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Author Topic: [EXPANSION] Rockman 4 MI (Under New Management!)  (Read 45918 times)

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July 06, 2012, 02:20:35 AM
Reply #75

Offline Hallan Parva

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Re: [EXPANSION] Rockman 4 MI
« Reply #75 on: July 06, 2012, 02:20:35 AM »
does that mean I'll have to draw, like, a quarter of a stage :lol:

July 06, 2012, 02:38:26 AM
Reply #76

Offline Dr. Freeman

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Re: [EXPANSION] Rockman 4 MI
« Reply #76 on: July 06, 2012, 02:38:26 AM »
Quote from: "Human Destroyer"
The current plan is to have the whole team work together on 1 Cossack stage and 1 Wily stage.

But if that doesn't work (likely) I'll give ya a call. ;)

Suddenly Objection!

I understand why you went with the route of one Cossack stage and one Wily stage, but basically every stage in MI (Except Cossack 2...) has a gimmick of some sort. Cossack 1 having the whole flight section, Cossack 3 having all the different water types, Cossack 4 having that electrical barrier thing, Wily 1 having Sniper Joes (Ok, not much you can do with that one in 8BDM....), Wily 2 having the high speed section (Is it possible to add wind or something? I feel like it is but I'm not sure) Wily 3 is that giant maze thing, and Wily 4 is...hard as balls Hologram-y(?)

I know it'd take like 40 more years of work, but with all the stage variety that MI offers it'd be cool to at least have a 2 stages for each castle.

July 06, 2012, 07:27:28 AM
Reply #77

Offline Rozark

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Re: [EXPANSION] Rockman 4 MI
« Reply #77 on: July 06, 2012, 07:27:28 AM »
It'd still seem abit much...

Besides I originally suggested the teamwork on the castle stages idea and would like if that stayed.

July 06, 2012, 01:06:20 PM
Reply #78

Offline BiscuitSlash

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Re: [EXPANSION] Rockman 4 MI
« Reply #78 on: July 06, 2012, 01:06:20 PM »
Obviously they will be big maps, but no, they will definitely not feature 4 full size maps with all gimmicks at once.

One idea I mentioned (which is probably the best choice) for Cossack map is that it could have the main inside part of the fortress with some outside parts (Cossack 2), a long distant part which you can get to by flying over there with Rush Jet (Cossack 1), parts that you can go down within the fortress to get to the sewer systems* (Cossack 3), and going up high to get the 4 towers (Cossack 4).

*To save space, probably best to only use 1 or 2 or the water types such as the first cloudy water

Problem is, it might be a little too big for some people. It'll need to be big to make sure it'll be exiting, but for the community's sake not MM3HARX times 8 size.

July 06, 2012, 02:16:17 PM
Reply #79

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI
« Reply #79 on: July 06, 2012, 02:16:17 PM »
Well, are you going to have Terra's weapon there? (and ballade and punk) I think someone made his weapon already...was it King Yamato?

July 06, 2012, 02:23:00 PM
Reply #80

Offline BiscuitSlash

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Re: [EXPANSION] Rockman 4 MI
« Reply #80 on: July 06, 2012, 02:23:00 PM »
I keep on talking about Punk/Ballade buster replacements from Eddie but the team keeps on saying that the much varied version of the weapon is already in the game. They do say we could have Terra's weapon, but it might have to be either edited or remade to match 4MI depending on how KY's version works.

July 06, 2012, 02:29:39 PM
Reply #81

Offline Beed28

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Re: [EXPANSION] Rockman 4 MI
« Reply #81 on: July 06, 2012, 02:29:39 PM »
No, I do not want to see the monster that is 4MI Spark Chaser being recreated in MM8BDM. D:

In other news, I can't seem come up with a decent layout for Toad Man's stage. :|

July 06, 2012, 03:44:58 PM
Reply #82

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI
« Reply #82 on: July 06, 2012, 03:44:58 PM »
Speaking of Toadman's map, we should have the Shadowman frog for a secret boss! If you beat him, you get Super Star for the rest of the campaign.

For Toadman's map, you could have three levels? One would be underwater. The second could be above water, but still in the sewers.The third would be above ground with rain blowing you a certain direction?

July 08, 2012, 07:45:42 PM
Reply #83

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #83 on: July 08, 2012, 07:45:42 PM »
So here's the plan for the Cossack and Wily stages:

There are 4 sections of each stage, one representing each individual stage. Each person working on the map will be assigned a section to do based on their request. The team gets first dibs on all sections. If you would like to claim a section, you may post you would like to claim it only after I give the go-ahead. If you try to claim it, the team will vote on whether or not we will allow you to claim it.

If your name is on this list, you may post (or notify me in some other form) to claim a section OR say you will not do a section:

Beed28
Blaze
Gospel
Gummywormz
HD
Jack Corvus
Rozark
Michael712

Sections Claimed:

Cossack 1:
Cossack 2:
Cossack 3: Claimed by Blaze
Cossack 4: Claimed by HD

Wily 1: Claimed by Jack Corvus
Wily 2:
Wily 3:
Wily 4: Claimed by Beed28

July 08, 2012, 07:49:57 PM
Reply #84

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI
« Reply #84 on: July 08, 2012, 07:49:57 PM »
4 stages in one? That's gonna be one hell of a map.

July 08, 2012, 08:04:35 PM
Reply #85

Offline LlamaHombre

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Re: [EXPANSION] Rockman 4 MI
« Reply #85 on: July 08, 2012, 08:04:35 PM »
Hey guys I'm an idiot who can't read english

I still think it'd be difficult to put four unique gimmicks in one map, but whatever's better for quality I guess.

July 08, 2012, 09:58:53 PM
Reply #86

Offline Beed28

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Re: [EXPANSION] Rockman 4 MI
« Reply #86 on: July 08, 2012, 09:58:53 PM »
I think Wily 4 would be great, I could have an upper section that's normal and the lower alien cave area.

July 11, 2012, 12:51:58 AM
Reply #87

Offline RedMettaur16

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Re: [EXPANSION] Rockman 4 MI
« Reply #87 on: July 11, 2012, 12:51:58 AM »
Can I script the bot's "win" and "lose" words?

July 11, 2012, 01:15:32 AM
Reply #88

Offline Dr. Freeman

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Re: [EXPANSION] Rockman 4 MI
« Reply #88 on: July 11, 2012, 01:15:32 AM »
Now I'm even more confused.
How are you going to fit all 4 Wily stages into one stage? Most of them I can understand. But the whole point of Wily 3 is that it has parts from every other stage ever so when you try to combine every stage ever with 3 other castle stages. It becomes the biggest map in the world.

July 11, 2012, 01:24:50 AM
Reply #89

Offline fortegigasgospel

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Re: [EXPANSION] Rockman 4 MI
« Reply #89 on: July 11, 2012, 01:24:50 AM »
Quote from: "RedMettaur16"
Can I script the bot's "win" and "lose" words?
That would be pointless, we have 1 one skin in the works and its just another Shadow Man, all the other "Bots" are already in the 8bdm, so we won't need bot chats at all.