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Messages - JohnVyttalRay

Pages: [1] 2 3 ... 9
1
Closed / MM6DW1 grid issue
« on: August 08, 2017, 11:32:39 PM »
I don't really know if this really is a big issue, but projectiles go through the grid in mm6dw1 (that one with that dinossaur robot behind it), this can't be a bit unfair if we use, for example, Ice Wall, so instead of "boucing" between walls, it just gets through the grid.

2
Forum Games / Re: Ruin-A-Wish
« on: June 25, 2017, 09:46:59 PM »
Granted, but you can only use it to understand jojo-related things.

I wish I could know about physics.

3
Forum Games / Re: Ruin-A-Wish
« on: June 25, 2017, 05:55:34 PM »
Granted, but every guitar you'll play will be broken and will have too high or too low sound pitches.

I wished there was a 3rd day in the weekend that doesn't have classes.

4
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 21, 2017, 12:43:51 AM »
not necessairly. If you copy an file called "zandronum - (the name of the user) from the old version you've played and download v5b and put that file in v5b's folder, you'll have your progress loaded.

5
Forum Games / Re: Ruin-A-Wish
« on: June 19, 2017, 05:42:02 PM »
Granted, but he will be useless because you're not fighting stand users.

I wished the next Nintendo's E3 shows a smash for the switch that won't be released as a unfinished or glitchy game.

6
Rejected / Re: [Sprites] Sheep Man
« on: June 13, 2017, 02:16:32 AM »
Thank you!

7
Rejected / Re: [Sprites] Sheep Man
« on: June 13, 2017, 12:43:40 AM »
Oh thank you, MadebyAIS sure deserves some credits too! since he helped me here. Unfortunately I didn't finish the sheet because someone in the devteam was already doing it.

8
MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch v5b Music Code List
« on: June 10, 2017, 04:58:28 AM »
Anytime, well, I think that was the only mistake I could notice so far.

9
MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch v5b Music Code List
« on: June 09, 2017, 09:55:29 PM »
I was checking MM8BDM's music codes to find what was MM10's final boss real code in 8bdm, because FINAMUS wasn't giving me any music. I found out that 8bdm's gamma theme's code is "MM10FB".

10
Rejected / Re: An idea for the game
« on: June 09, 2017, 09:16:19 PM »
Looks like a nice idea! Although unfortunately, I think it would be hard to get this into the game.

11
MM8BDM Discussion / Re: Gamma v5b battle?
« on: June 08, 2017, 04:07:09 PM »
Metools: Gravity Hold or Rain Flush
Power Muscler: Metal Blades or Ice Slasher (I'm not sure about Ice slasher though)

12
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 07, 2017, 04:27:26 PM »
I always wondered if you used magic man to go the past and play an stage while in the past, the memory would be lost. It looks like I was right, or was this just a unlucky bug?

13
Forum Games / Re: Ruin-A-Wish
« on: June 06, 2017, 12:36:39 AM »
Granted, there's another green door.

I wish I wasn't ruining wishes.

14
Forum Games / Re: Ruin-A-Wish
« on: June 05, 2017, 05:39:17 PM »
Granted, but once you drink a jarrito you'll be dead.

I wanna live.

15
What buggs me is that he wasn't even created by Dr. Light, I always thought he was created by him.

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