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Topics - darkzero779

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Mega Man Discussion / Classic megaman,in 3D gammeplay?
« on: December 05, 2014, 03:05:34 PM »
:| This has been something In the gaming world Ive been very VERY silent to say anything of
without being berated,trolled,or downright looked down on for my perspective,which only
DARKENS most of my Grim and negative views.

I have a personal Idea for some fangame of megaman,the classic series i mean.
HOWEVER,I have something Diffrent sort of idea,something I personaly feel it should of done,instead of leaving legends alone to be the 3D Megaman series that is a "jump" to 3D.

Making a classic series 3d game.
NONE OF THAT 3D PLAYING AS 2D,or 2.5D!!a 3D 3rd person adventure game(3rd per shoter,3d platforming adventure whatever <3 )
(note:I have nothing against 2.5D games most time,but in my perspective,it makes the 3d aspect lazy,might as well use 2D graphics period than making 3d and make it function like 2D,but that's just me,don't take offensively k? :.)

formulas I imagine?
Well...what do you feel or think of Classic megaman getting a 3D game
Do ya think things like:
.if 3D should be a super mario 64 formula
.Mario 3d land(to be a 3d game functioning as a 2D game?)as a base template for classic megaman formula to be proper in 3d game?

.have the old robot masters be part of some special mode?

.use weapons similar as super mario3d games powerups(but have diffrent function than be mere gimmiks.)

Tell me your thoughts and feel of this in my mind and urge to learn unity
and getting the ripped model of megaman from smash bros
(smash bros megaman model,is my main drive to learn 3d game making,to get a fangame as i want,itll be hell!But If i can find tricks to manage things like,model parts of megaman with hands and buster parts...then ill manage.)

Ill check the conversations and such now an then,as im still learning abit of things,suffering procrastination,and creative ADD(As I can interpret it as,idk whats my deal.)
And mainly Ive been neglecting alot of forms of stuff..

..oh and digital art and stuff..

little attempt to make "rules"(note im not one to be clear of my words.If what I say sofar,make not sense,or interpreted wrongly...then I apologies,I tend to lack sense most of the time.)
                                          Please,do not:
-dont be a troll,hater,or asshole
-if you hate the idea,give me good reasons,not stupid ones,or none(X7 is why,it take yrs,its harder for 16 bit fangames than 8 bit,and other examples...to me there no excuse when i see some 116 bit fangames and projects done.)
-spam something off topic(unless relating games for this formula im suggesting)
-focus on the ideas just for the sub seres(im referring to the classic,only exception if your thinking their elements work with this.)

.sorry for any grammar errors,or misspells,rly need to work on my typing/writting -_-'

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Help & Editing / Creating custom mod of megaman 8bdm with Slade 3?
« on: September 06, 2014, 05:22:59 PM »
Since Im somewhat kinda new on modding.Which is partly my drive to make my own games (big or mostly small practice.)
I kinda want to know If Possible to make any mods and such in megaman 8 bit deathmatch or hell doom itself in general in Slade 3

I heard of the editor someplace,and looked at it,it seems somewhere going to be a new tool for doom modding

though I wanna be sure on these
.Can I make a mod with Doom and mm8bdm mod

.What doom format is best for me(or what is easier,or better to do on modding.)

.Could Slade 3 be useable to do levels,monsters,weapons etc?

I would like to see examples,tips and advice on some of this and abit more whenever i check here.

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