15
« on: May 07, 2012, 03:45:14 AM »
No, I believe I have a level 4 version of that as well, also the Meteor Rain version of that as well. In a free-for-all, it's understandable to have an offensive power like that, especially if you know when and where to use it. Like if you see a group from a distance, or you're in that one building map with the long hallway, then yeah, it's a good power to use. I do the same with with the Lancer Staff of mine when I use Quick Charge in that area and just pick off people from a decent distance.
I'm finding that the only Arm I can use even remotely well is the Drill Arm, and I'm terrible with every other arm it seems. In free for all, melee attacks rarely connect or succeed with the arms I equip myself with, especially one I thought was good. I managed to find a value 332 Volcano Arm with +6 to defense, +4 to running speed, +3 side dash cont. fire, and +4 to dashing melee, with shaking bonus. It's got 3.5 star range, and 1 star melee as well. Even so, it's not faring well when I use it in free for all, and the same goes for my value 302 Upperdash arm, which even with 4.5 star melee, can't win in a melee standoff with anyone. Anyone else finding arms tricky to use, or are you finding them comfortable?
I did however make a weapon recently that I've grown to like, the Sonic Cannon. I made a pretty good one recently, but if I can get one with a bit of extra homing onto it, with the homing it already has built in naturally, I think I found a new friend. I did want to get into using cannons anyway, I love their designs more than the other weapons.