally finished Mega Man World I: Dr. Wily's Revenge tile sets
(click to show/hide)

February 03, 2014, 03:21:28 AM
Reply #22

Offline NemZ

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Re: FGG's resource stuff (Dr. Wily's Revenge)
« Reply #22 on: February 03, 2014, 03:21:28 AM »
Nice work man.  I especially like what you did with elecman's tiles, bringing the blue from the shock traps into it a bit more.

February 03, 2014, 03:47:47 AM
Reply #23

Offline fortegigasgospel

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Re: FGG's resource stuff (Dr. Wily's Revenge)
« Reply #23 on: February 03, 2014, 03:47:47 AM »
Thanks, I figured it would work out cause Elec had a decently different tile set in that game. Speaking of Elec I updated it with another floor tile for the blue glass top texture.

February 03, 2014, 07:07:40 PM
Reply #24

Offline fortegigasgospel

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Re: FGG's resource stuff (Dr. Wily's Revenge)
« Reply #24 on: February 03, 2014, 07:07:40 PM »
D-d-double post
Nemz mentioned a color limit issue with Elec, so I had to bump off the glass look.

February 03, 2014, 09:07:02 PM
Reply #25

Offline NemZ

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Re: FGG's resource stuff (Dr. Wily's Revenge)
« Reply #25 on: February 03, 2014, 09:07:02 PM »
the other version did look better.  hmm.

February 03, 2014, 11:08:37 PM
Reply #26

Offline fortegigasgospel

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Re: FGG's resource stuff (Dr. Wily's Revenge)
« Reply #26 on: February 03, 2014, 11:08:37 PM »
I didn't remove it, just added this one too. For the sake of it looking better I suggest using the non-limited version.

February 04, 2014, 06:31:32 AM
Reply #27

Offline NemZ

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Re: FGG's resource stuff (Dr. Wily's Revenge)
« Reply #27 on: February 04, 2014, 06:31:32 AM »
See, this is the sort of situation where I'd just make shit up so that it works and still looks more or less like the original.  Probably I'd take the top half of the glass-tube blocks and stretch them out into full size blocks of their own, as they would be were this on nes rather than gb.

Another thing... the fans should probably be overhauled to work as actual items with different sides rather than just faking it with perspective.  Doesn't make sense like that in a 3d environment.

One last thing; the skybox is really hard on the eyes as-is.  needs either a lighter blue for the main sky or clouds that aren't fully white... light blue or grey, perhaps.

But overall it's a pretty solid job, and I meant it when I said it was a good start.  I wouldn't bother offering feedback if I thought it was a lost cause.  :mrgreen:

February 05, 2014, 03:54:58 PM
Reply #28

Offline fortegigasgospel

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Re: FGG's resource stuff (World II)
« Reply #28 on: February 05, 2014, 03:54:58 PM »
Updated Elec with Nemz' suggestion


And did World II
Mega Man World II tile sets. I skipped Top and Needle due to nothing really new added. Metal and Wood had the only new things from them used.
(click to show/hide)
The Base colors are green cause, Quint. Bonus points to anyone catching onto the colors for the Station.

From here on I'm likely gonna do like I did with Metal and Wood, and only grab new textures. Though the next two games the entire second set of bosses are new things.

February 05, 2014, 10:31:59 PM
Reply #29

Offline NemZ

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Re: FGG's resource stuff (Dr. Wily's Revenge + II)
« Reply #29 on: February 05, 2014, 10:31:59 PM »
Crash's "telly tubes" would be another example of fake3d that needs fixing.