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Author Topic: [Expansion]Mega Man 5 Game Boy  (Read 171077 times)

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November 10, 2010, 03:31:09 AM
Reply #30

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #30 on: November 10, 2010, 03:31:09 AM »
Quote from: "Mr. X"
Clearly you didn't look hard enough.

http://www.vgmaps.com/Atlas/GB-GBC/index.htm#MegaManV
oh thanks, me and Korby looked, but couldnt find one
so CopShowGuy, would you mind tile ripping these?

November 10, 2010, 03:49:50 AM
Reply #31

Offline Disco

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #31 on: November 10, 2010, 03:49:50 AM »
I think it would be cool to play on a classic game boy palette really

November 10, 2010, 03:50:25 AM
Reply #32

Offline Mr. X

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #32 on: November 10, 2010, 03:50:25 AM »
I think that would stick out like a sore thumb.

November 10, 2010, 04:01:27 AM
Reply #33

Offline The_Broker

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #33 on: November 10, 2010, 04:01:27 AM »
Greetings all, I just thought I'd shoot out this minor suggestion for the Stardroids weapons' palettes: IMO they should make the user have colors similar to the respective Stardroid. If I knew where the sprites for the actual robot arms were, I'd whip up a few examples.

EDIT: Found them:
(click to show/hide)

This example depicts Saturn and Pluto's weapons.

November 10, 2010, 01:33:41 PM
Reply #34

Offline brotoad

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #34 on: November 10, 2010, 01:33:41 PM »
actually, on the megaman wiki, clicking on the pages on the weapons shows their official colours in their artwork
http://megaman.wikia.com/wiki/Mega_Man_V
check them out!

November 10, 2010, 02:06:28 PM
Reply #35

Offline The_Broker

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #35 on: November 10, 2010, 02:06:28 PM »
Quote from: "brotoad"
actually, on the megaman wiki, clicking on the pages on the weapons shows their official colours in their artwork
http://megaman.wikia.com/wiki/Mega_Man_V
check them out!

Amazingly enough, those official colors are basicly all of my examples! (Except for Venus' and Terra's weapons, the former I didn't get around to doing and the latter doesn't have an official art work.)

November 10, 2010, 05:35:02 PM
Reply #36

Offline Azdrerios

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #36 on: November 10, 2010, 05:35:02 PM »
Is it just me or am I the only one who's annoyed by the fact that this will never be a part of the "official" release?

November 11, 2010, 01:34:44 AM
Reply #37

Offline RushJet1

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #37 on: November 11, 2010, 01:34:44 AM »

November 11, 2010, 01:44:04 AM
Reply #38

Offline Mr. X

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #38 on: November 11, 2010, 01:44:04 AM »
That was the one I found earlier but it's messy.

November 11, 2010, 02:13:02 AM
Reply #39

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #39 on: November 11, 2010, 02:13:02 AM »
Quote from: "RushJet1"
Not really.

Anyway,

http://www.sprites-inc.co.uk/forum/show ... php?t=9027

tilesets
we have copshowguy tile ripping the stage maps right now.
And the Uranus skin is done, but Kackebango wanted to release it to the public, so you can download it now
some skins will be exclusive to the spansion though

November 11, 2010, 03:09:49 AM
Reply #40

Offline The_Broker

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #40 on: November 11, 2010, 03:09:49 AM »
Quote from: "Azdrerios"
Is it just me or am I the only one who's annoyed by the fact that this will never be a part of the "official" release?

What? I thought if all of the skins were made, this would become an official expansion? I mean, CutmanMike said he'd make the weapons if the skins were made and I doubt he'd do that if it wasn't going to become official.

November 11, 2010, 04:26:52 AM
Reply #41

Offline Disco

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #41 on: November 11, 2010, 04:26:52 AM »
Well, what does "official" really mean anyway?

If you finish this I'm sure Mike will at least plug it on the blog, which means everyone will know about it/download it.

November 11, 2010, 04:32:12 AM
Reply #42

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #42 on: November 11, 2010, 04:32:12 AM »
Quote from: "Disco"
Well, what does "official" really mean anyway?

If you finish this I'm sure Mike will at least plug it on the blog, which means everyone will know about it/download it.
mmhmmm
most likely
as long as people know how to add spansions

November 11, 2010, 10:40:12 AM
Reply #43

Offline Azdrerios

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #43 on: November 11, 2010, 10:40:12 AM »
What I meant with "not a part of the official release" was that it will never be an actual part of the game; just an addable .wad that you have to put in that 'Extra Command Line Parameters' box when you start up the game.

That will cause quite a few problems: first, it is highly unlikely that lots and lots of servers will use it, not to forget that you can never actually get the Star Droid weapons in the original MM1-MM6 stages.. 'cept if you happen to find Eddie. Also, the map rotation can never contain stages from more than one addable .wad.. at least to my knowledge.

November 11, 2010, 12:49:11 PM
Reply #44

Offline Disco

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #44 on: November 11, 2010, 12:49:11 PM »
Quote from: "Azdrerios"
What I meant with "not a part of the official release" was that it will never be an actual part of the game; just an addable .wad that you have to put in that 'Extra Command Line Parameters' box when you start up the game.

So is roboenza and CutmanMike even made that, and that seemed to turn out just fine

Quote
That will cause quite a few problems: first, it is highly unlikely that lots and lots of servers will use it
see above

Quote
not to forget that you can never actually get the Star Droid weapons in the original MM1-MM6 stages.. 'cept if you happen to find Eddie.
There are a lot of weapons that don't appear on the early stages and only appear later on, I think having them show up as Eddie items is more than cool enough. I think there may be some way for the server admin to tweak weapon slots too? I dunno.

Quote
Also, the map rotation can never contain stages from more than one addable .wad.. at least to my knowledge.
This, however, could one day pose a problem if true...

One step at a time though!