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Author Topic: Incorrect Textures/Rotations  (Read 4419 times)

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May 22, 2014, 10:47:09 AM
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Offline Rozark

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Incorrect Textures/Rotations
« on: May 22, 2014, 10:47:09 AM »
Woodman's Revenge:
(click to show/hide)

Snakes in Space:
(click to show/hide)

May 22, 2014, 02:29:05 PM
Reply #1

Offline -FiniteZero-

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Re: Incorrect Textures/Rotations
« Reply #1 on: May 22, 2014, 02:29:05 PM »
I think the Snakes one was on purpose.

May 22, 2014, 03:15:15 PM
Reply #2

Offline Rozark

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Re: Incorrect Textures/Rotations
« Reply #2 on: May 22, 2014, 03:15:15 PM »
Could be, but every other instance of the snakes is correct, even on the other side/not shown in screenshots.

May 22, 2014, 03:29:52 PM
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Offline Ivory

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Re: Incorrect Textures/Rotations
« Reply #3 on: May 22, 2014, 03:29:52 PM »
It was done on purpose.

May 22, 2014, 03:30:54 PM
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Offline Rozark

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Re: Incorrect Textures/Rotations
« Reply #4 on: May 22, 2014, 03:30:54 PM »
Very well.
The lava fall physics are still drunk though  :geek:

May 22, 2014, 06:08:32 PM
Reply #5

Offline Beed28

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Re: Incorrect Textures/Rotations
« Reply #5 on: May 22, 2014, 06:08:32 PM »
In Sacred Shrines, the textures on the two shrine gates in the outside area have messed up. Not sure if it was the conversion to UDMF or the replacement to Plant Man's map that did them in:
(click to show/hide)

This is what they're supposed to look like:
(click to show/hide)

May 22, 2014, 06:12:37 PM
Reply #6

Offline Russel

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Re: Incorrect Textures/Rotations
« Reply #6 on: May 22, 2014, 06:12:37 PM »
That actually likely was UDMF conversion because of how textures are aligned.
[See: UDMF conversion is literally copypaste.]
Moving the whole map north/south by 32 units will fix the issue.

May 23, 2014, 09:40:44 AM
Reply #7

Offline ice

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Re: Incorrect Textures/Rotations
« Reply #7 on: May 23, 2014, 09:40:44 AM »
on the snakes one, the dark one's texture abruptly turns lighter instead of when it actually reaches the lighter snake on the side of it

May 23, 2014, 03:02:04 PM
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Offline Ivory

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Use your eyes.
« Reply #8 on: May 23, 2014, 03:02:04 PM »
It was done on purpose because the cross design doesn't actually align properly.

May 23, 2014, 04:00:47 PM
Reply #9

Offline Rozark

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Re: Incorrect Textures/Rotations
« Reply #9 on: May 23, 2014, 04:00:47 PM »
I'm not sure if the Snakes in Space one was misunderstood or not, but here's how they "should" look:

(click to show/hide)

(click to show/hide)

While I was busy fixing those I found another, here's the fixed result of that too:

(click to show/hide)

I might've taken the wrong side screenshot. Either way, those areas on one of those sides has incorrect textures.

May 23, 2014, 09:28:31 PM
Reply #10

Offline Magnet Dood

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Re: Incorrect Textures/Rotations
« Reply #10 on: May 23, 2014, 09:28:31 PM »
I still don't get it- they line up with the correct colors. :?

May 23, 2014, 09:41:07 PM
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Offline fortegigasgospel

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Re: Incorrect Textures/Rotations
« Reply #11 on: May 23, 2014, 09:41:07 PM »
Quote from: "Magnet Dood"
I still don't get it- they line up with the correct colors. :?
The last pictures are after he changed them, look at the first post again where he pointed out, I noticed what he was talking about.

October 03, 2016, 03:31:05 PM
Reply #12

Offline Xhatahx

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Re: Incorrect Textures/Rotations
« Reply #12 on: October 03, 2016, 03:31:05 PM »
BUMP
The snakes have been solved, and this should by in Closed by now, except...
(click to show/hide)
there are 7 pending edits that have been here since before v5 and that's just wrong