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Log(s:"\caRoll\c*: ", n:1, s:"\c*!"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);Delay(35*2); if(GetUserCvar(0, "mm8bdm_copydefeat1") == 0){Log(s:"\caRoll\c*: I... I'm glad you haven't caught the virus that is spreading around."); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);Delay(35*5);Log(s:"\caRoll\c*: I have a favor to ask... If you have time."); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);Delay(35*4);Log(s:"\caRoll\c*: I just heard on the news that Mega Man has been playing pranks on innocent bystanders."); SetActorState(19, "Talking");AmbientSound("misc/chat",127);Delay(35*5);Log(s:"\caRoll\c*: But that's not possible! Mega Man has been here the whole time!"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);Delay(35*4);Log(s:"\caRoll\c*: And pranks?! That just isn't something Rock would do!"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);Delay(35*4);Log(s:"\caRoll\c*: Could you check it out, please? Dr. Light doesn't want any of us leaving the lab."); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);Delay(35*4);}else{Log(s:"\caRoll\c*: That imposter is on the move again! Can you track him down?"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);Delay(35*4);}}SetPlayerProperty(1, 0, 4);SetThingSpecial(19, 80, 51, 0, 1);ActorFace(19, 1000);if(GetUserCvar(0, "mm8bdm_copydefeat1") == 0){Log(s:"\caRoll\c*: \"Mega Man\" was last seen in the \cgFire Man\c* arena."); SetActorState(19, "Talking");AmbientSound("misc/chat",127);} if(GetUserCvar(0, "mm8bdm_copydefeat1") == 1 && GetUserCvar(0, "mm8bdm_copydefeat2") == 0){Log(s:"\caRoll\c*: \"Mega Man\" was last seen in the \chHard Man\c* arena."); SetActorState(19, "Talking");AmbientSound("misc/chat",127);} if(GetUserCvar(0, "mm8bdm_copydefeat1") == 1 && GetUserCvar(0, "mm8bdm_copydefeat2") == 1 && GetUserCvar(0, "mm8bdm_copydefeat3") == 0){Log(s:"\caRoll\c*: \"Mega Man\" was last seen in the \cnWave Man\c* arena."); SetActorState(19, "Talking");AmbientSound("misc/chat",127);} Delay(35*4);Log(s:"\caRoll\c*: Good luck! And be careful!"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);
Nope. That's just dialogue intended to let returning players know that the fights against Megaman? were added in v5b.