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Mega Man 8-bit Deathmatch
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Help & Editing
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Do not edit the MM8BDM pk3 file
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Topic: Do not edit the MM8BDM pk3 file (Read 54523 times)
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October 09, 2010, 12:45:14 AM
Read 54523 times
CutmanMike
Administrator
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Date Registered: December 17, 2008, 12:24:34 PM
Do not edit the MM8BDM pk3 file
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October 09, 2010, 12:45:14 AM »
People started making maps in the SGC demo, which is awesome. However, they were simply adding the maps to the main mm8bdm pk3 file which is
wrong
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If you wish to make your own maps, do not edit the main PK3 file of MM8BDM. Why? Because if you do, it will cause conflicts between you and whoever does not have the exact same pk3 file as you, causing you or the other player to disconnect. I'm sure you're aware of this.
In the next few days I'll explain how to correcty make patches, maps etc for MM8BDM and all other doom mods for that matter. You never edit the source material, which makes distribution much easier
Stay tuned for tutorials explaining how to do this soon.
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October 09, 2010, 01:50:45 AM
Reply #1
Mr. X
MM8BDM Contributor
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Date Registered: July 09, 2010, 07:05:48 PM
Re: Do not edit the MM8BDM pk3 file
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Reply #1 on:
October 09, 2010, 01:50:45 AM »
Yeah, I was going to post pull the download links to my stages because I need a better way to fix the main game.
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October 10, 2010, 06:52:15 AM
Reply #2
ficarra1002
Standard Member
Date Registered: April 25, 2010, 04:32:30 PM
Re: Do not edit the MM8BDM pk3 file
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Reply #2 on:
October 10, 2010, 06:52:15 AM »
About time this got posted, Got tired of having to mess with the files because people didn't want to host multiple wads.
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October 10, 2010, 03:55:35 PM
Reply #3
BlaXun
Standard Member
Date Registered: October 09, 2010, 10:08:30 AM
Re: Do not edit the MM8BDM pk3 file
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Reply #3 on:
October 10, 2010, 03:55:35 PM »
so where do I put my maps to access them ingame?
Should I create a maps folder or something like that? o.o
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October 10, 2010, 04:05:02 PM
Reply #4
CutmanMike
Administrator
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Do not edit the MM8BDM pk3 file
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Reply #4 on:
October 10, 2010, 04:05:02 PM »
For now, you should create them as .wad files and put them in the same folder as mm8bdm.
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October 10, 2010, 05:17:36 PM
Reply #5
BlaXun
Standard Member
Date Registered: October 09, 2010, 10:08:30 AM
Re: Do not edit the MM8BDM pk3 file
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Reply #5 on:
October 10, 2010, 05:17:36 PM »
I did that...but with the MAP TEST01 command I couldnt test my map as the console told me it doesnt exist
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October 10, 2010, 05:20:58 PM
Reply #6
CutmanMike
Administrator
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Do not edit the MM8BDM pk3 file
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Reply #6 on:
October 10, 2010, 05:20:58 PM »
You need to tell skulltag to include the wad. The only way to do it via the launcher at the minute is through the connect screen. Connect to localhost but put "-file wadfilename.wad" in the extra command line params field and launch. You'll fail to connect but from the console you should be able to warp to that map.
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October 10, 2010, 06:33:20 PM
Reply #7
BlaXun
Standard Member
Date Registered: October 09, 2010, 10:08:30 AM
Re: Do not edit the MM8BDM pk3 file
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Reply #7 on:
October 10, 2010, 06:33:20 PM »
Cant get it to work...
Is this behaviour normal:
I try to start my map and it tells me "unknown texture SKY01" ...but I dont even use this texture anywhere...my room is rly small and I would know if I used such a texture.
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October 10, 2010, 09:31:58 PM
Reply #8
squidgy617
MM8BDM Contributor
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Date Registered: February 26, 2010, 12:02:29 AM
Re: Do not edit the MM8BDM pk3 file
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Reply #8 on:
October 10, 2010, 09:31:58 PM »
What about bots?
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October 17, 2010, 07:21:16 PM
Reply #9
ficarra1002
Standard Member
Date Registered: April 25, 2010, 04:32:30 PM
Re: Do not edit the MM8BDM pk3 file
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Reply #9 on:
October 17, 2010, 07:21:16 PM »
People still doing it. I just spotted a server with mmctf04 as a map, without any PWADS
You need to make an announcement on how to host with PWADS
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October 17, 2010, 07:55:05 PM
Reply #10
Mr. X
MM8BDM Contributor
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Date Registered: July 09, 2010, 07:05:48 PM
Re: Do not edit the MM8BDM pk3 file
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Reply #10 on:
October 17, 2010, 07:55:05 PM »
So that was you who came in. Apparently, you didn't read my readmes or my topic or anything before accusing me of destroying the game. I DID NOT EDIT THE PK3. I DID NOT TOUCH THE PK3. I put the files in the skins folder, and Mike is well aware of this.
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October 23, 2010, 01:23:01 AM
Reply #11
ficarra1002
Standard Member
Date Registered: April 25, 2010, 04:32:30 PM
Re: Do not edit the MM8BDM pk3 file
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Reply #11 on:
October 23, 2010, 01:23:01 AM »
Sorry! But thats still not the way your supposed to do it. So either way, it was wrong.
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October 23, 2010, 01:32:23 AM
Reply #12
Mr. X
MM8BDM Contributor
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Date Registered: July 09, 2010, 07:05:48 PM
Re: Do not edit the MM8BDM pk3 file
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Reply #12 on:
October 23, 2010, 01:32:23 AM »
Mike said it was okay for now until the new launcher is released. The way he told me to do it did not work.
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December 17, 2010, 10:50:58 PM
Reply #13
Anonymous
Guest
Re: Do not edit the MM8BDM pk3 file
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Reply #13 on:
December 17, 2010, 10:50:58 PM »
i made a sprite
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December 18, 2010, 02:54:25 AM
Reply #14
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: Do not edit the MM8BDM pk3 file
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Reply #14 on:
December 18, 2010, 02:54:25 AM »
Great. This is not the place to post that.
Create a thread for showcasing any of your work.
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Mega Man 8-bit Deathmatch
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Do not edit the MM8BDM pk3 file